Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
141 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
101 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
64 FPS
Ultra 4K Measured
30 FPS
14.3ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 54,762
Graphics Card
Required 27,118
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 51 64
1440p QHD 48 51 81 101
1080p Full HD 67 70 113 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 70
1920x1080 Low 141
1920x1080 Medium 113
1920x1080 Ultra 67
2560x1440 High 51
2560x1440 Low 101
2560x1440 Medium 81
2560x1440 Ultra 48
3840x2160 High 32
3840x2160 Low 64
3840x2160 Medium 51
3840x2160 Ultra 30

Performance Analysis: Inside on Your System

How This Combo Ranks

The AMD Ryzen 9 9900X3D paired with the Intel Arc B370 ranks 3422 out of 3716 tested combinations in the database for Inside. That places this configuration in the bottom 8% of all recorded system pairings, a surprisingly low standing for a processor that sits in the 91st percentile among all CPUs. The bottleneck is unambiguous: the Intel Arc B370 lands in the 5th percentile among all GPUs, and its single recorded benchmark score of 1184 in 3DMark Steel Nomad DX12 trails even the modest expectations set by older discrete graphics solutions.

What the ranking implies is that the CPU's substantial compute headroom, 12 cores, 24 threads, and a 128 MB L3 cache, is largely idle in this workload. Inside is a puzzle platformer from 2016, and its rendering demands are modest by modern standards, but the Arc B370's integrated-class design (25 W TDP, shared system memory, no dedicated VRAM) restricts output far below what the processor could theoretically feed. The combo rank reflects the weakest link, and here the GPU is that link by a wide margin.

Comparatively, the CPU's nearest rivals in the database (by average benchmark score) include the Intel Core Ultra 5 245KF at 55093 (0.6% lower), the Intel Core Ultra 5 245K at 54053 (1.3% higher), the Intel Xeon 6505P at 53701 (2% higher), and the Intel Core i7-14700F at 53620 (2.1% higher). The 9900X3D's own average benchmark score is 54762, so those rivals would behave nearly identically for this game, given the GPU remains the same. The GPU's nearest rivals are all legacy parts: the ATI Mobility Radeon HD 5570 (1186, 0.2% lower), ATI Radeon HD 5770 (1190, 0.5% lower), AMD Radeon HD 7650M (1192, 0.7% lower), and AMD FirePro M2000 (1168, 1.4% higher). Thus, the Arc B370 is effectively in the performance class of a decade-old midrange card, which explains the low combo standing.

Best Settings per Resolution

At 3840x2160 (4K), the most demanding preset that maintains at least 60 FPS on average is Low, which delivers 64 FPS. Medium drops to 51 FPS, High falls to 32 FPS, and Ultra bottoms out at 30 FPS. For a 4K display, the data only supports Low as a playable setting, and even that is marginal: the 64 FPS average sits just 4 frames above the 60 FPS threshold, leaving no room for demanding scenes.

At 2560x1440 (1440p), Medium becomes the best playable preset with an average of 81 FPS. Low runs at 101 FPS, but Medium offers higher visual fidelity while still clearing the 60 FPS bar comfortably. High drops below the threshold at 51 FPS, and Ultra sits at 48 FPS. The recorded minimum for Medium at this resolution is 69 FPS, which means even the worst frames in that test stayed above the playable line.

At 1920x1080 (1080p), every preset is playable, and Ultra is the best choice with an average of 67 FPS. High runs at 70 FPS, Medium at 113 FPS, and Low at 141 FPS. The 1080p Ultra setting is the only Ultra preset across all resolutions that clears 60 FPS, though its margin is thin (7 FPS above threshold). Medium at 1080p shows a much safer minimum of 96 FPS, so users prioritizing frame consistency over maximum quality might prefer that.

