Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 32 | 51 | 64 |
| 1440p QHD | 48 | 51 | 81 | 101 |
| 1080p Full HD | 67 | 70 | 113 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside is a puzzle platformer with restrained visual demands, and the measured results for this particular CPU and GPU combination show a system that can handle the game comfortably at standard resolutions, with clear limits at higher ones. The data recorded for the Intel Core i5-10400F paired with the Intel Arc B370 spans three resolutions and four quality presets, and the pattern is consistent: 1080p is fully playable at every setting, 1440p is playable up to Medium, and 4K requires dropping to Low to stay fluid.
Similar Performance Alternatives
The CPU in this combination, the Intel Core i5-10400F, sits at the 68th percentile among all processors in the database. Its average benchmark score is 14185. The nearest rivals in the recorded data are extremely close in aggregate performance. The Intel Xeon 6756E scores 14163, which is 0.2% lower. The Intel Core 7 160UL scores 14232, 0.3% higher. The AMD EPYC 7552 scores 14115, 0.5% lower. The AMD Ryzen 3 7320C scores 14277, 0.6% higher. In practical terms, any of these four processors would produce nearly identical frame rates in Inside, because the game is not heavily threaded and the differences between these chips are within a rounding error of each other.
The GPU, the Intel Arc B370, is a much weaker component relative to its peers. It sits at only the 5th percentile among all GPUs in the database, with an average benchmark score of 1184. The nearest rivals in the data are all older discrete parts. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. The Arc B370 is effectively in the same performance class as these legacy GPUs, which explains why the measured frame rates in Inside are moderate rather than exceptional. The GPU is the limiting factor in this pairing, and any of these comparable graphics solutions would deliver similar results.
The CPU side of the comparison is less relevant for this game. The i5-10400F has six cores and twelve threads, with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. Its single-thread performance in the database is solid, with a Cinebench R23 single-core score of 1451 and a Geekbench single-core score of 1420. Inside is not a demanding title in terms of processor load, so the small differences between the i5-10400F and its nearest rivals will not manifest in the frame rate data. The GPU class is what determines the outcome.
FAQ
Q: Can this PC run Inside at 1920x1080 with maximum settings?
A: Yes. At 1920x1080 with Ultra settings, the recorded average frame rate is 67 FPS, which is above the 60 FPS playability threshold. High settings at the same resolution produce 70 FPS, Medium produces 113 FPS, and Low produces 141 FPS.
Q: What is the best setting at 2560x1440?
A: Medium is the best setting that stays at or above 60 FPS. The recorded average at 1440p Medium is 81 FPS, with a minimum of 69 FPS and a maximum of 93 FPS. High settings drop to 51 FPS, which is below the playability threshold, and Ultra drops to 48 FPS.
Q: Is 4K playable with this combination?
A: Only at Low settings. The recorded average at 3840x2160 Low is 64 FPS. Medium at 4K averages 51 FPS with a minimum of 43 FPS, High averages 32 FPS, and Ultra averages 30 FPS. None of those three presets meet the 60 FPS threshold.
Q: How does this combination rank among all tested combos for Inside?
A: The combination ranks 3422 out of 3716 tested combos in the database. This places it in the lower portion of the overall distribution, which is consistent with the GPU being near the bottom of the performance percentile rankings.
Q: Which component limits performance in this game?
A: The GPU is the limiting factor. The Arc B370 sits at the 5th percentile among all GPUs, while the i5-10400F sits at the 68th percentile among all CPUs. The frame rate differences between resolutions and presets follow the GPU workload pattern closely, while the CPU has substantial headroom.
Q: What is the highest resolution where every preset is playable?
A: 1920x1080 is the only resolution where all four presets (Low, Medium, High, Ultra) maintain an average above 60 FPS. At 2560x1440, only Low and Medium pass the threshold. At 3840x2160, only Low passes.
How This Combo Ranks
The recorded data places this CPU and GPU pairing at rank 3422 out of 3716 tested combinations for Inside. That is a position in the bottom 8% of all tested systems. The ranking is driven almost entirely by the GPU. The Arc B370 is an integrated-class part with a 3DMark Steel Nomad DX12 score of 1184, and its 5th percentile standing among all GPUs means it is slower than the vast majority of tested graphics hardware. The CPU, by contrast, is a mid-pack processor that would not hold back the frame rate in a light game like Inside.
The rank matters because it puts the combination into context. A system at rank 3422 out of 3716 is not going to deliver high refresh rate experiences in demanding titles, but Inside is not a demanding title. The game is a 2D puzzle platformer from 2016, and its visual complexity is modest. The ranking reflects the hardware's general capability, not its specific suitability for this game. The measured frame rates show that the combination is adequate for 1080p and 1440p gaming in this title, even though the overall rank is low.
The data also shows that the gap between this combo and the top of the list is large, but the practical impact in Inside is limited to the 4K resolution tier. At 1080p, the system clears the 60 FPS threshold with room to spare at every preset. At 1440p, it clears the threshold at Medium. Only at 4K does the low GPU rank become a real obstacle, and even then, Low settings manage to stay above 60 FPS on average.
