Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 97 | 99 | 161 | 200 |
| 1440p QHD | 149 | 156 | 253 | 314 |
| 1080p Full HD | 211 | 222 | 350 | 391 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core i5-14600K and NVIDIA GeForce RTX 3080 combination delivers overwhelming performance in Inside, a 2016 Puzzle Platformer that is far less demanding than the hardware paired against it. Measured data shows the combo producing triple-digit frame rates at every resolution and preset combination, with the lowest recorded average being 97.3 FPS at 4K Ultra. This is not a system that struggles; it is a system that obliterates the game’s demands, leaving massive headroom for high refresh-rate displays and future titles with far heavier graphics loads.
Measured FPS Breakdown
At 1920x1080, the combo operates at extraordinarily high frame rates. The Low preset produces an average of 390.7 FPS, while Medium reaches 350.2 FPS. High settings drop the average to 222 FPS, and Ultra still manages 211.1 FPS. The gap between Low and Ultra is 179.6 FPS, indicating that the GPU is never the limiting factor at this resolution; even the most demanding settings leave the RTX 3080 with ample compute headroom. The raw numbers suggest that this pairing is overkill for 1080p gaming, as even the heaviest preset nearly quadruples the 60 FPS playable threshold.
Moving to 2560x1440, the frame rates remain exceptionally high but show expected scaling as pixel count increases. Low settings deliver 313.6 FPS, Medium 252.7 FPS, and High 155.7 FPS. Ultra settings produce 149.1 FPS, which is still more than double the 60 FPS threshold. The drop from Low to Ultra at this resolution is 164.5 FPS, a slightly smaller absolute difference than at 1080p but proportionally similar. The data indicates that the GPU begins to take on more responsibility at 1440p, yet the performance ceiling remains so high that no preset comes close to causing a stutter or frame drop.
At 3840x2160, the scaling becomes more pronounced. Low settings yield 199.8 FPS, Medium drops to 160.5 FPS, and High falls to 98.6 FPS. Ultra produces 97.3 FPS, the lowest average recorded across all tests. The difference between Low and Ultra at 4K is 102.5 FPS, showing that the RTX 3080’s memory bandwidth and shader throughput are being taxed more heavily at this resolution. Still, even at the most demanding setting, the average frame rate sits 37.3 FPS above the 60 FPS playable threshold, meaning the system never dips into uncomfortable territory.
Notably, the measured data includes no min or max FPS values, so the analysis relies solely on average frame rates. That absence is notable because average FPS can mask 1% lows, but given the enormous margins over the 60 FPS threshold, even substantial drops would likely remain playable. The data shows a consistent pattern: 1080p and 1440p are GPU-light workloads for this combo, while 4K finally engages the RTX 3080 meaningfully, yet still without breaking a sweat.
How This Combo Ranks
The combo ranks 777th out of 3,716 tested combinations in Inside, placing it in the top 20.9% of all systems tested for this game. That ranking is far lower than the raw frame rates might suggest, which indicates that Inside is so easy to run that even modest hardware can achieve high scores. The combo’s percentile standing is a reflection of the game’s age and simplicity rather than a criticism of the hardware.
The CPU itself sits in the 90th percentile among all processors, with an average benchmark score of 48,618. Its nearest rivals include the Intel Xeon Gold 5318H (scoring 48,698, a delta of -0.2%), the AMD EPYC 4345P (48,470, delta +0.3%), the Intel Core Ultra 5 245HX (48,287, delta +0.7%), and the Intel Core Ultra 5 245 (48,995, delta -0.8%). These deltas are all within 1% of the i5-14600K’s score, meaning the processor is effectively tied with those workstation and mobile parts in synthetic benchmarks. For Inside, however, the CPU is rarely the bottleneck, so this ranking is mostly irrelevant to actual gameplay performance.
The RTX 3080 sits in the 68th percentile among all GPUs, with an average benchmark score of 23,172. Its nearest rivals are unexpectedly modest parts: the NVIDIA P106-100 (23,249, delta -0.3%), AMD Radeon Pro Vega 16 (23,250, delta -0.3%), and AMD Radeon RX 6600M (23,273, delta -0.4%). These deltas are also within 1%, but the comparison is misleading because the RTX 3080’s synthetic score does not reflect its real-world dominance in a low-demand game like Inside. In practice, the GPU’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are far beyond what this title requires.
CPU and GPU Roles
At 1920x1080, the CPU plays the more significant role in determining frame rates. The evidence lies in the relatively small delta between Low and Ultra presets: 390.7 FPS versus 211.1 FPS. The GPU is not being stressed at this resolution, so the limiting factor is likely the CPU’s ability to feed the render thread. The i5-14600K’s 14 cores and 20 threads, with a boost clock of 5.30 GHz, provide ample single-thread performance, but even that cannot push frame rates beyond the observed ceiling. The data suggests that Inside’s engine has a hard frame rate limit or that the CPU becomes the bottleneck around 300-400 FPS.
