Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

60%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
273 FPS
Ultra 1080p Measured
141 FPS

1440p (2K / QHD)

Low 1440p Measured
213 FPS
Ultra 1440p Measured
101 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
64 FPS
6.8ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 17,177
Graphics Card
Required 27,118
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 213
1080p Full HD 141 148 237 273

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 148
1920x1080 Low 273
1920x1080 Medium 237
1920x1080 Ultra 141
2560x1440 High 106
2560x1440 Low 213
2560x1440 Medium 170
2560x1440 Ultra 101
3840x2160 High 67
3840x2160 Low 134
3840x2160 Medium 107
3840x2160 Ultra 64

Performance Analysis: Inside on Your System

Similar Performance Alternatives

The Intel Core i5-11400F sits in a tightly contested performance band. Its average benchmark score of 17,177 places it within 1% of several very different processors. The AMD EPYC 7H12, a server-class part, scores 17,120, which is 0.3% below the i5-11400F. The Intel Core i5-12450H, a mobile chip, scores 17,239, putting it 0.4% ahead. The AMD Ryzen 3 PRO 8300G scores 17,278, 0.6% higher, while the Intel Core Ultra 7 164U scores 17,074, 0.6% lower. In practice, any of these CPUs would deliver nearly identical frame pacing in Inside, since the game's demands are modest and the differences between these parts are within measurement noise. The i5-11400F's percentile rank of 71 among all CPUs confirms it sits above the median, but the rival data shows that this particular performance tier is crowded with parts of very different architectures and intended markets.

On the graphics side, the NVIDIA GeForce RTX 5050 posts an average benchmark score of 21,035, with a percentile rank of 66 among all GPUs. Its nearest rivals are a mix of older mobile and desktop parts. The AMD Radeon RX Vega M GL scores 21,153, 0.6% above the RTX 5050. The AMD Radeon HD 8970M scores 21,237, 1% higher. The AMD Radeon RX 5600 XT scores 20,713, 1.6% lower. The NVIDIA RTX A4000 Mobile scores 21,379, 1.6% higher. For a game like Inside, which is a puzzle platformer rather than a graphically intense title, any of these GPUs would produce broadly similar results. The RTX 5050's Blackwell 2.0 architecture and 8 GB of GDDR6 memory are not pushed hard by this game, and the performance gaps to these rivals are small enough that a user upgrading from one of them would not notice a dramatic difference in this specific title.

The 6-core, 12-thread Intel Core i5-11400F with a boost clock of 4.40 GHz and 12 MB of shared L3 cache is more than adequate for a game of this scope. The RTX 5050, with 2,560 shading units, 80 texture mapping units, and 32 raster output units, delivers 13.17 TFLOPS of FP32 compute. These are both midrange parts in their respective product stacks, and the benchmark data reflects that positioning: neither component is near the top of the percentile rankings, yet both are comfortably above average.

CPU and GPU Roles

Inside is a puzzle platformer, and the measured frame rates across resolutions and presets reveal how the workload shifts between the CPU and GPU. The clearest signal comes from comparing the scaling between 1920x1080 and 3840x2160 at the same settings. At Low settings, the average frame rate drops from 273 FPS at 1920x1080 to 134 FPS at 3840x2160. That is a 51% reduction in average FPS when the pixel count roughly quadruples. At Medium settings, the drop is from 237 FPS to 107 FPS, a 55% reduction. At High settings, the drop is from 148 FPS to 67 FPS, a 55% reduction. At Ultra settings, the drop is from 141 FPS to 64 FPS, a 55% reduction.

The consistency of this scaling across all four presets indicates that the GPU is the dominant constraint at higher resolutions. If the CPU were the limiting factor, the frame rate would not scale so predictably with resolution. The RTX 5050's memory bandwidth of 320.0 GB/s and 128-bit bus width become progressively more stressed as the resolution increases, and the data reflects this.

