Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
235 FPS
Ultra 1080p Measured
124 FPS

1440p (2K / QHD)

Low 1440p Measured
185 FPS
Ultra 1440p Measured
91 FPS

4K (Ultra HD)

Low 4K Measured
114 FPS
Ultra 4K Measured
56 FPS
7.8ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 14,185
Graphics Card
Required 27,118
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 60 91 114
1440p QHD 91 93 148 185
1080p Full HD 124 128 207 235

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 128
1920x1080 Low 235
1920x1080 Medium 207
1920x1080 Ultra 124
2560x1440 High 93
2560x1440 Low 185
2560x1440 Medium 148
2560x1440 Ultra 91
3840x2160 High 60
3840x2160 Low 114
3840x2160 Medium 91
3840x2160 Ultra 56

Performance Analysis: Inside on Your System

Measured FPS Breakdown

The recorded data for Inside, tested on the Intel Core i5-10400F paired with the AMD Radeon RX 6600, covers three resolutions and four quality presets. All measurements are average frame rates, as minimum and maximum FPS values were not recorded in the database.

At 1920x1080, the combo delivers very high frame rates across every preset. The Low setting reaches 234.5 FPS average, Medium drops to 207 FPS, High settles at 127.7 FPS, and Ultra remains well above typical display refresh rates at 124.4 FPS. The gap between High and Ultra is small, only 3.3 FPS, suggesting that the Ultra preset does not impose a significantly heavier load than High at this resolution.

Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low produces 185.3 FPS, Medium 147.6 FPS, High 93.1 FPS, and Ultra 91 FPS. The difference between High and Ultra narrows further to 2.1 FPS, which indicates that the Ultra preset at 1440p is not dramatically more demanding than High. The scaling from 1080p to 1440p shows a reduction of roughly 21% on Low, 29% on Medium, 27% on High, and 27% on Ultra, calculated from the recorded averages.

At 3840x2160, the load increases substantially. Low still manages 113.6 FPS, Medium 90.7 FPS, and High exactly 60 FPS. Ultra falls below the playable threshold at 56 FPS. The drop from High to Ultra at 4K is 4 FPS, the smallest absolute difference between any consecutive presets in the entire dataset. This suggests that at 4K, the Ultra preset is only marginally heavier than High, and both are approaching the limits of this hardware combination.

Across all resolutions, the scaling between Low and Medium is consistent. At 1080p, Medium is 11.7% slower than Low. At 1440p, the difference is 20.4%. At 4K, Medium is 20.2% slower than Low. The scaling between Medium and High is more pronounced: 38.3% slower at 1080p, 36.9% at 1440p, and 33.8% at 4K. These percentages are derived directly from the average FPS values in the database.

Best Settings per Resolution

The playable threshold in the database is 60 FPS average. For each resolution, the most demanding preset that stays at or above this threshold is identified as the best setting.

At 1920x1080, all four presets clear 60 FPS. The best setting is Ultra, which runs at 124.4 FPS average. This leaves considerable headroom above the threshold, more than double the required frame rate.

At 2560x1440, all four presets also remain playable. Ultra is the best setting, achieving 91 FPS average. This is comfortably above 60 FPS, with 31 FPS of headroom.

At 3840x2160, the situation changes. Ultra falls to 56 FPS, below the threshold. High, however, holds at exactly 60 FPS. Therefore, the best setting at 4K is High, with an average of 60 FPS. Medium and Low are also playable, at 90.7 FPS and 113.6 FPS respectively, but High is the most demanding preset that still meets the playability criterion.

The data shows a clear pattern: the Ultra preset is only viable at 1080p and 1440p, while 4K users must step down to High to maintain 60 FPS. The margin at 4K High is exactly zero, meaning any additional load from dynamic scenes could potentially drop the average below 60, though the database does not provide minimum FPS data to confirm this.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-10400F, based on average benchmark scores, include the Intel Xeon 6756E with a score of 14163 and a delta of 0.2%, the Intel Core 7 160UL at 14232 with a delta of -0.3%, the AMD EPYC 7552 at 14115 with a delta of 0.5%, and the AMD Ryzen 3 7320C at 14277 with a delta of -0.6%. These deltas indicate that all four CPUs perform within 1% of the i5-10400F in aggregate benchmarks. For Inside, a game that is not heavily threaded, the single-thread and low-thread performance of these alternatives would likely produce similar frame rates, though the database does not include game-specific scores for these CPUs.

The nearest rivals for the AMD Radeon RX 6600 include the NVIDIA Quadro K6000 with an average score of 19030 and a delta of 0%, the NVIDIA GeForce RTX 4050 Mobile at 19049 with a delta of -0.1%, the NVIDIA Tesla K20m at 19089 with a delta of -0.3%, and the NVIDIA RTX 2000 Ada Generation at 18954 with a delta of 0.4%. The RX 6600 itself has an average benchmark score of 19036. These deltas show that all four GPUs are within 0.4% of the RX 6600 in synthetic benchmarks. In practical terms for Inside, any of these GPUs would likely deliver frame rates very close to the recorded values, assuming the CPU remains the same.

It is important to note that the RTX 4050 Mobile and RTX 2000 Ada Generation are mobile or workstation parts, so their performance in a desktop context may vary due to power and thermal constraints, but the benchmark scores in the database place them at parity with the RX 6600.

FAQ

Q: Can this PC run Inside at 4K resolution?

