Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 32 | 49 | 64 |
| 1440p QHD | 49 | 49 | 79 | 96 |
| 1080p Full HD | 67 | 68 | 104 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Measured FPS Breakdown
The recorded data for Inside with the Intel Core i5-12600KF and NVIDIA GeForce GTX 1650 shows a clear pattern: resolution is the dominant factor, and the game becomes increasingly demanding as pixel count rises. At 1920x1080, the combo is comfortably playable across every preset. At 2560x1440, it remains strong but drops out at the top end. At 3840x2160, only the lowest preset clears the 60 FPS threshold.
At 1920x1080, the lowest preset delivers an average of 136.4 FPS, which is more than double the playability threshold. Medium settings average 104.3 FPS, while High averages 67.6 FPS. Ultra settings the most demanding preset at this resolution, still manages an average of 66.9 FPS. The spread between Low and Ultra is substantial: Ultra average is roughly half of Low, indicating that the GPU is doing significant work at this resolution, but the margin above 60 FPS remains intact for every setting.
Moving to 2560x1440, the averages drop noticeably. Low settings produce an average of 95.7 FPS, which keeps a healthy buffer above the 60 FPS mark. Medium averages 79.4 FPS, still clearly playable. High falls to an average of 49.1 FPS, which sits below the threshold and would be noticeably less fluid. Ultra averages 48.6 FPS, essentially matching High and confirming that the top presets at 1440p are too heavy for this combination.
At 3840x2160, the picture changes sharply. Low settings average 63.7 FPS, just barely clearing the 60 FPS threshold. Medium drops to 48.6 FPS, High to 32.3 FPS, and Ultra to 29.9 FPS. The gap between Low and Medium at 4K is roughly 15 FPS, while the gap between High and Ultra is only about 2.4 FPS, suggesting diminishing returns in rendering cost at the very top of the preset range. The recorded data shows no min or max FPS values for any resolution or preset, so the analysis relies entirely on average frame rates.
FAQ
Q: Can this PC run Inside at 1920x1080 with the highest settings?
A: Yes. At 1920x1080 with Ultra settings, the average FPS is 66.9, which clears the 60 FPS playable threshold. High settings average 67.6 FPS, Medium averages 104.3 FPS, and Low averages 136.4 FPS, so every preset at 1080p is playable.
Q: What is the best preset at 2560x1440 for this combo?
A: The best preset that stays at or above 60 FPS is Medium, with an average of 79.4 FPS. Low averages 95.7 FPS, but Medium offers higher visual quality while still maintaining a comfortable margin. High and Ultra fall below the threshold at 49.1 FPS and 48.6 FPS respectively.
Q: Is 4K playable on this system?
A: Only at the lowest preset. At 3840x2160 with Low settings, the average FPS is 63.7, just above the 60 FPS threshold. Medium averages 48.6 FPS, High averages 32.3 FPS, and Ultra averages 29.9 FPS, all of which fail the playability criterion.
Q: How does the CPU compare to its nearest rivals in the database?
A: The Intel Core i5-12600KF has an average benchmark score of 27799 and sits in the 79th percentile among all CPUs. Its closest rival, the Intel Core i9-10900K, scores 27872, a delta of -0.3%, meaning the i5 is essentially tied with it. The AMD Ryzen 7 5800X3D scores 27896, also a -0.3% delta, and the AMD Ryzen 5 8500GE scores 27712, a +0.3% delta. Performance differences are negligible across all four.
Q: How does the GTX 1650 compare to its nearest rivals in the database?
A: The NVIDIA GeForce GTX 1650 has an average benchmark score of 7472 and sits in the 40th percentile among all GPUs. Its closest rival, the Intel Arc A310, scores 7550, a delta of -1%. The AMD Radeon HD 8850M scores 7447, a delta of +0.3%, and the Intel UHD Graphics 750 scores 7441, a delta of +0.4%. The GTX 1650 is effectively in the same performance class as these cards.
Q: Which component is the bottleneck for this game?
A: The data points to the GPU as the limiting factor at higher resolutions and presets. The CPU is a strong desktop part with a 79th percentile ranking, while the GPU sits at the 40th percentile. The steep FPS drops when moving from Low to Ultra presets, especially at 4K where Ultra averages 29.9 FPS versus Low at 63.7 FPS, indicate the graphics card is overwhelmed by the rendering load.
How This Combo Ranks
The combination of the Intel Core i5-12600KF and NVIDIA GeForce GTX 1650 ranks 3506 out of 3716 tested combos in the database for Inside. That places it in the bottom 6% of all recorded configurations for this game. The low ranking is driven almost entirely by the GPU: the GTX 1650 sits at the 40th percentile among all GPUs, while the CPU is a far stronger component at the 79th percentile among all CPUs.
