Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
156 FPS
Ultra 1080p Measured
74 FPS

1440p (2K / QHD)

Low 1440p Measured
112 FPS
Ultra 1440p Measured
53 FPS

4K (Ultra HD)

Low 4K Measured
70 FPS
Ultra 4K Measured
34 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 54,762
Graphics Card
Required 27,118
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 35 56 70
1440p QHD 53 56 90 112
1080p Full HD 74 78 125 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 156
1920x1080 Medium 125
1920x1080 Ultra 74
2560x1440 High 56
2560x1440 Low 112
2560x1440 Medium 90
2560x1440 Ultra 53
3840x2160 High 35
3840x2160 Low 70
3840x2160 Medium 56
3840x2160 Ultra 34

Performance Analysis: Inside on Your System

Measured FPS Breakdown

Starting with 1920x1080, the recorded data shows this combination handles Inside comfortably across every preset. At Low settings, the average frame rate reaches 156 FPS, which is the highest figure recorded for this pairing at any resolution. Moving to Medium, the average drops to 125 FPS, with a minimum of 106 FPS and a maximum of 144 FPS, indicating a consistent frame delivery window. High settings produce an average of 78 FPS, while Ultra settles at 74 FPS. The gap between Low and Ultra is substantial, roughly a 53% reduction in average frame rate, but even the most demanding preset stays well above the 60 FPS playability threshold.

At 2560x1440, the picture changes noticeably. Low settings still deliver a strong 112 FPS average. Medium follows at 90 FPS, with a recorded minimum of 76 FPS and a maximum of 103 FPS, showing that even the lower bound remains playable. High settings drop to 56 FPS, which falls just short of the 60 FPS threshold, while Ultra produces 53 FPS. The transition from Medium to High is the sharpest step at this resolution, a 34 FPS decline that pushes the experience below the playable line. The data indicates that 1440p users should treat Medium as the ceiling for consistent 60 FPS performance.

At 3840x2160, the results are more constrained. Low settings average 70 FPS, clearing the threshold with some headroom. Medium averages 56 FPS, with a minimum of 48 FPS and a maximum of 65 FPS, meaning the experience fluctuates between playable and borderline depending on scene complexity. High settings drop to 35 FPS, and Ultra falls to 34 FPS. The difference between Low and Medium at 4K is 14 FPS, while the jump from Medium to High is a steep 21 FPS decline. For 4K users, only Low settings provide a dependable average above 60 FPS.

The pattern across all resolutions is consistent: Low and Medium presets deliver the most stable performance, while High and Ultra introduce significant frame rate penalties. The minimum and maximum values are only recorded for Medium settings at each resolution, so the data offers limited insight into frame pacing at other presets. However, the averages alone tell a clear story about the scaling behavior of this hardware combination.

CPU and GPU Roles

The recorded data reveals a strong resolution dependency for this pairing. At 1920x1080, the Intel Arc B390, with its 7.680 TFLOPS of FP32 throughput and 60.00 GPixel/s pixel rate, appears to be the primary constraint, but the CPU's capability is sufficient to avoid bottlenecking. The AMD Ryzen 9 9900X3D, with a Cinebench R23 multi-core score of 47737 and a single-core score of 6739, provides ample headroom for a puzzle platformer like Inside. The 1080p Ultra result of 74 FPS versus the 1440p Ultra result of 53 FPS suggests that pixel throughput becomes a limiting factor as resolution increases.

The scaling between 1920x1080 and 2560x1440 is notable. Medium settings drop from 125 FPS to 90 FPS, a 28% reduction, while High drops from 78 FPS to 56 FPS, a 28% reduction as well. Ultra drops from 74 FPS to 53 FPS, a 28% reduction. This consistent scaling across presets indicates that the GPU is the dominant factor when moving between these two resolutions, as the frame rate penalty scales almost uniformly regardless of the quality settings. The CPU's role at these resolutions is likely secondary, given that even the most demanding preset at 1080p still exceeds 60 FPS.

The jump from 2560x1440 to 3840x2160 is much more severe. Low settings drop from 112 FPS to 70 FPS, a 38% reduction. Medium drops from 90 FPS to 56 FPS, a 38% reduction. High drops from 56 FPS to 35 FPS, a 38% reduction. This larger penalty at 4K reinforces the interpretation that the GPU's pixel processing capabilities, specifically its 24 ROPs and 120.0 GTexel/s texture rate, become the limiting factor. The CPU, with 12 cores and 24 threads based on Zen 5 architecture, is unlikely to be the constraint at 4K for a game of this genre.

The preset scaling within each resolution also points to GPU-bound behavior. At 1080p, moving from Low to Ultra costs 82 FPS, while at 1440p the same preset range costs 59 FPS, and at 4K it costs 36 FPS. This diminishing absolute penalty at higher resolutions is typical of a system where the GPU is already saturated, and additional quality settings have a smaller absolute impact on frame rate. The data suggests that Inside is GPU-bound at all tested resolutions, with the CPU providing sufficient performance to avoid limiting the frame rate even at 1080p with Ultra settings.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 9 9900X3D, based on average benchmark scores, include the Intel Core Ultra 5 245KF, which scores 55093, a 0.6% delta from the Ryzen's 54762 average. The Intel Core Ultra 5 245K scores 54053, a 1.3% delta. The Intel Xeon 6505P scores 53701, a 2% delta, and the Intel Core i7-14700F scores 53620, a 2.1% delta. These CPUs would behave nearly identically in Inside, given that the game is GPU-bound at the tested resolutions. The performance differences among these processors are within a few percentage points, so swapping between them would not meaningfully alter the measured frame rates.

