Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 78 | 84 | 134 | 171 |
| 1440p QHD | 132 | 134 | 216 | 271 |
| 1080p Full HD | 180 | 187 | 301 | 379 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside is a puzzle platformer from 2016, and the measured data for this combination of an Intel Core i5-14600K and an NVIDIA GeForce RTX 3070 shows that this hardware is dramatically overqualified for the title. The benchmark results indicate that at every tested resolution, from 1920x1080 up to 3840x2160, the system delivers average frame rates that are not merely playable but exceptionally high, often exceeding the refresh rate of standard high-end monitors. The data shows a consistent pattern of the graphics card being the primary scaling factor as resolution increases, while the processor’s strong single-thread performance keeps the lower-resolution results extremely high.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across three resolutions and four preset levels. At the native 1920x1080 resolution, the system is massively unconstrained. With the Low preset, the average frame rate reaches 378.7 FPS. Moving to the Medium preset, the average drops to 301.2 FPS, which is still a 20.4% reduction from Low. The High preset yields 187.1 FPS, a further 37.9% decline from Medium, while the Ultra preset maintains an average of 180.4 FPS, showing only a 3.6% difference from High. This suggests that the jump from Medium to High is the most significant graphical demand increase at this resolution, while the step from High to Ultra is relatively minor. The minimum and maximum FPS values are not provided in the data, so the analysis relies solely on the average figures.
At 2560x1440, the performance remains extraordinarily high. The Low preset averages 270.5 FPS. The Medium preset produces an average of 216 FPS, a reduction of 20.1% from Low. The High preset comes in at 134.3 FPS, which is a substantial 37.8% decrease from Medium. The Ultra preset averages 131.9 FPS, a negligible 1.8% drop from High. The pattern mirrors the 1080p results, with the Medium to High transition being the most demanding. The scaling from 1080p to 1440p is significant; for instance, the High preset falls from 187.1 FPS to 134.3 FPS, a 28.2% performance hit, indicating the GPU is becoming more of a limiting factor.
At the 4K resolution (3840x2160), the system still delivers far more than the 60 FPS playable threshold. The Low preset averages 171.4 FPS. The Medium preset averages 134.4 FPS, a 21.6% reduction from Low. The High preset averages 83.7 FPS, a 37.7% drop from Medium. The Ultra preset averages 78.4 FPS, a 6.3% decrease from High. The scaling from 1440p to 4K is steep; the High preset drops from 134.3 FPS to 83.7 FPS, a 37.7% reduction. This confirms that the RTX 3070’s memory bandwidth and compute resources are being taxed much more heavily at this resolution, though the absolute frame rates remain excellent.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would deliver similar results. The Intel Core i5-14600K has an average benchmark score of 48618, placing it in the 90th percentile of all CPUs. Its closest rival is the Intel Xeon Gold 5318H, which has an average score of 48698, a delta of -0.2%, putting them effectively at parity. The AMD EPYC 4345P scores 48470, which is 0.3% lower. The Intel Core Ultra 5 245HX scores 48287, a 0.7% deficit, while the Intel Core Ultra 5 245 scores 48995, which is 0.8% higher. In practice, any of these processors would produce nearly identical frame rates in Inside, since the game is not heavily multithreaded and the differences are within a single percentage point.
On the GPU side, the NVIDIA GeForce RTX 3070 has an average benchmark score of 17208, placing it in the 61st percentile of all GPUs. Its nearest rival is the AMD Radeon RX 7600 XT, which scores 17083, a 0.7% difference. The NVIDIA GeForce GTX 690 scores 17037, a 1% delta, and the AMD Radeon HD 7970M scores 17019, a 1.1% difference. The NVIDIA Tesla K40c scores 17468, which is 1.5% higher. These deltas are all within a narrow band, meaning that a system using an RX 7600 XT instead of the RTX 3070 would show almost identical FPS numbers in this game, likely within a few frames per second. The GTX 690 and HD 7970M are much older architectures, but their benchmark scores suggest they would still produce similar average results, albeit potentially with different frame time consistency.
FAQ
Q: Can this PC run Inside at 60 FPS on a 4K monitor?
A: Yes. The measured data shows that at 3840x2160 resolution, even the Ultra preset maintains an average of 78.4 FPS, which is above the 60 FPS playable threshold. All four settings (Low, Medium, High, Ultra) are listed as playable at this resolution.
Q: What is the highest setting that stays above 60 FPS at 2560x1440?
A: The Ultra preset is the best setting at 1440p, delivering an average of 131.9 FPS. This is more than double the 60 FPS threshold, so there is no risk of dropping below it with this hardware.
Q: Is the CPU or GPU more likely to be a bottleneck at 1080p?
A: At 1920x1080, the frame rates are extremely high, with the Low preset hitting 378.7 FPS. The differences between presets are large, but the absolute numbers indicate that the CPU’s single-core performance is sufficient to keep up with the GPU at this resolution. The GPU becomes more of a limiting factor as resolution increases.
Q: How much performance is lost when moving from 1080p to 4K at the High preset?
