Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 61 | 98 | 123 |
| 1440p QHD | 93 | 98 | 156 | 195 |
| 1080p Full HD | 129 | 136 | 217 | 271 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The Intel Core i3-12100F paired with the Intel Arc B580 delivers a decisive performance profile for Inside, a 2016 Puzzle Platformer. Benchmark data indicates this combination provides a substantial performance buffer at mainstream resolutions, with the measured results showing the GPU scaling efficiently as resolution decreases. Across all tested configurations, the system never falls below the 60 FPS playable threshold, making it a robust option for this title.
Measured FPS Breakdown
The measured FPS data reveals a clear hierarchy across resolutions and quality presets. At 1920x1080, the combination produces exceptional frame rates that leverage the Arc B580’s throughput. With Low settings, the average FPS reaches 271, a figure that more than quadruples the playable threshold. Moving to Medium settings, the average drops to 217 FPS, with a recorded minimum of 185 FPS and a maximum of 250 FPS. The High preset yields an average of 136 FPS, while the Ultra preset, the most demanding, still maintains an average of 129 FPS. At this resolution, even the most intensive settings leave a 69 FPS headroom above the 60 FPS baseline.
At 2560x1440, the performance remains remarkably strong, though the scaling shows the expected impact of increased pixel count. The Low preset delivers an average of 195 FPS. Medium settings produce an average of 156 FPS, with a minimum of 133 FPS and a maximum of 180 FPS. The High preset averages 98 FPS, and the Ultra preset manages a solid 93 FPS average. The gap between Low and Ultra at this resolution is 102 FPS, indicating that the GPU has ample resources to handle the additional shading and post-processing demands without compromising fluidity.
The 3840x2160 resolution presents the most challenging scenario, yet the combo still clears the 60 FPS bar for three out of four presets. The Low preset achieves a high average of 123 FPS. Medium settings follow with an average of 98 FPS, featuring a minimum of 83 FPS and a maximum of 113 FPS, which suggests consistent frame pacing even under load. The High preset averages 61 FPS, placing it just one frame above the playable threshold. In contrast, the Ultra preset falls short, yielding an average of 58 FPS, which is 2 FPS below the 60 FPS target. This is the only configuration in the entire dataset where the system cannot maintain the minimum playable frame rate.
Best Settings per Resolution
For 1920x1080, the best settings that stay at or above 60 FPS are the Ultra preset, which achieves an average of 129 FPS. This is a straightforward verdict: the system runs the game at maximum visual fidelity with more than double the required frame rate. The data suggests no compromise is necessary at this resolution.
At 2560x1440, the Ultra preset also remains the best choice, delivering an average of 93 FPS. This stays comfortably above the 60 FPS threshold, providing a 33 FPS margin. The performance here is sufficient for high-refresh-rate monitors, as the average exceeds 90 FPS, though the minimum FPS is not recorded for this preset.
For 3840x2160, the best settings that maintain 60 FPS are the High preset, which averages 61 FPS. While this clears the threshold, it does so by a slim margin of just 1 FPS. The Medium preset offers a more comfortable buffer with an average of 98 FPS, but the data indicates that High is technically the highest playable quality setting. It is worth remembering the Ultra preset at this resolution averages 58 FPS, making it unsuitable for the playable threshold.
CPU and GPU Roles
The benchmark results indicate that the Intel Core i3-12100F is not a limiting factor for Inside, as the frame rates scale predictably with resolution, a characteristic of GPU-bound workloads. The transition from 1920x1080 to 2560x1440 shows a performance reduction of approximately 28% on the Ultra preset (from 129 FPS to 93 FPS), and a further reduction of 38% when moving from 2560x1440 to 3840x2160 (from 93 FPS to 58 FPS). This scaling pattern is consistent with the GPU being the primary determinant of performance, as the CPU’s four cores and eight threads provide sufficient single-thread performance for this title’s logic.
The i3-12100F’s Cinebench R23 single-core score of 1674 and multicore score of 11860 suggest that it handles the game’s CPU-side tasks without bottlenecking the Arc B580. The GPU’s 13.67 TFLOPS FP32 compute and 456.0 GB/s memory bandwidth are the dominant factors, as evidenced by the fact that the Low preset at 3840x2160 (123 FPS) outperforms the Ultra preset at 1920x1080 (129 FPS) by a small margin, which is typical for a game where resolution scaling has a greater impact on GPU load than preset changes.
The setting scaling further reinforces this role. At 1920x1080, the difference between Low and Ultra is 142 FPS (271 vs 129), while at 3840x2160, the difference is 65 FPS (123 vs 58). This demonstrates that the GPU has more headroom at lower resolutions, where it can brute-force through the frame rate, but at higher resolutions, the pixel fill rate and shading units become the constraining factor. The CPU’s role is consistent across all configurations, as there is no evidence of a CPU-induced performance ceiling in the dataset.
