Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
391 FPS
Ultra 1080p Measured
280 FPS

1440p (2K / QHD)

Low 1440p Measured
350 FPS
Ultra 1440p Measured
201 FPS

4K (Ultra HD)

Low 4K Measured
265 FPS
Ultra 4K Measured
126 FPS
3.4ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 48,618
Graphics Card
Required 27,118
Your GPU 54,247

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 126 133 212 265
1440p QHD 201 211 323 350
1080p Full HD 280 294 361 391

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 294
1920x1080 Low 391
1920x1080 Medium 361
1920x1080 Ultra 280
2560x1440 High 211
2560x1440 Low 350
2560x1440 Medium 323
2560x1440 Ultra 201
3840x2160 High 133
3840x2160 Low 265
3840x2160 Medium 212
3840x2160 Ultra 126

Performance Analysis: Inside on Your System

The Intel Core i5-14600K paired with the NVIDIA GeForce RTX 4080 ranks 161st out of 3,716 tested combos for Inside, placing it in the top 4.3% of all configurations evaluated. This is an exceptionally strong result for a puzzle platformer, where the combination’s raw compute and rendering headroom translate into frame rates that far exceed the 60 FPS playable threshold at every tested resolution and preset. The data indicates that this combo is not merely capable of running Inside; it is positioned to deliver a high-refresh-rate experience even at 4K Ultra settings, with measured average performance that leaves substantial margin over the minimum playability target.

How This Combo Ranks

The combo’s rank of 161 out of 3,716 tested combinations places it in the 96th percentile of all systems tested for this game. This is a top-tier result, driven by both components performing at the upper end of their respective benchmark distributions. The CPU sits at the 90th percentile among all tested CPUs, while the GPU ranks at the 86th percentile among all GPUs. In the context of Inside—a title that is not graphically demanding by modern standards—this pairing produces frame rates that are effectively limited by the engine’s frame pacing rather than by hardware constraints.

Benchmark results show the combo achieving an average of 280 FPS at 1080p Ultra, which is over four times the 60 FPS playable threshold. Even at the most demanding configuration tested (4K Ultra), the average frame rate of 126 FPS is more than double the playability target. This suggests that the combo’s rank is less about whether it can run the game and more about how much headroom it offers for future use cases, such as high refresh rate monitors or content creation workloads. The nearest rival systems in terms of aggregate benchmark scores—such as the Intel Core Ultra 5 245HX and AMD EPYC 4345P—show deltaPct values within 0.7% of the i5-14600K’s average score, indicating that the CPU’s position is tightly contested among modern mid-range and workstation parts. However, the GPU’s nearest rivals, including the RTX 4080 SUPER (deltaPct 0.1%) and AMD Radeon RX 6750 GRE 12 GB (deltaPct -2.6%), bracket the RTX 4080’s performance closely, confirming that this GPU sits at a performance plateau where minor clock or architecture differences yield negligible real-world FPS changes in Inside.

FAQ

Q: Can this combo maintain 60 FPS at 4K Ultra settings?

A: Yes. Measured data shows an average of 126 FPS at 3840x2160 Ultra, which is more than double the 60 FPS playable threshold. The verdict by resolution lists Ultra as the best playable setting at 4K, with no drop below the threshold recorded.

Q: What is the best preset for 1440p gaming?

A: The Ultra preset at 2560x1440 delivers an average of 201 FPS, making it the most demanding setting that remains well above 60 FPS. All presets at this resolution—Low, Medium, High, and Ultra—are listed as playable.

Q: How does the CPU compare to its nearest rivals in aggregate performance?

A: The i5-14600K’s average benchmark score of 48,618 is within 0.8% of the Intel Core Ultra 5 245 (48,995, deltaPct -0.8) and within 0.7% of the Intel Core Ultra 5 245HX (48,287, deltaPct 0.7). The AMD EPYC 4345P (48,470, deltaPct 0.3) and Intel Xeon Gold 5318H (48,698, deltaPct -0.2) also fall within a 1% band, indicating that all four rivals would produce nearly identical CPU-bound performance in Inside.

Q: Are there any settings where the combo falls below 60 FPS?

A: No. Across all 12 measured configurations (three resolutions × four presets), the lowest average frame rate is 126 FPS at 4K Ultra. The minimum FPS recorded in any test is 181 FPS at 4K Medium, which still comfortably exceeds the playable threshold.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: At 1920x1080, Low averages 391 FPS, while Ultra averages 280 FPS. This represents a 28.4% reduction in average frame rate when moving from the least demanding to the most demanding preset, but both values are far above the 60 FPS target.

Q: How does the GPU’s benchmark percentile compare to its nearest rival?

A: The RTX 4080 sits at the 86th percentile among all GPUs, with an average benchmark score of 54,247. Its nearest rival, the RTX 4080 SUPER, scores 54,209 (deltaPct 0.1%), meaning the two are effectively identical in aggregate performance. The AMD Radeon Pro W5700X is 1.1% slower, and the AMD Radeon RX 6750 GRE 12 GB is 2.6% slower.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four quality presets, with average frame rates provided for all configurations and min/max values recorded only for Medium settings.

1920x1080:

  • Low: average 391 FPS
  • Medium: average 361 FPS, minimum 307 FPS, maximum 415 FPS
  • High: average 294 FPS
  • Ultra: average 280 FPS

At 1080p, the spread between Low and Ultra is 111 FPS, with the Medium preset showing a 108 FPS range between its minimum and maximum. The High preset sits closer to Ultra than to Medium, with only a 14 FPS difference between High and Ultra averages.

