Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 121 | 128 | 201 | 256 |
| 1440p QHD | 191 | 202 | 276 | 299 |
| 1080p Full HD | 252 | 257 | 309 | 336 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside is a puzzle platformer with modest hardware demands, but the measured results for this Intel Core i5-13400F and NVIDIA GeForce RTX 5070 Ti combination show performance that is far beyond what the game’s genre typically requires. The data provided includes average frame rates across three resolutions and four quality presets, with no minimum or maximum frame rate values recorded. Every tested configuration clears the 60 FPS playability threshold by a wide margin, making this system effectively overqualified for the title. The benchmark results are consistent and indicate that the primary limitation at higher resolutions and settings will be the GPU, though the CPU still plays a measurable role in frame pacing at lower settings where the render workload is lighter. This analysis walks through the best settings per resolution, the division of labor between processor and graphics card, the combo’s standing among all tested systems, and a detailed breakdown of the measured numbers.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 251.6 FPS. This is not merely playable; it is more than four times the required threshold. The High preset averages 257 FPS, Medium reaches 308.7 FPS, and Low peaks at 336.2 FPS. Because Ultra is already far above 60 FPS, there is no reason to drop to a lower setting for performance reasons. The data shows that even the heaviest visual configuration at 1080p leaves enormous headroom, so users can prioritize image quality without any concern for frame rate drops.
Moving to 2560x1440, the Ultra preset again remains the best choice, with an average of 190.7 FPS. The High preset runs at 202.1 FPS, Medium at 275.8 FPS, and Low at 299.1 FPS. The gap between Low and Ultra is roughly 108 FPS, which indicates that the GPU is doing more work at this resolution, but the absolute numbers are still so high that the choice of settings is purely cosmetic. No preset at 1440p comes close to dipping below 60 FPS, so the recommendation is to enable Ultra for the best visual experience.
At 3840x2160, the Ultra preset still holds an average of 121.4 FPS, which is exactly double the 60 FPS threshold. High runs at 127.6 FPS, Medium at 200.9 FPS, and Low at 255.8 FPS. Even at 4K, the most demanding settings remain playable with significant margin. The scaling from Medium to Ultra is notable: Medium is 79.5 FPS faster than Ultra, suggesting that the Ultra preset introduces effects that heavily tax the GPU. However, since 121.4 FPS is already well above the playable threshold, Ultra is the recommended setting at this resolution as well. The data does not include any minimum frame rate values, so the analysis relies solely on averages, but the consistency of the results across all presets suggests no stuttering or severe drops are likely.
CPU and GPU Roles
The division of labor between the Intel Core i5-13400F and the NVIDIA GeForce RTX 5070 Ti becomes clear when comparing frame rates across resolutions and presets. At 1920x1080, the difference between Low and Ultra is 84.6 FPS (336.2 minus 251.6), which is a 25.2% reduction in performance from the lowest to the highest settings. This relatively small gap indicates that at 1080p, the CPU is capable of feeding the GPU fast enough to maintain high frame rates even when the render load is light. The CPU has 10 cores and 16 threads, with a 3DMark max-thread score of 7307 and a single-thread score of 960, which are strong for a desktop part. The fact that Low settings at 1080p reach 336.2 FPS suggests the GPU is being fully utilized, but the CPU is not the bottleneck because the frame rate increases when settings drop, implying that the GPU is still doing the majority of the work.
At 2560x1440, the gap between Low and Ultra widens to 108.4 FPS (299.1 minus 190.7), a 36.2% reduction. This larger delta shows that the GPU is becoming more stressed as resolution increases, but the CPU still keeps pace. The RTX 5070 Ti has 8960 shading units and a boost clock of 2452 MHz, delivering 43.94 TFLOPS of FP32 performance. At 1440p, the GPU is clearly the limiting factor for Ultra settings, as the frame rate drops more sharply compared to 1080p. However, the CPU’s role remains secondary because even at Low settings, the 299.1 FPS result is only slightly below the 1080p Low result of 336.2 FPS, indicating that the CPU can still push the GPU to near its maximum.
At 3840x2160, the gap between Low and Ultra grows to 134.4 FPS (255.8 minus 121.4), a 52.5% reduction. This is the clearest evidence that the GPU dominates performance at 4K. The RTX 5070 Ti’s memory bandwidth of 896.0 GB/s and 16 GB of GDDR7 memory are taxed heavily by the Ultra preset, which likely includes higher-resolution textures and more complex shading. The CPU’s influence diminishes further at this resolution; the difference between Low and High at 4K is 128.2 FPS (255.8 minus 127.6), but the CPU is still not the bottleneck because the frame rates are consistently high. The scaling from 1080p to 4K at Ultra settings shows a drop from 251.6 FPS to 121.4 FPS, a 51.7% reduction, which aligns with the increase in pixel count from about 2 million to 8.3 million. This confirms that the GPU is the primary driver of performance at higher resolutions, while the CPU’s 10 cores and 16 threads are sufficient to avoid limiting frame rates in this game.
