Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
230 FPS
Ultra 1080p Measured
173 FPS

1440p (2K / QHD)

Low 1440p Measured
206 FPS
Ultra 1440p Measured
134 FPS

4K (Ultra HD)

Low 4K Measured
176 FPS
Ultra 4K Measured
85 FPS
5.6ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 14,185
Graphics Card
Required 27,118
Your GPU 29,945

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 85 91 143 176
1440p QHD 134 142 190 206
1080p Full HD 173 180 214 230

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 180
1920x1080 Low 230
1920x1080 Medium 214
1920x1080 Ultra 173
2560x1440 High 142
2560x1440 Low 206
2560x1440 Medium 190
2560x1440 Ultra 134
3840x2160 High 91
3840x2160 Low 176
3840x2160 Medium 143
3840x2160 Ultra 85

Performance Analysis: Inside on Your System

Best Settings per Resolution

Inside is a remarkably light game for modern hardware, and the recorded data for the Intel Core i5-10400F paired with the NVIDIA GeForce RTX 3070 Ti confirms that this combination has no trouble maintaining fluid frame rates. The database shows that at every tested resolution, even the most demanding preset clears the 60 FPS playability threshold by a wide margin.

At 1920x1080, the Ultra preset delivers an average of 173.3 FPS. This is the highest visual quality setting available in the measurements, and it remains far above the 60 FPS target. There is no reason to drop below Ultra at this resolution.

At 2560x1440, the Ultra preset again holds the top spot. The measured average is 134.1 FPS, which is still more than double the playability threshold. The gap between Ultra and the next step down, High at 142.4 FPS, is only 8.3 FPS, so the visual upgrade costs very little performance.

At 3840x2160, the situation changes only slightly. Ultra remains the best settings choice with an average of 85.4 FPS, still comfortably above 60 FPS. The High preset is not far behind at 90.6 FPS, but since Ultra already clears the threshold with room to spare, it is the recommended setting. The margin shrinks as resolution climbs, but even at 4K, this system has enough headroom to run the game at maximum quality without compromise.

FAQ

Q: Can this PC run Inside at 4K resolution?

A: Yes. The recorded data shows all four tested presets at 3840x2160 are playable. The most demanding preset, Ultra, averages 85.4 FPS, which is well above the 60 FPS playability threshold.

Q: What is the best settings preset at 1440p?

A: Ultra is the best choice at 2560x1440. It averages 134.1 FPS, which is more than double the 60 FPS threshold. The High preset is close at 142.4 FPS, but Ultra provides the highest visual quality while still delivering excellent frame rates.

Q: How much performance drops when going from 1080p to 4K?

A: At Ultra settings, the average frame rate falls from 173.3 FPS at 1920x1080 to 85.4 FPS at 3840x2160. That is a reduction of 87.9 FPS, roughly half the performance, but the 4K result remains fully playable.

Q: Is the Low preset ever needed for playable performance?

A: No. Even the most demanding Ultra preset clears the 60 FPS target at every resolution. The Low preset at 3840x2160 averages 175.5 FPS, but it is unnecessary for achieving smooth gameplay with this hardware.

Q: Does the RTX 3070 Ti bottleneck at any resolution in this game?

A: The data indicates the GPU has substantial headroom. At 1080p Ultra, the average is 173.3 FPS, and even at 4K Ultra it stays at 85.4 FPS. The frame rates scale smoothly with resolution, suggesting the GPU is the limiting factor only at higher resolutions, and even then it remains far above the threshold.

Q: How does the Ultra preset compare to High at 4K?

A: At 3840x2160, High averages 90.6 FPS while Ultra averages 85.4 FPS. The difference is only 5.2 FPS, so choosing Ultra over High costs very little performance while providing the maximum visual settings.

Measured FPS Breakdown

The database contains measured average frame rates for this CPU and GPU combination across three resolutions and four settings presets. Minimum and maximum frame rates were not recorded, so the analysis relies entirely on average FPS values.

At 1920x1080, the results are extremely high across the board. The Low preset averages 230.4 FPS, Medium averages 214.1 FPS, High averages 179.5 FPS, and Ultra averages 173.3 FPS. The spread from Low to Ultra is 57.1 FPS, which is notable but irrelevant in practical terms since even the lowest result is nearly three times the 60 FPS threshold.

At 2560x1440, the frame rates remain very strong. Low averages 206 FPS, Medium averages 190.2 FPS, High averages 142.4 FPS, and Ultra averages 134.1 FPS. The difference between Medium and High is larger here, at 47.8 FPS, which suggests the High preset introduces a more significant rendering cost at this resolution.

At 3840x2160, the scaling becomes more pronounced. Low averages 175.5 FPS, Medium averages 143 FPS, High averages 90.6 FPS, and Ultra averages 85.4 FPS. The jump from Medium to High is the largest single step in the entire dataset, a drop of 52.4 FPS. This indicates that the High and Ultra presets at 4K place a substantially heavier load on the GPU, yet the final result still clears 60 FPS with a comfortable margin.

