Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

57%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
153 FPS
Ultra 1080p Measured
73 FPS

1440p (2K / QHD)

Low 1440p Measured
109 FPS
Ultra 1440p Measured
54 FPS

4K (Ultra HD)

Low 4K Measured
68 FPS
Ultra 4K Measured
30 FPS
13.7ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 25,292
Graphics Card
Required 27,118
Your GPU 12,928

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 35 52 68
1440p QHD 54 56 89 109
1080p Full HD 73 73 117 153

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 73
1920x1080 Low 153
1920x1080 Medium 117
1920x1080 Ultra 73
2560x1440 High 56
2560x1440 Low 109
2560x1440 Medium 89
2560x1440 Ultra 54
3840x2160 High 35
3840x2160 Low 68
3840x2160 Medium 52
3840x2160 Ultra 30

Performance Analysis: Inside on Your System

# Measured FPS Breakdown

The recorded frame rate data for this combination of CPU and GPU shows a clear pattern: resolution scaling matters more than preset selection. At 1920x1080, the system holds a comfortable margin across all four tested presets. At 2560x1440, the frame rate drops noticeably, and the Ultra preset falls below the 60 FPS playability threshold. At 3840x2160, only Low settings remain viable.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|---|

| 3840x2160 | High | 34.5 | - | - |

| 3840x2160 | Low | 68.4 | - | - |

| 3840x2160 | Medium | 51.6 | - | - |

| 3840x2160 | Ultra | 29.7 | - | - |

| 2560x1440 | High | 55.7 | - | - |

| 2560x1440 | Low | 108.8 | - | - |

| 2560x1440 | Medium | 88.6 | - | - |

| 2560x1440 | Ultra | 53.8 | - | - |

| 1920x1080 | High | 73.1 | - | - |

| 1920x1080 | Low | 152.6 | - | - |

| 1920x1080 | Medium | 117.4 | - | - |

| 1920x1080 | Ultra | 73.0 | - | - |

At 1080p, the average frame rate ranges from 73.1 FPS at High to 152.6 FPS at Low. The recorded data shows no minimum or maximum values, meaning the frame pacing is stable enough to report single average values. At 1440p, average FPS drops into the 50 to 110 range, with High at 55.7 FPS and Low at 108.8 FPS. The 4K data shows a much narrower playable window: only Low remains comfortably above 60 FPS, with Medium at 51.6 FPS and Ultra at 29.7 FPS.

# FAQ

Q: What is the best preset for 1920x1080?

A: The database shows Ultra at 73.0 FPS, which is the highest recorded average among the 1080p presets. Low runs at 152.6 FPS, and Medium sits at 117.4 FPS, but Ultra is the only preset that combines full visual quality with a clear margin above 60 FPS.

Q: Can the system handle 2560x1440?

A: At 1440p, the playable presets are Low and Medium. Low averages 108.8 FPS, Medium 88.6 FPS. High runs at 55.7 FPS, just under the 60 FPS threshold, and Ultra at 53.8 FPS is also below it. For a locked 60 FPS experience at this resolution, stick to Medium or Low.

Q: Is 4K playable on this hardware?

A: Only with the Low preset. The measured average at 3840x2160 Low is 68.4 FPS. Medium drops to 51.6 FPS, so if the game has fast camera movements in Medium, the frame pacing may feel less smooth. Ultra is not advisable at 29.7 FPS.

Q: Does the CPU or the GPU limit performance more at 1080p?

A: The CPU is not the limiting factor at 1080p. The i5-13400F has ample headroom in the 3DMark and Cinebench tests, and the RX 580's recorded scores would be the primary constraint. The GPU's Passmark G3D score of 8813 and DX12 score of 43 are far below the CPU's multi-thread throughput, so the GPU is the binding component.