The CPU's benchmark data reinforces this imbalance. The i5-12600KF scores 23391 in Cinebench R23 multicore and 3302 in single-core, with a PassMark multithread score of 27575. Its nearest rivals in the database, such as the Intel Core i9-10900K and AMD Ryzen 7 5800X3D, all score within a fraction of a percent, confirming the CPU is not the weak link. The GTX 1650, by contrast, has a PassMark G3D score of 7880 and sits near cards like the Intel UHD Graphics 750 and AMD Radeon R7 350 in the database's GPU rankings.
Within the context of Inside specifically, the ranking reflects the game's modest hardware demands. The combo cannot handle 4K at high presets, and even at 1440p the top settings fall short. At 1080p, however, the ranking understates actual playability: the combo delivers a playable experience at every preset, which is not true for many of the higher-ranked combinations that may target more demanding titles. The rank of 3506 out of 3716 should be read as a measure of overall performance headroom, not as a verdict on whether the game can run.
The Verdict
This PC can run Inside, but the experience depends heavily on resolution and settings. At 1920x1080, the system clears 60 FPS at every preset. Ultra averages 66.9 FPS, High averages 67.6 FPS, Medium averages 104.3 FPS, and Low averages 136.4 FPS. For a 1080p display, the player can use the highest settings without sacrificing smoothness.
At 2560x1440, the verdict is qualified. Low and Medium presets both stay above 60 FPS, with averages of 95.7 FPS and 79.4 FPS respectively. High and Ultra do not: High averages 49.1 FPS and Ultra averages 48.6 FPS. For 1440p, the recommended ceiling is Medium.
At 3840x2160, the system only barely manages a playable frame rate on the lowest preset. Low averages 63.7 FPS, which clears the threshold by a slim margin. Medium at 48.6 FPS, High at 32.3 FPS, and Ultra at 29.9 FPS are all below the playable threshold. 4K gaming on this combo requires accepting Low settings and even then the margin above 60 FPS is thin.
The overall verdict: this is a 1080p machine for Inside, with 1440p possible at medium settings and 4K possible only at the absolute minimum preset.
CPU and GPU Roles
The benchmark data shows that the GPU carries the primary workload in Inside, and its influence grows as resolution increases. At 1920x1080, the difference between Low and Ultra is 69.5 FPS (136.4 down to 66.9), which is a 51% drop. At 2560x1440, the same preset swing produces a 47.1 FPS drop (95.7 down to 48.6), roughly a 49% reduction. At 3840x2160, the drop from Low to Ultra is 33.8 FPS (63.7 down to 29.9), a 53% reduction. The consistency of these percentage drops across resolutions indicates the GPU is the bottleneck at every setting level, not just at high resolutions.
The CPU's role is secondary but not irrelevant. The i5-12600KF has a 79th percentile ranking and benchmark scores that place it at parity with the Intel Core i9-10900K and AMD Ryzen 7 5800X3D. The game's 2016 release date and puzzle platformer genre suggest modest CPU demands, and the fact that the combo still manages playable frame rates at 1080p even at Ultra supports the interpretation that the CPU is not holding the system back. If the CPU were the limiting factor, the FPS would remain flat across resolutions; instead, it scales strongly with resolution, which is the signature of a GPU-limited configuration.
The scaling between presets tells the same story. At a fixed resolution, moving from Low to Medium to High to Ultra produces large FPS drops, which is expected when the GPU is doing the heavy lifting. The CPU's 3DMark scores, including 7956 in the 16-thread test and 1016 in single-thread, are far above what a game like Inside would need to saturate. The GPU's 40th percentile ranking, by contrast, places it near entry-level cards, and its 4 GB of GDDR5 memory and 128.1 GB/s bandwidth are the likely constraints at higher presets and resolutions.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 66.9 FPS. Since all four presets clear the threshold, Ultra is the recommended setting for maximum visual quality. High also averages 67.6 FPS, nearly identical to Ultra, but Ultra offers the highest fidelity with only a marginal FPS cost.
At 2560x1440, the best preset is Medium, averaging 79.4 FPS. Low averages 95.7 FPS and is also playable, but Medium provides a meaningful visual upgrade while retaining a 19.4 FPS buffer above the 60 FPS threshold. High and Ultra fall to 49.1 FPS and 48.6 FPS respectively, so they should be avoided at this resolution.
At 3840x2160, the only playable preset is Low, with an average of 63.7 FPS. The margin is small, only 3.7 FPS above the threshold, so players should expect occasional dips below 60 in busy scenes, though the recorded data does not include minimum FPS values to confirm this. Medium at 48.6 FPS, High at 32.3 FPS, and Ultra at 29.9 FPS are all below the playable threshold and are not recommended for 4K.