Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 77 | 124 | 154 |
| 1440p QHD | 113 | 120 | 193 | 206 |
| 1080p Full HD | 163 | 167 | 214 | 233 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Best Settings per Resolution
At 1920x1080, the database shows that even the most demanding preset, Ultra, averages 162.7 FPS, which clears the 60 FPS playable threshold by a wide margin. The scaling from High to Ultra costs only about 4.5 FPS on average, so there is no reason to drop below Ultra at this resolution.
Moving to 2560x1440, the same pattern holds. Ultra settings still deliver an average of 112.7 FPS, comfortably above the 60 FPS threshold. The gap between Medium and Ultra is significant, with Ultra dropping roughly 80 FPS compared to Medium, but the absolute performance remains far beyond what the game requires. High settings at this resolution average 119.5 FPS, so the preset choice matters more for visual fidelity than for playability.
At 3840x2160, the data reveals a tighter situation, though still playable at every preset. Ultra averages 70.5 FPS, which is the lowest recorded figure across all tested combinations, but it remains above the 60 FPS playable threshold. High settings average 76.7 FPS, Medium 124.1 FPS, and Low 154 FPS. The most demanding preset that stays at or above 60 FPS at 4K is Ultra, with an average of 70.5 FPS. The gap between Ultra and High is roughly 6 FPS, which suggests that the Ultra preset is not disproportionately expensive relative to High at this resolution.
Across all three resolutions, the recorded data indicates that this combination of Intel Core i5-10400F and AMD Radeon RX 6700 XT never forces a compromise on settings. The lowest average FPS recorded in the entire dataset is 70.5 FPS at 4K Ultra, which still exceeds the playable threshold. For users prioritizing maximum visual quality, Ultra is the recommended preset at every resolution, with 4K being the only scenario where the margin above 60 FPS narrows to roughly 10 FPS.
CPU and GPU Roles
The measured FPS scaling across resolutions and presets reveals a system that is overwhelmingly GPU-bound at higher settings, but with an interesting CPU headroom story at lower presets. At 1920x1080 Low, the combination reaches 232.9 FPS, which is the highest figure in the entire dataset. When the resolution increases to 2560x1440 Low, the average drops to 206 FPS, a decline of about 26.9 FPS. At 3840x2160 Low, the average falls further to 154 FPS, another 52 FPS drop. This steady decline with resolution at Low settings suggests that even at the lowest preset, the GPU is still the primary limiter, though the CPU is clearly capable of feeding very high frame rates.
The preset scaling at a fixed resolution tells a clearer story. At 4K, moving from Low to Medium reduces the average from 154 to 124.1 FPS, then to 76.7 FPS at High, and finally to 70.5 FPS at Ultra. The step from Medium to High is the largest single drop, about 47.4 FPS, which indicates that the High preset introduces rendering features that heavily tax the GPU. At 1440p, the Low to Medium transition is small, from 206 to 193 FPS, but the Medium to High drop is about 73.5 FPS, and High to Ultra is another 6.8 FPS. At 1080p, the pattern is similar: Low averages 232.9 FPS, Medium 214.4 FPS, High 167.2 FPS, and Ultra 162.7 FPS.
The CPU's role becomes apparent when comparing the frame rates at low settings across resolutions. At 1080p Low, the system produces 232.9 FPS; at 1440p Low, 206 FPS; and at 4K Low, 154 FPS. If the CPU were the bottleneck at 1080p Low, we would expect the frame rate to stay flat as resolution increases, since the CPU workload would remain constant. Instead, the frame rate drops consistently, which means the GPU is still the limiting factor even at 1080p Low. The Intel Core i5-10400F, with its 6 cores and 12 threads, appears to have ample headroom for this puzzle platformer, which is not a demanding multi-threaded title.
As settings rise to Ultra, the GPU load increases dramatically, and the frame rate differences between resolutions widen. At Ultra, 1080p averages 162.7 FPS, 1440p averages 112.7 FPS, and 4K averages 70.5 FPS. The 4K Ultra result is less than half the 1080p Ultra result, a clear indication that the Radeon RX 6700 XT's rendering throughput, not the CPU, determines the ceiling at maximum quality. The data suggests that for Inside, the CPU is essentially never the bottleneck at any resolution or preset, and the GPU governs all performance scaling.
Measured FPS Breakdown
The recorded measurements provide average FPS values for each resolution and preset combination, with no minimum or maximum frame times captured in the dataset. At 1920x1080, the results are as follows: Low averages 232.9 FPS, Medium averages 214.4 FPS, High averages 167.2 FPS, and Ultra averages 162.7 FPS. The spread from Low to Ultra is 70.2 FPS, with the largest single drop occurring between Medium and High, a difference of 47.2 FPS.
At 2560x1440, Low averages 206 FPS, Medium averages 193 FPS, High averages 119.5 FPS, and Ultra averages 112.7 FPS. The Medium to High transition is again the steepest, with a 73.5 FPS drop. The difference between High and Ultra narrows to just 6.8 FPS, which implies that the Ultra preset adds relatively little GPU cost over High at this resolution.
At 3840x2160, Low averages 154 FPS, Medium averages 124.1 FPS, High averages 76.7 FPS, and Ultra averages 70.5 FPS. The Medium to High drop is 47.4 FPS, while the High to Ultra drop is only 6.2 FPS. Across all resolutions, the pattern is consistent: the Low to Medium transition is modest, the Medium to High transition is the most punishing, and the High to Ultra transition is comparatively gentle.
The performance gap between 1080p and 4K grows as settings increase. At Low, 4K delivers 66% of the 1080p frame rate (154 divided by 232.9). At Ultra, 4K delivers only 43% of the 1080p frame rate (70.5 divided by 162.7). This widening gap reinforces that higher presets place proportionally more stress on the GPU's pixel throughput and memory bandwidth, which are the Radeon RX 6700 XT's primary constraints at 4K.
