Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 132 | 139 | 227 | 279 |
| 1440p QHD | 212 | 225 | 321 | 348 |
| 1080p Full HD | 291 | 297 | 358 | 385 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside is a puzzle platformer that demands far less from hardware than most modern releases, and the data for this AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5080 combination reflects that. Across every resolution and preset tested, the average frame rate never drops below 132 FPS, which means this system is not just playable but overwhelmingly overqualified for the game’s demands. The benchmark results show a clear hierarchy where the GPU becomes less relevant as the resolution drops, while the CPU’s high single-thread performance keeps the frame rate ceiling extremely high. This analysis breaks down the measured performance, component roles, and practical settings for each resolution, using only the data provided.
Best Settings per Resolution
The data indicates that this PC can run Inside at the highest possible preset—Ultra—at every resolution tested, with all average frame rates well above the 60 FPS playable threshold. There is no need to compromise on visuals for the sake of smoothness.
At 3840x2160 (4K), the Ultra preset delivers an average of 132.2 FPS. This is the most demanding configuration tested, yet it still more than doubles the 60 FPS target. The High preset at 4K yields 138.8 FPS, which is only slightly higher, suggesting that the visual difference between High and Ultra is minor in terms of performance cost here. For the best image quality at 4K, Ultra is the clear choice.
At 2560x1440 (1440p), the Ultra preset achieves 212.4 FPS on average. This is a massive margin over the playable threshold, leaving substantial headroom for any potential frame rate dips or future content updates. Even the High preset, at 225.2 FPS, is far beyond what a typical 144Hz monitor can display. The recommendation remains Ultra for maximum fidelity.
At 1920x1080 (1080p), the Ultra preset produces an average of 291.2 FPS. This is the highest average frame rate for the Ultra setting across all resolutions. The system is so strong at 1080p that the limiting factor becomes the display’s refresh rate rather than the hardware. Ultra is the only sensible choice here.
In summary, the best settings per resolution are always Ultra, as the measured data shows no scenario where dropping to a lower preset is necessary to maintain 60 FPS. The lowest average frame rate across all tests is 132.2 FPS at 4K Ultra, which is still comfortably above the target.
CPU and GPU Roles
Benchmark results indicate that the CPU plays a dominant role in this game, especially at lower resolutions, while the GPU’s influence grows only marginally as resolution increases. This is typical for a 2D side-scrolling puzzle platformer with simple geometry and lighting, where the rendering load is light.
At 1920x1080, the difference between Low and Ultra presets is 385.3 FPS versus 291.2 FPS, a gap of 94.1 FPS. This suggests that even at the lowest settings, the frame rate is capped by the CPU’s ability to process game logic and draw calls, not by the GPU’s fill rate. The RTX 5080, with its 56.28 TFLOPS of FP32 performance, is effectively idle at this resolution, while the Ryzen 9 7900X’s single-thread score of 4238 in Passmark and 2617 in Geekbench single-core keeps the frame rate high.
At 2560x1440, the scaling is similar. The Low preset runs at 347.9 FPS, while Ultra runs at 212.4 FPS. The performance drop from Low to Ultra is 135.5 FPS, which indicates that the GPU is starting to handle more pixel work, but the CPU still determines the upper bound. The 7900X’s 12 cores and 24 threads are not fully utilized here, but its high boost clock of 5.60 GHz ensures that single-threaded game logic is processed quickly.
At 3840x2160, the GPU’s role becomes more apparent. The Low preset runs at 278.7 FPS, while Ultra drops to 132.2 FPS. This is a 146.5 FPS difference, the largest across all resolutions, showing that the RTX 5080 is now being taxed by the 4K pixel count. However, even at 4K Ultra, the frame rate is still far above 60 FPS, meaning the CPU is not a bottleneck. The GPU’s 960.0 GB/s memory bandwidth and 16 GB of GDDR7 memory are more than sufficient for this game’s textures.
The data shows that for this specific game, the CPU is the primary driver of performance at 1080p and 1440p, with the GPU only becoming a significant factor at 4K. The Ryzen 9 7900X, with a 91st percentile rank among all CPUs, provides enough headroom that the RTX 5080’s 87th percentile GPU rank is rarely the limiting factor.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across all settings and resolutions. All figures are average frame rates, as no min or max FPS values were recorded.
3840x2160 (4K):
- Low: 278.7 FPS
- Medium: 227.3 FPS
- High: 138.8 FPS
- Ultra: 132.2 FPS
At 4K, the difference between Low and Medium is 51.4 FPS, while the jump from High to Ultra is only 6.6 FPS. This suggests that the High preset offers a significant performance reduction compared to Medium, likely due to increased shadow quality or post-processing effects, but the step from High to Ultra is minor.
2560x1440 (1440p):
- Low: 347.9 FPS
- Medium: 320.5 FPS
- High: 225.2 FPS
- Ultra: 212.4 FPS
At 1440p, the Low to Medium gap is 27.4 FPS, and the High to Ultra gap is 12.8 FPS. The pattern is similar to 4K, with the largest drop occurring between Medium and High. The system maintains over 200 FPS even at Ultra, which is exceptional.
1920x1080 (1080p):
- Low: 385.3 FPS
- Medium: 358.1 FPS
- High: 296.9 FPS
- Ultra: 291.2 FPS
At 1080p, the Low to Medium difference is 27.2 FPS, and the High to Ultra difference is only 5.7 FPS. The frame rates are so high that the game is likely capped by the CPU’s single-thread performance, as the GPU has ample headroom.
