Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
274 FPS
Ultra 1080p Measured
167 FPS

1440p (2K / QHD)

Low 1440p Measured
245 FPS
Ultra 1440p Measured
120 FPS

4K (Ultra HD)

Low 4K Measured
161 FPS
Ultra 4K Measured
77 FPS
5.6ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 17,177
Graphics Card
Required 27,118
Your GPU 26,011

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 83 128 161
1440p QHD 120 129 202 245
1080p Full HD 167 179 250 274

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 179
1920x1080 Low 274
1920x1080 Medium 250
1920x1080 Ultra 167
2560x1440 High 129
2560x1440 Low 245
2560x1440 Medium 202
2560x1440 Ultra 120
3840x2160 High 83
3840x2160 Low 161
3840x2160 Medium 128
3840x2160 Ultra 77

Performance Analysis: Inside on Your System

Inside is a puzzle platformer that places a premium on atmosphere, mood, and precise timing rather than raw graphical horsepower. The recorded data for the Intel Core i5-11400F and AMD Radeon RX 6750 XT combination shows a system that is not merely adequate for this title, but one that delivers a significant performance surplus across every tested resolution. The measurements indicate that even the most demanding settings leave substantial headroom above the 60 FPS playability threshold, making this pairing a candidate for high-refresh-rate displays or for those who prefer to max out every visual option without concern. The following analysis breaks down the measured frame rates, compares the hardware to its nearest rivals, and explains which component carries the heavier load in this specific game.

Best Settings per Resolution

The database records average frame rates for four quality presets (Low, Medium, High, Ultra) at three resolutions. The playable threshold is defined as 60 FPS, and the "best settings" are the most demanding preset that remains at or above that mark. Based on the measured data, this system exceeds that threshold at every preset and every resolution, with no exceptions.

At 1920x1080, the most demanding preset is Ultra, and the recorded average frame rate is 167.1 FPS. This is far above the 60 FPS threshold, meaning the full visual experience is available without compromise. The frame rate headroom is substantial enough that the limiting factor becomes the display's refresh rate rather than the hardware.

At 2560x1440, the same conclusion applies. The Ultra preset averages 119.9 FPS, which is still nearly double the playability threshold. Every setting, from Low to Ultra, stays comfortably above 60 FPS, so the best settings are again Ultra. The gap between the 1080p and 1440p Ultra results is notable, with the higher resolution costing about 47 FPS on average, but the absolute performance remains excellent.

At 3840x2160, the most demanding preset is again Ultra, and the measured average is 76.9 FPS. This clears the 60 FPS threshold with a margin of roughly 17 FPS. The High preset at this resolution records 82.5 FPS, while Medium hits 127.6 FPS and Low reaches 160.9 FPS. The data shows that even at 4K, the system can run the game at its highest quality settings while maintaining a smooth frame rate. The verdict is clear: for every resolution tested, Ultra is the best setting, and the experience remains fluid throughout.

FAQ

Q: Can this system run Inside at 4K resolution?

A: Yes. At 3840x2160, the Ultra preset averages 76.9 FPS, which is above the 60 FPS playable threshold. The High preset averages 82.5 FPS, Medium averages 127.6 FPS, and Low averages 160.9 FPS. All presets at 4K are playable.

Q: What is the highest frame rate recorded for this combination?

A: The highest average frame rate in the database is 273.8 FPS, achieved at 1920x1080 with the Low preset. The Medium preset at the same resolution records 249.7 FPS, and High records 179 FPS.

Q: How does the 1440p Ultra performance compare to 1080p Ultra?

A: At 2560x1440 with Ultra settings, the average frame rate is 119.9 FPS. At 1920x1080 with the same settings, the average is 167.1 FPS. The lower resolution provides approximately 47 FPS more on average, a difference of about 39 percent.

Q: Is there any resolution where the system drops below 60 FPS?

A: No. The lowest recorded average across all tested combinations is 76.9 FPS, which occurs at 3840x2160 with Ultra settings. Every other preset and resolution combination produces a higher average frame rate.

Q: Does the frame rate scale linearly with resolution?