FAQ
*Q: Can this combo run Inside at 4K Ultra settings?*
A: No. At 3840x2160 with Ultra settings, the average FPS is 58, which is below the 60 FPS playable threshold. The High preset is the highest playable option at this resolution, averaging 61 FPS.
Q: What is the highest average FPS recorded for this system?
A: The highest average FPS is 271, achieved at 1920x1080 with Low settings. This is more than four times the playable threshold of 60 FPS.
Q: How does the 1440p Medium preset compare to 1080p Ultra?
A: The 1440p Medium preset averages 156 FPS with a minimum of 133 FPS, while the 1080p Ultra preset averages 129 FPS. The 1440p Medium configuration actually provides a higher average frame rate than 1080p Ultra.
Q: Is the Ultra preset playable at 2560x1440?
A: Yes. The Ultra preset at 2560x1440 averages 93 FPS, which is 33 FPS above the 60 FPS threshold. All four presets are playable at this resolution.
Q: What is the minimum FPS recorded across all tests?
A: The lowest minimum FPS recorded is 83 FPS, which occurs at 3840x2160 with Medium settings. This is still well above the 60 FPS playable threshold.
Q: Does the system maintain 60 FPS at 4K with High settings?
A: Yes, but marginally. The High preset at 3840x2160 averages 61 FPS, which is just 1 FPS above the threshold. The Medium preset offers a safer margin at 98 FPS.
How This Combo Ranks
The Intel Core i3-12100F and Intel Arc B580 combination ranks 2764 out of 3716 tested combos for Inside. This places it in the 74th percentile of all configurations in the database, indicating that it outperforms the majority of tested systems. The ranking reflects the GPU’s strong showing, as the Arc B580 sits in the 68th percentile of all GPUs, with an average benchmark score of 23021. The CPU, in the 68th percentile of all CPUs, is adequate for this game.
The combo’s rank is influenced by the fact that Inside is not a demanding title by 2016 standards, and the Arc B580’s modern architecture (Xe2-HPG, 5 nm process) provides substantial headroom. The 12 GB GDDR6 memory with 456.0 GB/s bandwidth ensures that even at 4K, the memory subsystem is not a bottleneck, as evidenced by the playable High preset. The 2560 shading units and 80 ROPs are more than sufficient for the game’s visual effects, which are primarily 2D sprite-based with lighting and post-processing.
The Verdict
Can this PC run Inside? The data provides a clear answer: yes, for most configurations. Based on the verdictByResolution data, the system clears the 60 FPS threshold at 1920x1080 for all presets, with the Ultra preset averaging 129 FPS. At 2560x1440, all four presets are playable, with Ultra averaging 93 FPS. The system also runs the game at 3840x2160, but only up to the High preset, which averages 61 FPS. The Ultra preset at 4K is the sole exception, falling 2 FPS short of the target.
For users prioritizing visual quality at 1080p or 1440p, the system offers a flawless experience with maximum settings. For 4K users, the High preset is the recommended ceiling, though the Medium preset provides a more comfortable performance buffer with an average of 98 FPS. The system is unequivocally capable of running Inside at high frame rates, and the only compromise required is at the highest resolution with the highest settings.
Similar Performance Alternatives
The nearest rivals for the Intel Core i3-12100F provide context for CPU performance. The Intel Core 3 N355 has an average score of 13492, a 0% delta, meaning identical performance. The Intel Core i5-9500 scores 13452, a 0.3% delta, indicating the i3-12100F is slightly ahead. The Intel Core 5 120UL scores 13594, a -0.7% delta, meaning the i3-12100F trails by 0.7%. The Intel Core i7-1250U scores 13351, a 1.1% delta, showing the i3-12100F leads by 1.1%. These CPUs would behave nearly identically in Inside, as the game is not CPU-intensive.
For the GPU, the AMD Radeon RX 580 2048SP has an average score of 23061, a -0.2% delta, meaning the Arc B580 is 0.2% slower. The NVIDIA GeForce RTX 2080 scores 22895, a 0.6% delta, indicating the Arc B580 is 0.6% faster. The NVIDIA GeForce RTX 3080 scores 23172, a -0.7% delta, showing the Arc B580 is 0.7% slower. The NVIDIA P106-100 scores 23249, a -1% delta, meaning the Arc B580 is 1% slower. These GPUs would produce nearly identical frame rates in Inside, with differences of less than 1% in aggregate benchmark scores. For practical purposes, any of these alternatives would deliver the same playable experience at all resolutions and presets tested.