Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

60%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
149 FPS
Ultra 1080p Measured
70 FPS

1440p (2K / QHD)

Low 1440p Measured
108 FPS
Ultra 1440p Measured
54 FPS

4K (Ultra HD)

Low 4K Measured
66 FPS
Ultra 4K Measured
30 FPS
13.7ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 27,799
Graphics Card
Required 27,118
Your GPU 12,928

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 35 53 66
1440p QHD 54 54 83 108
1080p Full HD 70 73 121 149

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 73
1920x1080 Low 149
1920x1080 Medium 121
1920x1080 Ultra 70
2560x1440 High 54
2560x1440 Low 108
2560x1440 Medium 83
2560x1440 Ultra 54
3840x2160 High 35
3840x2160 Low 66
3840x2160 Medium 53
3840x2160 Ultra 30

Performance Analysis: Inside on Your System

Similar Performance Alternatives

The Intel Core i5-12600KF occupies a well-populated performance tier. Its average benchmark score of 27799 places it within a fraction of several notable processors. The closest rival is the AMD Ryzen 7 5800X3D, which scores 27896, a difference of only 0.3 percent. The Intel Core i9-10900K trails by a hair at 27872, which is 0.3 percent behind the i5-12600KF. The AMD Ryzen 7 6800U reaches 27887, also 0.3 percent ahead. Meanwhile, the AMD Ryzen 5 8500GE scores 27712, which is 0.3 percent behind. In practical terms, any of these CPUs would deliver nearly identical frame pacing in Inside, assuming the graphics card does not become the limiting factor. The i5-12600KF ranks in the 79th percentile among all CPUs in the database, so it sits comfortably above the typical desktop processor, though it is not near the top of the overall distribution.

On the graphics side, the AMD Radeon RX 580 averages 12928 across its benchmark suite and lands in the 53rd percentile among all GPUs. Its nearest rivals are clustered tightly. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, just 0.1 percent higher. The NVIDIA GeForce GTX 1660 SUPER reaches 12986, which is 0.4 percent above the RX 580. The AMD Radeon 740M comes in at 12870, 0.5 percent lower, and the AMD FirePro W5100 scores 12847, 0.6 percent lower. For a game like Inside, which is a 2D side-scrolling puzzle platformer with relatively modest rendering demands, these GPUs would likely behave similarly at most settings. The RX 580 is an end-of-life product built on the Polaris 20 chip with GCN 4.0 architecture, but its 8 GB of GDDR5 memory on a 256 bit bus with 256.0 GB/s bandwidth remains adequate for older titles.

The pairing of a high-percentile CPU with a mid-tier GPU creates an interesting dynamic. The processor has substantial headroom, while the graphics card is the more probable constraint in graphically intensive scenes. However, Inside is not a demanding showcase title. The data suggests that the CPU's performance class is far above what the game requires, and the GPU, while modest by modern standards, is still capable of pushing high frame rates at lower resolutions and settings.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low. The average frame rate at Low is 66.1 FPS. Medium drops to 53.4 FPS, High falls to 34.7 FPS, and Ultra bottoms out at 29.6 FPS. So at 4K, the user must dial the settings down to the minimum preset to maintain a smooth experience. The gap between Low and Medium is substantial, roughly 12.7 FPS, which indicates a heavy scaling cost when moving up one tier.

At 2560x1440, the best setting that clears 60 FPS is Medium, which averages 83.4 FPS. Low reaches 108.1 FPS, providing a very comfortable margin. High averages 53.5 FPS, which misses the 60 FPS threshold, and Ultra averages 53.8 FPS, also below the mark. Interestingly, High and Ultra are nearly identical at this resolution, differing by only 0.3 FPS. This suggests that the game's Ultra preset does not add much additional load over High at 1440p, at least in the measured scenes.

At 1920x1080, every preset clears 60 FPS. Ultra averages 70 FPS, High averages 73.4 FPS, Medium reaches 120.5 FPS, and Low hits 149.4 FPS. The best setting, meaning the most demanding one that still stays at or above 60 FPS, is Ultra. The margin at Ultra is 10 FPS above the threshold, which is comfortable but not overwhelming. Users who prefer maximum visual quality can run the game at its highest preset at 1080p without concern. Those who want extra headroom for frame time spikes might consider High, which is only 3.4 FPS faster on average, or Medium, which more than doubles the margin.

The pattern across resolutions is clear. At 1080p, the hardware has ample performance for the game's maximum settings. At 1440p, Medium is the ceiling. At 4K, only Low suffices. This mirrors the game's release era, as Inside launched in 2016, and the RX 580 launched in 2017, so the hardware is of similar vintage to the game's optimization targets.

