Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
240 FPS
Ultra 1080p Measured
114 FPS

1440p (2K / QHD)

Low 1440p Measured
172 FPS
Ultra 1440p Measured
82 FPS

4K (Ultra HD)

Low 4K Measured
108 FPS
Ultra 4K Measured
52 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 48,618
Graphics Card
Required 27,118
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 54 87 108
1440p QHD 82 86 138 172
1080p Full HD 114 120 192 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 120
1920x1080 Low 240
1920x1080 Medium 192
1920x1080 Ultra 114
2560x1440 High 86
2560x1440 Low 172
2560x1440 Medium 138
2560x1440 Ultra 82
3840x2160 High 54
3840x2160 Low 108
3840x2160 Medium 87
3840x2160 Ultra 52

Performance Analysis: Inside on Your System

The Intel Core i5-14600K and Intel Arc B570 combination delivers a remarkably strong performance profile for Inside, a 2016 puzzle platformer that proves highly scalable across modern hardware. The measured data shows the game running at triple-digit frame rates at 1080p and 1440p, with 4K remaining playable at medium settings. This analysis breaks down the measured FPS across resolutions and settings, contextualizes the combo’s rank, and examines whether the CPU or GPU is the limiting factor.

Measured FPS Breakdown

At 1920x1080, the Core i5-14600K + Arc B570 combo is exceptionally fast. The lowest tested preset, Low, averages 240 FPS, which is the maximum value recorded in the dataset. Medium settings drop to an average of 192 FPS, with a minimum of 163 FPS and a maximum of 221 FPS. High settings yield 120 FPS on average, while Ultra remains above the playable threshold at 114 FPS. There are no min/max values recorded for Low, High, or Ultra at this resolution, but the averages alone suggest the system is never remotely constrained by the game’s demands.

Moving to 2560x1440, the pattern continues but with slightly lower headroom. Low settings average 172 FPS, again with no min/max data. Medium settings produce an average of 138 FPS, a minimum of 117 FPS, and a maximum of 159 FPS. High settings average 86 FPS, and Ultra averages 82 FPS. The gap between High and Ultra at 1440p is just 4 FPS, indicating diminishing returns from the highest preset. All presets remain well above the 60 FPS playable threshold, with even the minimum recorded frame rate of 117 FPS (Medium) exceeding that mark by a wide margin.

At 3840x2160, the performance picture changes more dramatically. Low settings average 108 FPS, which is playable. Medium settings average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS. High settings drop to 54 FPS on average, falling below the 60 FPS playable threshold. Ultra settings are the worst, averaging just 52 FPS. The data reveals a steep cliff between Medium (87 FPS) and High (54 FPS) at 4K—a 33 FPS drop that is far larger than the 4 FPS difference seen between those same presets at 1440p. This indicates that 4K High and Ultra presets push the GPU beyond its comfort zone, while Medium remains viable with a comfortable margin.

Across all resolutions, the only recorded min/max values are for Medium settings, which shows that this preset is the most thoroughly tested. At 4K Medium, the spread from 74 FPS to 100 FPS suggests occasional dips are still far above the 60 FPS line. The absence of min/max data for other presets means the averages should be read as representative, but the Medium values provide a reliable range for that setting.

How This Combo Ranks

The combination of the Intel Core i5-14600K and Intel Arc B570 ranks 2983rd out of 3716 tested combos for Inside, placing it in the 80th percentile of the database. This is a mid-pack result for a game that is not particularly demanding by modern standards. The rank reflects that Inside is an older title, and many newer, more powerful combos (particularly with higher-end GPUs) will outpace this configuration. However, the absolute frame rates show the combo is more than capable in practice.

The CPU itself is a strong performer, scoring in the 90th percentile against all CPUs in the database, with an average benchmark score of 48618. Its nearest rivals are the Intel Xeon Gold 5318H (average score 48698, delta -0.2%), the AMD EPYC 4345P (48470, +0.3%), the Intel Core Ultra 5 245HX (48287, +0.7%), and the Intel Core Ultra 5 245 (48995, -0.8%). These deltas are all sub-1%, meaning the i5-14600K is effectively interchangeable with these processors in terms of raw compute potential for this game’s CPU demands.

The GPU, the Intel Arc B570, sits in the 65th percentile of all GPUs, with an average benchmark score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (delta +0.1%), the Intel Arc A750 (-0.1%), the NVIDIA Quadro M4000M (+0.4%), and the AMD Radeon R9 M390X (-0.5%). These deltas are again minimal, but the GPU’s lower percentile versus the CPU highlights that the Arc B570 is the more likely bottleneck in this pairing, especially at higher resolutions and presets.

The rank of 2983 suggests that while the combo is flawless for gameplay, it is not a top-tier configuration in the database. That is expected given the GPU’s mid-range positioning. The data indicates the CPU has more headroom than the GPU, which becomes the limiting factor at 4K Ultra and High.

CPU and GPU Roles

The division of labor between the i5-14600K and the Arc B570 shifts as resolution and preset change. At 1920x1080, the GPU is clearly the dominant component, since the CPU is more than capable of feeding it. The 240 FPS average at Low settings suggests the GPU is the primary driver, while the CPU easily keeps pace. The drop from Low to Ultra at 1080p (240 to 114 FPS) is a 52.5% reduction, which points to the GPU being the bottleneck as pixel and shading demands increase. The CPU, with its high single-thread performance and 14 cores, is unlikely to be a constraint at this resolution.

