Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

39%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
314 FPS
Ultra 1080p Measured
196 FPS

1440p (2K / QHD)

Low 1440p Measured
282 FPS
Ultra 1440p Measured
142 FPS

4K (Ultra HD)

Low 4K Measured
186 FPS
Ultra 4K Measured
92 FPS
4.8ms Frame Time
7ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 13,494
Graphics Card
Required 27,118
Your GPU 11,627

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 92 94 152 186
1440p QHD 142 151 237 282
1080p Full HD 196 208 293 314

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 208
1920x1080 Low 314
1920x1080 Medium 293
1920x1080 Ultra 196
2560x1440 High 151
2560x1440 Low 282
2560x1440 Medium 237
2560x1440 Ultra 142
3840x2160 High 94
3840x2160 Low 186
3840x2160 Medium 152
3840x2160 Ultra 92

Performance Analysis: Inside on Your System

The Intel Core i3-12100F paired with the AMD Radeon RX 7800 XT is a heavily unbalanced pairing on paper, but the data shows that for Inside, this combination delivers overwhelming performance at every tested resolution and preset. The game, a 2016 puzzle platformer, is not demanding by modern standards, and this hardware sails far past the 60 FPS playable threshold. Benchmark results indicate that even at 4K Ultra, the system maintains an average of 91.6 FPS, making this a definitive "yes" for running the game at maximum settings.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four quality presets (Low, Medium, High, Ultra). All results are average FPS figures, with no minimum or maximum frame time data available in the provided metrics.

1920x1080 (1080p):

At 1080p, the system produces exceptionally high frame rates that are likely to be limited by the CPU's single-thread performance in certain scenarios, though the numbers remain far beyond what any display can practically use. The Low preset delivers an average of 313.8 FPS. Moving to Medium yields 292.6 FPS, a modest drop of 21.2 FPS. High settings produce 207.9 FPS, which is a significant 84.7 FPS reduction from Medium. The Ultra preset, which is the most visually demanding, still manages an average of 196.1 FPS. The scaling from Low to Ultra shows a total reduction of 117.7 FPS, or approximately 37.5% of the Low preset's performance.

2560x1440 (1440p):

At 1440p, the frame rates remain extremely high, but the gap between presets widens slightly, reflecting the increased pixel workload. Low settings run at an average of 282.1 FPS. Medium comes in at 236.7 FPS, which is 45.4 FPS below Low. High drops to 150.6 FPS, a substantial 86.1 FPS reduction from Medium. Ultra is the slowest at 141.8 FPS, just 8.8 FPS behind High. The performance delta between Low and Ultra at 1440p is 140.3 FPS, showing that the Ultra preset is roughly 49.7% slower than Low in this resolution.

3840x2160 (4K):

At 4K, the GPU becomes the dominant factor, and the frame rates, while lower than at 1440p, still comfortably exceed the 60 FPS target. Low settings deliver an average of 185.5 FPS. Medium provides 151.7 FPS, a reduction of 33.8 FPS. High runs at 94.1 FPS, which is 57.6 FPS below Medium. Ultra is the most demanding, averaging 91.6 FPS, only 2.5 FPS below High. The difference between Low and Ultra at 4K is 93.9 FPS, meaning Ultra is approximately 50.6% slower than Low.

The data across all resolutions shows a consistent pattern: the step from Medium to High is the largest performance hit, while the transition from High to Ultra is relatively small. For example, at 4K, the drop from Medium to High is 57.6 FPS, but the drop from High to Ultra is only 2.5 FPS. This suggests that the High preset introduces a particularly heavy rendering feature that the Ultra preset does not scale proportionally.

CPU and GPU Roles

The division of labor between the Intel Core i3-12100F and the AMD Radeon RX 7800 XT is clear from the scaling data. The i3-12100F is a 4-core, 8-thread processor with a boost clock of 4.30 GHz, and its benchmark scores indicate strong single-thread performance (a 3dmark_single_thread score of 893) but limited multi-thread throughput (a cinebench_r23_multicore score of 11860). The RX 7800 XT, in contrast, is a high-end GPU with 16 GB of GDDR6 memory and a 256-bit bus, capable of 37.32 TFLOPS.

