Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 59 | 92 | 116 |
| 1440p QHD | 90 | 90 | 147 | 187 |
| 1080p Full HD | 120 | 125 | 203 | 254 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
FAQ
Q: What is the average frame rate for this PC at 4K with Ultra settings in Inside?
A: The measured average frame rate at 3840x2160 with Ultra settings is 58.1 FPS. This falls just below the 60 FPS playability threshold, so Ultra at 4K is not considered playable for this combination.
Q: Which settings preset at 1440p provides the best performance while staying above 60 FPS?
A: At 2560x1440, all four presets (Low, Medium, High, Ultra) are playable. The best preset is Ultra, which delivers an average of 90.4 FPS. High also records 90.4 FPS, while Medium reaches 147.2 FPS and Low reaches 186.5 FPS.
Q: How does this CPU compare to its nearest rivals in average benchmark score?
A: The Intel Core i5-14600K has an average benchmark score of 48618, which places it in the 90th percentile among all tested CPUs. Its closest rival, the Intel Xeon Gold 5318H, scores 48698, a difference of only 0.2 percent. The AMD EPYC 4345P scores 48470, which is 0.3 percent lower, and the Intel Core Ultra 5 245HX scores 48287, a 0.7 percent gap.
Q: What is the GPU's performance percentile and how does it rank against nearby graphics cards?
A: The NVIDIA GeForce RTX 2060 sits in the 58th percentile among all GPUs in the database, with an average benchmark score of 15290. The NVIDIA GeForce GTX 580 scores 15283, essentially matching it with a 0 percent delta. The AMD Radeon 680M scores 15270 (0.1 percent lower), the NVIDIA GeForce RTX 3050 OEM scores 15199 (0.6 percent lower), and the AMD Radeon RX 7600 scores 15171 (0.8 percent lower).
Q: At which resolution and settings does this system achieve its highest measured frame rate?
A: The highest measured average frame rate is 253.7 FPS, recorded at 1920x1080 with Low settings. At the same resolution, Medium hits 203.1 FPS, High reaches 125.4 FPS, and Ultra achieves 120.3 FPS.
Q: Is this PC able to run Inside at 4K with High settings?
A: The measured average at 3840x2160 with High settings is 58.6 FPS, which is below the 60 FPS threshold. Therefore, High is not listed among the playable settings at 4K. Only Low and Medium are playable at that resolution.
Similar Performance Alternatives
The Intel Core i5-14600K performs within a very tight band around its nearest CPU rivals. The Intel Xeon Gold 5318H has an average score of 48698, only 0.2 percent higher. The AMD EPYC 4345P is 0.3 percent lower at 48470, the Intel Core Ultra 5 245HX is 0.7 percent lower at 48287, and the Intel Core Ultra 5 245 scores 48995, which is 0.8 percent higher. For gameplay in Inside, any of these processors would deliver nearly identical CPU-driven frame rates, since the game's puzzle platformer workload is not heavily threaded and the differences are within a single percentage point.
On the GPU side, the NVIDIA GeForce RTX 2060 has an average score of 15290. The NVIDIA GeForce GTX 580 matches it almost exactly with 15283, a 0 percent delta, meaning the two cards are statistically indistinguishable in average performance. The AMD Radeon 680M comes in at 15270, just 0.1 percent lower, so an integrated solution that strong would behave similarly in this game. The NVIDIA GeForce RTX 3050 OEM at 15199 is 0.6 percent lower, and the AMD Radeon RX 7600 at 15171 is 0.8 percent lower. All four rivals sit within a single percentage point, so swapping the RTX 2060 for any of them would produce nearly identical frame rates in Inside at every resolution and preset.
Because the game's measured frame rates are far above the 60 FPS threshold at most settings, even the lower-scoring rivals would likely keep the experience smooth. At 4K Ultra, where the RTX 2060 records 58.1 FPS, the GTX 580 would land at essentially the same value, given the 0 percent delta. The RX 7600, being 0.8 percent slower, might dip slightly lower, but the difference would be less than one frame per second. For practical purposes, any of these GPUs paired with the i5-14600K or its near-equal rivals would produce the same playable or unplayable verdict at each resolution.
CPU and GPU Roles
The data for Inside shows a clear pattern where the GPU is the dominant constraint at higher resolutions, while the CPU provides ample headroom across all tested settings. Comparing frame rates across resolutions at the same preset illustrates this scaling.
At Low settings, the average frame rate drops from 253.7 FPS at 1920x1080 to 186.5 FPS at 2560x1440, a reduction of 67.2 FPS. Moving to 3840x2160 at Low, the frame rate falls to 115.5 FPS, another 71 FPS decrease. This steep decline as resolution increases indicates that the render load is scaling heavily with pixel count, which is a GPU-bound characteristic. The CPU, with 14 cores and 20 threads, is not the limiting factor even at 1080p Low, where the frame rate exceeds 250 FPS.
At Medium settings, the progression is 203.1 FPS at 1080p, 147.2 FPS at 1440p, and 92.2 FPS at 4K. Each resolution step reduces performance by roughly 55 to 56 FPS. At High settings, the values are 125.4 FPS at 1080p, 90.4 FPS at 1440p, and 58.6 FPS at 4K. The drop from 1080p to 1440p is 35 FPS, and from 1440p to 4K is 31.8 FPS. At Ultra settings, the measured averages are 120.3 FPS at 1080p, 90.4 FPS at 1440p, and 58.1 FPS at 4K.
The pattern across all presets is consistent: each doubling of pixel count from 1080p to 4K roughly halves the frame rate. This is classic GPU-bound scaling. At 1080p, even Ultra settings exceed 120 FPS, suggesting the CPU can feed the GPU at very high rates. The fact that the 1440p Ultra and 1440p High values are identical at 90.4 FPS further suggests that at 1440p, the GPU is already saturated, and the additional shading work in Ultra does not reduce throughput because the bottleneck has shifted.