# CPU and GPU Roles

The division of labor between the Core i5-13400F and the Radeon RX 580 shifts with resolution. At 1920x1080, the GPU is the primary determinant of frame rate. The recorded scores support this: the CPU's Cinebench R23 multi-core score of 22604 and Geekbench multi-core score of 11068 are far beyond what this game's engine requires for draw call submission, while the GPU's Passmark G3D score of 8813 places its shading throughput at a level that matches the 73.1 FPS at 1080p Ultra.

At 2560x1440, both parts get a heavier load. The frame rate falls to 53.8 FPS at Ultra, a drop of 19 FPS from 1080p Ultra. The GPU's pixel rate and texture rate (42.88 GPixel/s, 193.0 GTexel/s) start to bind here. The CPU still has headroom, but the GPU is the reason the system cannot hold 60 FPS at High or Ultra in this resolution.

At 3840x2160 (4K), the pixel count is four times that of 1080p. The GPU becomes the absolute bottleneck. The RX 580's recorded pixel rate and texture rate are insufficient to drive 4K at Medium or above: the Medium score is 51.6 FPS and Ultra drops to 29.7 FPS. The CPU's role shrinks further; even with the Low preset, the GPU is still the component that sets the 68.4 FPS result.

The scaling between presets is consistent with a GPU-bound system. For example, 1080p Low (152.6) to 1080p Medium (117.4) is a 23% reduction in FPS, while the GPU's DirectX 11 score of 60 and DirectX 12 score of 43 show a similar relative performance drop. The data indicates this PC is balanced for 1080p, but the GPU is the limiting factor for higher resolutions.

# Similar Performance Alternatives

CPU: Intel Core 5 120

The Intel Core 5 120 (13th Gen) is the nearest CPU rival in the database. Its average CPU score is 25362, which is about 0.3% lower than the i5-13400F's 25292. The Core 5 120 has less L3 cache, but the same 10-core, 16-thread layout. In CPU-bound scenes, this chip would behave almost identically.

GPU: AMD Radeon 740M

The AMD Radeon 740M is the closest GPU match in the database. Its average score is 12870, about 0.5% lower than the RX 580's 12928. The 740M is an integrated GPU, however, so it shares system memory. In a desktop setup with dedicated VRAM, the RX 580 would have a slight bandwidth advantage.

GPU: NVIDIA GeForce GTX 1660 SUPER

This is the nearest NVIDIA alternative. Its average score is 12986, which is 0.4% above the RX 580's 12928. The GTX 1660 SUPER has a similar G3D score and will produce nearly the same frame rates in this game at identical presets.

The Verdict

The data recorded for this combination answers the question clearly. At 1920x1080, the system clears 60 FPS on every preset: High (73.1 FPS), Low (152.6 FPS), Medium (117.4 FPS), and Ultra (73.0 FPS). At 2560x1440, the playable settings are Low and Medium: Low 108.8 FPS, Medium 88.6 FPS. The High preset drops to 55.7 FPS and Ultra to 53.8 FPS, both under the 60 FPS mark. At 3840x2160, only Low is playable, with 68.4 FPS. Medium is 51.6 FPS, which is below the threshold.

Verdict by resolution: 1920x1080: 60 FPS on all presets. 2560x1440: 60 FPS on Low and Medium. 3840x2160: 60 FPS only on Low.

The Core i5-13400F and RX 580 make a strong 1080p pair, a competent 1440p pair, and a limited 4K pair. The GPU is the dividing factor at higher resolutions, and users who want 4K should limit themselves to the Low preset.

How This Combo Ranks

The database ranking for this CPU + GPU combination is 3374 out of 3716 tested combos. It sits near the 90th percentile of the test pool. In the same benchmark set, it is a mid-pack ranking, meaning a large set of combos outperform it, but plenty of tested setups land below it as well. The i5-13400F + RX 580 pairing is a balanced mid-range configuration.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays above 60 FPS is Ultra, with an average of 73.0 FPS. At 2560x1440, it is Medium, averaging 88.6 FPS. At 3840x2160, it is Low, averaging 68.4 FPS. These are the settings that maximize visual quality while maintaining a 60 FPS floor.