Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 153 | 160 | 225 | 243 |
| 1440p QHD | 215 | 218 | 262 | 284 |
| 1080p Full HD | 240 | 244 | 293 | 317 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 5090 D delivers exceptional performance in Inside, a 2D puzzle platformer with modest hardware demands. The measured data, captured across three resolutions and four quality presets, shows this combination far exceeds the 60 FPS playability threshold in every scenario tested. The benchmark results indicate an overwhelming performance surplus, with even the most demanding preset at 4K producing an average frame rate more than double the playable target.
Measured FPS Breakdown
At 3840x2160, the combo produces its lowest, yet still formidable, results. The High preset averages 160 FPS. The Low preset reaches 243 FPS on average. The Medium preset shows an average of 225 FPS, with a minimum of 191 FPS and a maximum of 258 FPS, providing the only complete frame time data in the entire set. The Ultra preset, the most demanding configuration tested, still holds an average of 153 FPS. The progression from High to Ultra at 4K shows a modest 7 FPS drop in average frame rate (from 160 to 153), indicating the GPU is not stressed by the game’s rendering load at this resolution.
Moving to 2560x1440, the average frame rates climb significantly. The High preset delivers 218 FPS on average. The Low preset averages 284 FPS. The Medium preset averages 262 FPS, with a minimum of 223 FPS and a maximum of 302 FPS. The Ultra preset averages 215 FPS. At 1440p, the delta between Low and Ultra is 69 FPS (284 vs 215), showing a clear but far from linear scaling with preset quality. The jump from High to Ultra is only 3 FPS, which suggests that the Ultra preset’s added effects are largely inconsequential to this hardware.
At 1920x1080, the results are the highest recorded. The High preset averages 244 FPS. The Low preset averages 317 FPS, the top score in the entire dataset. The Medium preset averages 293 FPS, with a minimum of 249 FPS and a maximum of 337 FPS. The Ultra preset averages 240 FPS. Even with the frame rate ceiling at 1080p, the difference between Low and Ultra is 77 FPS (317 vs 240), which is the largest spread across all resolutions. The data shows that resolution scaling is more impactful than preset scaling, as moving from 1080p Ultra to 4K Ultra results in a 87 FPS drop (240 to 153), while moving from 1080p Low to 4K Low results in a 74 FPS drop (317 to 243).
Similar Performance Alternatives
The CPU’s nearest rivals, based on average benchmark scores, offer a reference point for how other processors would perform in this system. The AMD EPYC 7643 has an average score of 18697, which is 0.1% higher than the i5-12400’s 18683, making it a near-identical match in synthetic workloads. The Intel Core i7-1355U scores 18730, 0.3% higher. The AMD Ryzen AI 5 330 scores 18811, 0.7% higher. The Intel Core i3-14100F scores 18519, which is 0.9% lower than the i5-12400. In practice, any of these processors would yield nearly indistinguishable frame rates in Inside, as the game’s CPU load is minimal and the RTX 5090 D is the dominant component.
On the GPU side, the RTX 5090 D’s nearest rivals include the AMD Radeon RX 6650M XT, which has an average score of 76904, 1.1% lower than the 5090 D’s 77712. The AMD Radeon RX 6850M XT scores 78940, 1.6% higher. The NVIDIA Tesla P100 PCIe 12 GB scores 79396, 2.1% higher, and the NVIDIA Tesla P100 PCIe 16 GB scores 79605, 2.4% higher. These rival GPUs would produce frame rates within a few percentage points of the RTX 5090 D across all measured settings. For example, a system with an RX 6850M XT would likely see roughly 1.6% higher average FPS at each preset, which translates to roughly 2-5 FPS difference at 4K Ultra and 4-8 FPS at 1080p Low.
Best Settings per Resolution
At 3840x2160, the best settings that stay at or above 60 FPS are Ultra, which achieves an average of 153 FPS. This is the most demanding preset available, and it clears the threshold with a margin of 93 FPS. The High preset also qualifies at 160 FPS, but Ultra is the optimal choice for visual quality.
At 2560x1440, the best settings are also Ultra, with an average of 215 FPS. The margin over 60 FPS is 155 FPS, making this resolution exceptionally smooth. The Low preset at 284 FPS is available, but Ultra provides significantly better visuals with only a 69 FPS penalty.
At 1920x1080, the best settings remain Ultra, averaging 240 FPS. This is 180 FPS above the playable threshold. The data shows no resolution or preset combination in the tested matrix falls below 153 FPS, meaning the most demanding configuration (4K Ultra) still leaves substantial headroom.