A: At 1920x1080 High, the average FPS is 187.1. At 3840x2160 High, the average FPS is 83.7. This represents a 55.3% reduction in average frame rate, which is a typical scaling curve for a GPU like the RTX 3070 when pixel count quadruples.
Q: What is the rank of this CPU and GPU combination among all tested combos for Inside?
A: This combo is ranked 1349th out of 3716 tested combinations. This places it in the top 36.3% of all systems tested, which is high but not top-tier, reflecting the fact that Inside is an older game that many high-end systems can run at extreme frame rates.
Q: Does the game have any min or max FPS data available?
A: No. The measured FPS data for this game only includes average FPS values for each resolution and settings combination. The minFps and maxFps fields are null for all entries, so frame time consistency cannot be assessed from this data.
The Verdict
Based on the verdictByResolution data, this PC can run Inside with maximum settings at every resolution tested. The 1920x1080 resolution is the most comfortable, with the Ultra preset delivering an average of 180.4 FPS. This is three times the 60 FPS threshold, meaning the system is heavily GPU-bound at this point and could easily handle a high refresh rate monitor. At 2560x1440, the Ultra preset still averages 131.9 FPS, which is more than sufficient for a smooth experience on a 144Hz display. Even at 3840x2160, the Ultra preset averages 78.4 FPS, clearing the 60 FPS bar by a comfortable 30.7% margin. The data indicates that this system never dips below the playable threshold, even under the most demanding settings. For a game like Inside, which is a 2D puzzle platformer with a dark aesthetic, such high frame rates are far beyond what is necessary for a responsive experience, but they do ensure a perfectly stable and smooth presentation on any modern display.
How This Combo Ranks
The Intel Core i5-14600K and NVIDIA GeForce RTX 3070 combination holds a rank of 1349 out of 3716 total tested combos for Inside. This places it in the 36.3rd percentile of all systems in the database, meaning that roughly 63.7% of tested combos are faster. This is a respectable position, but it is important to consider the context. Inside is a 2016 title with modest graphical demands, so many modern mid-range and high-end GPUs can achieve very high frame rates. The rank is not a reflection of the hardware’s absolute capability, but rather its position in a field that includes many newer and more powerful components. The CPU’s 90th percentile standing and the GPU’s 61st percentile standing combine to produce a system that is well above average for general use, but the game’s low requirements mean that even much weaker hardware can achieve playable results. The rank of 1349 suggests that there is a large group of systems with higher frame rates, likely due to more powerful GPUs like the RTX 3080 or RTX 4070, but the difference in actual FPS for this specific game would be minimal.
Best Settings per Resolution
The data provides clear guidance for the optimal settings at each resolution, defined as the most demanding preset that maintains an average FPS at or above 60. At 1920x1080, the best setting is Ultra, which achieves an average of 180.4 FPS. This is the highest visual quality and still leaves a massive headroom above the 60 FPS threshold. At 2560x1440, the best setting is also Ultra, with an average of 131.9 FPS. This is more than double the threshold, so users can confidently enable every graphical feature. At 3840x2160, the best setting is Ultra as well, with an average of 78.4 FPS. This is the only resolution where the frame rate approaches the threshold, but it still maintains a 30.7% buffer above 60 FPS. For all three resolutions, the Ultra preset is the recommended choice, as it provides the maximum visual fidelity without any risk of dropping below the playable threshold. The performance deltas between High and Ultra are small at all resolutions, ranging from 1.8% to 6.3%, making the upgrade to Ultra a free performance-wise choice.
CPU and GPU Roles
The scaling between resolutions and presets reveals the distinct roles of the CPU and GPU in this game. At 1920x1080, the system is heavily CPU-bound at lower presets. The Low preset produces 378.7 FPS, which is an extraordinarily high number that only a strong processor can feed. The i5-14600K’s high single-thread performance, evidenced by its Cinebench R23 single-core score of 2064, is crucial here. As the preset increases to Medium and High, the frame rate drops by 20.4% and then 37.9%, indicating that the GPU is beginning to take on more work, but the CPU still has enough headroom. At 2560x1440, the GPU’s role becomes more prominent. The Low preset drops to 270.5 FPS, a 28.5% reduction from 1080p, which is a clear sign of GPU scaling. The transition from Medium to High at this resolution shows a 37.8% drop, which is nearly identical to the 37.9% drop at 1080p, suggesting that the GPU’s fill rate is the primary constraint. At 3840x2160, the GPU is the dominant factor. The Low preset falls to 171.4 FPS, a 36.6% drop from 1440p. The High preset is down to 83.7 FPS, and the Ultra preset is at 78.4 FPS. The narrow gap between High and Ultra at 4K (6.3%) indicates that the GPU is hitting a hard limit, likely memory bandwidth or pixel throughput. The CPU’s influence is minimal at this resolution; the data shows that the i5-14600K is never a limiting factor, as even the lowest FPS figures are well above what a weaker CPU would bottleneck. In summary, the CPU is the gatekeeper at 1080p, but the GPU’s rendering capabilities define performance at 1440p and 4K.