Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

62%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
333 FPS
Ultra 1080p Measured
165 FPS

1440p (2K / QHD)

Low 1440p Measured
249 FPS
Ultra 1440p Measured
118 FPS

4K (Ultra HD)

Low 4K Measured
156 FPS
Ultra 4K Measured
74 FPS
5.8ms Frame Time
9ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 25,292
Graphics Card
Required 27,118
Your GPU 16,129

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 74 78 125 156
1440p QHD 118 124 199 249
1080p Full HD 165 173 277 333

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 173
1920x1080 Low 333
1920x1080 Medium 277
1920x1080 Ultra 165
2560x1440 High 124
2560x1440 Low 249
2560x1440 Medium 199
2560x1440 Ultra 118
3840x2160 High 78
3840x2160 Low 156
3840x2160 Medium 125
3840x2160 Ultra 74

Performance Analysis: Inside on Your System

The Intel Core i5-13400F paired with the NVIDIA GeForce RTX 3060 Ti delivers a flawless performance profile for Inside, clearing the 60 FPS threshold at every resolution and settings combination tested. The data shows this combo is not merely playable but overwhelmingly capable, with the most demanding Ultra preset still producing 74 FPS at 4K, 118 FPS at 1440p, and 165 FPS at 1080p. This is a system that leaves substantial headroom, making it an ideal match for high-refresh-rate displays at 1080p and 1440p, while 4K remains comfortably smooth without any need to compromise visual quality.

Best Settings per Resolution

At 1920x1080, the Ultra preset is the clear choice, delivering an average of 165 FPS. This is more than double the 60 FPS playable threshold, meaning the game will run with extreme fluidity on any standard monitor. The Low preset reaches 333 FPS, but the jump to Ultra only reduces the average by 168 FPS, a negligible trade-off for maximum visual fidelity. Benchmark results indicate there is no reason to drop below Ultra at this resolution, as even the heaviest settings fail to stress the combination meaningfully.

Moving to 2560x1440, the Ultra preset remains the optimal selection, with an average of 118 FPS. The scaling is nearly linear with pixel count: dropping from 1080p Ultra to 1440p Ultra reduces performance by 47 FPS, but the result still sits far above the playable threshold. Medium settings produce 199 FPS, but the visual gains from Ultra outweigh the performance cost, especially since 118 FPS is already exceptionally smooth for a puzzle platformer.

At 3840x2160, Ultra remains the best settings choice, achieving an average of 74 FPS. This is the only resolution where the combo approaches the 60 FPS boundary, but it still clears it with 14 FPS of headroom. The High preset yields 78 FPS, a marginal 4 FPS improvement, while Medium reaches 125 FPS. Given that the game maintains 74 FPS at the highest preset, there is no compelling reason to reduce settings, as the performance penalty for Ultra is minimal and the visual payoff is complete.

CPU and GPU Roles

The performance scaling across resolutions reveals that the GPU is the dominant constraint for this combo, but the CPU provides ample headroom to prevent any bottleneck. At 1080p, the difference between Low (333 FPS) and Ultra (165 FPS) is 168 FPS, a 50.4% drop attributed entirely to the GPU’s rendering load. The CPU, an Intel Core i5-13400F with 10 cores and 16 threads, is not the limiting factor here, as its single-thread benchmark score of 960 in 3dmark and 3634 in Passmark single-thread indicate strong per-core performance that easily handles the game’s logic.

At 1440p, the gap between Low (249 FPS) and Ultra (118 FPS) narrows to 131 FPS, a 47.4% reduction. This suggests the GPU is still the primary driver of performance changes, as the CPU’s workload remains constant while the GPU processes more pixels. The CPU’s multi-threaded capability, reflected in a Cinebench R23 multi-core score of 22604, is more than sufficient for a puzzle platformer, which rarely utilizes more than a few threads.

At 4K, the Low preset reaches 156 FPS, while Ultra falls to 74 FPS, a 52.6% drop. This widening percentage gap confirms that the RTX 3060 Ti’s pixel throughput is the deciding factor. The GPU’s 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are adequate for the game’s modest texture demands, but the 4K resolution forces the GPU to work harder, as evidenced by the 74 FPS at Ultra. The CPU’s role remains consistent across resolutions, indicating that it is not a bottleneck at any setting; the data shows the i5-13400F delivers stable frame pacing even at the highest frame rates.

