Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

84%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
257 FPS
Ultra 1080p Measured
122 FPS

1440p (2K / QHD)

Low 1440p Measured
188 FPS
Ultra 1440p Measured
88 FPS

4K (Ultra HD)

Low 4K Measured
115 FPS
Ultra 4K Measured
58 FPS
7.6ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 48,618
Graphics Card
Required 27,118
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 59 95 115
1440p QHD 88 93 150 188
1080p Full HD 122 131 205 257

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 131
1920x1080 Low 257
1920x1080 Medium 205
1920x1080 Ultra 122
2560x1440 High 93
2560x1440 Low 188
2560x1440 Medium 150
2560x1440 Ultra 88
3840x2160 High 59
3840x2160 Low 115
3840x2160 Medium 95
3840x2160 Ultra 58

Performance Analysis: Inside on Your System

The Intel Core i5-14600K paired with the AMD Radeon RX 6600 delivers a decisive performance profile for Inside, a 2016 Puzzle Platformer. The data confirms that this combination is heavily overqualified for the game’s demands, with the only sub-60 FPS result occurring at 4K Ultra settings. Across all other tested configurations, the system maintains frame rates well above the 60 FPS playability threshold, making it a robust choice for high-refresh-rate displays at lower resolutions.

Measured FPS Breakdown

The measured FPS data provides a clear picture of how the system scales across three resolutions and four settings presets. At 1920x1080, the combination is exceptionally fast. The Low preset produces an average of 256.6 FPS, which is more than four times the 60 FPS threshold. Moving to Medium yields 204.7 FPS, while High drops to 131.2 FPS. The Ultra preset, the most demanding, still delivers a very high 122.2 FPS average. This indicates that at 1080p, the system is never constrained, and users can expect silky-smooth gameplay even in the most graphically intense scenes.

At 2560x1440, the performance remains impressive but shows a predictable decline from 1080p. The Low preset averages 187.9 FPS, a reduction of about 27% compared to the 1080p Low result. Medium follows at 149.6 FPS, High at 92.8 FPS, and Ultra at 87.5 FPS. The drop from High to Ultra is relatively modest (5.3 FPS), suggesting that the Ultra preset’s additional effects are not particularly taxing on the GPU at this resolution. All four settings at 1440p clear the 60 FPS bar with substantial headroom, with even the slowest preset (Ultra) sitting 27.5 FPS above the threshold.

The 3840x2160 results introduce the only potential concern. At 4K, the Low preset averages 115.4 FPS, which is still very strong. Medium averages 95.2 FPS, and High drops to 58.8 FPS, just below the 60 FPS playability threshold. Ultra is the slowest tested configuration at 58.1 FPS, also failing to reach 60 FPS. The gap between Medium (95.2 FPS) and High (58.8 FPS) is a steep 36.4 FPS drop, indicating that the High preset introduces a significant rendering cost at this resolution. Notably, the scaling from 1440p to 4K is severe for the High preset (92.8 FPS down to 58.8 FPS, a 37% reduction), while the Low preset only falls from 187.9 FPS to 115.4 FPS (a 39% reduction, but from a much higher baseline).

All measured FPS values are averages, as the data does not include min or max frame times. The absence of 1% lows means the analysis focuses on sustained average performance, which is consistently high for this title. Overall, the system’s performance is characterized by massive headroom at 1080p, comfortable margins at 1440p, and a clear boundary at 4K where only Low and Medium settings maintain playability.

Similar Performance Alternatives

The nearestRivals data for the CPU and GPU provides context for what other hardware would behave similarly in this game. For the Intel Core i5-14600K, the closest performance match is the Intel Xeon Gold 5318H, with an average benchmark score of 48698 compared to the i5’s 48618, a delta of -0.2%. This means the Xeon would deliver virtually identical frame rates in Inside when paired with the same GPU. The AMD EPYC 4345P is 0.3% ahead with a score of 48470, and the Intel Core Ultra 5 245 is 0.8% behind at 48995. The Intel Core Ultra 5 245HX is 0.7% ahead at 48287. These deltas are all within 1%, so any of these CPUs would produce nearly indistinguishable results in this game, which is not CPU-bound in most scenarios.

On the GPU side, the AMD Radeon RX 6600’s average benchmark score is 19036. The closest rival is the NVIDIA Quadro K6000, which scores 19030, a delta of 0%. This means the Quadro K6000 would produce nearly identical FPS in Inside across all resolutions and settings. The NVIDIA GeForce RTX 4050 Mobile is 0.1% ahead at 19049, and the NVIDIA Tesla K20m is 0.3% behind at 19089. The NVIDIA RTX 2000 Ada Generation is 0.4% ahead at 18954. All of these GPUs fall within a 0.7% performance band, so swapping the RX 6600 for any of them would yield the same playability verdicts at each resolution.

For a user considering alternatives, the data suggests that the CPU is not a bottleneck at any setting. Even a CPU with a slightly lower average score, such as the Intel Core Ultra 5 245HX, would not change the frame rates because the GPU is the limiting factor in Inside. Conversely, upgrading the GPU to a faster model would improve the 4K High and Ultra results, but the closest rivals listed here would not be sufficient to push those presets above 60 FPS given the current measured performance.

CPU and GPU Roles

The benchmark results indicate that the GPU is the dominant factor in determining frame rates for Inside, with the CPU playing a minimal role. This is evident from the scaling between resolutions. At 1920x1080, the difference between Low and Ultra is 134.4 FPS (256.6 down to 122.2), which is a 52% reduction. At 2560x1440, the same comparison shows a 100.4 FPS difference (187.9 down to 87.5), a 53% reduction. At 3840x2160, the gap is 57.3 FPS (115.4 down to 58.1), a 50% reduction. This consistent ~50% drop from Low to Ultra across all resolutions points to the GPU’s rendering workload scaling with settings, while the CPU’s frame preparation time remains constant.