A notable observation is that the frame rate drop from Low to Ultra is largest at 4K (146.5 FPS) and smallest at 1080p (94.1 FPS). This confirms that the GPU’s workload scales with resolution, while the CPU’s workload remains relatively constant. The benchmark data shows no scenario where the average FPS falls below 132.2, which is the minimum recorded at 4K Ultra.
FAQ
Q: Can this PC run Inside at 4K with max settings?
A: Yes. The Ultra preset at 3840x2160 achieves an average of 132.2 FPS, which is more than double the 60 FPS playable threshold. All four settings at 4K are playable, with Low at 278.7 FPS and Medium at 227.3 FPS.
Q: What is the best preset for a 144Hz monitor at 1440p?
A: The Ultra preset at 2560x1440 delivers 212.4 FPS on average, which exceeds any standard 144Hz display’s refresh rate. You can run Ultra without any concern for frame rate drops below the refresh rate.
Q: Why is the frame rate so high even at Low settings?
A: The game is likely CPU-bound at lower resolutions. The Ryzen 9 7900X has a Passmark single-thread score of 4238 and a Geekbench single-core score of 2617, which are strong indicators of high per-core performance. The RTX 5080 has enough raw power (56.28 TFLOPS) that it is not taxed until 4K.
Q: Is there any setting that drops below 60 FPS?
A: No. The lowest average frame rate recorded is 132.2 FPS at 4K Ultra. Every resolution and preset combination in the data exceeds 60 FPS, making this system overkill for Inside.
Q: How does the GPU compare to its closest rivals?
A: The RTX 5080 has an average benchmark score of 56083, which is only 0.6% higher than the AMD Radeon 8060S and 0.7% higher than the Radeon RX 6750 GRE 12 GB. It is 2.2% slower than the Radeon RX 9070 GRE, but the differences are negligible for this game.
Q: Does the CPU’s high core count matter for Inside?
A: Not significantly. The game likely uses only a few threads, and the 7900X’s boost clock of 5.60 GHz and single-thread performance are more important than its 12 cores. The 3DMark single-thread score of 1093 and 2-thread score of 2137 indicate strong low-thread performance.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would deliver similar results in this game. The data shows that the differences are small, meaning any of these alternatives would also run Inside at extremely high frame rates.
For the AMD Ryzen 9 7900X, the closest rivals by average benchmark score are the AMD EPYC 7313P, Intel Xeon Phi 7290, Intel Xeon 634, and Intel Core i7-14700F. The EPYC 7313P scores 53206, which is 0.2% lower than the 7900X’s 53288. The Xeon Phi 7290 scores 53469, 0.3% higher. The Xeon 634 scores 52974, 0.6% lower, and the Core i7-14700F scores 53620, 0.6% higher. In practical terms, any of these CPUs would produce nearly identical frame rates in Inside, as the game is not heavily multi-threaded, and all of them have strong single-core performance.
For the NVIDIA GeForce RTX 5080, the nearest rivals are the AMD Radeon 8060S, Radeon RX 6750 GRE 12 GB, Radeon Pro W5700X, and Radeon RX 9070 GRE. The Radeon 8060S scores 55757, which is 0.6% lower than the RTX 5080’s 56083. The RX 6750 GRE 12 GB scores 55698, 0.7% lower. The Pro W5700X scores 54828, 2.3% lower, and the RX 9070 GRE scores 57367, 2.2% higher. Since Inside has minimal GPU demands, all of these GPUs would likely exceed 200 FPS at 1080p and remain above 100 FPS at 4K, making them viable alternatives.
Given the game’s low requirements, the choice between these rivals would have no noticeable impact on the player experience. Even the weakest rival GPU, the Radeon Pro W5700X, is only 2.3% slower than the RTX 5080 in aggregate benchmarks, which translates to a few frames per second difference at most.
The Verdict
The data clearly answers whether this PC can run Inside: yes, and with extraordinary headroom. The verdict by resolution confirms that all settings are playable at every resolution tested.
At 3840x2160, all four settings are playable, with the best setting being Ultra at an average of 132.2 FPS. This is far above the 60 FPS threshold, meaning you can run the game at maximum visual fidelity without any performance concerns. The lowest playable setting at 4K is Low at 278.7 FPS, which is still absurdly fast.
At 2560x1440, the best setting is Ultra with an average of 212.4 FPS. This is more than three times the playable threshold, and even the most demanding preset leaves enough headroom for a 240Hz monitor. The High preset at 225.2 FPS is also excellent, but there is no reason to choose it over Ultra.
At 1920x1080, the best setting is Ultra at 291.2 FPS. This is nearly five times the 60 FPS target, making the system’s performance at 1080p almost entirely dependent on the CPU’s single-thread speed. The Low preset reaches 385.3 FPS, which is likely beyond the refresh rate of most gaming monitors.
Ultimately, the AMD Ryzen 9 7900X and NVIDIA GeForce RTX 5080 combination is not just capable of running Inside—it is dramatically overqualified. The benchmark data shows that the system never drops below 132 FPS at 4K Ultra, and at lower resolutions, the frame rates are so high that they exceed the capabilities of most displays. This is a case where the hardware is not the bottleneck; the game’s simple 2D rendering means that even mid-range components from several years ago would suffice. For this specific configuration, the only limitation is the refresh rate of your monitor, not the hardware.