How This Combo Ranks
The combination of the Intel Core i5-13400F and NVIDIA GeForce RTX 5070 Ti ranks 445th out of 3716 tested combos for Inside, placing it in the top 12% of all systems. This rank is based on the measured average frame rates across all presets and resolutions. The CPU alone sits in the 77th percentile of all CPUs, with an average benchmark score of 25292, while the GPU is in the 86th percentile of all GPUs, with an average score of 49957. When paired, their performance in this game is slightly lower than their individual percentiles suggest, likely because Inside is not a demanding title and the high frame rates are capped by the game engine or the measurement methodology.
Compared to other combos, this system is far above the median. The 3716 total combos include many older or less powerful hardware configurations, and the 445th rank indicates that only about 12% of tested systems perform better. The nearest CPU rivals provide context: the AMD Ryzen 9 6900HS has an average score of 25284, a 0% delta, meaning it performs nearly identically to the i5-13400F. The Intel Core 5 120 scores 25362, which is 0.3% higher, and the AMD Ryzen 5 5600X3D scores 25365, also 0.3% higher. The AMD Ryzen 7 6800H scores 25201, 0.4% lower. These small deltas indicate that the i5-13400F is well within the noise of similar processors, so swapping to any of these rivals would produce essentially the same frame rates in Inside.
On the GPU side, the RTX 5070 Ti’s nearest rivals show more variance. The AMD Radeon RX Vega 64 scores 50001, a 0.1% difference, while the Intel Arc A550M scores 49737, 0.4% lower. The AMD Radeon RX 6900 XT scores 50951, which is 2% higher, and the AMD Radeon RX 6800 XT scores 48477, 3.1% lower. These deltas are small in absolute terms, but the 2% advantage of the RX 6900 XT could translate to a few extra frames per second at 4K Ultra, though the difference would be imperceptible given the already high frame rates. The combo rank of 445 is a strong result, and the system is clearly capable of running Inside at maximum settings without any performance concerns.
FAQ
Q: Can this PC run Inside at 4K Ultra settings?
A: Yes. The measured average frame rate at 3840x2160 with Ultra settings is 121.4 FPS, which is well above the 60 FPS playable threshold. All four presets at 4K are playable, with Low averaging 255.8 FPS, Medium at 200.9 FPS, and High at 127.6 FPS.
Q: What is the best setting at 1440p for this combo?
A: Ultra is recommended because it delivers an average of 190.7 FPS, which is more than three times the playable threshold. There is no performance reason to use a lower preset, as even Low only reaches 299.1 FPS, and the visual improvements from Ultra are worth the small frame rate cost.
Q: How does the RTX 5070 Ti compare to the RX 6900 XT in this game?
A: Based on the nearest rivals data, the RX 6900 XT has an average benchmark score of 50951, which is 2% higher than the RTX 5070 Ti’s 49957. In practical terms for Inside, this would result in a negligible difference in frame rates, likely a few frames per second at most, given that both cards already exceed 120 FPS at 4K Ultra.
Q: Is the i5-13400F a bottleneck for the RTX 5070 Ti in Inside?
A: The data shows that the CPU is not a limiting factor. At 1080p Low, the frame rate reaches 336.2 FPS, and at 4K Ultra it drops to 121.4 FPS, which closely tracks the GPU’s workload scaling. The CPU’s 10 cores and 16 threads are sufficient to keep the GPU fed, as evidenced by the consistent performance across resolutions.
Q: What is the playable threshold for this game, and how does the system perform?
A: The playable threshold is 60 FPS. The worst-case measured result for this combo is 121.4 FPS at 4K Ultra, which is still double the threshold. Every other preset and resolution combination exceeds 190 FPS, so this system never comes close to dropping below 60 FPS.
Q: How does this combo rank among all tested systems?
A: It ranks 445th out of 3716 tested combos, placing it in the top 12% of all configurations. This is a strong result, especially considering that Inside is not a graphically intensive game, and the high ranking reflects the powerful GPU and capable CPU.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low settings produce 336.2 FPS, Medium produces 308.7 FPS, High produces 257 FPS, and Ultra produces 251.6 FPS. The difference between Low and Ultra is 84.6 FPS, with the largest single drop occurring between Medium and High, a 51.7 FPS reduction. The step from High to Ultra is only 5.4 FPS, indicating that the Ultra preset adds minimal extra load at this resolution. No minimum or maximum frame rate values are provided, so the averages are the only metric available, but the consistency of the numbers suggests stable performance.
