Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

91%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
270 FPS
Ultra 1080p Measured
128 FPS

1440p (2K / QHD)

Low 1440p Measured
193 FPS
Ultra 1440p Measured
91 FPS

4K (Ultra HD)

Low 4K Measured
122 FPS
Ultra 4K Measured
56 FPS
7.4ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 53,288
Graphics Card
Required 27,118
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 62 99 122
1440p QHD 91 95 154 193
1080p Full HD 128 135 217 270

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 135
1920x1080 Low 270
1920x1080 Medium 217
1920x1080 Ultra 128
2560x1440 High 95
2560x1440 Low 193
2560x1440 Medium 154
2560x1440 Ultra 91
3840x2160 High 62
3840x2160 Low 122
3840x2160 Medium 99
3840x2160 Ultra 56

Performance Analysis: Inside on Your System

The AMD Ryzen 9 7900X and Intel Arc B580 combination delivers a remarkably consistent experience for Inside, a 2016 puzzle platformer. Benchmark data shows this pairing is heavily overqualified for the game’s demands, with every tested resolution and preset clearing the 60 FPS playability threshold except for one 4K Ultra outlier. The following analysis breaks down how this hardware behaves, what alternatives exist, and what settings yield the best results.

Similar Performance Alternatives

The CPU and GPU each have a set of near-identical performers in the benchmark database, based on aggregate scores. For the AMD Ryzen 9 7900X, the nearest rivals are all within a narrow 0.6% performance delta. The AMD EPYC 7313P scores 53,206, which is 0.2% below the Ryzen’s 53,288 average. The Intel Xeon Phi 7290 scores 53,469, sitting 0.3% above. The Intel Xeon 634 lands at 52,974, a 0.6% deficit, while the Intel Core i7-14700F reaches 53,620, a 0.6% advantage. For a game like Inside that rarely stresses more than a few threads, any of these alternatives would produce nearly identical frame rates, as the bottleneck shifts almost entirely to the GPU.

On the graphics side, the Intel Arc B580’s nearest rivals show a similarly tight cluster. The AMD Radeon RX 580 2048SP scores 23,061, just 0.2% below the Arc’s 23,021 average. The NVIDIA GeForce RTX 2080 scores 22,895, a 0.6% deficit. The NVIDIA GeForce RTX 3080 scores 23,172, sitting 0.7% above, and the NVIDIA P106-100 reaches 23,249, a 1% lead. Despite the RTX 3080 being a much more powerful card in modern titles, the aggregate benchmark score places it statistically level with the Arc B580 here. For Inside, which has modest geometry and lighting demands, any of these GPUs would deliver comparable performance. The data suggests that users with any of these rival cards would see nearly identical FPS at each resolution and preset, with differences of only a few frames.

CPU and GPU Roles

The benchmark results for Inside indicate a clear GPU-bound scenario at all tested resolutions, but the degree of GPU dependence scales predictably with pixel count. At 1920x1080, the CPU is rarely the limiting factor. The Ryzen 9 7900X, with its 12 cores and 24 threads, provides far more headroom than the game requires. The GPU handles the rendering, and the 1080p Low preset achieves 269.7 FPS, which is almost certainly a rendering pipeline limit rather than a CPU bottleneck. Moving from Low to Ultra at 1080p drops the frame rate from 269.7 to 127.7 FPS, a 53% reduction. This drop is almost entirely attributable to GPU shader and fill-rate demands, not CPU logic.

At 2560x1440, the GPU becomes more dominant. The Low preset delivers 192.6 FPS, while Ultra drops to 90.8 FPS, a 53% reduction again. The consistency of this scaling (53% at both 1080p and 1440p) suggests that the CPU is never the constraint. The Ryzen’s single-thread performance, as measured by a 3DMark single-thread score of 1093, is more than adequate for a 2016 puzzle platformer. Even the 4K data confirms this: at 3840x2160, Low yields 121.6 FPS, Medium 99.3 FPS, High 62.4 FPS, and Ultra drops to 55.7 FPS. The scaling from Low to Ultra at 4K is a 54% reduction, nearly identical to the lower resolutions. This uniform scaling across all three resolutions strongly indicates that the GPU is the sole performance arbiter for Inside. The CPU’s role is reduced to feeding frames, and the Ryzen 9 7900X does so without ever approaching its limits.

