Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 94 | 96 | 152 | 190 |
| 1440p QHD | 148 | 153 | 247 | 301 |
| 1080p Full HD | 202 | 216 | 304 | 335 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core i5-13400F paired with the AMD Radeon RX 6800 XT delivers overwhelming performance in Inside, a 2016 puzzle platformer that is far from demanding by modern standards. Measured data shows this combination never drops below 93.8 FPS at any resolution or preset tested, placing it in the 1021st position out of 3716 tested combos for this title, which puts it in the top 27.5% of all systems. The sheer headroom here means the bottleneck is rarely the hardware, but rather the game's own engine limits, particularly at lower resolutions where frame rates approach or exceed 300 FPS.
Measured FPS Breakdown
At 1920x1080, the lowest resolution tested, the combo produces extraordinary frame rates across all four presets. Low settings yield an average of 334.7 FPS, which is the highest figure recorded in the entire dataset. Medium settings drop to 304.3 FPS, still a massive margin above any display's refresh rate. High settings produce 215.5 FPS, while Ultra — the most demanding preset — still manages 201.6 FPS. The gap between Low and Ultra is 133.1 FPS, or roughly 66%, indicating that even the heaviest settings only reduce performance by about two-fifths relative to the lightest load.
Moving to 2560x1440, the pattern repeats with slightly lower absolute numbers. Low settings average 300.6 FPS, nearly matching the 1080p Low result, which suggests the CPU is the limiting factor at these extreme frame rates. Medium settings hit 246.5 FPS, High delivers 153.1 FPS, and Ultra falls to 147.6 FPS. The delta between Low and Ultra at 1440p is 153 FPS, a larger absolute gap than at 1080p, but the percentage difference is similar at about 104%. Notably, the drop from High to Ultra is only 5.5 FPS, a negligible difference that hints at diminishing returns from the highest preset.
At 3840x2160, 4K resolution, the GPU begins to show its influence more clearly. Low settings still produce 190 FPS, which is remarkable for 4K. Medium settings drop to 152.4 FPS, High falls to 95.9 FPS, and Ultra bottoms out at 93.8 FPS. The scaling from Low to Ultra at 4K is 96.2 FPS, representing a 50.6% reduction. This is the largest proportional drop across all resolutions, confirming that 4K is where the RX 6800 XT's workload increases meaningfully. However, even the worst-case scenario — 4K Ultra — stays comfortably above 90 FPS, leaving no playability concerns.
The data shows no min or max FPS values in the measured results, only averages. This absence is notable because it suggests the frame time variance is either extremely low or was not captured in the testing methodology. For a puzzle platformer like Inside, where precise timing is rarely critical, the average FPS figures alone are sufficient to judge performance, and they are uniformly excellent.
CPU and GPU Roles
The scaling patterns across resolutions and presets reveal a clear division of labor between the Intel Core i5-13400F and the AMD Radeon RX 6800 XT. At 1080p, the difference between Low (334.7 FPS) and Ultra (201.6 FPS) is 133.1 FPS, but the CPU's single-thread performance — reflected in a 3dmark single-thread score of 960 and a passmark single_thread score of 3634 — appears to cap the upper bound. The fact that 1440p Low (300.6 FPS) is only 34.1 FPS behind 1080p Low (334.7 FPS) indicates that at these extreme frame rates, the CPU is nearing its limit, and the GPU has ample headroom to render more pixels without slowing down.
At 1440p, the GPU starts to take on more responsibility. The jump from Low to Medium reduces FPS by 54.1 (300.6 to 246.5), which is a steeper drop than the 30.3 FPS reduction from 1080p Low to Medium (334.7 to 304.3). This suggests that as resolution increases, the GPU's shading units, TMUs, and ROPs — 4608, 288, and 128 respectively — become more engaged. The RX 6800 XT's 512.0 GB/s memory bandwidth and 20.74 TFLOPS FP32 performance are more than sufficient for Inside, but the relative workload shift is visible in the numbers.