The resolution scaling further confirms this. When moving from 1080p to 1440p at the Low preset, the FPS drops from 256.6 to 187.9, a 27% reduction. From 1440p to 4K at Low, it drops from 187.9 to 115.4, a 39% reduction. These proportional declines align with the increasing pixel count, which is a GPU-bound workload. The CPU’s Cinebench R23 multi-core score of 24491 and single-core score of 2064 indicate it has ample headroom for a lightweight game like Inside. The game’s 2016 release date and puzzle-platformer genre suggest simple physics and AI, all of which the i5-14600K handles without breaking a sweat.

The only scenario where the CPU might matter is at very high frame rates, such as the 1080p Low result of 256.6 FPS. At that level, the CPU must generate frames fast enough to feed the GPU. However, the i5-14600K’s single-thread performance places it in the 90th percentile vs all CPUs, and its nearest rivals show no meaningful divergence. The data does not include separate CPU and GPU utilization metrics, but the observed FPS patterns—where the GPU’s pixel throughput directly dictates performance—make it clear that the RX 6600 is the primary determinant. For users aiming for 4K, the GPU is the sole bottleneck, as even the fastest CPU could not compensate for the RX 6600’s 8 GB memory capacity and 224.0 GB/s bandwidth at that resolution.

The Verdict

This PC can run Inside successfully at nearly every tested configuration. According to the verdictByResolution data, at 1920x1080, all four settings—High, Low, Medium, and Ultra—are playable, with the Ultra preset averaging 122.2 FPS. This is far above the 60 FPS threshold, making 1080p an excellent experience regardless of quality preferences. At 2560x1440, the same is true: High, Low, Medium, and Ultra all clear 60 FPS, with Ultra averaging 87.5 FPS. This resolution is fully playable without compromises.

At 3840x2160, the verdict is mixed. The playable settings are Low and Medium, with Medium averaging 95.2 FPS and Low at 115.4 FPS. The High preset fails to reach 60 FPS with an average of 58.8 FPS, and Ultra is similarly below the threshold at 58.1 FPS. Therefore, for 4K gaming, users must select Medium or lower to maintain smooth performance. The data does not specify min or max FPS, so frame pacing at 4K High/Ultra could be an issue, but the averages are decisively below 60.

In summary, the system clears 60 FPS at 1080p and 1440p on all presets, and at 4K on Low and Medium. The only failing configurations are 4K High and Ultra, which fall short by 1.2 and 1.9 FPS, respectively. These are marginal misses, but they are misses nonetheless. For a game like Inside, which is a slow-paced puzzle platformer, even 58 FPS might be acceptable to some, but the data’s playable threshold is set at 60, so those presets are not recommended.

Best Settings per Resolution

For each resolution, the best settings are defined as the most demanding preset that maintains an average FPS at or above 60. At 1920x1080, the best settings are Ultra, with an average FPS of 122.2. This provides the highest visual quality while still delivering more than double the playable threshold. At 2560x1440, the best settings are also Ultra, averaging 87.5 FPS. This is a strong result, offering full visual fidelity with 27.5 FPS of headroom above the 60 FPS line.

At 3840x2160, the best settings are Medium, averaging 95.2 FPS. This is the only resolution where the most demanding preset (Ultra) is not the best choice, because Ultra and High both fail to reach 60 FPS. Medium provides a substantial FPS advantage (36.4 FPS more than High) while likely retaining most of the visual enhancements that matter for the game’s atmospheric art style. The Low preset is also playable at 115.4 FPS, but Medium offers a better balance of quality and performance. Users who prioritize frame rate above all else might choose Low, but the data indicates Medium is the optimal choice for 4K.

These recommendations assume the user wants the highest quality that stays at or above 60 FPS. The measured averages show that the system has enough headroom at 1080p and 1440p to enable even higher refresh rates, but the 60 FPS threshold is the benchmark for playability. For 4K, the choice is clear: Medium is the ceiling.

How This Combo Ranks

The Intel Core i5-14600K and AMD Radeon RX 6600 combination ranks 2845 out of 3716 tested combos for Inside. This places it in the lower-middle portion of the overall distribution, which may seem surprising given the high frame rates observed. The rank is relative to all other CPU-GPU pairings in the benchmark database, and it reflects the fact that Inside is not a demanding game. Many lower-end or older components can also run it at high frame rates, so the absolute performance of this combo is not exceptional in the broader context.

The 90th percentile CPU score and 63rd percentile GPU score indicate that the individual components are above average, but the combo’s rank of 2845 out of 3716 (approximately 23rd percentile) suggests that many other pairings offer similar or better performance for this specific title. This is likely because the game’s low system requirements mean that even modest hardware can hit high FPS, and the RX 6600’s mid-range position is not a differentiator. The percentileVsAllGpus score of 63 confirms that the GPU is better than most, but the game’s simplicity negates that advantage.

In practical terms, the rank does not affect the user experience. At 1080p and 1440p, this combo delivers exceptional results, and at 4K it handles Medium settings confidently. The rank is a statistical artifact of comparing against all combos, including those with much more powerful GPUs that would achieve even higher frame rates. For a game like Inside, the frame rate ceiling is not a practical concern, and the combo’s performance is more than sufficient for a smooth, enjoyable experience. The data shows that the system’s value lies in its consistency across resolutions, not its position in a global ranking.