For Inside, the CPU matters only insofar as it must keep frame times low enough to avoid limiting the GPU at 1080p and low presets. With a 253.7 FPS result at 1080p Low, the i5-14600K clearly provides enough single-thread performance. The GPU becomes the deciding factor at 4K, where the RTX 2060 cannot maintain 60 FPS on High or Ultra, but the CPU would not help further even if replaced with a faster chip. The recorded data shows no scenario where the CPU appears to be the primary limiter, as frame rates scale smoothly with resolution across every preset.
The Verdict
This PC can run Inside at 60 FPS or above in most configurations. The verdict data shows that at 1920x1080, all four presets are playable, with the best setting being Ultra at 120.3 FPS. At 2560x1440, all four presets are also playable, with Ultra delivering 90.4 FPS. At 3840x2160, only Low and Medium are playable, and Medium is the best playable option at 92.2 FPS.
The critical boundary occurs at 4K. High settings at 3840x2160 produce 58.6 FPS, just below the 60 FPS threshold, and Ultra produces 58.1 FPS. Both are unplayable by the 60 FPS standard. However, dropping to Medium at 4K yields 92.2 FPS, a comfortable margin above the threshold. Low at 4K reaches 115.5 FPS.
For a player targeting 60 FPS, the system delivers a playable experience at 1080p and 1440p with any preset, including the most demanding Ultra option. At 4K, the player must choose Medium or Low to stay above 60 FPS. The difference between High and Ultra at 4K is negligible in frame rate terms, only 0.5 FPS, so neither is viable at that resolution. Overall, the system is fully capable for Inside at mainstream resolutions, with a clear recommendation to use Medium at 4K for the best balance of visual quality and performance.
How This Combo Ranks
The combination of the Intel Core i5-14600K and the NVIDIA GeForce RTX 2060 ranks 2951 out of 3716 tested combos in the database for Inside. This places the system in the lower portion of the ranking, around the 79th percentile of all tested combinations. The rank reflects the entire system's performance in this specific game, not just the CPU or GPU individually.
Given that the CPU sits in the 90th percentile among all CPUs and the GPU sits in the 58th percentile among all GPUs, the combined rank is dragged down by the GPU. The RTX 2060 is an older Turing architecture card with 6 GB of GDDR6 memory and a 192-bit memory bus, and its 58th percentile standing means many other GPUs outperform it. The CPU, by contrast, is a modern Raptor Lake part with strong single-thread and multi-thread scores, including a Cinebench R23 multi-core score of 24491 and a single-core score of 2064.
The ranking of 2951 out of 3716 means that roughly 765 tested combos performed worse. In the context of Inside, which is not a demanding title by modern standards, the system still achieves playable frame rates at all resolutions with the right settings. The low rank is more a reflection of the GPU's age relative to newer cards than an indication that the system struggles with this game. Many combos ranked above this one will include newer GPUs that achieve higher frame rates, but the i5-14600K and RTX 2060 pairing remains adequate for 60 FPS gaming in Inside across most of the resolution and settings matrix.
Best Settings per Resolution
For 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average frame rate of 92.2 FPS. High and Ultra at this resolution fall below 60 FPS, at 58.6 and 58.1 respectively, so they are excluded.
For 2560x1440, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 90.4 FPS. All lower presets also exceed 60 FPS, with High at 90.4 FPS, Medium at 147.2 FPS, and Low at 186.5 FPS.
For 1920x1080, the most demanding preset that stays at or above 60 FPS is also Ultra, with an average of 120.3 FPS. High reaches 125.4 FPS, Medium reaches 203.1 FPS, and Low reaches 253.7 FPS.
These recommendations maximize visual quality without crossing below the 60 FPS playability threshold. At 4K, Medium is the ceiling; at 1440p and 1080p, Ultra is the ceiling.
Measured FPS Breakdown
The following table summarizes all measured average frame rates for this system in Inside.
At 3840x2160:
- Low: 115.5 FPS
- Medium: 92.2 FPS
- High: 58.6 FPS
- Ultra: 58.1 FPS
At 2560x1440:
- Low: 186.5 FPS
- Medium: 147.2 FPS
- High: 90.4 FPS
- Ultra: 90.4 FPS
At 1920x1080:
- Low: 253.7 FPS
- Medium: 203.1 FPS
- High: 125.4 FPS
- Ultra: 120.3 FPS
No minimum or maximum frame rate values were recorded in the database; only average frame rates are available for this game. The data indicates that the system is capable of very high frame rates at lower resolutions and lower settings, with a clear performance cliff at 4K on High and Ultra presets.
The 4K High and Ultra values, 58.6 and 58.1 FPS, are the only measurements below the 60 FPS threshold across the entire matrix. All other combinations exceed 60 FPS by substantial margins, often by more than 30 FPS. The largest margin is at 1080p Low, where the frame rate exceeds the threshold by 193.7 FPS.
The scaling from Low to Ultra within a resolution shows the cost of higher visual fidelity. At 1080p, the difference between Low and Ultra is 133.4 FPS. At 1440p, the difference is 96.1 FPS. At 4K, the difference is 57.4 FPS. The diminishing absolute gap at higher resolutions reflects the GPU becoming the limiting factor, as the pixel fill rate consumes most of the available throughput regardless of preset.
In summary, the measured data shows a system that handles Inside comfortably at 1080p and 1440p with all presets, and at 4K with Medium or Low settings. The only sub-60 FPS results occur at 4K High and Ultra, which are within 2 FPS of the threshold and could potentially be mitigated by minor setting adjustments, but the database records them as unplayable by the 60 FPS standard.