At 4K, the GPU's role becomes dominant. The difference between 4K Low (190 FPS) and 4K Ultra (93.8 FPS) is 96.2 FPS, which is 96.2% of the 1440p Ultra figure. This indicates that the GPU is now the primary constraint, as the CPU's 10 cores and 16 threads (with a cinebench r23 multicore score of 22604) are far less stressed at higher resolutions where frame rates are lower. The CPU's 3dmark_max_threads score of 7307 and passmark_multithread score of 25032 show it is a strong multi-threaded part, but Inside is not a heavily threaded game, so the GPU dominates at 4K.
The preset scaling also tells a story. At every resolution, the gap between High and Ultra is small: 2.1 FPS at 1080p (215.5 to 201.6), 5.5 FPS at 1440p (153.1 to 147.6), and 2.1 FPS at 4K (95.9 to 93.8). This suggests that the Ultra preset adds minimal extra load over High, likely affecting only minor visual details like shadow quality or post-processing. Conversely, the gap between Low and Medium is larger: 30.3 FPS at 1080p, 54.1 FPS at 1440p, and 37.6 FPS at 4K, indicating that Medium introduces more significant rendering changes.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 201.6 FPS. This is more than triple the playable threshold of 60 FPS, and even the highest settings leave enormous headroom for frame rate spikes or background tasks. The data shows no reason to lower settings at 1080p, as even Ultra is far beyond any standard display's refresh rate.
At 2560x1440, Ultra remains the best choice, averaging 147.6 FPS. This is 2.46 times the 60 FPS threshold, meaning the combo can drive high-refresh-rate 1440p monitors without breaking a sweat. The 5.5 FPS difference between High and Ultra at this resolution is negligible, so players should select Ultra for the best visual quality without worrying about performance.
At 3840x2160, Ultra is still the best setting, with an average of 93.8 FPS. This is 1.56 times the 60 FPS threshold, providing a comfortable margin for 4K gaming. The drop from High (95.9 FPS) to Ultra (93.8 FPS) is only 2.1 FPS, so there is no practical reason to choose High over Ultra. The verdict data confirms that all four settings — Low, Medium, High, and Ultra — are playable at every resolution, but Ultra is the recommended choice at each because it remains above 60 FPS with a significant buffer.
Similar Performance Alternatives
The CPU's nearest rivals, based on average benchmark scores, provide context for what else could drive this system. The AMD Ryzen 9 6900HS scores 25284, which is 8 points below the i5-13400F's 25292, a delta of 0%. The Intel Core 5 120 scores 25362, 70 points higher, a delta of -0.3% (meaning the i5 is slightly slower). The AMD Ryzen 5 5600X3D scores 25365, 73 points higher, also a delta of -0.3%. The AMD Ryzen 7 6800H scores 25201, 91 points lower, a delta of 0.4% (the i5 is faster). These differences are all within 100 points, or about 0.4%, indicating that any of these CPUs would deliver nearly identical performance in Inside, which is not CPU-bound at typical frame rates.
The GPU's nearest rivals show a similar pattern. The NVIDIA RTX A1000 Mobile scores 47743, which is 734 points below the RX 6800 XT's 48477, a delta of 1.5% (the RX 6800 XT is faster). The Intel Arc A550M scores 49737, 1260 points higher, a delta of -2.5%. The NVIDIA GeForce RTX 5070 Ti scores 49957, 1480 points higher, a delta of -3%. The AMD Radeon RX Vega 64 scores 50001, 1524 points higher, a delta of -3%. These rival GPUs bracket the RX 6800 XT closely, with the largest gap being 3%. In Inside, any of these would produce frame rates well above 60 FPS at all resolutions, though the RX 6800 XT's 16 GB of GDDR6 memory and 512.0 GB/s bandwidth give it an edge in other, more demanding titles.
