Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

93%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
341 FPS
Ultra 1080p Measured
258 FPS

1440p (2K / QHD)

Low 1440p Measured
304 FPS
Ultra 1440p Measured
212 FPS

4K (Ultra HD)

Low 4K Measured
263 FPS
Ultra 4K Measured
136 FPS
3.9ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 32,279
Graphics Card
Required 27,118
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 136 138 228 263
1440p QHD 212 221 279 304
1080p Full HD 258 259 312 341

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 259
1920x1080 Low 341
1920x1080 Medium 312
1920x1080 Ultra 258
2560x1440 High 221
2560x1440 Low 304
2560x1440 Medium 279
2560x1440 Ultra 212
3840x2160 High 138
3840x2160 Low 263
3840x2160 Medium 228
3840x2160 Ultra 136

Performance Analysis: Inside on Your System

The Intel Core i5-14400F paired with the NVIDIA GeForce RTX 5080 delivers exceptional performance in Inside, a 2016 puzzle platformer that is far from graphically demanding by modern standards. Measured data shows this combination produces triple-digit average frame rates at every resolution and preset combination tested, from 136.3 FPS at 4K Ultra to 340.6 FPS at 1080p Low. The RTX 5080, with its 16 GB of GDDR7 memory and Blackwell 2.0 architecture, clearly dominates the workload, while the i5-14400F’s 10 cores and 16 threads provide more than sufficient CPU throughput for this title. The following analysis breaks down the exact measured performance, contextualizes the results against rival hardware, and provides clear guidance on optimal settings.

Measured FPS Breakdown

At 3840x2160 (4K), the RTX 5080 maintains remarkably high frame rates. With Low settings, the average FPS reaches 262.9, which drops to 227.8 at Medium and 137.8 at High. Ultra settings yield 136.3 FPS average, which is still more than double the 60 FPS playability threshold. The gap between Low and Ultra at 4K is substantial — 126.6 FPS — indicating that the higher presets impose a meaningful GPU load, yet the RTX 5080 absorbs it without dropping below 136 FPS in any tested configuration.

Moving to 2560x1440, the performance scales upward as expected. Low settings produce an average of 303.8 FPS, Medium delivers 279.3 FPS, High reaches 221.4 FPS, and Ultra settles at 211.7 FPS. The relative ordering remains consistent with 4K, but the absolute differences between presets narrow slightly: the spread from Low to Ultra is 92.1 FPS at 1440p, compared to 126.6 FPS at 4K. This suggests that at lower resolutions, the GPU’s pixel throughput becomes less of a bottleneck, allowing the frame rate to climb closer to the CPU’s practical limit.

At 1920x1080, the results confirm that this combo operates in a performance range where the CPU begins to matter more. Low settings average 340.6 FPS, Medium hits 311.7 FPS, High reaches 259 FPS, and Ultra produces 258.2 FPS. Notably, the difference between High and Ultra at 1080p is just 0.8 FPS, which is within measurement noise. This near-identical result indicates that the game’s Ultra preset at 1080p does not add meaningful GPU work over High, or that the CPU is limiting both to roughly the same ceiling.

All measured values are average FPS figures; no minimum or maximum frame time data is available in the fact pack. The lack of min/max data means the analysis relies solely on averages, but the consistency of the scaling across resolutions and presets suggests stable performance. The RTX 5080’s 56.28 TFLOPS of FP32 compute and 960.0 GB/s memory bandwidth provide ample headroom for a game of Inside’s visual complexity, which was designed for hardware from 2016.

FAQ

*Q: Can this PC run Inside at 4K with all settings maxed out?*

A: Yes. At 3840x2160 with Ultra settings, the measured average FPS is 136.3, which is well above the 60 FPS playability threshold. The verdict data confirms Ultra is listed as a playable setting at this resolution.

Q: What is the fastest preset at 1080p?