CPU and GPU Roles

The data reveals a stark division of labor: the GPU dictates playability at every resolution, while the CPU's influence is negligible because it never approaches saturation. Scaling from 1080p to 1440p to 4K shows consistent frame drops that align with pixel count increases, which is classic GPU-bound behavior. For example, the Low preset averages 141 FPS at 1080p, 101 FPS at 1440p, and 64 FPS at 4K. That is a 46% drop from 1080p to 1440p and a further 37% drop from 1440p to 4K, matching the increasing fragment load on the GPU.

The processor's massive multi-threaded capabilities (Cinebench R23 multicore score of 47737, PassMark multithread score of 56154) are irrelevant here because Inside is a lightweight title that likely uses only a few threads. The single-thread strength of the 9900X3D (Geekbench single-core 3041, PassMark single-thread 4646) is more than enough for the game's logic, but even that headroom is not tested, as the frame rates are capped by the GPU's fill rate and shader throughput.

Preset scaling reinforces this. At 1080p, moving from Low to Ultra drops the average from 141 to 67 FPS, a 52% reduction. At 1440p, the same preset change goes from 101 to 48 FPS, a 52% reduction. At 4K, Low to Ultra goes from 64 to 30 FPS, a 53% reduction. The consistency of this drop across resolutions indicates that the GPU's shading units (1280), texture units (40), and ROPs (20) are the limiting factors, not memory bandwidth or CPU scheduling. The Arc B370's shared system memory and system-dependent bandwidth mean that higher resolutions and presets increase memory pressure, further slowing an already constrained part.

Similar Performance Alternatives

For the CPU, the nearest rivals in the database are all within 2.1% of the Ryzen 9 9900X3D's average benchmark score. Swapping in an Intel Core Ultra 5 245KF (0.6% slower), Intel Core Ultra 5 245K (1.3% faster), Intel Xeon 6505P (2% faster), or Intel Core i7-14700F (2.1% faster) would produce nearly indistinguishable frame rates in Inside, since the GPU remains the binding constraint. These alternatives share similar multi-thread performance, but for this game, even far weaker CPUs would likely yield the same FPS, as the Arc B370 cannot push beyond its measured limits regardless of processor choice.

For the GPU, the nearest rivals are dramatically older parts. The ATI Mobility Radeon HD 5570 (0.2% lower score), ATI Radeon HD 5770 (0.5% lower), AMD Radeon HD 7650M (0.7% lower), and AMD FirePro M2000 (1.4% higher) all sit within a 2% band of the Arc B370's Steel Nomad score. In practice, those legacy GPUs would deliver similar performance in Inside, meaning any of them would also struggle to exceed 60 FPS at 4K and would cap Ultra settings at 1080p. The Intel Arc B370's nearest competitors are thus not modern GPUs but rather relics from the early 2010s, which contextualizes why this 2026 part (release date 2026-01-26) ranks so poorly.

The practical takeaway for a user with this CPU: if the GPU were upgraded to anything meaningfully faster, the 9900X3D would easily keep up, but as configured, the system's performance profile is defined entirely by the Arc B370's integrated-class limits.

Measured FPS Breakdown

3840x2160 (4K)

  • Low: average 64 FPS (no min/max recorded)
  • Medium: average 51 FPS, minimum 43 FPS, maximum 59 FPS
  • High: average 32 FPS (no min/max recorded)
  • Ultra: average 30 FPS (no min/max recorded)

The Medium preset at 4K is the only one with recorded frame variability, and its 43 FPS minimum confirms that even the average 51 FPS would have noticeable dips. The gap between Low (64) and Medium (51) is 13 FPS, a 20% loss for one step up in quality. High and Ultra are nearly identical (32 vs 30 FPS), suggesting diminishing returns at the top end.

