Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
376 FPS
Ultra 1080p Measured
181 FPS

1440p (2K / QHD)

Low 1440p Measured
270 FPS
Ultra 1440p Measured
127 FPS

4K (Ultra HD)

Low 4K Measured
171 FPS
Ultra 4K Measured
84 FPS
5.2ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 53,288
Graphics Card
Required 27,118
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 84 85 135 171
1440p QHD 127 138 219 270
1080p Full HD 181 191 300 376

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 191
1920x1080 Low 376
1920x1080 Medium 300
1920x1080 Ultra 181
2560x1440 High 138
2560x1440 Low 270
2560x1440 Medium 219
2560x1440 Ultra 127
3840x2160 High 85
3840x2160 Low 171
3840x2160 Medium 135
3840x2160 Ultra 84

Performance Analysis: Inside on Your System

The AMD Ryzen 9 7900X paired with the NVIDIA GeForce RTX 3070 delivers exceptionally high frame rates in Inside, a 2016 Puzzle Platformer. Measured data shows this combination clears the 60 FPS playable threshold at every tested resolution and preset, with average frame rates ranging from 83.6 FPS at 4K Ultra to 376.1 FPS at 1080p Low. This analysis breaks down the benchmark results, component roles, and optimal settings based solely on the provided measured data.

FAQ

Q: What is the best playable setting at 3840x2160?

A: The data indicates Ultra is the best setting at 4K, achieving an average of 83.6 FPS, which is above the 60 FPS playable threshold.

Q: How does the combo rank among all tested configurations for this game?

A: The combination ranks 1316 out of 3716 total tested combos, placing it in the top 35.4% of all systems benchmarked for Inside.

Q: What is the performance difference between Low and Ultra settings at 2560x1440?

A: At 1440p, the average frame rate drops from 269.9 FPS on Low to 126.9 FPS on Ultra, a reduction of 143 FPS or approximately 53% lower performance at the highest preset.

Q: Does the RTX 3070 have a higher or lower benchmark score than the RX 7600 XT?

A: The RTX 3070 has an average benchmark score of 17208, which is 0.7% higher than the AMD Radeon RX 7600 XT's score of 17083.

Q: What is the minimum average FPS recorded for this setup at 1920x1080?

A: The lowest average FPS at 1080p is 181.3 FPS on the Ultra preset, which is still more than triple the 60 FPS playable threshold.

Q: Is the Ryzen 9 7900X a high-performing CPU relative to all others?

A: The CPU sits in the 91st percentile for all CPUs, with an average benchmark score of 53288, indicating it outperforms the vast majority of processors in general benchmarks.

CPU and GPU Roles

The data reveals a significant shift in component dependency as resolution changes, though both parts remain highly capable. At 1920x1080, the CPU's role is more pronounced, as the frame rates are exceptionally high—reaching 376.1 FPS on Low settings. This suggests the Ryzen 9 7900X's strong single-thread performance (3dmark single-thread score of 1093) provides ample headroom for the GPU to operate without bottlenecking. The scaling from Low to Ultra at 1080p shows a 194.8 FPS drop (376.1 to 181.3), indicating that even at high presets, the GPU is still the limiting factor, but the CPU is not constraining the maximum output.

Moving to 2560x1440, the GPU's influence becomes more apparent. The Low preset hits 269.9 FPS, while Ultra drops to 126.9 FPS. This 143 FPS difference is proportionally similar to 1080p, but the absolute numbers are lower, demonstrating that the RTX 3070's rendering load is increasing. The GPU's 8 GB GDDR6 memory and 448.0 GB/s bandwidth are sufficient to handle the higher pixel count without severe penalties, as evidenced by the fact that even at 1440p Ultra, the system maintains over double the 60 FPS threshold.

At 3840x2160, the GPU is clearly the dominant component. The frame rates drop to 171.4 FPS on Low and 83.6 FPS on Ultra, representing a 51.2% reduction from Low to Ultra. This scaling is steeper than at lower resolutions, confirming that the RTX 3070's pixel fill rate (165.6 GPixel/s) and texture rate (317.4 GTexel/s) are being taxed heavily at 4K. The CPU's contribution diminishes at this resolution, as the 12-core, 24-thread Ryzen 9 7900X is not the bottleneck; the measured 4K performance is entirely dependent on the GPU's ability to process the increased graphical workload.

How This Combo Ranks

The AMD Ryzen 9 7900X and NVIDIA GeForce RTX 3070 combination achieves a rank of 1316 out of 3716 tested systems for Inside, placing it in the upper-middle tier of all configurations. This ranking reflects the GPU's 61st percentile standing among all GPUs and the CPU's 91st percentile among all CPUs. The disparity between these two percentiles suggests that while the CPU is exceptionally powerful, the GPU holds the system back from reaching the top ranks for this specific title.

