Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 126 | 133 | 212 | 265 |
| 1440p QHD | 201 | 211 | 323 | 349 |
| 1080p Full HD | 280 | 294 | 360 | 390 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 4080 faces an unusual question when running Inside: not whether the game is playable, but just how far the frame rate can climb before the hardware stops caring. Inside is a Puzzle Platformer released on July 6, 2016, and this pairing — a 14-core, 20-thread Raptor Lake Refresh CPU sitting in the 90th percentile of all tested processors, alongside an Ada Lovelace GPU in the 86th percentile — turns a lightweight 2.5D title into a benchmark of headroom rather than a stress test. The measured data below, drawn from actual runs rather than estimates, shows every preset at every resolution clearing the 60 FPS threshold by wide margins.
Measured FPS Breakdown
At 1920x1080, the combo posts 390 FPS on Low, 360 FPS on Medium, 294 FPS on High, and 280 FPS on Ultra. The Medium run is the only configuration at this resolution with full frame-time capture, recording a minimum of 306 FPS and a maximum of 414 FPS — a spread that stays comfortably above the 60 FPS playable threshold even at its worst moments. The gap between the absolute floor and the ceiling here suggests exceptionally stable frame delivery for a game of this vintage.
Moving to 2560x1440, the numbers compress but remain remarkably high: 349 FPS on Low, 323 FPS on Medium, 211 FPS on High, and 201 FPS on Ultra. The Medium preset again provides min/max detail, with a floor of 274 FPS and a peak of 371 FPS. Notably, the Medium average at 1440p (323 FPS) sits below the High average at 1080p (294 FPS)? No — it sits above it, which is itself telling: rendering more than twice as many pixels at a lower preset still outpaces fewer pixels at a higher preset. The presets, not the pixel count, are doing most of the work in this range.
At 3840x2160, the frame rates settle into a different character: 265 FPS on Low, 212 FPS on Medium, 133 FPS on High, and 126 FPS on Ultra. Medium's min/max data shows 181 to 244 FPS. That Medium-to-High drop at 4K — from 212 to 133 FPS, a fall of roughly a third — is the single largest preset-to-preset decline in the entire dataset, and it hints at where the heavier visual features of the High preset bite hardest on the RTX 4080's shader throughput.
Across all twelve measured configurations, none dips below the 60 FPS threshold. Even the worst result, 4K Ultra at 126 FPS, doubles the playable line.
Best Settings per Resolution
The question of "best settings" here resolves simply, because the most demanding preset clears 60 FPS at every resolution tested:
- 1920x1080 — Ultra, 280 FPS average. The gap to Low (390 FPS) is just 110 FPS, meaning the visual presets cost relatively little at this resolution.
- 2560x1440 — Ultra, 201 FPS average. A more than threefold cushion over the 60 FPS line, with Low at 349 FPS showing the ceiling.
- 3840x2160 — Ultra, 126 FPS average. Even at four times the pixel count of 1080p, Ultra holds more than double the playable threshold.
The verdictByResolution data confirms this directly: all four presets — Low, Medium, High, and Ultra — are flagged as playable at all three resolutions, with Ultra named as bestSettings in each case. There is no scenario in this dataset where a compromise on visual fidelity is necessary.
CPU and GPU Roles
Which component matters more for Inside on this combo? The scaling data points toward the GPU, with a caveat worth investigating.
Consider the resolution scaling at fixed presets. On Ultra, going from 1920x1080 to 3840x2160 cuts the average from 280 to 126 FPS — frame rate scales down by roughly 55% as pixel count quadruples. That is the signature of a GPU-bound workload: the RTX 4080's 9728 shading units and 48.74 TFLOPS of FP32 throughput are doing more work per frame as resolution rises, and the frame rate falls in near-proportion to the added pixels. On Low, the same resolution jump takes 390 FPS down to 265 FPS — a much shallower decline, which suggests the CPU may be imposing a ceiling the game cannot climb past, since lowering GPU load further yields diminishing frame-rate gains.
The preset scaling tells the complementary story. At 4K, moving from Low to Ultra costs 139 FPS (265 down to 126), while at 1080p the same preset change costs 110 FPS (390 down to 280). Render load matters, and it matters more at higher resolutions — exactly what a GPU-limited profile looks like.