At 1080p, the CPU is the primary bottleneck. The frame rates at Low (313.8 FPS) and Medium (292.6 FPS) are extremely high, but the relative drop to High (207.9 FPS) and Ultra (196.1 FPS) suggests that the CPU cannot feed the GPU fast enough to maintain the same scaling curve seen at higher resolutions. The i3-12100F's single-thread score of 893 in 3dmark and its passmark_single_thread score of 3444 are respectable, but they are not sufficient to fully utilize the RX 7800 XT's 3840 shading units at low resolutions.

At 1440p, the balance shifts slightly toward the GPU. The frame rates at Low (282.1 FPS) and Medium (236.7 FPS) are still high enough that CPU limitations persist, but the larger pixel workload gives the GPU more time per frame. The drop from Medium to High (86.1 FPS) is the largest single-step reduction in this resolution, indicating that the GPU is now the limiting factor for the High preset. The Ultra preset (141.8 FPS) is only 8.8 FPS behind High, showing that the GPU handles the extra shading work with relative ease, but the CPU is still holding back the lower presets.

At 4K, the GPU is unequivocally the dominant component. The RX 7800 XT's 624.1 GB/s memory bandwidth and 96 ROPs are fully exercised here. Low (185.5 FPS) and Medium (151.7 FPS) show typical GPU-bound scaling, where the 4K pixel count (8.3 million pixels) drives the workload. The gap between Medium and High (57.6 FPS) is more than double the gap between High and Ultra (2.5 FPS), which is a classic sign of a GPU hitting a shader or texture bottleneck on the High preset's specific settings. The i3-12100F's 12 MB of L3 cache and 4.30 GHz boost clock are sufficient at 4K because the frame rate is low enough that the CPU has ample time to prepare each frame.

The verdict is that the CPU matters most at 1080p, the GPU matters most at 4K, and 1440p is a transitional point where both components contribute. The percentileVsAllCpus for the i3-12100F is 68, meaning it outperforms 68% of all CPUs, which is good, but its nearest rival, the Intel Core 3 N355, has an identical avgBenchmarkScore of 13492, suggesting that the i3-12100F's performance is average for its class. The RX 7800 XT's percentileVsAllGpus is 51, placing it roughly in the middle of all GPUs, but its nearest rival, the NVIDIA GeForce GTX 1660, has a deltaPct of -0.5%, indicating near-identical performance in synthetic benchmarks.

Similar Performance Alternatives

The nearestRivals data provides insight into what other hardware would behave similarly in this system. For the CPU, the Intel Core i3-12100F has an avgBenchmarkScore of 13494. Its closest rivals are:

  • Intel Core 3 N355 (avgScore: 13492, deltaPct: 0%): This CPU is effectively a performance twin of the i3-12100F, with a difference of only 2 points in synthetic benchmarks. In Inside, it would produce nearly identical frame rates at all resolutions and presets.
  • Intel Core i5-9500 (avgScore: 13452, deltaPct: 0.3%): The i5-9500 is 0.3% slower than the i3-12100F, which is a negligible margin. It would deliver the same gameplay experience, likely with the same CPU-bound behavior at 1080p.
  • Intel Core 5 120UL (avgScore: 13594, deltaPct: -0.7%): This chip is 0.7% faster than the i3-12100F, meaning it would provide a marginal improvement in frame rates, but not enough to change the playability verdict at any resolution.
  • Intel Core i7-1250U (avgScore: 13351, deltaPct: 1.1%): The i7-1250U is 1.1% slower, which is within the margin of error for real-world gaming. It would still allow the RX 7800 XT to perform at its full potential in Inside.

For the GPU, the AMD Radeon RX 7800 XT has an avgBenchmarkScore of 11627. Its nearest rivals are:

  • NVIDIA GeForce GTX 1660 (avgScore: 11680, deltaPct: -0.5%): The GTX 1660 is 0.5% faster in average benchmark scores, but this is a 2019 GPU with 6 GB of memory. In Inside, it would likely produce slightly higher frame rates at 1080p due to its higher synthetic score, but at 4K, the RX 7800 XT's 16 GB of memory would be an advantage for texture-heavy scenes.
  • AMD Radeon Pro 5500M (avgScore: 11528, deltaPct: 0.9%): This mobile workstation GPU is 0.9% slower than the RX 7800 XT. It would deliver nearly identical performance in Inside, though its drivers and power envelope are designed for different workloads.
  • NVIDIA Tesla K20c (avgScore: 11479, deltaPct: 1.3%): The Tesla K20c is a compute-focused card from 2012, 1.3% slower than the RX 7800 XT. It lacks modern game features, but in Inside, which uses DirectX 12, the RX 7800 XT's 12 Ultimate support would provide better optimization.
  • AMD Radeon RX 6500 XT (avgScore: 11842, deltaPct: -1.8%): The RX 6500 XT is 1.8% faster in synthetic benchmarks, but it has only 4 GB of memory and a 64-bit bus. At 4K Ultra, the RX 7800 XT's 624.1 GB/s bandwidth would be far superior.

