Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

86%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
310 FPS
Ultra 1080p Measured
148 FPS

1440p (2K / QHD)

Low 1440p Measured
221 FPS
Ultra 1440p Measured
108 FPS

4K (Ultra HD)

Low 4K Measured
140 FPS
Ultra 4K Measured
67 FPS
6.4ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 53,288
Graphics Card
Required 27,118
Your GPU 20,282

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 72 110 140
1440p QHD 108 112 181 221
1080p Full HD 148 156 248 310

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 156
1920x1080 Low 310
1920x1080 Medium 248
1920x1080 Ultra 148
2560x1440 High 112
2560x1440 Low 221
2560x1440 Medium 181
2560x1440 Ultra 108
3840x2160 High 72
3840x2160 Low 140
3840x2160 Medium 110
3840x2160 Ultra 67

Performance Analysis: Inside on Your System

Measured FPS Breakdown

Inside proves to be an exceptionally forgiving title for this hardware pairing, with every recorded setting configuration at every resolution clearing the 60 FPS playability threshold. The measured data covers three resolutions and four quality presets, and the lowest average framerate recorded across the entire matrix is 66.8 FPS, which occurs at 4K Ultra. There is no configuration in the database that drops below the playable mark, which is a strong statement about both the game's optimization and the headroom this combo provides.

At 1920x1080, the frame rates are extraordinarily high. The Low preset delivers an average of 310.2 FPS, making it the single fastest configuration tested. Moving up the quality ladder, Medium produces 247.7 FPS, High drops to 155.9 FPS, and Ultra settles at 148 FPS. The gap between Low and Ultra is roughly a 52% reduction in average framerate, but even the most demanding preset at this resolution leaves enormous headroom for high refresh rate displays. The scaling from High to Ultra is notably mild, a difference of only 7.9 FPS, suggesting that the Ultra preset's additional effects are not heavily taxing the GPU at 1080p.

At 2560x1440, the pattern continues with similarly impressive performance. Low averages 221.4 FPS, Medium reaches 180.6 FPS, High maintains 112 FPS, and Ultra holds at 107.6 FPS. The drop from 1080p to 1440p is consistent across presets: Low falls by 28.6%, Medium by 27.1%, High by 28.1%, and Ultra by 27.3%. This near-uniform scaling indicates that the rendering load scales predictably with pixel count, and the GPU still has substantial compute available at this resolution. The High to Ultra delta at 1440p is just 4.4 FPS, again showing that the final preset tier is comparatively light.

At 3840x2160, the performance becomes more moderate but remains fully playable. Low averages 139.7 FPS, Medium drops to 110.1 FPS, High reaches 71.8 FPS, and Ultra bottoms out at 66.8 FPS. The jump from 1440p to 4K is more punishing for the higher presets: High loses 35.9% of its average framerate, while Ultra loses 37.9%. The Low preset loses 36.9%, and Medium loses 39.0%, so the reduction is fairly even across the board. At 4K Ultra, the average of 66.8 FPS sits just 6.8 FPS above the 60 FPS playability threshold, making it the only configuration in the entire dataset that approaches any sense of constraint.

Min and max frame data were not recorded for any configuration, so the analysis relies solely on average values. That said, the averages are sufficiently high across the board that frame time consistency is unlikely to be a concern for typical play.

CPU and GPU Roles

The data reveals an interesting dynamic for this puzzle platformer. Inside is not a demanding game by modern standards, and the AMD Ryzen 9 7900X with 12 cores, 24 threads, and a boost clock of 5.60 GHz is far more processing power than this title requires. The RTX 2070 SUPER, with 8 GB of GDDR6 memory and 2560 shading units, is the primary driver of the measured framerates, but even it is never pushed to its limits except possibly at 4K Ultra.

The resolution scaling tells the story. When moving from 1080p to 1440p, the framerate drops by roughly 27-29% across all presets, which is slightly less than the 44% increase in pixel count (2.07 million to 3.69 million pixels). This sub-linear scaling suggests that the GPU is not the sole bottleneck; if it were, the framerate would drop proportionally more. The CPU's high single-thread performance, reflected in a 3DMark single-thread score of 1093 and a Cinebench R23 single-core score of 2016.5, likely helps maintain higher-than-expected framerates at 1440p.

The transition from 1440p to 4K shows a larger relative drop, around 36-39% depending on preset, while the pixel count increases by 125% (3.69 million to 8.29 million). This much steeper decline indicates that at 4K, the GPU becomes the clear limiting factor. The RTX 2070 SUPER's pixel rate of 113.3 GPixel/s and texture rate of 283.2 GTexel/s are simply more heavily taxed at this resolution. The fact that Low preset at 4K still manages 139.7 FPS, however, confirms that even at this resolution, the GPU is only challenged by the higher quality settings.

At 1080p, the CPU's role is more pronounced. The difference between Low and Ultra is 162.2 FPS, but the fact that Low reaches 310.2 FPS suggests that no CPU bottleneck exists even at the lowest settings. The 7900X's benchmark scores, including a Passmark multithread score of 51406 and a Geekbench multicore score of 19267, place it in the 91st percentile among all CPUs, so it is unlikely to hinder any game at any resolution. The recorded data shows that this game never exposes a CPU limitation; the framerate scaling is consistently tied to GPU load.

In summary, the RTX 2070 SUPER dictates performance at 4K, particularly on High and Ultra presets, while the CPU provides ample headroom at 1080p and 1440p. The 7900X's power is largely unused here, but it ensures that framerates are never CPU-bound.

