Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

56%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
233 FPS
Ultra 1080p Measured
141 FPS

1440p (2K / QHD)

Low 1440p Measured
208 FPS
Ultra 1440p Measured
101 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
64 FPS
6.8ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 14,185
Graphics Card
Required 27,118
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 208
1080p Full HD 141 148 215 233

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 148
1920x1080 Low 233
1920x1080 Medium 215
1920x1080 Ultra 141
2560x1440 High 106
2560x1440 Low 208
2560x1440 Medium 170
2560x1440 Ultra 101
3840x2160 High 67
3840x2160 Low 134
3840x2160 Medium 107
3840x2160 Ultra 64

Performance Analysis: Inside on Your System

The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 5050 delivers playable performance for Inside at every resolution tested, with the database recording average frame rates well above the 60 FPS threshold across all settings. At 4K Ultra, the combo still manages 64 FPS, while at 1080p it peaks at 233 FPS on Low settings, indicating that this hardware combination is more than sufficient for the game’s demands. The recorded data shows a clear performance hierarchy: resolution scaling has a significant impact, but even the most demanding preset at the highest resolution stays comfortably within playable territory.

Measured FPS Breakdown

The measured FPS data for this combo covers three resolutions and four settings presets (Low, Medium, High, Ultra), providing a complete picture of performance scaling.

At 1920x1080, the combo delivers its highest frame rates. On Low settings, the average FPS is 233. Medium settings produce an average of 215 FPS, with a minimum of 183 FPS and a maximum of 247 FPS. High settings average 148 FPS, and Ultra settings average 141 FPS. The gap between Low and Ultra is 92 FPS, showing that while the preset does matter, even the heaviest settings at 1080p leave substantial headroom above the 60 FPS threshold.

Moving to 2560x1440, performance remains strong but drops noticeably. Low settings average 208 FPS, a 25 FPS reduction compared to 1080p Low. Medium settings average 170 FPS, with minimum and maximum values of 145 FPS and 196 FPS respectively. High settings average 106 FPS, and Ultra settings average 101 FPS. The delta between Low and Ultra at this resolution is 107 FPS, which is slightly larger than at 1080p, indicating that the GPU is becoming a more significant factor as pixel count increases.

At 3840x2160, the performance scaling becomes more pronounced. Low settings average 134 FPS, which is still more than double the playability threshold. Medium settings average 107 FPS, with a recorded minimum of 91 FPS and a maximum of 123 FPS. High settings average 67 FPS, and Ultra settings average 64 FPS. The Low to Ultra delta at 4K is 70 FPS, smaller than at lower resolutions because the CPU’s role diminishes relative to the GPU’s workload at higher pixel counts.

The minimum FPS values are only recorded for Medium presets across all three resolutions. At 1080p Medium, the minimum is 183 FPS; at 1440p Medium, it is 145 FPS; and at 4K Medium, it is 91 FPS. These minimums stay well above 60 FPS, confirming that frame pacing remains stable even during demanding scenes. The lack of min/max data for other presets in the database does not detract from the overall conclusion: every recorded average exceeds the playable threshold.

CPU and GPU Roles

Benchmark results indicate that the GPU plays the dominant role in determining frame rates for Inside, particularly at higher resolutions. The evidence lies in the scaling patterns across resolution and preset changes.

When comparing the same preset across resolutions, the frame rate drops are substantial. For example, Medium settings at 1080p average 215 FPS, at 1440p average 170 FPS, and at 4K average 107 FPS. This represents a 50% reduction from 1080p to 4K for Medium. Similarly, Ultra settings drop from 141 FPS at 1080p to 101 FPS at 1440p and 64 FPS at 4K. The fact that 4K Ultra still achieves 64 FPS, exactly at the playable threshold, shows that the RTX 5050’s rendering capabilities are the primary constraint at that resolution.

The CPU’s role is more visible at lower resolutions where the GPU has less work to do. At 1080p, the difference between Low and Ultra is 92 FPS (233 versus 141), which suggests some CPU involvement in maintaining high frame rates. However, the Intel Core i5-10400F, with its 6 cores and 12 threads, has benchmark scores that place it in the 68th percentile among all CPUs, with a Cinebench R23 multi-core score of 10283 and a single-core score of 1451. These figures indicate adequate processing power for a game like Inside, which is not heavily threaded. The 3DMark single-thread score of 688 and the PassMark single-thread score of 2541 further support that the CPU is not a bottleneck at 1080p.

At 4K, the CPU’s influence diminishes. The frame rate differences between presets shrink, with Low at 134 FPS and Ultra at 64 FPS, a 70 FPS gap. This narrower range indicates that the GPU is now the limiting factor, as the pixel throughput demands overwhelm the CPU’s ability to feed frames. The RTX 5050’s specifications, including 2560 shading units, 80 TMUs, and 32 ROPs, along with a 128-bit memory bus and 320.0 GB/s bandwidth, explain why 4K Ultra lands at 64 FPS: the GPU is working near its capacity.

In summary, at 1080p and 1440p, the combo is well-balanced, with the CPU capable of supporting high frame rates and the GPU handling the rendering load. At 4K, the GPU becomes the clear bottleneck, but the CPU still provides enough performance to avoid introducing stutter or frame drops.