The Verdict
The data clearly answers the question: yes, this PC can run Inside with extraordinary ease. The verdictByResolution field confirms that all four settings (High, Low, Medium, Ultra) are playable at every resolution tested. At 3840x2160, the Ultra preset runs at an average of 153 FPS, which is 93 FPS above the 60 FPS threshold. At 2560x1440, Ultra averages 215 FPS, a 155 FPS surplus. At 1920x1080, Ultra averages 240 FPS, a 180 FPS surplus.
The combination of the i5-12400 and RTX 5090 D is not merely playable; it is overkill for this title. The minimum recorded average FPS across all data points is 153 (4K Ultra), which is still more than double the playability threshold. There is no scenario in the measured data where the frame rate approaches 60 FPS, let alone falls below it. For a player with a 60 Hz display, this system would maintain a perfectly locked frame rate at maximum settings in 4K. For a player with a 144 Hz display, 4K Ultra would still exceed the refresh rate by 9 FPS on average.
FAQ
Q: What is the highest average FPS recorded for this combo?
A: The highest average FPS is 317, achieved at 1920x1080 with the Low preset.
Q: Is the Ultra preset playable at 4K?
A: Yes, the Ultra preset at 3840x2160 runs at an average of 153 FPS, which is well above the 60 FPS playable threshold.
Q: How much does resolution affect performance from 1080p to 4K?
A: At the Ultra preset, the average FPS drops from 240 at 1920x1080 to 153 at 3840x2160, a 87 FPS decrease (36.3% reduction).
Q: Which settings preset shows the largest difference between minimum and maximum FPS?
A: The Medium preset at 1920x1080 shows the largest spread, with a minimum of 249 FPS and a maximum of 337 FPS, an 88 FPS range.
*Q: What is the combo rank for this CPU and GPU pair in Inside?*
A: The combo ranks 412 out of 3716 tested combinations, placing it in the top 11.1% of all systems tested.
Q: Does the game ever drop below 60 FPS in the measured data?
A: No, the lowest average FPS recorded is 153 at 3840x2160 Ultra, and the lowest minimum FPS is 191 at 3840x2160 Medium. No data point falls below 60 FPS.
How This Combo Ranks
The combo rank for this specific CPU-GPU pairing in Inside is 412 out of 3716 total tested combinations. This places the system in the top 11.1% of all configurations analyzed by the database. The rank reflects the overwhelming performance headroom demonstrated in the measured FPS data, where the weakest result (4K Ultra at 153 FPS) still outperforms the majority of other systems’ peak results. The high rank is primarily attributable to the RTX 5090 D’s compute capability, as Inside is a 2D platformer with minimal CPU involvement. The i5-12400’s percentile rank of 72 among all CPUs and the RTX 5090 D’s percentile rank of 92 among all GPUs corroborate this, with the GPU being the more significant contributor to the combo’s overall standing.
CPU and GPU Roles
The data indicates that the GPU is the dominant component in this configuration for Inside, though the game is so lightweight that both components operate far below their limits. The scaling between resolutions provides evidence: moving from 1920x1080 Ultra (240 FPS) to 2560x1440 Ultra (215 FPS) results in a 25 FPS drop, while moving from 2560x1440 Ultra to 3840x2160 Ultra (153 FPS) results in a 62 FPS drop. This non-linear degradation pattern is characteristic of GPU-bound rendering, where pixel count increases more steeply at higher resolutions. The CPU’s role is nearly static, as the game’s physics and logic are simple, and the i5-12400’s 6 cores and 12 threads are never challenged.
Preset scaling further clarifies the GPU’s dominance. At 4K, the difference between Low (243 FPS) and Ultra (153 FPS) is 90 FPS. At 1440p, the same comparison yields a 69 FPS difference (284 vs 215). At 1080p, the difference is 77 FPS (317 vs 240). The GPU is doing the heavy lifting for visual effects, while the CPU’s contribution to frame pacing remains constant. The i5-12400’s single-thread performance, reflected in its 3dmark single-thread score of 910 and Cinebench R23 single-core score of 2257, is more than sufficient for frame submission, but the RTX 5090 D’s 104.8 TFLOPS FP32 throughput is what enables the extreme frame rates at high resolutions. In summary, the RTX 5090 D is the performance limiter at 4K Ultra, but even then, it is not a bottleneck in the traditional sense—it simply has more work to do. The CPU never becomes a limiting factor at any resolution or preset in the measured data.