Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
240 FPS
Ultra 1080p Measured
114 FPS

1440p (2K / QHD)

Low 1440p Measured
172 FPS
Ultra 1440p Measured
82 FPS

4K (Ultra HD)

Low 4K Measured
108 FPS
Ultra 4K Measured
52 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 53,288
Graphics Card
Required 27,118
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 54 87 108
1440p QHD 82 86 138 172
1080p Full HD 114 120 192 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 120
1920x1080 Low 240
1920x1080 Medium 192
1920x1080 Ultra 114
2560x1440 High 86
2560x1440 Low 172
2560x1440 Medium 138
2560x1440 Ultra 82
3840x2160 High 54
3840x2160 Low 108
3840x2160 Medium 87
3840x2160 Ultra 52

Performance Analysis: Inside on Your System

The AMD Ryzen 9 7900X paired with the Intel Arc B570 delivers a thoroughly playable experience in Inside across most resolutions and presets, with the data showing only the most demanding settings at 4K falling short of the 60 FPS threshold. This 12-core, 24-thread Zen 4 processor from the 7000 series, clocked between 4.70 GHz base and 5.60 GHz boost, combines with Intel’s Battlemage-generation Arc B570 GPU (Xe2-HPG architecture, 2304 shading units, 10 GB GDDR6 on a 160-bit bus) to produce a benchmark profile that is consistently strong at 1080p and 1440p, while 4K Ultra remains the single outlier.

Measured FPS Breakdown

The measured frame rate data for this combination spans three resolutions and four quality presets, with average, minimum, and maximum figures recorded where available. At 1920x1080, the lowest resolution tested, the pair delivers exceptional performance across the board. Low settings produce an average of 240 FPS, which is exactly double the 120 FPS average seen at High settings. Medium settings sit between those two at 192 FPS average, with a minimum of 163 FPS and a maximum of 221 FPS. Ultra settings, the most demanding preset at this resolution, still achieve a 114 FPS average. Every 1080p preset clears the 60 FPS playability threshold by a wide margin, with even the weakest result — Ultra’s 114 FPS — nearly doubling the requirement.

Moving to 2560x1440, the resolution scaling begins to show a modest performance cost, but the overall picture remains robust. Low settings average 172 FPS, which is a 28% reduction from the 240 FPS seen at 1080p Low. High settings average 86 FPS, exactly half of the 1080p High result. Medium settings produce a 138 FPS average with a minimum of 117 FPS and a maximum of 159 FPS. Ultra settings at 1440p average 82 FPS, which is comfortably above the 60 FPS threshold. Notably, the gap between High and Ultra at 1440p is relatively small — 86 FPS versus 82 FPS, a difference of only 4 FPS. This suggests that the Ultra preset’s additional visual effects are not particularly taxing on this hardware at this resolution.

At 3840x2160, the 4K resolution, performance drops more sharply, and the data reveals a clear bifurcation between playable and non-playable presets. Low settings average 108 FPS, which is still well above the 60 FPS threshold. Medium settings average 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS, indicating that even the worst-case frame time stays above the playability line. However, High settings fall to a 54 FPS average, and Ultra settings drop further to 52 FPS. Both of these presets fail to maintain 60 FPS on average, meaning that at 4K, only Low and Medium are viable for smooth gameplay. The minimum frame data for the 4K High and Ultra presets is not recorded, but the averages alone are sufficient to classify them as below the playable threshold.

Across all resolutions, the Medium preset consistently provides the most stable frame time data, as it is the only preset with recorded minimum and maximum values for every resolution. At 1080p Medium, the spread between minimum and maximum is 58 FPS (163 to 221). At 1440p Medium, the spread narrows to 42 FPS (117 to 159). At 4K Medium, the spread narrows further to 26 FPS (74 to 100). This pattern indicates that frame pacing becomes more consistent as resolution increases, likely because the GPU is more uniformly loaded at higher pixel counts, reducing the variance caused by bursty CPU-side work.

The average FPS figures also show a consistent scaling ratio between resolutions. Dropping from 1080p to 1440p reduces average FPS by roughly 28% across Low, High, and Ultra presets (240 to 172, 120 to 86, and 114 to 82, respectively). Dropping from 1440p to 4K imposes a larger penalty: Low falls from 172 to 108 FPS (a 37% reduction), High falls from 86 to 54 FPS (a 37% reduction), and Ultra falls from 82 to 52 FPS (a 37% reduction). Medium settings show a slightly different pattern, with 192 to 138 (28% reduction) from 1080p to 1440p, and then 138 to 87 (37% reduction) from 1440p to 4K. This consistent 37% penalty for the 4K jump across all presets suggests a GPU-bound scaling behavior, where the Arc B570’s rendering throughput becomes the limiting factor at higher pixel counts.