However, the CPU is not entirely irrelevant. The fact that even at 3840x2160 with Low settings the system manages 134 FPS average, and at 1920x1080 with Low settings it reaches 273 FPS, shows that the i5-11400F can feed the GPU far more frames than the GPU can render at 4K. The single-thread score of 868 in 3DMark and the Cinebench R23 single-core score of 2,024 indicate strong per-core performance, which matters for a game engine that may not scale perfectly across all 12 threads. The multi-threaded Cinebench R23 score of 14,340 confirms that the 6-core, 12-thread configuration has ample headroom for background tasks while gaming.

The practical interpretation is that at 1920x1080, the CPU and GPU are both contributing, but the GPU is still the primary limiter. At 2560x1440, the GPU's role becomes more pronounced. At 3840x2160, the GPU is clearly the bottleneck. Users with a slower CPU than the i5-11400F might see lower frame rates at 1920x1080, but users with a faster CPU would not see higher frame rates at 3840x2160 because the RTX 5050 is already at its limit.

Measured FPS Breakdown

At 1920x1080, the lowest resolution measured, the system delivers its highest frame rates. Low settings produce an average of 273 FPS. Medium settings produce an average of 237 FPS, with a minimum of 201 FPS and a maximum of 272 FPS. High settings produce an average of 148 FPS. Ultra settings produce an average of 141 FPS. The gap between Low and Medium is 36 FPS, while the gap between High and Ultra is only 7 FPS, suggesting diminishing returns in the upper preset range.

At 2560x1440, the averages step down across the board. Low settings produce 213 FPS. Medium settings produce 170 FPS, with a minimum of 145 FPS and a maximum of 196 FPS. High settings produce 106 FPS. Ultra settings produce 101 FPS. The Medium preset is the only one at this resolution with recorded minimum and maximum values, showing a 51 FPS spread between the floor and ceiling. The gap between High and Ultra narrows to just 5 FPS, again indicating that the Ultra preset adds little over High in this title.

At 3840x2160, the system remains playable but the frame rates drop significantly. Low settings produce 134 FPS. Medium settings produce 107 FPS, with a minimum of 91 FPS and a maximum of 123 FPS. High settings produce 67 FPS. Ultra settings produce 64 FPS. The Medium preset at 4K has a 32 FPS spread between minimum and maximum. The High and Ultra presets both stay above the 60 FPS playable threshold, but with only 3 FPS separating them, the Ultra preset offers essentially no additional performance cost over High while providing the highest visual quality.

The pattern across all resolutions is consistent: Low is significantly faster than Medium, Medium is significantly faster than High, but High and Ultra are nearly identical. This suggests that the Ultra preset in Inside is not substantially more demanding than High, at least on this hardware combination.

FAQ

Q: Can this PC run Inside at 60 FPS on a 4K display?

A: Yes. At 3840x2160, all four presets are playable. High averages 67 FPS, Ultra averages 64 FPS, Medium averages 107 FPS, and Low averages 134 FPS. The minimum recorded frame rate at 4K is 91 FPS on the Medium preset, which is still well above the 60 FPS threshold.

Q: What is the fastest preset at 1920x1080?

A: Low settings produce the highest average frame rate at 273 FPS. Medium settings follow at 237 FPS. High settings average 148 FPS, and Ultra settings average 141 FPS. All presets at this resolution are far above the 60 FPS playable threshold.

Q: How much performance is lost when moving from 1080p to 4K?

A: At Low settings, the average drops from 273 FPS at 1920x1080 to 134 FPS at 3840x2160, a 51% reduction. At Medium settings, it drops from 237 FPS to 107 FPS, a 55% reduction. At High settings, it drops from 148 FPS to 67 FPS, a 55% reduction. At Ultra settings, it drops from 141 FPS to 64 FPS, a 55% reduction.

Q: Is the Ultra preset worth using over High?

A: The performance difference is minimal. At 1920x1080, Ultra averages 141 FPS versus 148 FPS for High, a 7 FPS difference. At 2560x1440, Ultra averages 101 FPS versus 106 FPS for High, a 5 FPS difference. At 3840x2160, Ultra averages 64 FPS versus 67 FPS for High, a 3 FPS difference. The Ultra preset is playable at all resolutions, so the choice depends on whether the visual upgrade justifies the small frame rate cost.