A: Yes, but only up to High settings. The recorded data shows 60 FPS average at 3840x2160 with High settings. Ultra falls to 56 FPS, below the 60 FPS playable threshold.

Q: What is the best setting at 1440p?

A: Ultra is the best setting at 2560x1440, achieving 91 FPS average. All four presets (Low, Medium, High, Ultra) are above 60 FPS at this resolution.

Q: How much faster is Low compared to Ultra at 1080p?

A: Low runs at 234.5 FPS while Ultra runs at 124.4 FPS. Low is approximately 88.6% faster than Ultra at 1920x1080.

Q: Does the Ultra preset cause a large performance hit at 4K?

A: The drop from High to Ultra at 3840x2160 is only 4 FPS (from 60 to 56). This is the smallest difference between consecutive presets in the entire dataset, indicating that Ultra is only slightly more demanding than High at 4K.

Q: Is the frame rate stable at 4K High?

A: The database records 60 FPS average with no minimum or maximum values. While the average meets the playable threshold exactly, the lack of minimum FPS data means transient drops cannot be ruled out.

Q: How does the combo rank among all tested configurations?

A: This combo ranks 2961 out of 3716 tested combinations in the database for Inside. This places it in the lower half of tested systems, though it still achieves playable frame rates at all resolutions except 4K Ultra.

CPU and GPU Roles

The measured FPS data across resolutions and presets allows for an analysis of which component limits performance in Inside. The game is a Puzzle Platformer with relatively modest graphical demands, as evidenced by the high frame rates at 1080p even on Ultra.

At 1920x1080, the frame rates range from 124.4 FPS on Ultra to 234.5 FPS on Low. The GPU is likely the primary limiter at this resolution, as the low preset produces nearly double the frame rate of the ultra preset. The CPU, with its 6 cores and 12 threads, has ample headroom for a game of this type, which typically relies on single-thread performance. The i5-10400F scores 1451 in Cinebench R23 single-core and 688 in 3DMark single-thread, indicating strong single-thread capabilities that are relevant for game logic and physics.

At 2560x1440, the frame rates drop by roughly 27% across presets compared to 1080p, which is consistent with the increased pixel count. The GPU is clearly the bottleneck here, as the resolution scaling directly impacts the rendering load. The CPU's role diminishes further at this resolution, since the frame rate is more dependent on the GPU's fill rate and shading capacity.

At 3840x2160, the GPU is unambiguously the limiting factor. The RX 6600, with 8 GB of GDDR6 memory and a 128-bit bus, delivers 224 GB/s of bandwidth. At 4K, the pixel count quadruples compared to 1080p, and the recorded frame rates show a proportional decline. The CPU's contribution is negligible at this resolution, as even the Low preset at 4K (113.6 FPS) is far below what the CPU could theoretically support.

The scaling between presets at each resolution provides further insight. At 1080p, the difference between Low and Ultra is 110.1 FPS, a 46.9% reduction. At 1440p, the difference is 94.3 FPS, a 50.9% reduction. At 4K, the difference is 57.6 FPS, a 50.7% reduction. These consistent percentages indicate that the GPU workload scales predictably with preset quality, and the CPU is not introducing variable bottlenecks across resolutions.

How This Combo Ranks

The combination of the Intel Core i5-10400F and AMD Radeon RX 6600 ranks 2961 out of 3716 tested combos for Inside in the database. This places the system in the 20th percentile of tested configurations, meaning roughly 80% of tested combos deliver higher frame rates in this game.

The ranking reflects the fact that Inside is not a demanding title. Many modern gaming PCs, especially those with higher-end GPUs, will outperform this combo. However, the rank is not indicative of unplayability; the recorded data shows that this combo clears 60 FPS at all resolutions except 4K Ultra.

The CPU's percentile rank among all CPUs is 68, meaning it outperforms 68% of tested CPUs in aggregate benchmarks. The GPU's percentile rank among all GPUs is 63. These percentiles suggest that both components are mid-range to upper-mid-range in their respective categories. The combo rank of 2961 out of 3716, which is lower than either component's individual percentile, indicates that the game's performance is more sensitive to the GPU than the CPU. If the CPU were the primary bottleneck, the combo rank would likely be closer to the CPU's 68th percentile.

The nearest rival CPUs and GPUs, as listed in the database, all have average benchmark scores within 0.6% of the respective components. This means that swapping in any of the listed rivals would produce nearly identical frame rates in Inside, assuming the other component remains unchanged.

The Verdict

The Intel Core i5-10400F with AMD Radeon RX 6600 can run Inside with playable frame rates at all tested resolutions, with one exception. The verdict by resolution is as follows:

At 1920x1080, all four presets (Low, Medium, High, Ultra) are playable. The best setting is Ultra at 124.4 FPS average, providing a smooth experience well above the 60 FPS threshold.

At 2560x1440, all four presets are playable. Ultra is the best setting at 91 FPS average, offering a comfortable margin above 60 FPS.

At 3840x2160, three presets are playable: Low at 113.6 FPS, Medium at 90.7 FPS, and High at exactly 60 FPS. Ultra is not playable, as it drops to 56 FPS. The best setting at 4K is High, which meets the threshold precisely.

In summary, this PC can run Inside at 60 FPS or higher at 1080p and 1440p with maximum settings, and at 4K with High settings. Users who prioritize 4K Ultra will need to reduce the resolution or accept a frame rate below 60. The system ranks 2961 out of 3716 tested combos, but the actual gameplay experience remains smooth for the vast majority of preset and resolution combinations.