A: Low settings produce the highest average at 1920x1080, reaching 340.6 FPS. Medium follows at 311.7 FPS, while High and Ultra are nearly identical at 259 and 258.2 FPS respectively.

Q: How much performance is lost from Low to Ultra at 1440p?

A: The difference is 92.1 FPS. Low settings average 303.8 FPS, while Ultra averages 211.7 FPS, representing a 30.3% reduction in frame rate when moving to the most demanding preset.

Q: Is the RTX 5080 overkill for this game?

A: The data suggests yes. Even the most demanding configuration tested — 4K Ultra — delivers 136.3 FPS, more than double the 60 FPS threshold. The GPU’s nearest rivals, such as the AMD Radeon 8060S with an average benchmark score of 55757, would likely also handle this game easily, but the RTX 5080’s 87th percentile ranking among all GPUs places it in the top tier.

Q: Does the Intel Core i5-14400F bottleneck the RTX 5080 in this title?

A: At 1080p Low, where GPU load is minimal, the average FPS reaches 340.6, which likely approaches the CPU’s frame generation limit. However, the CPU’s multi-core score of 21645 in Cinebench R23 and single-core score of 3055 indicate strong performance, and the fact that Ultra at 1080p still hits 258.2 FPS shows no severe bottleneck.

Q: What frame rate can I expect at 4K Medium?

A: The measured average is 227.8 FPS. This is significantly higher than High (137.8 FPS) and Ultra (136.3 FPS), suggesting that Medium at 4K offers a large performance headroom while likely maintaining good visual fidelity.

CPU and GPU Roles

The benchmark data reveals a clear pattern: the RTX 5080 is the dominant component across all tested configurations, but its influence varies with resolution. At 3840x2160, the GPU’s rasterization and memory bandwidth are the primary constraints. The frame rate drops from 262.9 FPS at Low to 136.3 FPS at Ultra, a 48.2% reduction. This steep scaling indicates that the GPU’s shading units and texture units — 10752 shaders and 336 TMUs — are heavily utilized at 4K, and the 960.0 GB/s bandwidth is being taxed by higher preset details.

At 2560x1440, the GPU still dominates, but the CPU begins to show its influence. The Low-to-Ultra spread narrows to 30.3%, and the absolute values (303.8 to 211.7 FPS) are all well within the GPU’s capability. The i5-14400F’s boost clock of 4.70 GHz and 20 MB of L3 cache provide sufficient single-thread performance to feed the GPU, but the game’s modest CPU demands mean the processor is rarely the limiting factor.

At 1920x1080, the CPU role becomes more apparent. The High and Ultra presets produce nearly identical averages (259 and 258.2 FPS), which strongly suggests a CPU-side ceiling. The i5-14400F’s PassMark single-thread score of 3701 and Cinebench R23 single-core score of 3055 are solid, but they cap the frame rate at roughly 260 FPS in this title’s most demanding presets. Conversely, Low settings reach 340.6 FPS, implying that reducing GPU load allows the CPU to push higher, but the gap between Low and Medium (29 FPS) versus Medium to High (52.7 FPS) shows mixed scaling.

Across resolutions, the data indicates that the RTX 5080 is the bottleneck at 4K and 1440p, while the i5-14400F becomes co-limiting at 1080p for higher presets. The GPU’s 3DMark Steel Nomad DX12 score of 8637 and PassMark G3D score of 36565 place it in the 87th percentile, and its performance is far beyond what Inside requires, making the CPU the more relevant component for achieving the absolute highest frame rates.

The Verdict

This PC can run Inside at every resolution and preset combination tested, with all configurations clearing the 60 FPS playability threshold by a wide margin. At 3840x2160, the verdict data lists all four settings — High, Low, Medium, and Ultra — as playable, with the best setting being Ultra at 136.3 FPS average. This is more than double the threshold, so users can max out the game at 4K without concern.