At 2560x1440, Low settings average 299.1 FPS, Medium averages 275.8 FPS, High averages 202.1 FPS, and Ultra averages 190.7 FPS. The gap between Low and Ultra is 108.4 FPS, which is larger than at 1080p due to the increased pixel count. The most significant drop occurs between Medium and High, a 73.7 FPS reduction, which is more pronounced than at 1080p. This indicates that the High preset introduces effects that are more demanding at 1440p, likely related to shadow quality or post-processing. The difference between High and Ultra is 11.4 FPS, still relatively small but larger than at 1080p.
At 3840x2160, Low settings average 255.8 FPS, Medium averages 200.9 FPS, High averages 127.6 FPS, and Ultra averages 121.4 FPS. The gap between Low and Ultra is 134.4 FPS, the largest of any resolution. The drop from Medium to High is 73.3 FPS, similar to the 1440p scaling, while the drop from High to Ultra is only 6.2 FPS. The 4K results show that the GPU is the limiting factor, as the frame rates scale inversely with the number of pixels. The RTX 5070 Ti’s 16 GB of GDDR7 memory and 896.0 GB/s bandwidth are sufficient to handle the Ultra preset, but the 121.4 FPS average is still far above the 60 FPS threshold.
Across all resolutions, the Low preset consistently delivers the highest frame rates, with a maximum of 336.2 FPS at 1080p and a minimum of 255.8 FPS at 4K. The Ultra preset delivers the lowest frame rates, with a minimum of 121.4 FPS at 4K and a maximum of 251.6 FPS at 1080p. The data shows a clear pattern: as resolution increases, the frame rate gap between Low and Ultra widens, confirming that the GPU is the dominant factor at higher resolutions. The CPU’s role is more evident at 1080p, where the difference between Low and Ultra is smaller, indicating that the processor can still push high frame rates even with lighter render loads.
The Verdict
This PC can run Inside at every resolution and preset combination tested, with all results exceeding the 60 FPS playable threshold. At 3840x2160, the Ultra preset delivers an average of 121.4 FPS, which is double the threshold, and the other presets range from 127.6 FPS (High) to 255.8 FPS (Low). The verdict for 4K is unequivocal: all four settings are playable, and Ultra is the recommended choice for the best visual quality. At 2560x1440, Ultra averages 190.7 FPS, and the lowest result among all presets is still 190.7 FPS, so there is no risk of dropping below 60 FPS. The 1440p verdict is that the system has massive headroom, and users can enable every visual effect without concern. At 1920x1080, Ultra averages 251.6 FPS, and the lowest preset result is 251.6 FPS as well, meaning that even the most demanding settings run at more than four times the playable threshold. The verdict across all resolutions is that this hardware is overkill for Inside, providing a flawless experience at maximum settings with frame rates that would benefit high-refresh-rate displays.
The verdict by resolution is clear: 3840x2160 supports Ultra at 121.4 FPS, 2560x1440 supports Ultra at 190.7 FPS, and 1920x1080 supports Ultra at 251.6 FPS. There is no scenario in the data where the system falls below 60 FPS, and the lowest recorded average is 121.4 FPS at 4K Ultra. This means the game is not only playable but exceptionally smooth, with no need to compromise on settings. The only consideration is whether a 120 Hz or 144 Hz monitor is being used, and even then, the system can drive those refresh rates at 4K Ultra, which is a rare capability.
Similar Performance Alternatives
The Intel Core i5-13400F has four nearest rivals with nearly identical average benchmark scores. The AMD Ryzen 9 6900HS has a score of 25284, which is a 0% delta from the i5-13400F, meaning they perform essentially identically in synthetic benchmarks. The Intel Core 5 120 scores 25362, a 0.3% higher result, and the AMD Ryzen 5 5600X3D scores 25365, also 0.3% higher. The AMD Ryzen 7 6800H scores 25201, a 0.4% lower result. For Inside, any of these CPUs would produce frame rates within a few percent of the i5-13400F, so users with these processors can expect similar performance. The practical differences are negligible, as the game is not CPU-bound at the settings tested.
The NVIDIA GeForce RTX 5070 Ti has nearest rivals that show more variance. The AMD Radeon RX Vega 64 scores 50001, a 0.1% difference, making it the closest match. The Intel Arc A550M scores 49737, which is 0.4% lower, and the AMD Radeon RX 6900 XT scores 50951, 2% higher. The AMD Radeon RX 6800 XT scores 48477, 3.1% lower. In the context of Inside, these deltas translate to small frame rate differences. The RX 6900 XT would likely be a few frames faster at 4K Ultra, potentially reaching around 123-124 FPS instead of 121.4 FPS, while the RX 6800 XT would be a few frames slower, possibly around 117-118 FPS. None of these alternatives would change the verdict, as all would still exceed 60 FPS at every resolution and preset. For users considering a similar build, the RX 6900 XT offers a slight performance edge, while the RX 6800 XT is a modest step down, but all options are more than sufficient for this game.