2560x1440 (1440p)

  • Low: average 101 FPS (no min/max recorded)
  • Medium: average 81 FPS, minimum 69 FPS, maximum 93 FPS
  • High: average 51 FPS (no min/max recorded)
  • Ultra: average 48 FPS (no min/max recorded)

At 1440p, Medium is the sweet spot: the 69 FPS minimum stays above the 60 FPS threshold, and the 93 FPS maximum shows headroom for less demanding scenes. Low at 101 FPS is smooth but visually simpler. The jump from Medium to High costs 30 FPS (81 to 51), a steep penalty that pushes the system below playable.

1920x1080 (1080p)

  • Low: average 141 FPS (no min/max recorded)
  • Medium: average 113 FPS, minimum 96 FPS, maximum 130 FPS
  • High: average 70 FPS (no min/max recorded)
  • Ultra: average 67 FPS (no min/max recorded)

At 1080p, the system shows its best behavior. Low nearly doubles the 60 FPS target, and Medium's 96 FPS minimum ensures consistent smoothness. High and Ultra both clear 60 FPS on average, but their margins (10 and 7 FPS respectively) are thinner than Medium's 36 FPS cushion. The 1080p Ultra average of 67 FPS is barely above the playable line, so users with demanding scenes might see drops below 60.

FAQ

Q: Can this system run Inside at 4K with high settings?

A: No. At 3840x2160 with High settings, the average FPS is 32, which is well below the 60 FPS playable threshold. Only Low settings at 4K achieve 64 FPS on average.

Q: What is the best preset for 1440p gaming?

A: Medium is the best playable preset at 2560x1440, with an average of 81 FPS, a minimum of 69 FPS, and a maximum of 93 FPS. Low runs faster (101 FPS) but Medium offers better visuals while staying above 60 FPS.

Q: Is the Ultra preset playable at any resolution?

A: Yes, but only at 1920x1080, where Ultra averages 67 FPS. At 1440p, Ultra averages 48 FPS, and at 4K, it averages 30 FPS, both below the 60 FPS threshold.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The Arc B370's 3DMark Steel Nomad score of 1184 is within 0.7% of the ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), and AMD Radeon HD 7650M (1192), and 1.4% below the AMD FirePro M2000 (1168). These are all older, slower parts.

Q: Does the Ryzen 9 9900X3D make a difference for this game?

A: Not meaningfully. The GPU is the limiting factor at all resolutions, as shown by consistent frame drops when increasing resolution or presets. The CPU's nearest rivals (within 2.1% performance) would produce similar results.

Q: What frame rate can I expect at 1080p with Medium settings?

A: An average of 113 FPS, with a minimum of 96 FPS and a maximum of 130 FPS. This is the safest choice for consistent 60+ FPS gameplay at 1080p.

The Verdict

The database verdict classifies this combo as playable at all three tested resolutions, but only under specific conditions. At 3840x2160, the only playable setting is Low, which yields 64 FPS on average. At 2560x1440, Low and Medium are playable, with Medium being the best at 81 FPS. At 1920x1080, all four presets clear the 60 FPS bar, and Ultra is the best at 67 FPS.

The practical answer to whether this PC can run Inside is yes, but with major caveats. At 1080p, the system delivers smooth performance across the board, and even Ultra stays above 60 FPS. At 1440p, users must settle for Medium or lower. At 4K, only Low is viable, and even then the 64 FPS average leaves little headroom.

The combination of a top-tier 12-core CPU and an entry-level integrated-class GPU creates an unbalanced system. For a game as old and light as Inside, the Arc B370's 5th-percentile standing among GPUs is the sole reason this combo ranks 3422 out of 3716. The recorded data suggests that any modern discrete GPU would transform this system into a high-refresh-rate machine at 1080p and likely enable 4K Ultra, but as configured, the frame rates are capped by the GPU's 6.144 TFLOPS FP32 throughput and shared memory architecture.

For owners of this configuration, the verdict is clear: play Inside at 1080p with any preset for a comfortable experience, or drop to Medium at 1440p, but avoid 4K beyond Low settings. The CPU is not the problem, the GPU is, and the measured FPS breakdown confirms that this is a hardware mismatch rather than a game optimization issue.