A: The data shows a clear but non-linear scaling. Moving from 1080p Ultra (167.1 FPS) to 1440p Ultra (119.9 FPS) results in a drop of about 47 FPS. Moving from 1440p Ultra to 4K Ultra (76.9 FPS) results in a drop of about 43 FPS. The reductions are similar in magnitude despite the larger pixel count difference between 1440p and 4K.

Q: What is the difference between the Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset averages 273.8 FPS, while the Ultra preset averages 167.1 FPS. The Ultra preset is roughly 39 percent slower than Low, but both are far above the 60 FPS threshold.

Similar Performance Alternatives

The database places the Intel Core i5-11400F at the 71st percentile among all CPUs, with an average benchmark score of 17177. Its nearest rivals in terms of aggregate score include the AMD EPYC 7H12, which scores 17120 and is 0.3 percent slower, and the Intel Core Ultra 7 164U, which scores 17074 and is 0.6 percent slower. On the other side, the Intel Core i5-12450H scores 17239, which is 0.4 percent faster, and the AMD Ryzen 3 PRO 8300G scores 17278, which is 0.6 percent faster. These deltas are all within one percent, meaning that for a game like Inside, which does not appear to be heavily threaded, the choice among these CPUs would yield nearly identical results. The 11400F's six cores, twelve threads, and boost clock of 4.40 GHz are sufficient for this title, and the benchmark scores confirm that it behaves like a mid-pack desktop processor.

For the GPU, the AMD Radeon RX 6750 XT also sits at the 71st percentile among all GPUs, with an average benchmark score of 26011. Its nearest rivals are older or mobile parts. The AMD Radeon R9 M395X scores 25891, which is 0.5 percent slower, while the AMD FirePro W7100 scores 25856, 0.6 percent slower, and the AMD FirePro D700 scores 25842, 0.7 percent slower. The NVIDIA GeForce RTX 3080 Ti Mobile scores 25740, which is 1.1 percent slower. The RX 6750 XT leads all of these by a small margin. In the context of Inside, the GPU's 12 GB of GDDR6 memory and 432.0 GB/s bandwidth are more than enough, and the recorded frame rates at 4K Ultra (76.9 FPS) suggest that the GPU is not a bottleneck at any resolution.

If a user were to pair the i5-11400F with a GPU that performs similarly to the RX 6750 XT, such as the RTX 3080 Ti Mobile, the results would likely be within a few percent. Conversely, pairing the RX 6750 XT with a CPU like the Ryzen 3 PRO 8300G would also keep performance in the same range, given the tiny benchmark score differences. For a game that is not particularly demanding, any of these rival components would deliver a nearly identical experience.

The Verdict

The question is whether this PC can run Inside. The recorded data provides a definitive answer: yes, without qualification. The verdict by resolution is unanimous. At 1920x1080, the Ultra preset averages 167.1 FPS, which is more than double the 60 FPS threshold. At 2560x1440, the Ultra preset averages 119.9 FPS, still nearly double the threshold. At 3840x2160, the Ultra preset averages 76.9 FPS, which clears the threshold by a comfortable margin of about 17 FPS.

The database marks all settings at all resolutions as playable, meaning Low, Medium, High, and Ultra each maintain an average above 60 FPS. The system has enough performance to run the game at maximum visual quality even at 4K, and at 1080p and 1440p it offers enough headroom for high-refresh-rate monitors. The weakest recorded result, 4K Ultra at 76.9 FPS, is still a smooth experience for a puzzle platformer, where frame pacing and consistency matter more than peak rates. In short, this combination does not just run the game; it dominates it.

Measured FPS Breakdown

The database provides average frame rates for each resolution and settings combination, with no minimum or maximum values recorded. The numbers are as follows.

At 1920x1080, the Low preset averages 273.8 FPS. Medium averages 249.7 FPS. High averages 179 FPS. Ultra averages 167.1 FPS. The progression from Low to Ultra shows a steady decline, with the largest single drop occurring between Medium and High, a difference of about 70 FPS. The drop from High to Ultra is smaller, about 12 FPS, suggesting diminishing returns at the highest quality tier.

At 2560x1440, Low averages 244.9 FPS. Medium averages 202 FPS. High averages 129.2 FPS. Ultra averages 119.9 FPS. The pattern is similar, with the jump from Medium to High costing about 73 FPS, while the jump from High to Ultra costs only about 9 FPS. The 1440p results are consistently lower than their 1080p counterparts, as expected.