CPU and GPU Roles

The benchmark results indicate that the GPU plays the dominant role in determining performance for Inside, particularly at higher resolutions, while the CPU provides ample headroom that prevents any processor-side bottleneck. The evidence for this comes from the scaling patterns between resolutions and presets. At 1080p Low, the system hits 240 FPS, which is likely near the engine’s frame rate cap or the display’s refresh limit rather than a true hardware ceiling. Even at 1080p Ultra, the average is 114 FPS, which is still far above the 60 FPS threshold. The Ryzen 9 7900X, with its 12 cores and 24 threads and a boost clock of 5.60 GHz, is more than capable of feeding the GPU at these frame rates.

The resolution scaling data reinforces this CPU/GPU division. When moving from 1080p to 1440p, the average FPS drops by approximately 28% for Low, High, and Ultra presets. When moving from 1440p to 4K, the drop is a steeper 37%. If the CPU were the limiting factor, we would expect the FPS to remain relatively flat across resolutions, since the CPU’s workload (game logic, physics, draw call submission) does not scale with pixel count. Instead, the consistent and substantial FPS reductions at each resolution step indicate that the Arc B570’s pixel processing and shading throughput are what govern frame rates. The GPU’s 11.52 TFLOPS of FP32 compute and 380.0 GB/s memory bandwidth are being taxed more heavily as resolution increases, which is typical for a puzzle platformer like Inside where the visual fidelity is largely pixel-driven rather than simulation-driven.

The preset scaling further confirms the GPU’s primacy. At a fixed resolution, raising the preset from Low to Medium to High to Ultra increases the GPU’s workload through additional shading, texture detail, and post-processing effects. The FPS deltas between presets are consistent across resolutions. For example, at 1080p, Low to Medium costs 48 FPS (240 to 192), Medium to High costs 72 FPS (192 to 120), and High to Ultra costs 6 FPS (120 to 114). At 1440p, the same transitions cost 34 FPS (172 to 138), 52 FPS (138 to 86), and 4 FPS (86 to 82). At 4K, Low to Medium costs 21 FPS (108 to 87), Medium to High costs 33 FPS (87 to 54), and High to Ultra costs 2 FPS (54 to 52). The large cost of the Medium-to-High transition at every resolution suggests that this preset step introduces a significant GPU workload increase, likely from higher-resolution textures or more complex lighting. The small cost of the High-to-Ultra transition (2 to 6 FPS) suggests that Ultra adds relatively minor effects that do not heavily tax the GPU.

The CPU’s role is nonetheless non-trivial in the frame time consistency. The fact that Medium presets show recorded minimum FPS values — 163 at 1080p, 117 at 1440p, and 74 at 4K — indicates that the CPU can maintain a high enough frame delivery rate to keep the GPU fed, with no major hitches or stutters. The Ryzen 9 7900X’s 64 MB of shared L3 cache and DDR5 memory support (83.2 GB/s bandwidth) provide the memory subsystem needed to sustain these frame rates. The CPU’s benchmark scores also support its capability: a Cinebench R23 multi-core score of 29300 and a single-core score of 2016.5 put it near the top of desktop processors, with a 91st percentile ranking versus all CPUs. For Inside, which is not a multi-threaded stress test, the single-core performance is what matters most, and the 2016.5 single-core score is ample for the game’s physics and logic.

Similar Performance Alternatives

Looking at the nearest rivals for both the CPU and GPU provides context for how this combo behaves relative to other hardware. For the AMD Ryzen 9 7900X, the closest performance matches are a mix of server and desktop parts. The AMD EPYC 7313P has an average benchmark score of 53206, which is only 0.2% lower than the 7900X’s 53288 average. The Intel Xeon Phi 7290 scores 53469, putting it 0.3% higher than the 7900X. The Intel Xeon 634 scores 52974, which is 0.6% lower, and the Intel Core i7-14700F scores 53620, which is 0.6% higher. These deltas are all within 1% of the 7900X, meaning that in terms of raw CPU throughput, any of these processors would deliver nearly identical performance in Inside. The i7-14700F is particularly relevant as a consumer desktop alternative, given that its 0.6% higher average score would translate to a negligible FPS difference in a game that is not CPU-bound at most settings.

For the Intel Arc B570, the nearest GPU rivals show similar tight clustering. The NVIDIA GeForce RTX 3070 Mobile has an average score of 20534, which is 0.1% lower than the Arc B570’s 20556. The Intel Arc A750 scores 20582, 0.1% higher. The NVIDIA Quadro M4000M scores 20480, 0.4% lower, and the AMD Radeon R9 M390X scores 20662, 0.5% higher. The Arc A750 is the most direct comparison, as it is also an Intel discrete GPU from the previous Alchemist generation. The 0.1% difference between the Arc B570 and Arc A750 means that a system with an Arc A750 would produce nearly identical frame rates in Inside — for instance, at 4K Medium, the 87 FPS average would likely be within 1 FPS of what an Arc A750 achieves. The RTX 3070 Mobile, despite being a laptop part, also falls within this same performance band, so it would similarly match the Arc B570’s 54 FPS at 4K High and 82 FPS at 1440p Ultra.

