Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 106 | 111 | 177 | 222 |
| 1440p QHD | 168 | 176 | 282 | 353 |
| 1080p Full HD | 234 | 245 | 392 | 434 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The pairing of AMD's Ryzen 9 9950X3D with NVIDIA's GeForce RTX 5070 is, on paper, dramatically more hardware than a 2016 puzzle platformer demands — and the measured data for Inside confirms exactly that. Across every tested resolution and every preset, this combination clears the 60 FPS playable threshold with enormous headroom, posting averages as high as 434 FPS at 1080p on Low. The interesting question is not whether this PC runs Inside, but how the game distributes load between a 16-core Zen 5 CPU and a Blackwell-class GPU, and what the frame-rate scaling reveals about each component's role.
How This Combo Ranks
Out of 3,716 tested hardware combinations in the Inside database, the Ryzen 9 9950X3D plus RTX 5070 lands at rank 362. That places it in roughly the top ten percent of all configurations benchmarked for this game — unsurprising given that the CPU sits in the 95th percentile against all CPUs in the database and the GPU in the 82nd percentile against all GPUs. The rank is nonetheless modest relative to the raw hardware class, and the reason is Inside itself: a 2016 puzzle platformer simply cannot exploit the full width of a 16-core, 32-thread processor or a GPU with 6,144 shading units. The game's performance ceiling arrives well before this hardware runs out of capacity, so many cheaper combinations cluster at similar frame rates and dilute the ranking. Rank here reflects how saturated the game's workload is, not any weakness in the parts.
Best Settings per Resolution
Because every preset at every resolution stays comfortably above the 60 FPS threshold, the "best settings" question has a simple answer: Ultra everywhere.
- 1920x1080 — Ultra, averaging 234 FPS. Low reaches 434 FPS and Medium 392 FPS, but Ultra is nearly four times the playable threshold on its own.
- 2560x1440 — Ultra, averaging 168 FPS. Medium delivers 282 FPS for anyone chasing smoother motion, but Ultra already clears the threshold by a factor approaching three.
- 3840x2160 — Ultra, averaging 106 FPS. Even at 4K, the most demanding preset in the test stays 46 frames above the 60 FPS line.
There is no resolution-and-settings combination in this dataset where a compromise is necessary. The verdict data confirms all four presets — Low, Medium, High, Ultra — are playable at all three resolutions.
CPU and GPU Roles
The scaling data tells a clear story about where the bottleneck sits. At 1080p, dropping from Medium (392 FPS) to Ultra (234 FPS) costs 158 frames — a large settings-driven swing. But dropping from 1080p Medium to 4K Medium at identical settings costs 215 frames (392 down to 177). Resolution, not preset, exerts the stronger pull on frame rate at the upper end of the quality spectrum, which points to the GPU as the dominant limiter once pixel counts rise.
Yet the GPU is nowhere near saturated in the traditional sense. The gap between Low and Ultra at 4K is only 116 frames (222 versus 106), far smaller than the 200-frame Low-to-Ultra gap at 1080p (434 versus 234). That compression at higher resolution is the classic signature of a CPU or engine ceiling closing in: as the GPU load grows, frame rates converge toward a limit the processor side imposes. With a Ryzen 9 9950X3D posting a Cinebench R23 single-core score of 2259 and a Geekbench single-core score of 3064, that ceiling is high — but Inside's aging engine is the constraint, not this CPU. In practice, the GPU matters more at 1440p and 4K, while at 1080p the game leans on the CPU's per-core speed, which the 5.70 GHz boost clock supplies in abundance.
Similar Performance Alternatives
On the CPU side, the database's nearest rivals show how tight the top of the chart is. The Ryzen 7 PRO 9755 sits just 0.1 percent behind the 9950X3D's average benchmark score of 75,779, and the Ryzen 7 PRO 9755X3D is a further 0.1 percent back. Even the Intel Core Ultra 9 285 trails by only 0.4 percent, and AMD's EPYC 8224P by 0.3 percent. Any of these processors would deliver effectively identical Inside performance — the game has no use for the deltas between them.
On the GPU side, the rivals are more eclectic. The AMD Radeon Pro 580 lands within 0.1 percent of the RTX 5070's average score of 40,377, the Radeon Pro WX 7100 within 0.8 percent, the Radeon Pro 5300 actually 1.2 percent ahead, and NVIDIA's RTX A500 Mobile just 2 percent behind. For a title like Inside, all of these would produce playable results at every tested setting; the RTX 5070's advantages — 12 GB of GDDR7 on a 192-bit bus with 672 GB/s of bandwidth, 48 RT cores, 192 tensor cores — are largely latent for this game. Its PassMark G3D score of 29,137 and 3DMark Steel Nomad score of 5,077 describe headroom Inside will never consume.
Measured FPS Breakdown
1920x1080:
- Low: 434 FPS average
- Medium: 392 FPS average (min 334, max 451)
- High: 245 FPS average
- Ultra: 234 FPS average
2560x1440:
- Low: 353 FPS average
- Medium: 282 FPS average (min 240, max 325)
- High: 176 FPS average
- Ultra: 168 FPS average
3840x2160:
- Low: 222 FPS average
- Medium: 177 FPS average (min 151, max 204)
- High: 111 FPS average
- Ultra: 106 FPS average
The Medium preset is the only configuration with recorded minimum and maximum values, and those spreads are instructive: at 4K Medium, the frame rate never falls below 151 FPS, and at 1080p Medium it never dips under 334. Even worst-case frametime excursions in the recorded data stay far above the playable threshold. Note the steady roughly 100-frame cliff between consecutive resolutions at each preset — 1080p to 1440p costs roughly 110 to 140 frames depending on settings, and 1440p to 4K costs another 60 to 75 — which is consistent, proportional GPU scaling with no anomalous jumps.
FAQ
Q: Can this PC run Inside at 4K on the highest settings?
A: Yes. At 3840x2160 on Ultra, the average frame rate is 106 FPS — well above the 60 FPS playable threshold.
Q: What is the single fastest result this combo recorded in Inside?
A: 1920x1080 on Low, at 434 FPS average. The recorded maximum at 1080p Medium reaches 451 FPS.
Q: Does any setting fall below 60 FPS at any resolution?
A: No. The lowest average in the entire dataset is 106 FPS (4K Ultra), and the lowest recorded minimum frame rate is 151 FPS (4K Medium).
Q: Would a cheaper CPU give the same experience in this game?
A: Very likely. The nearest CPU rivals — Ryzen 7 PRO 9755, Ryzen 7 PRO 9755X3D, EPYC 8224P, and Core Ultra 9 285 — all sit within 0.4 percent of the 9950X3D's average benchmark score, and Inside does not exploit the difference.
Q: Is the GPU or the CPU more important for Inside on this build?
A: The GPU above 1080p: resolution changes cost more frames than preset changes at 4K, indicating GPU-bound behavior. At 1080p, the game approaches a CPU/engine ceiling, as Low and Ultra frame rates converge.
Q: How does this combo rank among all tested Inside configurations?
A: Rank 362 of 3,716 combinations — top-tier, though the game's low demands mean many lesser builds achieve similar results.
The Verdict
Yes — emphatically. The verdict data shows every preset from Low through Ultra is playable at all three tested resolutions. At 1920x1080, Ultra averages 234 FPS; at 2560x1440, 168 FPS; at 3840x2160, 106 FPS. The threshold of 60 FPS is never approached, let alone breached, anywhere in the measured data. A Ryzen 9 9950X3D paired with an RTX 5070 doesn't just run Inside — it renders the question moot, with enough surplus performance to drive high-refresh displays at 4K on the game's most demanding preset.