CPU and GPU Roles

The division of labor between the Intel Core i5-12600KF and the AMD Radeon RX 580 becomes apparent when examining frame rates across resolutions and presets. At 1920x1080 Low, the system averages 149.4 FPS. Moving to 2560x1440 Low, the average drops to 108.1 FPS, a 27.6 percent reduction. At 3840x2160 Low, the average falls to 66.1 FPS, which is 55.8 percent lower than the 1080p Low result. This steep decline as resolution increases indicates that the GPU is the primary bottleneck at higher pixel counts. The CPU is capable of feeding the GPU at 1080p, but the RX 580 cannot sustain the same frame rates as pixel count grows.

The pattern holds at Medium settings. At 1080p Medium, the average is 120.5 FPS. At 1440p Medium, it drops to 83.4 FPS, a 30.8 percent decline. At 4K Medium, it falls to 53.4 FPS, which is 55.7 percent below the 1080p result. The consistent drop of roughly 55 percent from 1080p to 4K, regardless of preset, points directly at the GPU as the limiting factor. The RX 580's pixel throughput, measured at 42.88 GPixel/s, simply cannot keep pace with the fourfold increase in pixel count from 1080p to 4K.

At High settings, the same trend emerges. The RX 580 averages 73.4 FPS at 1080p, 53.5 FPS at 1440p, and 34.7 FPS at 4K. The scaling from 1080p to 1440p is a 27.1 percent drop, and from 1080p to 4K it is 52.7 percent. At Ultra, the numbers are 70 FPS, 53.8 FPS, and 29.6 FPS respectively. The Ultra preset at 1440p is actually 0.3 FPS faster than High at 1440p, which is within measurement noise and suggests the game's High and Ultra presets are nearly identical in computational cost at that resolution.

The CPU's role is more apparent at low resolutions and low presets. At 1080p Low, the system reaches 149.4 FPS, which is well beyond the 60 FPS threshold. The i5-12600KF, with its 10 cores and 16 threads, has far more single-thread and multi-thread capability than Inside requires. Its single-thread score in 3dmark is 1016, and its passmark single-thread score is 3925, both of which are strong for a desktop CPU. The game is a 2D puzzle platformer with limited draw calls and simple geometry, so the CPU is unlikely to be the constraint at any resolution tested. The GPU, however, clearly becomes the limiting factor as resolution climbs, which is typical for a game of this graphical scope.

The Verdict

Can this PC run Inside? The answer is yes, but with caveats depending on the target resolution. At 1920x1080, the system clears 60 FPS at every preset. The best playable setting is Ultra, which averages 70 FPS. High averages 73.4 FPS, Medium reaches 120.5 FPS, and Low hits 149.4 FPS. This is a fully playable experience at the most common gaming resolution, with headroom across the board.

At 2560x1440, the system remains playable but with a lower ceiling. The playable settings are Low and Medium. Medium is the best option, averaging 83.4 FPS. Low reaches 108.1 FPS. High and Ultra both fall below 60 FPS, at 53.5 and 53.8 FPS respectively, so they are not recommended if the user wants a smooth experience. The playable threshold in the database is 60 FPS, and both High and Ultra miss it narrowly.

At 3840x2160, the system barely remains playable. Only Low clears 60 FPS, with an average of 66.1 FPS. Medium drops to 53.4 FPS, High to 34.7 FPS, and Ultra to 29.6 FPS. So at 4K, the user must accept the lowest preset to stay above the threshold. The margin at Low is only 6.1 FPS above 60, which is slim. Users with 4K displays might prefer to run at 1440p Medium instead for a better balance of visual quality and performance.

The verdict per resolution from the database confirms this: at 3840x2160, Low is the only playable setting; at 2560x1440, Low and Medium are playable; at 1920x1080, all four settings are playable. Overall, this combination of CPU and GPU is a capable machine for Inside at 1080p and 1440p, with 4K limited to the lowest settings.

Measured FPS Breakdown

The measured data covers three resolutions and four settings tiers, with average FPS recorded for each combination. Minimum and maximum frame rates were not recorded, so the analysis relies solely on averages.

At 3840x2160, the average frame rates are as follows. Low: 66.1 FPS. Medium: 53.4 FPS. High: 34.7 FPS. Ultra: 29.6 FPS. The progression shows a steep drop from Low to Medium, a further large drop to High, and a small additional drop to Ultra. The difference between High and Ultra is only 5.1 FPS, whereas the difference between Medium and High is 18.7 FPS. This suggests that the High preset introduces a significant rendering cost over Medium, while Ultra adds comparatively little.