The combo's position is particularly notable given that Inside is not a demanding game by modern standards. The measured frame rates at 4K Ultra (83.6 FPS) are still above the playable threshold, which means the system never struggles. However, the rank of 1316 indicates that many other combinations—likely those with higher-end GPUs—achieve even greater performance. The delta between the CPU's high percentile and the GPU's moderate percentile explains this positioning; the system is CPU-heavy but GPU-balances out to a mid-tier ranking overall.

Similar Performance Alternatives

For the CPU, the nearest rivals in benchmark score are all within a narrow margin of the Ryzen 9 7900X's average score of 53288. The AMD EPYC 7313P is 0.2% faster, while the Intel Xeon Phi 7290 is 0.3% slower. The Intel Xeon 634 is 0.6% faster, and the Intel Core i7-14700F is 0.6% slower. These alternatives would deliver nearly identical CPU-bound performance in Inside, meaning users upgrading from or comparing to these processors would see negligible differences in frame rates given the game's low CPU demands.

On the GPU side, the RTX 3070's nearest rivals are also closely matched. The AMD Radeon RX 7600 XT is 0.7% faster, the NVIDIA GeForce GTX 690 is 1.0% faster, and the AMD Radeon HD 7970M is 1.1% faster. The NVIDIA Tesla K40c is 1.5% slower. These delta percentages are minuscule, so swapping the RTX 3070 for any of these would result in nearly identical FPS in Inside at all resolutions. The practical takeaway is that this system's performance profile is well-established, and any of these alternatives would produce similar gameplay experiences.

Best Settings per Resolution

At 1920x1080, the most demanding preset that remains at or above 60 FPS is Ultra, which delivers an average of 181.3 FPS. This is the highest quality setting available, and it still provides more than triple the playable threshold, making it the clear choice for maximum visual fidelity.

For 2560x1440, the Ultra preset also achieves the best balance, with an average of 126.9 FPS. This is comfortably above 60 FPS, so users can run the game at maximum settings without any performance concerns. The data shows no need to compromise on quality at this resolution.

At 3840x2160, the Ultra preset remains the best option, averaging 83.6 FPS. While this is the lowest of the three resolutions, it still exceeds the 60 FPS threshold by 23.6 FPS, ensuring a smooth experience. All four presets (Low, Medium, High, Ultra) are playable at 4K, but Ultra provides the highest quality without sacrificing playability.

The Verdict

This PC can definitively run Inside at all tested resolutions and presets, and it does so with substantial headroom above the 60 FPS playable threshold. At 1920x1080, the system achieves a minimum average of 181.3 FPS on Ultra, meaning it never drops below triple-digit frame rates. At 2560x1440, the Ultra preset maintains 126.9 FPS, and even at 3840x2160, the most demanding configuration, the system delivers 83.6 FPS on Ultra.

The verdict by resolution is uniformly positive: all four settings (Low, Medium, High, Ultra) are listed as playable at every resolution. The best settings are Ultra across the board, with average FPS of 181.3 at 1080p, 126.9 at 1440p, and 83.6 at 4K. Since the game is a 2D side-scrolling puzzle platformer, these frame rates are far beyond what is necessary for a smooth experience, and the system is overqualified for the title. Users can enable the highest graphical presets without any performance penalties.

Measured FPS Breakdown

At 1920x1080, the data shows a clear progression across presets. The Low setting achieves an average of 376.1 FPS, which is the highest recorded for this configuration. Medium drops to 300 FPS, High reaches 191.3 FPS, and Ultra settles at 181.3 FPS. The difference between Low and Medium is 76.1 FPS, while the gap from Medium to High is 108.7 FPS, and High to Ultra is 10 FPS. This suggests diminishing returns at the highest presets, with the most significant performance cost occurring when moving from Medium to High.

For 2560x1440, the frame rates scale similarly but at lower absolute values. Low averages 269.9 FPS, Medium 219 FPS, High 137.5 FPS, and Ultra 126.9 FPS. The step from Low to Medium is a 50.9 FPS reduction, Medium to High is 81.5 FPS, and High to Ultra is 10.6 FPS. The pattern mirrors 1080p, with the largest drop occurring between Medium and High settings.

At 3840x2160, the performance decreases further. Low averages 171.4 FPS, Medium 135 FPS, High 85 FPS, and Ultra 83.6 FPS. The reduction from Low to Medium is 36.4 FPS, Medium to High is 50 FPS, and High to Ultra is 1.4 FPS. Notably, the difference between High and Ultra at 4K is minimal, suggesting that the Ultra preset adds little graphical improvement for the slight performance cost. Across all resolutions, the min and max FPS values are not provided in the data, so only average frame rates are available for analysis.