The data also shows that resolution scaling itself is predictable. At any given preset, moving from 1080p to 1440p reduces FPS by roughly 30-35% (e.g., High drops from 135.4 to 95.1 FPS, a 30% reduction). Moving from 1440p to 4K reduces FPS by another 35-40% (e.g., High drops from 95.1 to 62.4 FPS, a 34% reduction). This quadratic scaling is typical for GPU-bound workloads, and it reinforces that the CPU is not a factor. If the CPU were limiting, the 1080p results would show less scaling between presets, or the 4K results would show less scaling between resolutions. Neither is the case.

Best Settings per Resolution

The benchmark data provides exact average FPS for every resolution and preset combination. The goal is to find the most demanding preset that maintains an average of at least 60 FPS.

At 3840x2160, the Ultra preset runs at 55.7 FPS, which fails the 60 FPS threshold. The High preset runs at 62.4 FPS, which clears it. Therefore, the best 4K setting is High, with an average of 62.4 FPS. This leaves only 2.4 FPS of headroom, so any particularly busy scene could dip below 60 FPS, but the average is above the playable threshold. The Medium preset at 99.3 FPS and Low at 121.6 FPS are also playable, but High is the most demanding option that stays above 60.

At 2560x1440, all four presets clear the threshold. The Ultra preset runs at 90.8 FPS, which is well above 60. Thus, the best 1440p setting is Ultra, with an average of 90.8 FPS. This provides a substantial 30.8 FPS cushion above the threshold, ensuring smooth gameplay even in complex scenes. High at 95.1 FPS, Medium at 153.9 FPS, and Low at 192.6 FPS are all playable, but Ultra is the correct choice for maximum visual quality.

At 1920x1080, the situation is identical to 1440p: all presets are playable. The Ultra preset runs at 127.7 FPS, which is more than double the 60 FPS threshold. The best 1080p setting is Ultra, with an average of 127.7 FPS. This gives a 67.7 FPS cushion, meaning the game will never drop below 60 FPS in any realistic scenario. High at 135.4 FPS, Medium at 216.5 FPS, and Low at 269.7 FPS are all available, but Ultra is the most demanding preset that remains comfortably playable.

The Verdict

The verdict is clear: this PC can run Inside at all tested resolutions, with only one exception. At 3840x2160, the Ultra preset fails to reach 60 FPS, averaging 55.7 FPS. However, the High preset at 62.4 FPS is playable, as are Medium at 99.3 FPS and Low at 121.6 FPS. The verdict data confirms that High is the best 4K setting, with an average of 62.4 FPS. At 2560x1440, all presets are playable, with Ultra at 90.8 FPS being the best choice. At 1920x1080, all presets are playable, with Ultra at 127.7 FPS being the best choice.

For a game released in 2016, this hardware combination is far beyond what is necessary. The Ryzen 9 7900X, released in 2022, and the Intel Arc B580, released in 2024, are both modern components that easily handle a puzzle platformer from seven years prior. The only scenario where the system struggles is 4K Ultra, which requires more GPU performance than the Arc B580 provides. Even then, the drop to High costs little in visual fidelity for a game of this style, and the 62.4 FPS average is still playable. Users seeking the absolute highest quality at 4K would need a more powerful GPU, but for the vast majority of players, 1440p Ultra or 1080p Ultra will be the sweet spot.

FAQ

Q: What is the highest preset that maintains 60 FPS at 4K?

A: The High preset at 3840x2160 averages 62.4 FPS, which is the most demanding setting that clears the 60 FPS threshold. Ultra drops to 55.7 FPS, which is below playable.

Q: Can this system run the game at 1440p with all settings maxed?

A: Yes. At 2560x1440, the Ultra preset averages 90.8 FPS, which is well above the 60 FPS playable threshold. All other presets (High, Medium, Low) also exceed 60 FPS.

Q: How does the CPU compare to its nearest rivals in aggregate performance?