At 2560x1440, the GPU begins to take on more responsibility. The delta between Low and Ultra expands to 164.5 FPS (313.6 vs 149.1), showing that the RTX 3080’s pixel throughput is now a factor. However, the CPU still contributes significantly, as evidenced by the fact that High and Ultra settings produce nearly identical frame rates (155.7 and 149.1 FPS). This suggests that the GPU is not yet saturated; instead, the engine’s draw call submission from the CPU is becoming the limiting factor.
At 3840x2160, the GPU is clearly the dominant component. The delta between Low and Ultra jumps to 102.5 FPS (199.8 vs 97.3), and the scaling from High to Ultra is just 1.3 FPS (98.6 vs 97.3). This indicates that the RTX 3080’s 8 nm Ampere architecture is now working near its limits for this title, particularly its 8704 shading units and 272 texture mapping units. The CPU’s role diminishes at 4K because the GPU takes longer to render each frame, giving the CPU more time to prepare the next one. The result is that the i5-14600K’s performance is effectively masked at this resolution, and the RTX 3080 becomes the sole determinant of frame rate.
FAQ
*Q: Can this PC run Inside at 4K Ultra settings?*
A: Yes. The measured average FPS at 3840x2160 Ultra is 97.3 FPS, which is 37.3 FPS above the 60 FPS playable threshold. All four presets (Low, Medium, High, Ultra) are listed as playable at this resolution.
Q: What is the highest frame rate achieved by this combo?
A: The highest measured average is 390.7 FPS at 1920x1080 with Low settings. Even at 1080p Ultra, the combo maintains 211.1 FPS, showing that the hardware is never stressed.
Q: How does the RTX 3080 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 3080 scores 23,172 in average benchmark tests, placing it in the 68th percentile. Its nearest rivals, including the NVIDIA P106-100 and AMD Radeon RX 6600M, score within 0.4% of that figure, but those comparisons are synthetic and do not reflect real-world gaming performance.
*Q: Is the CPU or GPU more important for Inside at 1440p?*
A: The data shows a mixed role. The delta between Low and Ultra at 2560x1440 is 164.5 FPS, indicating the GPU matters. However, High and Ultra produce nearly identical frame rates (155.7 vs 149.1), suggesting the CPU still limits performance at higher presets.
Q: What is the combo’s rank among all tested systems?
A: The combo ranks 777th out of 3,716 tested combinations, placing it in the top 20.9% of systems. This rank is modest because Inside is easy to run, not because the hardware is weak.
Q: Does the combo ever drop below 60 FPS in any tested scenario?
A: No. The lowest measured average is 97.3 FPS at 4K Ultra, and every other combination produces higher frame rates. The data shows no scenario where the system approaches the 60 FPS threshold.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 211.1 FPS. The data shows that all four presets are playable, but Ultra is the best choice because it delivers the highest visual quality without sacrificing smoothness. The margin over the 60 FPS threshold is 151.1 FPS, meaning there is no reason to compromise on settings.
At 2560x1440, Ultra is again the best setting, producing 149.1 FPS. The margin over 60 FPS is 89.1 FPS, which is still substantial. High settings yield 155.7 FPS, but the difference between High and Ultra is only 6.6 FPS, making Ultra the obvious choice for maximum fidelity. The data shows that the system has enough headroom to run the heaviest preset without issue.
At 3840x2160, Ultra remains the best setting, delivering 97.3 FPS. The margin over 60 FPS is 37.3 FPS, which is lower than at other resolutions but still comfortable. High settings produce 98.6 FPS, which is numerically higher than Ultra, but the difference is just 1.3 FPS, within the margin of error. Since Ultra is listed as playable and offers better visuals, it is the recommended preset. The data confirms that this combo can handle 4K Ultra without any concerns.
The Verdict
This PC can absolutely run Inside, and it does so with extraordinary ease. The verdict by resolution is unambiguous: at 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with Ultra averaging 97.3 FPS. At 2560x1440, all presets are playable, with Ultra averaging 149.1 FPS. At 1920x1080, all presets are playable, with Ultra averaging 211.1 FPS. The 60 FPS playable threshold is cleared by a massive margin in every scenario.
The data shows that this combination is overkill for Inside, a game released in 2016 with modest graphical demands. The RTX 3080’s 10 GB of GDDR6X memory and the i5-14600K’s 14 cores are far more than the title requires. The lowest frame rate recorded, 97.3 FPS at 4K Ultra, is still 62% higher than the 60 FPS target. If you own this hardware, you can run Inside at maximum settings on any resolution without a second thought. The only limitation is the game’s own engine, which appears to cap performance around 390 FPS at 1080p Low, but that is a non-issue for real-world use. This is a definitive pass.