What this means for the full system is that swapping the Ryzen 9 7900X for any of its nearest rivals (EPYC 7313P, Xeon Phi 7290, Xeon 634, or i7-14700F) would have no meaningful impact on the measured FPS, since the game is GPU-bound at most resolutions. Similarly, swapping the Arc B570 for an Arc A750 or RTX 3070 Mobile would yield FPS within a rounding error of the current results. The only scenario where the CPU choice might matter is at 1080p Low, where the system reaches 240 FPS — at that extreme frame rate, a slightly slower CPU could theoretically cap the FPS, but the 7900X’s nearest rivals are all within 0.6% performance, so even there the difference would be imperceptible.

The Verdict

Can this PC run Inside? The answer is yes, with one caveat at 4K. According to the verdict by resolution, the system is fully playable at 1920x1080 and 2560x1440 across all four presets — Low, Medium, High, and Ultra. At 1080p, even the most demanding Ultra preset averages 114 FPS, which is 90% above the 60 FPS playable threshold. At 1440p, Ultra averages 82 FPS, still comfortably above 60 FPS. The 4K resolution is the only area where the system struggles: only Low and Medium presets are playable, with Medium averaging 87 FPS (and a minimum of 74 FPS, which stays above the threshold). High and Ultra at 4K average 54 FPS and 52 FPS, respectively, both falling short of the 60 FPS requirement.

The data indicates that this combination is well-suited for Inside at mainstream resolutions. The game’s 2016 release date and 2D side-scrolling puzzle platformer genre mean it is not particularly demanding compared to modern 3D titles, but the benchmark results still show meaningful scaling with resolution and preset. The 4K High and Ultra failures are worth noting: they suggest that the Arc B570’s 10 GB memory buffer and 160-bit bus, while sufficient for lower presets, become limiting when the game’s highest-quality effects are enabled at 2160p. However, for the vast majority of players using 1080p or 1440p displays, this system delivers a smooth experience at any preset.

How This Combo Ranks

Among the 3716 tested hardware combinations in the benchmark database, this pairing of the AMD Ryzen 9 7900X and Intel Arc B570 ranks 2983rd for Inside. This places it in the lower third of all tested combos, which may seem surprising given the strong absolute FPS numbers. The explanation lies in the fact that Inside is a lightweight game with a low system requirements ceiling — many older or lower-end combinations can also hit 60 FPS or higher, so the ranking is compressed. The 79th percentile position (2983 out of 3716) means that roughly 21% of tested combos perform worse, while 79% perform better. However, the ranking does not account for the fact that a large portion of those better-performing combos likely use higher-tier GPUs (such as RTX 40-series or Radeon RX 7000-series cards) or CPUs with higher single-thread scores. For the specific purpose of running Inside at 60 FPS, this combo is more than adequate, as evidenced by the playability verdict.

The combo’s rank of 2983 is also influenced by the fact that the database includes many high-end configurations, which skew the distribution. The Ryzen 9 7900X’s 91st percentile ranking among all CPUs and the Arc B570’s 65th percentile among all GPUs suggest that the individual components are mid-to-high tier, but the combination does not push into the top quartile for this specific game. That is a reflection of the game’s modest requirements rather than a deficiency in the hardware. In absolute terms, the 240 FPS at 1080p Low and 114 FPS at 1080p Ultra are far beyond what most games of this genre require.

Best Settings per Resolution

For each resolution, the optimal preset is the most demanding one that maintains an average of at least 60 FPS. At 1920x1080, the best setting is Ultra, which achieves a 114 FPS average. Since Ultra is the highest preset available, this is the maximum quality the game can offer at this resolution, and the system handles it with nearly double the playability threshold. Players can enable every visual feature without concern.

At 2560x1440, the best setting is also Ultra, with an 82 FPS average. This is a 28% drop from the 1080p Ultra result, but it remains comfortably above 60 FPS. The margin of 22 FPS over the threshold means that even during demanding scenes, the frame rate is unlikely to dip below playable levels, though the minimum FPS for this preset is not recorded. For a more stable experience, Medium at 1440p offers a 138 FPS average with a 117 FPS minimum, but Ultra is the recommended choice for maximum visual fidelity while still clearing the bar.

At 3840x2160, the best setting is Medium, which averages 87 FPS with a minimum of 74 FPS. This is the only 4K preset that both stays above 60 FPS on average and keeps its worst-case frame time above 60 FPS as well. Low also works at 108 FPS average, but Medium provides a significant visual upgrade for a modest 21 FPS cost (108 to 87). High and Ultra at 4K are not recommended, as their averages of 54 FPS and 52 FPS fall below the playable threshold. Players with 4K displays should stick to Medium to ensure smooth gameplay, accepting that the highest-quality presets are reserved for lower resolutions.