Similar Performance Alternatives
The database lists nearest rivals for both the CPU and GPU in this combination. For the Intel Core i5-10400F, the closest matches by average benchmark score include the Intel Xeon 6756E, which scores 14163 and is 0.2% slower, and the AMD EPYC 7552, which scores 14115 and is 0.5% slower. On the faster side, the Intel Core 7 160UL scores 14232, 0.3% faster, and the AMD Ryzen 3 7320C scores 14277, 0.6% faster. These deltas are tiny, all within a single percentage point, so any of these CPUs would deliver effectively identical frame rates in Inside, given the game's low CPU demand.
For the AMD Radeon RX 6700 XT, the closest GPU rivals are the NVIDIA GeForce RTX 4070 Mobile with an average score of 27435 and a delta of 0%, meaning it is statistically indistinguishable in raw compute benchmarks. The NVIDIA GeForce RTX 3090 scores 27565, 0.5% faster, while the NVIDIA RTX PRO 4000 Blackwell scores 27135, 1.1% slower, and the AMD Radeon Pro Vega 20 scores 27839, 1.5% faster. Again, all deltas are within 1.5%, so any of these GPUs would produce nearly identical frame rates in Inside at the same settings and resolutions.
The practical implication is that if a user were to substitute the CPU with a Xeon 6756E or a Ryzen 3 7320C, the measured FPS would shift by less than a frame in most scenarios, since the CPU is not the bottleneck. Similarly, swapping the GPU for an RTX 4070 Mobile or an RTX 3090 would likely yield frame rates within a few FPS of the recorded values, since the benchmark deltas are so small. The Radeon Pro Vega 20 being 1.5% faster suggests it might edge out the RX 6700 XT by roughly 1 to 3 FPS at 4K Ultra, a difference that would not be perceptible in gameplay.
How This Combo Ranks
In the database's ranking of tested CPU and GPU combinations for Inside, this pairing of Intel Core i5-10400F and AMD Radeon RX 6700 XT sits at rank 2214 out of 3716 total combinations. That places it in the upper-middle portion of all tested systems, which is noteworthy given that the game is a lightweight puzzle platformer from 2016. The percentile data for the individual components puts the CPU at the 68th percentile among all CPUs and the GPU at the 72nd percentile among all GPUs, so the combination ranks slightly lower than either component individually might suggest.
The rank of 2214 out of 3716 means that roughly 1500 tested combinations delivered higher frame rates in Inside. Given that the recorded FPS at 4K Ultra is 70.5, many of those higher-ranked combinations likely include much more powerful GPUs that push frame rates into the hundreds even at 4K. However, the practical relevance of the rank is limited because the game runs at 60 FPS or above at every tested setting and resolution. The rank reflects raw performance potential, not playability, and this combination already exceeds the playable threshold in all 12 measured scenarios.
The gap between the component percentiles and the combo rank suggests that Inside is not a title where the CPU and GPU scale perfectly together. The CPU's 68th percentile and GPU's 72nd percentile would suggest a combined ranking around the 70th percentile, but the actual rank is about 59.6th percentile (2214 divided by 3716). This discrepancy implies that some higher-ranked combinations benefit from CPUs or GPUs that are particularly well-suited to Inside's specific rendering workload, or that the game's frame rate ceiling is reached by many mid-range and high-end systems alike.
FAQ
Q: Can this PC run Inside at 4K Ultra settings?
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 70.5, which exceeds the 60 FPS playable threshold.
Q: What is the highest average FPS recorded for this combination?
A: The highest recorded average is 232.9 FPS at 1920x1080 with Low settings.
Q: How much performance drops when moving from 1080p to 4K at Ultra settings?
A: At Ultra, the average FPS falls from 162.7 at 1920x1080 to 70.5 at 3840x2160, a reduction of 92.2 FPS.
Q: Which preset causes the largest frame rate drop?
A: The transition from Medium to High produces the largest drop at every resolution: 47.2 FPS at 1080p, 73.5 FPS at 1440p, and 47.4 FPS at 4K.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data shows the GPU is the limiting factor at all resolutions and presets. Frame rates drop consistently as resolution increases even at Low settings, which indicates the CPU has spare capacity.
Q: How does this combination rank among all tested systems for Inside?
A: It ranks 2214 out of 3716 tested combinations, placing it in the upper-middle range of all recorded systems.
The Verdict
The recorded data for this Intel Core i5-10400F and AMD Radeon RX 6700 XT combination shows that it can run Inside at 60 FPS or above in every single tested scenario. The verdict by resolution confirms that all four presets, Low, Medium, High, and Ultra, are playable at 1920x1080, 2560x1440, and 3840x2160. The best settings at each resolution are Ultra, with average frame rates of 162.7 at 1080p, 112.7 at 1440p, and 70.5 at 4K.
The only scenario where the margin above the 60 FPS threshold becomes remotely tight is 4K Ultra, where the average sits at 70.5 FPS, about 10.5 FPS above the playable threshold. Even at that most demanding combination, the system never dips below the playable mark according to the recorded averages. At 1080p and 1440p, the frame rates are so high that the game will feel exceptionally smooth on any display, including high refresh rate monitors.
For a game like Inside, which is a side-scrolling puzzle platformer without intense real-time rendering demands, this hardware combination is far more powerful than necessary. The data indicates that users can enable Ultra settings at any resolution without concern, and the GPU, not the CPU, will determine the final frame rate. The combination ranks 2214 out of 3716 tested systems, but that ranking is largely academic given that the system clears the playable threshold in all 12 measured configurations.