At 2560x1440, the GPU’s role becomes more pronounced. The scaling from Low (172 FPS) to Ultra (82 FPS) shows a 52.3% drop, nearly identical to the 1080p scaling. This consistency indicates the GPU is still the primary limit, as the CPU has no trouble maintaining frame rates at this resolution. The CPU’s strong multi-core and single-core scores (e.g., Cinebench R23 multi-core 24491 and single-core 2064) ensure it does not introduce a CPU-bound ceiling.

At 3840x2160, the GPU is definitively the limiting factor. The gap between Low (108 FPS) and Medium (87 FPS) closed significantly, but the jump from Medium to High (54 FPS) and Ultra (52 FPS) shows a steep performance cliff. This is a classic sign of the GPU running out of pixel throughput—the Arc B570’s 380 GB/s memory bandwidth and 11.52 TFLOPS of FP32 are not enough to sustain high preset quality at 4K. In contrast, the CPU’s role is negligible: even at 4K Ultra, the frame rate is entirely GPU-bound, as the CPU would have no difficulty with the game’s code.

The data also reveals that the CPU’s performance is consistent across all resolutions, as shown by the fact that the FPS scaling from 1080p to 1440p is roughly proportional to the pixel count increase (from 240 FPS at 1080p Low to 180 FPS at 1440p Low). This proportionality is a clear indicator that the GPU is the bottleneck, not the CPU. If the CPU were the limit, we would see a plateau in FPS regardless of resolution, which is not the case.

The Verdict

The verdict data is clear: this PC can run Inside comfortably at most resolutions and settings, with a few 4K exceptions. The database defines 60 FPS as the playable threshold, and the results are as follows:

  • 3840x2160: Playable settings are Low (108 FPS average) and Medium (87 FPS average). The best playable setting is Medium, with an average of 87 FPS. High (60 FPS) and Ultra (52 FPS) fail to meet the 60 FPS threshold, so they are not recommended for a smooth experience.
  • 2560x1440: All four settings—High, Low, Medium, and Ultra—are playable. The best setting is Ultra, which averages 82 FPS. This means you can max out the game at 1440p without worrying about dropping below the playable line.
  • 1920x1080: All settings are playable, and the best is Ultra, averaging 114 FPS. This gives a massive headroom above the 60 FPS threshold, making 1080p a completely smooth experience.

The verdict is that the combo is a solid match for Inside: it excels at 1080p and 1440p, while 4K requires dropping to Medium or Low presets. The 4K Ultra average of 52 FPS is below the playable threshold, so the GPU is the limiting factor there.

Similar Performance Alternatives

For the CPU, the nearest rivals to the Intel Core i5-14600K are all within 0.8% of its average benchmark score. The Intel Xeon Gold 5318H (avg score 48698) and the AMD EPYC 4345P (48470) are essentially identical in performance, meaning you would see no measurable difference in Inside. The Intel Core Ultra 5 245HX (48287) and Intel Core Ultra 5 245 (48995) also fall within a fraction of a percent. If you swapped in any of these CPUs, the FPS results in Inside would be statistically unchanged, especially since the game is not CPU-bound.

For the GPU, the nearest rivals are equally close. The NVIDIA GeForce RTX 3070 Mobile (avg score 20534, delta +0.1%) is virtually the same as the Arc B570, though it is a laptop part with different power characteristics. The Intel Arc A750 (20582, delta -0.1%) is the closest desktop equivalent, and would deliver nearly identical frame rates in Inside at all resolutions. The NVIDIA Quadro M4000M (20480, +0.4%) and AMD Radeon R9 M390X (20662, -0.5%) are also within a fraction of a percent, but they are older mobile parts with different feature sets. The data suggests that swapping the Arc B570 for an Arc A750 would yield the most predictable results, as they have the same architecture lineage and nearly identical scores.

FAQ

Q: What is the best resolution and preset for this combo?

A: The best experience is at 1920x1080 with Ultra settings, averaging 114 FPS. At 2560x1440, Ultra is also playable at 82 FPS average. For 4K, the best you can do is Medium settings, which average 87 FPS.

*Q: Can this PC run Inside at 4K?*

A: Yes, but only at Low (108 FPS) or Medium (87 FPS) presets. High settings average 60 FPS, which is exactly at the playable threshold, and Ultra falls short at 52 FPS.

Q: Which component is the bottleneck at 4K Ultra?

A: The GPU is the bottleneck. The Arc B570’s performance drops sharply from High to Ultra at 4K, while the CPU’s strong benchmark scores (e.g., 24491 in Cinebench R23 multi-core) are not a limiting factor.

Q: How does the i5-14600K compare to its closest rivals?

A: The i5-14600K is effectively tied with the Intel Xeon Gold 5318H, AMD EPYC 4345P, Intel Core Ultra 5 245HX, and Intel Core Ultra 5 245, with all deltas within 0.8%. For Inside, this means no noticeable difference in frame rates.

Q: Is the Arc B570 similar to any other GPU?

A: Yes, the Intel Arc A750 has a score of 20582, just 0.1% off the B570’s 20556. The NVIDIA GeForce RTX 3070 Mobile is also within 0.1%. These would deliver nearly identical FPS in Inside.

Q: What is the best playable setting at 2560x1440?

A: The Ultra preset averages 82 FPS, which is the highest of all playable options. High averages 86 FPS, so the difference is 4 FPS, but Ultra gives the best visual quality while staying well above 60 FPS.