At 3840x2160, Low averages 160.9 FPS. Medium averages 127.6 FPS. High averages 82.5 FPS. Ultra averages 76.9 FPS. The drop from Medium to High is substantial, about 45 FPS, while the drop from High to Ultra is again modest, about 6 FPS. The 4K Ultra result is the only one in the entire dataset that falls below 80 FPS, but it remains comfortably above 60 FPS.

Across all resolutions, the Low preset consistently delivers the highest frame rates, and the Ultra preset delivers the lowest. The scaling between resolutions is consistent: 1080p is always fastest, 1440p is in the middle, and 4K is slowest. The gaps between resolutions shrink as settings increase, indicating that the game's visual effects at higher presets become more of a limiting factor than raw pixel count.

How This Combo Ranks

The Intel Core i5-11400F and AMD Radeon RX 6750 XT combination ranks 1850 out of 3716 tested combos for Inside. This places it in the 50th percentile of all tested systems, which is a notable result given how well it performs in absolute terms. The rank reflects the fact that many tested combos are built around far more expensive and powerful hardware, such as flagship GPUs and high-core-count CPUs. For a mid-range desktop pairing, ranking in the upper half of the database is a strong showing.

The rank of 1850 means there are 1866 combos that record higher performance and 1850 that record lower performance. The system's average benchmark scores for the CPU (17177) and GPU (26011) both sit at the 71st percentile among their respective categories, but the combined rank for this specific game is lower, likely because Inside is not a demanding title and even modest hardware can achieve high frame rates. The rank is more a reflection of the raw capability of the components than of their ability to run this particular game, where the 60 FPS threshold is exceeded by a wide margin at every setting.

CPU and GPU Roles

The data allows for an analysis of which component matters more for Inside at each resolution. The game is a puzzle platformer with relatively simple geometry and lighting, so the GPU is typically the primary driver of frame rate. However, the scaling between resolutions and presets reveals the balance of the workload.

At 1920x1080, the difference between Low (273.8 FPS) and Ultra (167.1 FPS) is about 107 FPS, a 64 percent reduction. This gap is driven by the GPU, as higher presets increase pixel shading, texture filtering, and post-processing effects. The CPU, with its 6 cores and 12 threads, has ample headroom at this resolution, as evidenced by the very high frame rates at Low settings. The 3dmark single-thread score of 868 and the passmark single-thread score of 2981 suggest that the CPU can feed the GPU quickly enough even at lower resolutions.

At 2560x1440, the Low preset averages 244.9 FPS, and the Ultra preset averages 119.9 FPS. The gap is 125 FPS, a 104 percent difference. The increase in pixel count puts more pressure on the GPU, but the CPU still appears to keep up, as the 1440p Low result is only about 11 percent slower than the 1080p Low result. The GPU becomes more of a factor as settings rise, but the CPU is not clearly a bottleneck.

At 3840x2160, the Low preset averages 160.9 FPS, and the Ultra preset averages 76.9 FPS. The gap is 84 FPS, a 109 percent difference. The 4K Low result is about 41 percent slower than the 1080p Low result, showing that resolution scaling has a significant impact on the GPU. The 4K Ultra result, at 76.9 FPS, is the lowest in the dataset, indicating that the GPU is the limiting factor at this resolution and settings level. The CPU's performance at lower resolutions suggests it is not the constraint here.

Comparing the scaling between resolutions at the same preset, the data shows that the GPU workload grows faster than the CPU workload as resolution increases. From 1080p Ultra to 4K Ultra, the frame rate drops from 167.1 to 76.9, a 54 percent reduction. The same comparison for Low settings shows a drop from 273.8 to 160.9, a 41 percent reduction. This indicates that at higher presets, the GPU is doing more per-pixel work, making it the dominant factor. The CPU, meanwhile, sees a smaller relative burden because the game's logic and physics are consistent regardless of resolution.

In summary, for Inside, the GPU is the more important component at every resolution, but the CPU must be capable enough to avoid stalling. The i5-11400F provides that capability, with a boost clock of 4.40 GHz and passmark multithread score of 16908. The recorded frame rates show that this pairing is balanced, with the GPU taking on the heavier load as resolution and settings increase, while the CPU maintains high enough performance to avoid becoming a bottleneck.