At 2560x1440, the averages are: Low: 108.1 FPS. Medium: 83.4 FPS. High: 53.5 FPS. Ultra: 53.8 FPS. The jump from Low to Medium costs 24.7 FPS. The jump from Medium to High costs 29.9 FPS, which is the largest single-step penalty at this resolution. High and Ultra are effectively identical, differing by only 0.3 FPS. This indicates that the Ultra preset at 1440p does not meaningfully increase the workload over High.

At 1920x1080, the averages are: Low: 149.4 FPS. Medium: 120.5 FPS. High: 73.4 FPS. Ultra: 70 FPS. Low to Medium costs 28.9 FPS. Medium to High costs 47.1 FPS, the steepest penalty of any single setting change across all resolutions. High to Ultra costs only 3.4 FPS. The large drop between Medium and High at 1080p mirrors the pattern seen at 1440p, where Medium to High was the largest penalty. This suggests that the High preset enables a specific rendering feature or effect that is significantly more expensive than Medium, while Ultra is a modest addition on top of High.

The overall pattern across all resolutions is that the step from Medium to High is the most costly, while the step from High to Ultra is relatively minor. Users who want to maximize performance should consider staying at Medium if they need headroom, while those who want the best visuals can use Ultra at 1080p without a large penalty over High.

How This Combo Ranks

In the database's ranking of tested CPU and GPU combinations for Inside, this pairing places 3421 out of 3716 total combinations. That puts it in the lower portion of the distribution, specifically around the 8th percentile from the bottom. This ranking reflects the GPU's modest performance relative to other GPUs that have been tested with this game. The RX 580 is an end-of-life product from 2016, and Inside is a game from 2016, so the hardware is not optimized for modern workloads beyond its era.

The low rank does not mean the game is unplayable. As the measured FPS shows, the system clears 60 FPS at 1080p on all presets and at 1440p on Low and Medium. The rank is a relative measure against all other combinations in the database, many of which include far more powerful GPUs. A rank of 3421 out of 3716 means the majority of tested combinations deliver higher average frame rates, but the specific results for this game show that the combination is still perfectly serviceable for the resolutions and settings that matter.

The CPU's percentile rank of 79 among all CPUs is high, while the GPU's percentile rank of 53 is middling. This imbalance explains why the combo rank is low: the GPU is the weak link. If the user were to pair the i5-12600KF with a stronger GPU, the combo rank would improve substantially, but that is outside the scope of this analysis. For the hardware as configured, the ranking indicates that Inside runs acceptably at lower resolutions and settings, but the system is not a high performer in this game compared to the full database.

FAQ

Q: What is the highest preset that stays above 60 FPS at 1920x1080?

A: Ultra averages 70 FPS at 1080p, which is above the 60 FPS threshold. High averages 73.4 FPS, Medium averages 120.5 FPS, and Low averages 149.4 FPS. All four presets are playable at this resolution.

Q: Can this system handle 4K in Inside?

A: At 3840x2160, only Low averages above 60 FPS, with a result of 66.1 FPS. Medium drops to 53.4 FPS, High to 34.7 FPS, and Ultra to 29.6 FPS. So 4K is technically playable, but only at the lowest preset.

Q: Which component is the bottleneck in this game?

A: The GPU is the primary limitation. Frame rates drop by roughly 55 percent from 1080p to 4K across all presets, which is consistent with the RX 580's pixel throughput of 42.88 GPixel/s. The CPU, with an average benchmark score of 27799 and a 79th percentile rank, has ample headroom for this 2D puzzle platformer.

Q: How does the RX 580 compare to its nearest GPU rivals?

A: The RX 580 averages 12928 across benchmarks. The NVIDIA GeForce GTX 1660 SUPER is 0.4 percent higher at 12986, the NVIDIA GeForce RTX 3050 Ti Mobile is 0.1 percent higher at 12940, the AMD Radeon 740M is 0.5 percent lower at 12870, and the AMD FirePro W5100 is 0.6 percent lower at 12847. These are all effectively equivalent in performance.

Q: What is the biggest performance drop between consecutive presets?

A: The largest single-step penalty occurs between Medium and High at every resolution. At 1080p, Medium to High costs 47.1 FPS. At 1440p, it costs 29.9 FPS. At 4K, it costs 18.7 FPS. The step from High to Ultra is much smaller, ranging from 0.3 FPS at 1440p to 5.1 FPS at 4K.

Q: Is the i5-12600KF a strong processor for gaming?

A: The i5-12600KF ranks in the 79th percentile among all CPUs in the database, with an average benchmark score of 27799. Its nearest rivals include the AMD Ryzen 7 5800X3D and Intel Core i9-10900K, both within 0.3 percent. For Inside, the CPU is more than sufficient, as the game's demands are low and the GPU becomes the limiting factor at higher resolutions.