How This Combo Ranks

The combo rank in the database for Inside is 2556 out of 3716 tested combinations. This places the Intel Core i5-10400F and RTX 5050 in the 69th percentile of all tested combos, meaning it outperforms roughly 69% of the database entries for this game.

This ranking is consistent with the component-level percentiles. The CPU sits in the 68th percentile among all CPUs, and the GPU sits in the 66th percentile among all GPUs. The combo rank of 2556 out of 3716 (68.8%) aligns closely with these individual rankings, suggesting that the pair performs as expected without any unusual bottlenecks or synergies.

The rank indicates that while this combo is not at the top tier, it is comfortably above average for Inside. The game’s modest graphical requirements, as a puzzle platformer released in 2016, mean that even mid-range hardware achieves high frame rates. The recorded data shows that the combo’s weakest performance point is 4K Ultra at 64 FPS, which is still exactly at the playable threshold. For a game with this visual style, the ranking reflects that most combos in the database can run it well, but this specific pairing remains competitive.

FAQ

Q: Can this combo run Inside at 4K Ultra settings?

A: Yes. The recorded data shows an average FPS of 64 at 3840x2160 with Ultra settings, which meets the playable threshold of 60 FPS exactly.

Q: What is the highest average FPS achieved by this combo?

A: The highest recorded average is 233 FPS at 1920x1080 with Low settings. The next highest is 215 FPS at 1080p Medium, followed by 208 FPS at 1440p Low.

Q: How does the combo perform at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the combo averages 170 FPS, with a minimum of 145 FPS and a maximum of 196 FPS. This is well above the 60 FPS threshold.

Q: Is the CPU or GPU more important for this game?

A: The GPU becomes the dominant factor at higher resolutions. At 1080p, the frame rate gap between Low and Ultra is 92 FPS, while at 4K it narrows to 70 FPS, indicating the RTX 5050 is the limiting component at 4K.

Q: What are the minimum FPS values recorded for this combo?

A: The database only records minimum FPS for Medium settings. The minimums are 183 FPS at 1080p, 145 FPS at 1440p, and 91 FPS at 4K. All exceed the playable threshold.

Q: Does this combo rank in the top half of tested systems for Inside?

A: Yes. The combo ranks 2556 out of 3716 tested combinations, placing it in the 69th percentile, which is above the median.

Similar Performance Alternatives

For the CPU, the nearest rivals based on average benchmark scores provide context. The Intel Xeon 6756E has an average score of 14163, which is 0.2% higher than the Core i5-10400F’s average score of 14185 (the i5 is actually slightly ahead). The Intel Core 7 160UL scores 14232, which is 0.3% higher, making it a marginally faster alternative. The AMD EPYC 7552 scores 14115, 0.5% lower, and the AMD Ryzen 3 7320C scores 14277, 0.6% higher. These deltas are all within 1%, meaning any of these CPUs would produce nearly identical frame rates in Inside. The practical takeaway is that the i5-10400F’s performance is closely matched by a range of server and mobile processors, none of which would change the playability verdict for this game.

For the GPU, the nearest rivals show a similar picture. The AMD Radeon RX Vega M GL scores 21153, which is 0.6% lower than the RTX 5050’s average score of 21035 (the RTX 5050 is slightly behind this rival). The AMD Radeon HD 8970M scores 21237, 1% lower. The AMD Radeon RX 5600 XT scores 20713, 1.6% higher, making it a slightly faster option. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% lower. These small deltas mean that swapping the RTX 5050 for any of these GPUs would result in frame rate differences of only a few FPS. For instance, the 1.6% advantage of the RX 5600 XT would translate to roughly 1 FPS at 4K Ultra (from 64 to about 65 FPS), which is imperceptible.

Combining these rival lists, a system with an AMD Ryzen 3 7320C and an AMD Radeon RX 5600 XT would behave similarly to this combo, with both components being slightly faster. Conversely, an Intel Xeon 6756E with an AMD Radeon RX Vega M GL would be marginally slower. In all cases, the performance differences are within the margin of error for gameplay experience.

Best Settings per Resolution

For each resolution, the database identifies the most demanding preset that maintains an average FPS at or above 60.

At 1920x1080, the best settings are Ultra, with an average FPS of 141. This is the highest preset available, and it delivers more than double the playable threshold. The combo could theoretically run higher frame rates at lower settings, but Ultra provides the maximum visual quality without sacrificing smoothness.

At 2560x1440, the best settings are also Ultra, with an average FPS of 101. This is a significant drop from 1080p Ultra (141 FPS), but still well above 60 FPS. The 40 FPS reduction from 1080p to 1440p reflects the increased pixel load on the RTX 5050.

At 3840x2160, the best settings are Ultra, with an average FPS of 64. This sits exactly at the playable threshold, meaning the combo can run the game at maximum quality at 4K, but with minimal headroom. The 37 FPS drop from 1440p Ultra to 4K Ultra (101 to 64) illustrates the substantial cost of 4K rendering.

In all three resolutions, Ultra is the recommended preset. The lowest recorded average among these is 64 FPS at 4K, which still meets the playability standard. For users prioritizing frame rate over visual fidelity, the data shows that dropping to High at 4K yields 67 FPS, a marginal 3 FPS improvement, while dropping to Medium yields 107 FPS, a 43 FPS gain. However, the verdict from the database is clear: Ultra is playable at every resolution, making this combo a strong fit for Inside regardless of display resolution.