For a system perspective, the combo rank of 1021 out of 3716 (top 27.5%) means that roughly 72.5% of tested combos perform worse in this game. However, the closest GPU rivals are within 3% performance, so a user swapping to an RTX 5070 Ti or RX Vega 64 would see almost identical FPS in Inside, likely differing by fewer than 5 frames at 4K Ultra.
How This Combo Ranks
The combo rank of 1021 out of 3716 places this system in the 72.5th percentile of all tested combinations for Inside. This is a strong result, but not top-tier, because the game is so lightweight that even mid-range hardware can achieve high frame rates. The CPU's percentile of 77 versus all CPUs and the GPU's percentile of 85 versus all GPUs are both high, yet the combo rank is lower than either component's individual percentile. This discrepancy suggests that the pairing is slightly overkill for Inside, where the GPU's 85th percentile and CPU's 77th percentile combine to produce performance that exceeds the game's requirements by a wide margin. The rank of 1021 means 2695 other combos are faster, but those likely use top-end components like the RTX 5070 Ti or higher-tier CPUs, which would only matter if the game were more demanding.
The data indicates that the combo's ranking is more limited by the CPU than the GPU at lower resolutions, given the small FPS differences between 1080p and 1440p at Low settings (334.7 vs 300.6). At higher resolutions, the GPU's percentile becomes more relevant, but even at 4K Ultra, the 93.8 FPS is far above the playable threshold, so the rank is more of a theoretical measure than a practical concern.
The Verdict
Can this PC run Inside? Unequivocally yes. The verdict data shows all settings at all three tested resolutions are playable, with the best settings being Ultra at each resolution. At 1080p, Ultra averages 201.6 FPS; at 1440p, Ultra averages 147.6 FPS; at 4K, Ultra averages 93.8 FPS. All of these clear the 60 FPS threshold by substantial margins — 141.6 FPS, 87.6 FPS, and 33.8 FPS respectively. The lowest recorded average in the entire dataset is 4K Ultra at 93.8 FPS, which is still 56.3% above the playable threshold.
This means the system can handle Inside at maximum settings on any resolution up to 4K without any frame rate concerns. The game's 2016 release date and puzzle platformer genre place minimal demands on hardware, and this combo exceeds those demands by an enormous margin. Players with 120Hz or 144Hz displays at 1080p or 1440p will be able to take full advantage of their refresh rates, while 4K users will enjoy smooth gameplay at Ultra without needing to compromise on visual quality.
FAQ
*Q: What is the highest average FPS this combo achieves in Inside?*
A: The highest recorded average is 334.7 FPS at 1920x1080 with Low settings. At Ultra settings, the highest is 201.6 FPS at 1080p.
*Q: Can this system run Inside at 4K Ultra with playable frame rates?*
A: Yes, at 3840x2160 with Ultra settings, the average FPS is 93.8, which is 33.8 FPS above the 60 FPS playable threshold.
Q: How does the CPU compare to its closest rival, the AMD Ryzen 9 6900HS?
A: The Intel Core i5-13400F scores 25292 in average benchmarks, while the Ryzen 9 6900HS scores 25284, a delta of 0%, meaning they perform nearly identically.
Q: What is the performance difference between High and Ultra settings at 1440p?
A: At 2560x1440, High averages 153.1 FPS and Ultra averages 147.6 FPS, a difference of only 5.5 FPS, making the visual upgrade effectively free.
Q: Is the GPU or CPU more important at 4K resolution?
A: The data shows the GPU becomes more dominant at 4K, as the FPS drops more steeply with higher settings (from 190 FPS at Low to 93.8 FPS at Ultra), while the CPU's influence diminishes at lower frame rates.
*Q: How many tested combos rank below this system in Inside?*
A: This combo ranks 1021st out of 3716, meaning 2695 tested combinations perform worse, placing it in the top 27.5% of all systems tested.