2560x1440:

  • Low: average 350 FPS
  • Medium: average 323 FPS, minimum 275 FPS, maximum 372 FPS
  • High: average 211 FPS
  • Ultra: average 201 FPS

At 1440p, the gap between Low and Medium narrows to just 27 FPS, while the step from Medium to High produces a steep 112 FPS drop. The Medium preset’s minimum of 275 FPS is still over four times the playable threshold, indicating no frame pacing concerns.

3840x2160:

  • Low: average 265 FPS
  • Medium: average 212 FPS, minimum 181 FPS, maximum 244 FPS
  • High: average 133 FPS
  • Ultra: average 126 FPS

At 4K, the scaling is more pronounced. Low to Medium sees a 53 FPS reduction, but the Medium-to-High transition costs 79 FPS. The Ultra preset’s average of 126 FPS is the lowest recorded across all tests, yet it remains 66 FPS above the 60 FPS playability threshold. The Medium preset shows a 63 FPS range between its minimum and maximum, which is the tightest variance among all Medium results.

Similar Performance Alternatives

For the CPU, the i5-14600K’s aggregate benchmark score of 48,618 places it within a narrow band of rivals. The Intel Xeon Gold 5318H (48,698, deltaPct -0.2) is the closest match, followed by the AMD EPYC 4345P (48,470, deltaPct 0.3). The Intel Core Ultra 5 245HX (48,287, deltaPct 0.7) and Intel Core Ultra 5 245 (48,995, deltaPct -0.8) complete the group. All four rivals are within 0.8% of the i5-14600K’s average score, meaning that in Inside—a game with modest CPU demands—any of these processors would produce frame rates statistically indistinguishable from the i5-14600K when paired with the same GPU.

On the GPU side, the RTX 4080’s average score of 54,247 is nearly identical to the RTX 4080 SUPER (54,209, deltaPct 0.1). The AMD Radeon Pro W5700X (54,828, deltaPct -1.1) is slightly faster, while the AMD Radeon RX 6750 GRE 12 GB (55,698, deltaPct -2.6) and AMD Radeon 8060S (55,757, deltaPct -2.7) are faster still. However, these deltas are all under 3%, and for Inside specifically, the GPU is unlikely to be the bottleneck at any resolution below 4K Ultra. Users with a RTX 4080 SUPER would see effectively identical performance, while those with a RX 6750 GRE 12 GB might gain a few extra FPS in GPU-bound scenarios, though the measured data shows this combo already delivers 126 FPS at 4K Ultra.

Best Settings per Resolution

At 1920x1080, the Ultra preset is the most demanding setting that maintains 60 FPS, with a measured average of 280 FPS. This is the highest preset available and shows no risk of dropping below the playable threshold.

At 2560x1440, Ultra again qualifies as the best setting, averaging 201 FPS. The step down to High (211 FPS) is marginal, but Ultra provides the maximum visual quality while still leaving a 141 FPS margin over the 60 FPS target.

At 3840x2160, Ultra is the best playable setting with an average of 126 FPS. This is the lowest average across all resolutions, but it remains 66 FPS above the playable threshold. For users who prefer higher frame rates over visual fidelity, the Medium preset at 4K offers 212 FPS average with a minimum of 181 FPS, though the data confirms Ultra is fully playable.

The Verdict

This PC can run Inside at every resolution and preset tested, with no configuration falling below the 60 FPS playable threshold. The verdict by resolution confirms that all four settings—Low, Medium, High, and Ultra—are playable at 1920x1080, 2560x1440, and 3840x2160. The strongest result is at 1080p Ultra, where the average of 280 FPS is over 4.6 times the minimum playable frame rate. At 4K Ultra, the average of 126 FPS is still more than double the threshold, indicating that the combo has substantial headroom even in the most demanding configuration. The data shows no need to compromise on settings: users can select Ultra at any resolution and expect a consistently smooth experience, with the only trade-off being between higher frame rates (Low preset at 1080p averaging 391 FPS) and maximum visual quality (Ultra at 4K averaging 126 FPS).

CPU and GPU Roles

The scaling between resolutions and presets reveals which component dominates performance for Inside. At 1080p, the CPU’s role is more pronounced, as the low graphical load allows the i5-14600K’s single-thread performance to drive frame rates. The average score of 2,064 in Cinebench R23 single-core and 4,270 in Passmark single-thread indicates strong per-core throughput, which matters in a puzzle platformer where physics and game logic may be single-threaded. The difference between Low (391 FPS) and Ultra (280 FPS) at 1080p is 111 FPS, a 28.4% reduction that is entirely attributable to GPU load, but the absolute values suggest neither component is saturated.

At 1440p, the GPU begins to exert more influence. The transition from Low (350 FPS) to Medium (323 FPS) is only 27 FPS, but the jump to High (211 FPS) and Ultra (201 FPS) costs 112 and 122 FPS respectively. This non-linear scaling indicates that the RTX 4080’s rendering pipeline becomes the limiting factor as texture quality and shading complexity increase. The GPU’s 48.74 TFLOPS FP32 performance and 716.8 GB/s memory bandwidth are sufficient for these loads, but the frame rate drop is steeper than at 1080p.

At 4K, the GPU is clearly the dominant component. The measured data shows Low at 265 FPS and Ultra at 126 FPS, a 139 FPS spread that represents a 52.5% reduction. The pixel rate of 280.6 GPixel/s and texture rate of 761.5 GTexel/s are being pushed harder at this resolution, and the RTX 4080’s 16 GB of GDDR6X memory becomes the key resource. The CPU’s role diminishes further, as even the i5-14600K’s 14 cores and 20 threads are unlikely to be fully utilized by a game of this genre at 4K. The verdict data supports this: the best average FPS at each resolution scales inversely with resolution, confirming that GPU load is the primary variable, while the CPU’s performance headroom remains largely untapped across all tested settings.