For the Intel Arc B390, the nearest rivals are considerably weaker in benchmark terms. The NVIDIA GeForce GT 520MX scores 1463, a 1.3% delta from the Arc's 1482. The NVIDIA GeForce 800M scores 1460, a 1.5% delta. The NVIDIA GeForce GT 625 OEM scores 1446, a 2.5% delta, and the NVIDIA GeForce GT 710 scores 1443, a 2.7% delta. These GPUs would produce similar frame rates in Inside, meaning users with any of these alternatives should expect comparable performance at each resolution and preset. The delta percentages are small enough that the Arc B390 and its rivals are effectively interchangeable for this game.

The percentile data places the CPU in the 91st percentile among all tested CPUs, while the GPU sits in the 9th percentile among all tested GPUs. This stark contrast highlights an imbalanced pairing for Inside, where the GPU is far below the CPU in relative standing. Users considering this combination should understand that the GPU is the limiting factor, and the CPU's strength will not translate into higher frame rates in this title beyond what the GPU can deliver.

The Verdict

Can this PC run Inside? According to the verdict data, yes, but only under specific conditions. At 1920x1080, all four presets clear the 60 FPS threshold, with Ultra averaging 74 FPS, High 78 FPS, Medium 125 FPS, and Low 156 FPS. The playable settings list includes High, Low, Medium, and Ultra, and the best settings at this resolution are Ultra with an average of 74 FPS. This makes 1080p the only resolution where the full quality range is available.

At 2560x1440, the playable settings are Low and Medium, with Medium as the best option at 90 FPS. High and Ultra fall short, averaging 56 FPS and 53 FPS respectively. Users targeting 1440p should stick to Medium or lower to maintain a consistent 60 FPS experience. The Medium preset's minimum of 76 FPS provides a comfortable buffer, while High's average of 56 FPS means it will dip below the threshold during demanding scenes.

At 3840x2160, only Low settings are playable, averaging 70 FPS. Medium averages 56 FPS, below the threshold, and its minimum of 48 FPS indicates noticeable dips. High and Ultra are not viable at 4K, with averages of 35 FPS and 34 FPS respectively. The verdict is clear: 4K users must accept Low settings for a playable experience, and even then, the 70 FPS average leaves limited headroom for demanding scenes.

FAQ

Q: What is the highest preset that maintains 60 FPS at 1920x1080?

A: Ultra settings average 74 FPS, which clears the 60 FPS threshold, making it the highest playable preset at this resolution.

Q: Is 2560x1440 playable with this combination?

A: Yes, but only at Low and Medium settings. Medium averages 90 FPS with a minimum of 76 FPS, while High drops to 56 FPS and Ultra to 53 FPS.

Q: Can this system handle 4K in Inside?

A: Only at Low settings, which average 70 FPS. Medium averages 56 FPS with a minimum of 48 FPS, and High and Ultra are not playable.

Q: How does the GPU compare to its nearest rivals?

A: The Intel Arc B390 scores 1482 in 3DMark Steel Nomad DX12, which is 1.3% ahead of the NVIDIA GeForce GT 520MX, 1.5% ahead of the NVIDIA GeForce 800M, 2.5% ahead of the NVIDIA GeForce GT 625 OEM, and 2.7% ahead of the NVIDIA GeForce GT 710.

Q: How does the CPU compare to its nearest rivals?

A: The AMD Ryzen 9 9900X3D has an average benchmark score of 54762, which is 0.6% behind the Intel Core Ultra 5 245KF, 1.3% ahead of the Intel Core Ultra 5 245K, 2% ahead of the Intel Xeon 6505P, and 2.1% ahead of the Intel Core i7-14700F.

Q: What is the best settings choice at 2560x1440?

A: Medium is the best playable setting at 1440p, with an average of 90 FPS and a minimum of 76 FPS.

How This Combo Ranks

Among the 3716 tested combinations in the database, this pairing of the AMD Ryzen 9 9900X3D and Intel Arc B390 ranks 3296th for Inside. This places it in the lower percentile of tested configurations, which aligns with the GPU's 9th percentile standing among all GPUs. The CPU's 91st percentile ranking does little to boost the overall position because the game is GPU-bound at the tested resolutions. The rank reflects the reality that the Intel Arc B390, despite its modern architecture and DirectX 12 Ultimate support, is a weak performer relative to the broader GPU landscape. Users comparing this setup to other combinations in the database should expect it to lag behind most alternatives, particularly at higher resolutions and presets.

The rank also suggests that the CPU is significantly overqualified for this pairing. The Ryzen 9 9900X3D, with its 128 MB of L3 cache and 5.50 GHz boost clock, provides far more processing power than Inside requires. The bottleneck is entirely on the GPU side, and the recorded frame rates reflect that limitation. For a puzzle platformer with modest graphical demands, this combination delivers playable results at 1080p and 1440p with reduced settings, but it cannot compete with configurations that pair this CPU with a more capable GPU.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 74 FPS. The recorded data confirms that all presets at this resolution clear the threshold, so users can select Ultra without concern.

At 2560x1440, the most demanding playable preset is Medium, averaging 90 FPS with a minimum of 76 FPS. High settings fall to 56 FPS, so Medium is the ceiling for consistent performance.

At 3840x2160, the most demanding playable preset is Low, averaging 70 FPS. Medium drops to 56 FPS with a minimum of 48 FPS, making Low the only reliable choice for 4K. These settings provide the best visual quality while maintaining an average frame rate at or above the 60 FPS playability threshold.