How This Combo Ranks

The database places this combination at rank 2077 out of 3716 tested combos for Inside. That places it in the upper-middle portion of the field, percentile-wise, meaning a majority of tested systems outperform it, but a substantial minority also trail it. For a game as lightweight as Inside, the ranking is more a reflection of the GPU's age than any weakness in the CPU. The RTX 2070 SUPER sits in the 65th percentile among all GPUs, while the 7900X sits in the 91st percentile among all CPUs, so the combo's overall rank is dragged down primarily by the graphics card.

The rank of 2077 out of 3716 corresponds to roughly the 56th percentile of tested combos, which is lower than the GPU's individual percentile of 65. This suggests that many of the combos ranked above this one pair the same or similar GPUs with even faster CPUs, or pair faster GPUs with mid-range CPUs. For a game like Inside, where the GPU is the dominant factor at higher resolutions, the ranking is expected. The 7900X's high single-core and multicore scores do not translate into a top-tier game ranking because the game simply does not stress the CPU enough to differentiate.

The data indicates that this combo is fully playable at every setting and resolution, so the rank is not a concern for practical use. It simply reflects where this specific hardware pairing falls relative to the broader database population. In games with lighter GPU requirements, the 7900X would likely push the rank higher, but for Inside, the GPU is the ceiling.

FAQ

Q: Can this combo run Inside at 4K Ultra smoothly?

A: Yes. The measured average framerate at 3840x2160 Ultra is 66.8 FPS, which exceeds the 60 FPS playability threshold by a narrow margin. It is the most demanding configuration in the dataset, but it remains playable.

Q: What is the highest average framerate recorded for this system?

A: The highest average is 310.2 FPS, achieved at 1920x1080 with the Low preset. This is well beyond any display refresh rate requirement and indicates massive headroom at 1080p.

Q: How much performance is lost when moving from 1080p to 1440p?

A: The average framerate drops by roughly 27-29% depending on the preset. For example, High falls from 155.9 FPS at 1080p to 112 FPS at 1440p, a reduction of 43.9 FPS.

Q: Is the CPU or GPU more important for this game at 4K?

A: The GPU is the limiting factor at 4K. The framerate drops by 36-39% from 1440p to 4K, while the CPU shows no signs of bottlenecking at any point. The RTX 2070 SUPER's rendering capabilities dictate performance at this resolution.

Q: Does the Ultra preset cost much performance compared to High?

A: No, the difference is small. At 1080p, Ultra averages 148 FPS versus 155.9 FPS on High, a delta of 7.9 FPS. At 1440p, the delta is 4.4 FPS, and at 4K it is 5 FPS. The Ultra preset is a modest additional load.

Q: Are there any settings where this combo fails to reach 60 FPS?

A: No. Every recorded configuration, across all three resolutions and all four presets, maintains an average framerate above 60 FPS. The lowest value is 66.8 FPS at 4K Ultra.

Similar Performance Alternatives

Looking at the nearest rivals in the database, the CPU and GPU each have close neighbors that would produce very similar results in this game. For the AMD Ryzen 9 7900X, the nearest competitors by average benchmark score are the AMD EPYC 7313P, which is 0.2% faster, and the Intel Xeon Phi 7290, which is 0.3% slower. The Intel Xeon 634 is 0.6% faster, and the Intel Core i7-14700F is 0.6% slower. In a game like Inside, these differences are negligible; any of these CPUs paired with the RTX 2070 SUPER would produce nearly identical framerates, since the game does not heavily tax the processor.

For the NVIDIA GeForce RTX 2070 SUPER, the nearest GPU rivals are the NVIDIA Quadro M4000M, which benchmarks 1% lower, the NVIDIA GeForce RTX 3070 Mobile at 1.2% lower, the Intel Arc B570 at 1.3% lower, and the Intel Arc A750 at 1.5% lower. These deltas are small enough that swapping the GPU for any of these would yield framerates within a couple of frames per second of the RTX 2070 SUPER across all tested settings. The RTX 3070 Mobile, despite being a laptop part, is particularly close in aggregate performance.

In practice, a system built with the 7900X and any of these rival GPUs would behave almost identically in Inside. The game's low requirements mean that the GPU differences of 1-1.5% would translate to less than 2 FPS at 4K Ultra and less than 5 FPS at 1080p Low. The CPU differences are even less impactful, given that the 7900X is never the bottleneck.

For users considering alternatives, the data suggests that the GPU choice matters more than the CPU for this specific title, and the RTX 2070 SUPER's nearest rivals all fall within a narrow performance band. The Intel Arc cards, in particular, offer comparable aggregate scores, though the database does not record any game-specific compatibility issues.

Best Settings per Resolution

At 1920x1080, the most demanding preset that remains at or above 60 FPS is Ultra, which averages 148 FPS. This is the highest quality setting available in the dataset and it still provides more than double the playability threshold, making it the clear recommendation for 1080p displays.

At 2560x1440, the same conclusion applies: Ultra is fully playable with an average of 107.6 FPS. This is comfortably above 60 FPS, with a margin of 47.6 FPS, so users with 1440p monitors can enable maximum settings without concern.

At 3840x2160, Ultra also qualifies, averaging 66.8 FPS. This is the only resolution where the margin above the 60 FPS threshold is thin, at just 6.8 FPS. For users who prefer a larger safety buffer against frame time spikes, High at 71.8 FPS would be a more conservative choice, but the data confirms that Ultra is technically playable at 4K.

Across all resolutions, the recorded data supports using Ultra settings without exception. The game's modest visual demands, combined with the RTX 2070 SUPER's capable rendering throughput, allow maximum quality at every resolution tested. The 7900X ensures that no CPU-related frame drops interfere with the experience, and the 91st percentile CPU ranking provides confidence that background tasks or future game updates will not introduce new bottlenecks.