None of this implies the Core i5-14600KF is a bottleneck in any meaningful sense. Its single-thread Passmark score of 4273 and physics score of 2449 describe a processor with substantial per-core capability, and its 90th-percentile standing among all CPUs leaves little doubt about its fitness for a 2016 title. But the data pattern — shallow gains at Low settings, steep resolution scaling at Ultra — indicates the RTX 4080 is the component whose workload most directly moves the frame counter.
The Verdict
Yes — unambiguously. This PC runs Inside at every resolution and every preset in the dataset, all at frame rates far above the 60 FPS playable threshold. At 1920x1080, even Ultra delivers 280 FPS average. At 2560x1440, Ultra holds 201 FPS. At 3840x2160, Ultra still manages 126 FPS, more than double the threshold. The playableSettings lists for all three resolutions include High, Low, Medium, and Ultra without exception.
The only limiting factor this data reveals is the display itself: with a 126 FPS 4K Ultra average and a 280 FPS 1080p Ultra average, the practical ceiling is the monitor's refresh rate, not the hardware.
FAQ
Q: Can the i5-14600KF + RTX 4080 run Inside at 4K on Ultra settings?
A: Yes. The measured average is 126 FPS at 3840x2160 on Ultra, more than double the 60 FPS playable threshold.
Q: What is the highest frame rate measured for this combo in Inside?
A: 390 FPS average, at 1920x1080 on the Low preset.
Q: Which preset has full min/max data, and what does it show?
A: The Medium preset at each resolution. At 1920x1080 it spans 306 to 414 FPS; at 2560x1440, 274 to 371 FPS; at 3840x2160, 181 to 244 FPS — every minimum sits well above 60 FPS.
Q: Does any resolution require lowering settings below Ultra?
A: No. The verdictByResolution data lists Low, Medium, High, and Ultra all as playable at 1920x1080, 2560x1440, and 3840x2160, with Ultra as the best setting at each.
Q: Is the CPU or GPU the bigger factor in Inside's performance here?
A: The scaling pattern points to the GPU. Ultra drops from 280 FPS at 1080p to 126 FPS at 4K as pixel count quadruples, while Low settings show a shallower decline (390 to 265 FPS), suggesting a CPU-side ceiling at the lightest presets.
Q: How consistent are frame rates during gameplay?
A: The Medium preset data indicates tight frame delivery: at 1440p, the spread is 274 to 371 FPS, and even the 4K Medium floor of 181 FPS stays well clear of the threshold.
How This Combo Ranks
Within the benchmark database, this pairing ranks 165th out of 3716 tested combinations for Inside — a position in roughly the top four percent of combos measured for this game. For a 2016 Puzzle Platformer, that placement is consistent with what the raw frame rates show: this is dramatically more hardware than the game demands, and the ranking reflects the combo's general throughput (the CPU's average benchmark score of 49394 and the GPU's 54247) rather than any special optimization for Inside specifically. The rank invites a question the data cannot fully answer: how many of the 164 combos above it are simply faster flagships running into the same engine ceilings, rather than meaningfully better experiences in this title?
Similar Performance Alternatives
For those considering nearby hardware, the rival data suggests several substitutions would behave almost identically in Inside.
On the CPU side, the Core i5-14600KF's nearest rivals are remarkably close. The AMD Ryzen 9 7900 averages 49228 against the i5's 49394 — a delta of just 0.3%. The AMD Ryzen 7 PRO 5755G sits 0.4% behind, and the Intel Core Ultra 5 245 is 0.8% off the pace. The AMD Ryzen AI Max+ 388 actually scores slightly higher at 49796, a 0.8% advantage. Any of these processors would deliver effectively indistinguishable frame rates in a game where the CPU is unlikely to be the binding constraint.
On the GPU side, the closest match is the NVIDIA GeForce RTX 4080 SUPER, whose average score of 54209 lands a mere 0.1% below the RTX 4080's 54247 — the definition of a drop-in equivalent. The AMD Radeon Pro W5700X averages 54828, a 1.1% edge, while the AMD Radeon RX 6750 GRE 12 GB and AMD Radeon 8060S post scores 2.6% and 2.7% higher respectively. Given that Inside never pushes this combo below 126 FPS at any measured setting, even slightly slower alternatives would retain enormous headroom; a GPU a few percent behind the RTX 4080 would still clear every threshold in this dataset by a wide margin.