Q: What is the lowest frame rate recorded for this combination?

A: The lowest minimum frame rate in the measured data is 91 FPS, recorded at 3840x2160 on Medium settings. No other preset at any resolution has a recorded minimum below 91 FPS. The High and Ultra presets at 4K do not have recorded minimum values, but their averages of 67 FPS and 64 FPS respectively suggest they remain playable.

Q: How does the RTX 5050 compare to its nearest GPU rivals in this game?

A: The RTX 5050's average benchmark score is 21,035. The AMD Radeon RX Vega M GL is 0.6% higher at 21,153. The AMD Radeon HD 8970M is 1% higher at 21,237. The AMD Radeon RX 5600 XT is 1.6% lower at 20,713. The NVIDIA RTX A4000 Mobile is 1.6% higher at 21,379. These differences are small enough that in a game like Inside, all of these GPUs would deliver very similar performance.

The Verdict

This PC can run Inside at 60 FPS at every resolution and preset combination measured. At 3840x2160, the lowest average frame rate is 64 FPS on Ultra settings, which clears the 60 FPS playable threshold. High settings at 4K average 67 FPS, Medium averages 107 FPS, and Low averages 134 FPS. The verdict for 4K is that all four presets are playable, with Ultra being the best choice at 64 FPS average.

At 2560x1440, the system is even more comfortable. Ultra settings average 101 FPS, High averages 106 FPS, Medium averages 170 FPS, and Low averages 213 FPS. Every preset is playable with substantial headroom above the 60 FPS threshold. The minimum recorded frame rate at this resolution is 145 FPS on Medium, so there is no risk of dropping below 60 FPS.

At 1920x1080, the system exceeds 140 FPS on every preset. Ultra averages 141 FPS, High averages 148 FPS, Medium averages 237 FPS, and Low averages 273 FPS. This is a very strong result for a puzzle platformer, and the hardware is far from being stressed at this resolution. The combination of the Intel Core i5-11400F and the NVIDIA GeForce RTX 5050 is more than sufficient for Inside at any settings the game offers.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 64 FPS. This is the best visual quality available in the game, and it remains playable. Users who prefer a higher frame rate buffer can step down to High at 67 FPS or Medium at 107 FPS, but the data shows that Ultra is a safe choice at 4K.

At 2560x1440, the most demanding preset is also Ultra, with an average of 101 FPS. This provides excellent visual quality with a frame rate that is well above the 60 FPS threshold. The 101 FPS average gives enough headroom that even the most demanding scenes are unlikely to cause noticeable stuttering.

At 1920x1080, the most demanding preset is Ultra, with an average of 141 FPS. This is the best possible experience the game can offer on this hardware, combining maximum visual settings with a frame rate that exceeds 140 FPS. There is no reason to reduce settings at this resolution, as even the most demanding preset leaves massive performance headroom.

How This Combo Ranks

In the database of tested combinations for Inside, the Intel Core i5-11400F paired with the NVIDIA GeForce RTX 5050 ranks 2,378 out of 3,716 total combinations. This places it in the 64th percentile of all tested systems for this game. The rank reflects the fact that Inside is not a demanding title, so even midrange hardware achieves high frame rates. The i5-11400F's percentile rank of 71 among all CPUs and the RTX 5050's percentile rank of 66 among all GPUs are both solidly above average, and the game's modest requirements mean that this combination lands in the upper third of all tested systems.

The rank of 2,378 out of 3,716 means there are 1,338 combinations that perform better in this game, but the practical difference is limited. Since the system already achieves 64 FPS at 4K Ultra and 141 FPS at 1080p Ultra, the higher-ranked combinations are mostly delivering frame rates that exceed the refresh rate of typical displays. For a puzzle platformer, the experience is effectively identical once the frame rate clears the display's refresh rate. This combination is well positioned to provide a smooth, fully maxed-out experience in Inside at any resolution.