In practice, any of these rival GPUs would run Inside at 60+ FPS at 1080p, but the RX 7800 XT's memory bandwidth and capacity make it the better choice for 4K Ultra, where the measured 91.6 FPS is well above the threshold.

FAQ

Q: Can this PC run Inside at 4K Ultra settings?

A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 91.6 FPS, which is 31.6 FPS above the 60 FPS playable threshold.

Q: What is the best settings preset for 1440p?

A: The Ultra preset is the best choice, as it delivers an average of 141.8 FPS at 2560x1440. The High preset runs at 150.6 FPS, but Ultra provides the highest visual quality while still exceeding 60 FPS by a wide margin.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: At 1920x1080, the Low preset averages 313.8 FPS, while Ultra averages 196.1 FPS. This means Low is approximately 60% faster than Ultra (117.7 FPS difference).

Q: Is the CPU or GPU more important for this game at 4K?

A: The GPU is the dominant component at 3840x2160. The RX 7800 XT's 16 GB memory and 624.1 GB/s bandwidth are critical for handling the 4K pixel workload, while the i3-12100F's 4-core design is sufficient to keep up with the lower frame rates at this resolution.

Q: Does the system ever drop below 60 FPS in any tested configuration?

A: No. The lowest measured average FPS across all resolutions and presets is 91.6 FPS (4K Ultra), which is still 31.6 FPS above the playable threshold. All other configurations exceed 94 FPS.

Q: How does the i3-12100F compare to its nearest CPU rival, the Intel Core 3 N355?

A: The two CPUs have nearly identical average benchmark scores (13494 vs 13492), with a deltaPct of 0%. In Inside, they would produce effectively the same frame rates at all settings and resolutions.

The Verdict

The verdict is unambiguous: this PC can run Inside perfectly. The verdictByResolution data lists all settings as playable at every resolution. At 3840x2160, the playable settings include High (94.1 FPS), Low (185.5 FPS), Medium (151.7 FPS), and Ultra (91.6 FPS). At 2560x1440, all presets clear the threshold, with Low at 282.1 FPS, Medium at 236.7 FPS, High at 150.6 FPS, and Ultra at 141.8 FPS. At 1920x1080, the frame rates are even higher: Low (313.8 FPS), Medium (292.6 FPS), High (207.9 FPS), and Ultra (196.1 FPS).

The combination of the i3-12100F and RX 7800 XT is overkill for this game, but the data confirms that the system never approaches the 60 FPS threshold, even under the most demanding conditions. The combo rank of 1147 out of 3716 combinations places this setup in the top 31% of all tested configurations, which is strong for a CPU that sits at the 68th percentile and a GPU at the 51st percentile. The verdict is that every resolution and preset is fully playable, with headroom to spare.

Best Settings per Resolution

For each resolution, the most demanding preset that maintains an average of at least 60 FPS is the Ultra preset. The data shows that Ultra is playable at all three resolutions, making it the recommended setting for maximum visual fidelity.

  • 1920x1080: The best settings are Ultra, with an average FPS of 196.1. This provides the highest quality visuals while still running at more than three times the 60 FPS threshold.
  • 2560x1440: The best settings are Ultra, with an average FPS of 141.8. This is 81.8 FPS above the playable threshold, offering a smooth experience with all features enabled.
  • 3840x2160: The best settings are Ultra, with an average FPS of 91.6. This is 31.6 FPS above the threshold, making it the only resolution where the frame rate approaches the playable limit, but it still clears it comfortably.

The High preset is also a viable option at 4K (94.1 FPS), but since Ultra is only 2.5 FPS slower, there is no reason to compromise on visual quality. At 1440p and 1080p, the frame rates at Ultra are so high that users with high-refresh-rate displays (144 Hz or higher) can enjoy the game without any frame rate limitations. The data suggests that the system is capable of running Inside at the maximum settings at every resolution, with no exceptions.