At 2560x1440, the same applies: all settings are playable, and Ultra is the recommended choice, delivering 211.7 FPS. At 1920x1080, Ultra again is the best setting, achieving 258.2 FPS. In every case, the frame rates are so high that the 60 FPS threshold is essentially irrelevant; the limiting factor is the display’s refresh rate rather than the hardware’s capability.

The RTX 5080’s 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are more than adequate for Inside’s modest texture and geometry requirements. The i5-14400F’s 10 cores and 16 threads, while not the strongest in the CPU benchmark rankings (83rd percentile), are entirely sufficient for this puzzle platformer. There is no scenario in the measured data where this combo fails to deliver a smooth experience.

How This Combo Ranks

Among 3716 tested combinations, the Intel Core i5-14400F + NVIDIA GeForce RTX 5080 ranks 320th for Inside. This places it in the top 8.6% of all combos tested for this game. The rank reflects the GPU’s high percentile (87th among all GPUs) and the CPU’s solid but not elite standing (83rd percentile among all CPUs). The RTX 5080’s average benchmark score of 56083, which includes PassMark G3D of 36565 and Geekbench Vulkan of 255450, drives the combo’s strong position.

The ranking is likely influenced by the fact that Inside is not a demanding title, so even mid-range GPUs can achieve high frame rates, compressing the performance spread. However, the RTX 5080’s sheer compute power ensures it sits comfortably in the upper quartile. The i5-14400F’s nearest CPU rivals — the AMD Ryzen 7 PRO 8840U, Intel Core i9-11900, AMD Ryzen 7 6800HS, and Intel Core i7-12800H — all have average benchmark scores within 0.5% of the i5-14400F, meaning any of those CPUs paired with the RTX 5080 would achieve near-identical results in this game.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 136.3 FPS. This is the highest quality setting available, and it comfortably exceeds the playability threshold. Users should select Ultra at 4K without hesitation.

At 2560x1440, Ultra is again the best choice, with an average of 211.7 FPS. This provides a massive margin over 60 FPS, allowing users to enable every visual option without worrying about performance dips.

At 1920x1080, Ultra delivers 258.2 FPS, which is the recommended setting. While Low offers a higher average (340.6 FPS), the difference is unlikely to be perceptible on most displays, and Ultra provides the best visual experience. For users with high-refresh-rate monitors (240 Hz or higher), dropping to Medium (311.7 FPS) or Low (340.6 FPS) could be justified, but the Ultra preset’s 258.2 FPS already exceeds most monitor refresh rates.

Similar Performance Alternatives

For the CPU, the nearest rivals to the Intel Core i5-14400F, based on average benchmark scores, include the AMD Ryzen 7 PRO 8840U (32233, 0.1% slower), Intel Core i9-11900 (32226, 0.2% slower), AMD Ryzen 7 6800HS (32354, 0.2% faster), and Intel Core i7-12800H (32121, 0.5% slower). Any of these processors would deliver virtually identical frame rates in Inside when paired with the RTX 5080, since the game’s CPU demands are minimal and all these chips have similar single-thread performance. The i9-11900, despite being an older architecture, matches the i5-14400F closely in average score, suggesting that users with that CPU would see no practical difference.

For the GPU, the nearest rivals to the RTX 5080 are the AMD Radeon 8060S (55757, 0.6% slower), AMD Radeon RX 6750 GRE 12 GB (55698, 0.7% slower), AMD Radeon Pro W5700X (54828, 2.3% slower), and AMD Radeon RX 9070 GRE (57367, 2.2% faster). The RX 9070 GRE is the only rival that edges out the RTX 5080 in average score, while the others are slightly behind. In Inside, these differences would translate to a few frames per second at most, given that all these GPUs are far beyond the game’s requirements. The RX 6750 GRE, despite being a lower-tier card, would likely still hit 120+ FPS at 4K Ultra in this title, making any of these alternatives viable for similar performance.