A: The Ryzen 9 7900X has an average benchmark score of 53,288. The closest rival, the AMD EPYC 7313P, scores 53,206, which is 0.2% lower. The Intel Xeon Phi 7290 scores 53,469 (0.3% higher), and the Intel Xeon 634 scores 52,974 (0.6% lower). The Intel Core i7-14700F scores 53,620 (0.6% higher). All are within 0.6% of each other.

Q: What is the GPU’s percentile ranking among all tested GPUs?

A: The Intel Arc B580 sits at the 68th percentile of all GPUs in the benchmark database. Its average benchmark score is 23,021, and its nearest rival, the AMD Radeon RX 580 2048SP, scores 23,061, a 0.2% difference.

Q: Is the game more CPU-bound or GPU-bound at 1080p?

A: The data indicates a GPU-bound scenario. At 1920x1080, the FPS drops from 269.7 on Low to 127.7 on Ultra, a 53% reduction. This scaling is consistent across resolutions, suggesting the CPU is never the limiting factor.

*Q: What is the combined rank of this CPU and GPU in Inside?*

A: This combination ranks 2814 out of 3716 tested combos for this game. This places it in the lower half of tested systems, which is expected given the game’s low hardware requirements and the fact that many older or weaker combos would also run it perfectly.

How This Combo Ranks

The AMD Ryzen 9 7900X and Intel Arc B580 together rank 2814 out of 3716 tested combos for Inside. This rank appears low at first glance, but it is a reflection of the game’s minimal hardware demands rather than a weakness of this system. Inside is a 2016 puzzle platformer with simple geometry and lighting, so even mid-range hardware from that era can run it well. The combo rank is determined by the aggregate benchmark scores of both components, and the Arc B580’s 68th percentile GPU score and the Ryzen’s 91st percentile CPU score combine to place this system in the 76th percentile of all combos (2814/3716). However, because the game is so undemanding, many lower-ranked combos also achieve playable frame rates at all resolutions. The rank is more indicative of raw hardware capability than actual in-game performance for Inside. In terms of playability, this combo is effectively in the top tier, as it can run the game at max settings at 1440p and 1080p, and at High settings at 4K.

Measured FPS Breakdown

The following table presents the exact average FPS measurements for every tested resolution and settings combination. All measurements are from actual benchmark data, with no min or max FPS recorded.

3840x2160 (4K):

  • Low: 121.6 FPS
  • Medium: 99.3 FPS
  • High: 62.4 FPS
  • Ultra: 55.7 FPS

At 4K, the scaling from Low to Ultra shows a clear progression of decreasing performance. The step from Low to Medium is a 22.3 FPS drop (121.6 to 99.3), from Medium to High is a 36.9 FPS drop (99.3 to 62.4), and from High to Ultra is a 6.7 FPS drop (62.4 to 55.7). The High to Ultra step is relatively small, but it is the only transition that pushes the average below 60 FPS.

2560x1440 (1440p):

  • Low: 192.6 FPS
  • Medium: 153.9 FPS
  • High: 95.1 FPS
  • Ultra: 90.8 FPS

At 1440p, the Low to Medium drop is 38.7 FPS (192.6 to 153.9), Medium to High is 58.8 FPS (153.9 to 95.1), and High to Ultra is 4.3 FPS (95.1 to 90.8). The High to Ultra difference is minimal, indicating that the Ultra preset’s additional effects have a negligible impact on this hardware at this resolution.

1920x1080 (1080p):

  • Low: 269.7 FPS
  • Medium: 216.5 FPS
  • High: 135.4 FPS
  • Ultra: 127.7 FPS

At 1080p, the Low to Medium drop is 53.2 FPS (269.7 to 216.5), Medium to High is 81.1 FPS (216.5 to 135.4), and High to Ultra is 7.7 FPS (135.4 to 127.7). The pattern is consistent: the largest performance hit occurs when moving from Medium to High, while the High to Ultra step is relatively small. This suggests that the High preset introduces a significant rendering cost, but Ultra adds little beyond that.

Across all resolutions, the data shows that the Arc B580’s performance scales predictably with pixel count and settings. The 4K Ultra result is the only combination that fails the 60 FPS threshold, and it does so by a margin of only 4.3 FPS. All other tested configurations provide smooth, playable frame rates with substantial headroom.