The Verdict
This PC can run Inside, and it can do so comfortably at the two most common gaming resolutions. At 1920x1080, the verdict is clear: all four quality presets, Low, Medium, High, and Ultra, average above 60 FPS. The best setting is Ultra, which runs at an average of 67 FPS. At 2560x1440, the system remains playable with Low and Medium settings, and the best playable preset is Medium at 81 FPS. At 3840x2160, the only playable preset is Low, which averages 64 FPS. The verdict by resolution is therefore: 1080p is fully playable, 1440p is playable with settings reduced to Medium or lower, and 4K is playable only at Low.
The playability threshold in the database is 60 FPS, and the measured averages show that the system meets or exceeds that threshold in every playable configuration listed. The High preset at 1440p falls short at 51 FPS, and the Ultra preset at 1440p falls short at 48 FPS. At 4K, High and Ultra are far below the threshold at 32 FPS and 30 FPS respectively. The system is not a high-end gaming machine, but for Inside, it is sufficient at the resolutions most players will use.
Measured FPS Breakdown
At 3840x2160, the recorded frame rates are as follows. Low settings average 64 FPS. Medium settings average 51 FPS, with a minimum of 43 FPS and a maximum of 59 FPS. High settings average 32 FPS. Ultra settings average 30 FPS. The pattern is a steep drop as quality increases, with the gap between Low and Medium being 13 FPS, and the gap between Medium and High being 19 FPS. The minimum and maximum data for Medium shows that even the best case at that preset, 59 FPS, does not reach the 60 FPS threshold.
At 2560x1440, Low settings average 101 FPS. Medium settings average 81 FPS, with a minimum of 69 FPS and a maximum of 93 FPS. High settings average 51 FPS. Ultra settings average 48 FPS. The Medium preset is the only one at this resolution with full min and max data, and both the minimum of 69 FPS and the maximum of 93 FPS are above the playability threshold. Low is well above the threshold, while High and Ultra fall below it.
At 1920x1080, Low settings average 141 FPS. Medium settings average 113 FPS, with a minimum of 96 FPS and a maximum of 130 FPS. High settings average 70 FPS. Ultra settings average 67 FPS. All four presets are above 60 FPS. The Medium preset has the only complete min and max data at this resolution, and its minimum of 96 FPS is well above the threshold. The gap between High and Ultra is only 3 FPS, which suggests that the Ultra preset is not much more demanding than High in this game.
Best Settings per Resolution
At 3840x2160, the best setting that stays at or above 60 FPS is Low, with an average of 64 FPS. No other preset at this resolution meets the threshold. Medium is the closest alternative at 51 FPS, but it falls short. At 2560x1440, the best setting is Medium, with an average of 81 FPS. Low is also playable at 101 FPS, but Medium offers a better visual quality while still maintaining a comfortable margin above 60 FPS. High at 1440p drops to 51 FPS and is not recommended. At 1920x1080, the best setting is Ultra, with an average of 67 FPS. All presets are playable at this resolution, so the choice comes down to visual preference, and Ultra provides the highest quality while still clearing the threshold.
The recommended settings follow a clear pattern: at each resolution, pick the highest preset that stays above 60 FPS. That is Low at 4K, Medium at 1440p, and Ultra at 1080p. The margins above the threshold are 4 FPS at 4K, 21 FPS at 1440p, and 7 FPS at 1080p. The 1440p Medium configuration is the most comfortable of the three, with a larger buffer against frame rate dips. The 4K Low configuration has the smallest buffer, and the minimum frame rate at that preset was not recorded, so there is less certainty about its stability.
CPU and GPU Roles
The data indicates that the GPU is the dominant factor in this game at all three resolutions. The Arc B370 ranks at the 5th percentile among all GPUs, while the i5-10400F ranks at the 68th percentile among all CPUs. When the resolution increases from 1920x1080 to 2560x1440, the average frame rate at Medium settings drops from 113 FPS to 81 FPS, a reduction of 32 FPS. When resolution increases again to 3840x2160, the Medium average drops to 51 FPS, another 30 FPS reduction. This scaling is characteristic of a GPU-bound scenario, where the workload per pixel increases with resolution and the processor is not the limiting factor.
The settings scaling reinforces this interpretation. At 1920x1080, the difference between Low and Ultra is 74 FPS, from 141 FPS to 67 FPS. At 2560x1440, the same comparison shows a 53 FPS difference, from 101 FPS to 48 FPS. At 3840x2160, the difference is 34 FPS, from 64 FPS to 30 FPS. The shrinking absolute gap at higher resolutions is typical of a GPU that is increasingly saturated, where the cost of each additional quality step becomes smaller relative to the already heavy pixel load.
The CPU side shows no evidence of bottlenecking. The i5-10400F has a Cinebench R23 multi-core score of 10283 and a 3DMark 16-thread score of 4748, which are strong results for a six-core processor. In a game like Inside, which is not computationally intense, the CPU has ample headroom. The frame rate differences between presets and resolutions are consistent with GPU workload changes, not CPU limitations. If the CPU were the constraint, the high resolution and high preset configurations would show less variation, because the processor load would cap the frame rate regardless of GPU demand. The recorded data does not show that pattern. The GPU is the component that determines whether this combination can maintain 60 FPS, and the measured results show that it can at 1080p across all presets, at 1440p up to Medium, and at 4K only at Low.