Measured FPS Breakdown

At 1920x1080, the measured FPS data shows a clear hierarchy. Low settings produce an average of 333 FPS, with no min or max recorded, indicating the frame rate is likely capped or so high that variance is negligible. Medium settings average 277 FPS, with a minimum of 235 and a maximum of 318, showing a 83 FPS spread that still remains far above playable. High settings average 173 FPS, while Ultra averages 165 FPS, a mere 8 FPS difference between the two highest presets. This tight grouping suggests the game is highly optimized, with diminishing returns on performance as settings increase.

At 2560x1440, Low averages 249 FPS, Medium averages 199 FPS (min 169, max 229), High averages 124 FPS, and Ultra averages 118 FPS. The Medium preset’s min-max range of 60 FPS is the largest of any resolution, but even the minimum of 169 FPS is nearly three times the playable threshold. The drop from Medium to High is 75 FPS, a significant 37.7% reduction, indicating that High introduces more demanding effects. However, Ultra only costs an additional 6 FPS over High, making it the logical choice.

At 3840x2160, Low averages 156 FPS, Medium averages 125 FPS (min 106, max 144), High averages 78 FPS, and Ultra averages 74 FPS. The Medium preset’s minimum of 106 FPS is still well above 60, while High and Ultra both hover near the 74-78 FPS range. The gap between Medium and High is 47 FPS, the largest single-step drop in the entire dataset, suggesting that High enables features that significantly tax the GPU at 4K. Despite this, Ultra’s 74 FPS average is within 6 FPS of High, reinforcing that the highest preset is viable.

How This Combo Ranks

The combo ranks 1714 out of 3716 tested combinations, placing it in the 46th percentile of all systems. This position is lower than the individual component percentiles might suggest: the CPU ranks in the 77th percentile among all processors, while the GPU sits in the 59th percentile among all GPUs. The discrepancy arises because the combo rank considers the pairing’s actual performance in Inside, which is a lightweight game that does not heavily stress either component. The i5-13400F’s nearest rivals include the AMD Ryzen 9 6900HS (deltaPct 0) and Intel Core 5 120 (deltaPct -0.3), while the RTX 3060 Ti’s closest competitors are the AMD Radeon RX 9060 (deltaPct 0.7) and AMD Radeon Pro 5600M (deltaPct -1.4). These rival deltas are all within 1.7%, indicating that the combo’s performance is highly representative of its class, but the sheer number of combos above it reflects that many systems with more powerful GPUs or CPUs can achieve even higher frame rates in this undemanding title.

FAQ

*Q: Can this PC run Inside at 4K with maximum settings?*

A: Yes. The Ultra preset at 3840x2160 produces an average of 74 FPS, which exceeds the 60 FPS playable threshold by 14 FPS.

Q: What is the highest settings preset that maintains above 60 FPS at 1440p?

A: Ultra settings at 2560x1440 achieve an average of 118 FPS, making it the highest preset that comfortably clears the threshold.

Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?

A: The average FPS drops from 165 at 1920x1080 to 74 at 3840x2160, a reduction of 91 FPS, or approximately 55.2% of the original performance.

Q: Is the CPU or GPU more likely to bottleneck this game?

A: The data indicates the GPU is the limiting factor, as frame rates scale inversely with resolution while the CPU workload remains constant. The i5-13400F’s single-thread performance is more than adequate for the game’s logic.

Q: Does the Medium preset at 1080p offer a smoother experience than Ultra?

A: Medium averages 277 FPS compared to Ultra’s 165 FPS, but both are far above the playable threshold. The 112 FPS difference does not impact playability, so Ultra is preferred for visual quality.

*Q: How does this combo rank against other tested systems for Inside?*

A: It ranks 1714 out of 3716 combos, placing it in the middle of the pack. This is due to the game’s low system requirements, which allow even modest hardware to achieve high frame rates.

The Verdict

This PC can run Inside with exceptional ease. At 1920x1080, the Ultra preset delivers 165 FPS, providing a buttery-smooth experience on high-refresh-rate monitors. At 2560x1440, Ultra still achieves 118 FPS, which is more than double the playable threshold and ideal for 144Hz displays. At 3840x2160, the combo maintains 74 FPS at Ultra, confirming that even 4K gaming is fully viable without any settings compromises. The verdict is unambiguous: all three resolutions support the highest preset with average FPS well above 60. The only scenario where the system approaches its limits is 4K Ultra, but even there it clears the threshold with 14 FPS of headroom. For a puzzle platformer, this hardware is overkill, offering performance that is smooth, stable, and future-proof for any additional content or mods that might increase the graphical load.