The pattern across all resolutions is consistent: Low and Medium presets produce very high frame rates, while High and Ultra cost significantly more performance. However, the absolute numbers are so high that even the worst case, 85.4 FPS at 4K Ultra, is fully playable. The data shows no scenario where this system dips near the 60 FPS threshold.

Similar Performance Alternatives

The database places this CPU at the 68th percentile among all processors, with an average benchmark score of 14185. Its nearest rivals in the CPU benchmark data are extremely close in performance. The Intel Xeon 6756E scores 14163, which is 0.2% behind the i5-10400F. The Intel Core 7 160UL scores 14232, 0.3% ahead. The AMD EPYC 7552 scores 14115, 0.5% behind. The AMD Ryzen 3 7320C scores 14277, 0.6% ahead. All four of these processors sit within a 1.1% band of the i5-10400F, meaning any of them would deliver effectively identical gameplay performance in Inside, assuming the GPU remains the same.

On the GPU side, the RTX 3070 Ti sits at the 75th percentile among all graphics cards, with an average benchmark score of 29945. Its nearest rivals are also closely matched. The NVIDIA GeForce RTX 5070 Mobile scores 29928, just 0.1% ahead. The AMD Radeon RX 6800 scores 30095, 0.5% ahead. The NVIDIA GeForce RTX 2080 Ti scores 29783, 0.5% behind. The AMD Radeon RX 6700 scores 30433, 1.6% ahead. Any of these GPUs would produce nearly identical frame rates in this game when paired with a comparable CPU.

For a builder considering alternatives, the practical takeaway is that swapping the i5-10400F for any of its listed rivals, or swapping the RTX 3070 Ti for any of its listed rivals, would change Inside's performance by less than 2%. The game is so lightweight that all of these combinations would remain far above the 60 FPS threshold at every resolution and preset.

CPU and GPU Roles

The measured frame rates reveal how the workload shifts between the CPU and GPU as resolution changes. At 1920x1080, the CPU has more influence because the GPU can produce frames quickly enough to expose any processor limitation. The data shows the Low preset at 1080p averages 230.4 FPS, which is the highest result in the entire dataset. This suggests the CPU is capable of feeding the GPU at very high frame rates, and the GPU becomes the limiting factor as resolution increases.

At 2560x1440, the frame rates drop across all presets compared to 1080p, but the drop is modest. Low goes from 230.4 to 206 FPS, a reduction of 24.4 FPS. Ultra goes from 173.3 to 134.1 FPS, a reduction of 39.2 FPS. The larger drop at Ultra indicates that the GPU is taking on more work as both resolution and settings increase.

At 3840x2160, the GPU is clearly the dominant component. Low drops to 175.5 FPS, Medium to 143 FPS, High to 90.6 FPS, and Ultra to 85.4 FPS. The gap between Medium and High at 4K, 52.4 FPS, is the largest single preset-to-preset difference in the data. This confirms that the heavier visual settings at 4K put the load almost entirely on the GPU. The CPU, with its 6 cores and 12 threads, has ample headroom for a game of this scope.

The scaling pattern across resolutions shows that Inside is not a demanding title for this hardware. The CPU matters most at low resolutions and low presets, where frame rates exceed 200 FPS, while the GPU matters most at 4K with high presets. In all cases, both components are far from their limits, and neither becomes a serious bottleneck for achieving 60 FPS.

The Verdict

The answer is a clear yes. This system can run Inside at maximum settings across all tested resolutions. The verdict by resolution confirms that all four presets, Low, Medium, High, and Ultra, are playable at 1920x1080, 2560x1440, and 3840x2160.

At 1920x1080, the Ultra preset averages 173.3 FPS, which is nearly three times the 60 FPS playability threshold. At 2560x1440, Ultra averages 134.1 FPS, still more than double the threshold. At 3840x2160, Ultra averages 85.4 FPS, which clears the threshold by 25.4 FPS. The best settings at every resolution are the Ultra preset, since it never compromises the 60 FPS target.

The Intel Core i5-10400F, with its 6 cores and 12 threads, and the NVIDIA GeForce RTX 3070 Ti, with 8 GB of GDDR6X memory, form a combination that is dramatically overqualified for this game. Inside, a puzzle platformer released in 2016, does not stress either component. The measured data shows that even the most demanding configuration, 4K Ultra, leaves substantial performance on the table.

For anyone with this exact hardware, the recommendation is simple: enable Ultra settings and play at whatever resolution the display supports. There is no scenario in the recorded data where this system fails to maintain smooth, playable frame rates. The only consideration is whether the display can take advantage of the very high frame rates available at 1080p and 1440p, where the system exceeds 134 FPS even at Ultra.