Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
This combo pairs a 6-core Alder Lake processor with a 40-series-class GPU built on a 5nm process. The benchmark data for Inside shows a clear picture: this is a system that utterly demolishes a game from 2016, leaving massive headroom at every resolution. The CPU sits in the 73rd percentile of all tested processors, while the GPU lands in the 66th percentile, and together they produce frame rates that are almost absurdly high for this title.
Similar Performance Alternatives
Looking at the CPU benchmarks, the Intel Core i5-12400F produces an average benchmark score of 19039. The closest rival is the AMD Ryzen 5 7535HS, which scores 19047 — a delta of 0%, meaning you would see virtually identical CPU-bound performance in Inside. The Intel Core 3 201E is 0.1% slower with a score of 19056, and the Intel Core i5-1335U is 0.3% faster at 18982. Interestingly, the AMD EPYC 7773X also lands within 0.3% of this chip, though that server part would be an unusual choice for gaming.
On the GPU side, the RTX 5050’s average benchmark score is 21035. The nearest competitor is the AMD Radeon RX Vega M GL, which scores 21153, coming in 0.6% faster. The AMD Radeon HD 8970M is 1% faster at 21237, while the AMD Radeon RX 5600 XT is 1.6% slower with a score of 20713. The NVIDIA RTX A4000 Mobile sits 1.6% ahead at 21379. In practice, for a game as lightweight as Inside, any of these GPUs would deliver functionally identical experiences — the differences are within a rounding error of each other.
CPU and GPU Roles
For Inside, the data shows that the GPU is the primary scaling factor, but both components are so far beyond the game’s requirements that neither becomes a meaningful bottleneck. At 1920x1080, moving from Low to Ultra settings drops the average FPS from 296 to 141 — a 155 FPS swing that is purely GPU-driven, since the CPU workload for this side-scrolling puzzle platformer remains trivial regardless of resolution.
The resolution scaling confirms this. At Ultra settings, the average FPS drops from 141 at 1080p to 101 at 1440p, then to 64 at 4K. That represents a 37% performance loss when moving from 1080p to 1440p, and another 37% loss from 1440p to 4K. This consistent scaling pattern indicates a GPU-bound scenario — the CPU’s 6 cores and 12 threads at up to 4.40 GHz boost clock have no trouble feeding the GPU at any resolution.
However, the CPU should not be dismissed entirely. Its single-thread performance (a 3dmark single-thread score of 909, and a Passmark single-thread score of 3481) ensures that even the most demanding frame-time spikes in Inside’s physics-based puzzles resolve instantly. The 18 MB of shared L3 cache helps with the game’s streaming assets. But the data is clear: if you were to pair this CPU with a weaker GPU, you would see proportional FPS drops, whereas swapping the CPU for a slower model would change almost nothing in this specific game.
Best Settings per Resolution
At 3840x2160, the highest playable preset is Ultra, which delivers an average of 64 FPS. This is just above the 60 FPS playable threshold, and it is the most demanding setting you can run at this resolution while staying playable. High settings also work at 67 FPS, but Ultra is the better choice since it provides the same playability with maximum visual quality.
At 2560x1440, the best setting is also Ultra, averaging 101 FPS. This gives you a comfortable margin above the 60 FPS threshold, enough that even heavy scene transitions in Inside’s atmospheric environments will not cause noticeable hitches. The 101 FPS average means you have headroom for any background tasks or streaming software.
At 1920x1080, Ultra runs at an average of 141 FPS. This is the ideal configuration — you get maxed-out settings with frame rates that exceed the refresh rate of most standard 144Hz monitors. The gap between Ultra (141 FPS) and High (148 FPS) is just 7 FPS, so there is no practical reason to drop below Ultra at this resolution.
FAQ
*Q: Can this combo run Inside at 4K with maximum settings?*
A: Yes. At 3840x2160 with Ultra settings, the system averages 64 FPS, which is above the 60 FPS playable threshold. High settings average 67 FPS, but Ultra is fully playable.
Q: What is the biggest performance difference between settings at 1080p?
A: The gap between Low and Ultra at 1920x1080 is 155 FPS — Low averages 296 FPS while Ultra averages 141 FPS. Medium sits in between at 237 FPS, and High at 148 FPS.
*Q: How does this combo rank among all tested hardware combinations for Inside?*
A: It ranks 2247 out of 3716 tested combos, placing it in the upper 40% of all systems tested for this game. Given that Inside is a lightweight title, this mid-pack ranking reflects the hardware’s mid-range position rather than any struggle with the game itself.
Q: Is there any resolution where this system cannot hit 60 FPS?
A: No. The data shows playable settings at every resolution tested, including 4K Ultra. The lowest average FPS recorded across all configurations is 64 FPS at 4K Ultra, which still clears the 60 FPS threshold.
Q: What is the best resolution to run for maximum frame rate?
A: At 1920x1080 with Low settings, the system averages 296 FPS. If you want the highest possible frame rate, this is the configuration. Even at 1080p Ultra, you still get 141 FPS.
Q: How does the GPU’s benchmark performance relate to its in-game results?
A: The RTX 5050 scores 17326 in Passmark G3D and ranks in the 66th percentile of all GPUs. Its in-game performance in Inside far exceeds what that percentile might suggest, because this game is from an era when 60 FPS at 1080p was considered high-end.
Measured FPS Breakdown
At 3840x2160, the full results are as follows: Low settings average 134 FPS; Medium averages 107 FPS with a minimum of 91 and maximum of 123; High averages 67 FPS; Ultra averages 64 FPS. The Medium preset is the only one with recorded min/max values, showing a 32 FPS spread between the 1% low and peak frame rate.
At 2560x1440, Low averages 213 FPS; Medium averages 170 FPS with a minimum of 145 and maximum of 196; High averages 106 FPS; Ultra averages 101 FPS. The Medium spread here is 51 FPS, which is larger than at 4K, indicating more variance at this resolution but still with a floor well above playable.
At 1920x1080, Low averages 296 FPS; Medium averages 237 FPS with a minimum of 201 and maximum of 272; High averages 148 FPS; Ultra averages 141 FPS. The Medium min/max spread is 71 FPS, the largest of any configuration tested, but even the minimum of 201 FPS is over three times the playable threshold.
Notably, the High and Ultra presets at every resolution do not have recorded min/max values in the data, which suggests these runs were capped or measured differently. The Medium preset consistently shows the widest variance, likely because it represents a transition point where the GPU workload shifts between different rendering paths.
How This Combo Ranks
This CPU and GPU combination ranks 2247 out of 3716 tested combos for Inside. That places it in the 60.5th percentile of all tested systems — meaning roughly 40% of tested hardware combinations outperform it, and 60% perform worse. The ranking is heavily influenced by the GPU’s 66th percentile standing; the CPU’s 73rd percentile is slightly higher, but for a game like Inside, the GPU dominates the final ranking.
The practical takeaway is that this combo is massively overqualified for Inside. The 4K Ultra result of 64 FPS is the weakest data point, yet it still clears the playable threshold. The 1080p results show frame rates in the 141–296 FPS range, which puts this system in territory where the display’s refresh rate is more likely to be the limiting factor than the hardware.
For a puzzle platformer where precise timing matters less than atmospheric immersion, the combination of 4K Ultra at 64 FPS makes the 3840x2160 resolution the most interesting option — it uses the hardware’s full capability while staying playable. The 1440p Ultra result at 101 FPS is the sweet spot if you prefer higher refresh rates, and 1080p Ultra at 141 FPS gives you the best of both worlds on a standard 144Hz monitor.