Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
318 FPS
Ultra 1080p Measured
241 FPS

1440p (2K / QHD)

Low 1440p Measured
285 FPS
Ultra 1440p Measured
216 FPS

4K (Ultra HD)

Low 4K Measured
244 FPS
Ultra 4K Measured
153 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 51,947
Graphics Card
Required 27,118
Your GPU 77,712

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 153 160 225 244
1440p QHD 216 219 263 285
1080p Full HD 241 245 294 318

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 245
1920x1080 Low 318
1920x1080 Medium 294
1920x1080 Ultra 241
2560x1440 High 219
2560x1440 Low 285
2560x1440 Medium 263
2560x1440 Ultra 216
3840x2160 High 160
3840x2160 Low 244
3840x2160 Medium 225
3840x2160 Ultra 153

Performance Analysis: Inside on Your System

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 5090 D delivers extreme performance in Inside, a 2016 puzzle platformer that is far from graphically demanding by modern standards. Measured data across all three standard resolutions shows that this combination never drops below 153 FPS on average, even at the maximum Ultra preset, placing it in the 402nd position out of 3,716 tested combos. The following analysis breaks down the measured frame rates, component roles, optimal settings, and comparative positioning based solely on the provided benchmark data.

Measured FPS Breakdown

The measured FPS data for this combination covers three resolutions (1920x1080, 2560x1440, and 3840x2160) and four settings presets (Low, Medium, High, Ultra). Notably, the dataset only includes minimum and maximum frame times for the Medium preset at each resolution; all other presets report only the average FPS.

At 1920x1080:

  • Low: average 318 FPS
  • Medium: average 294 FPS, with a minimum of 250 FPS and a maximum of 338 FPS
  • High: average 245 FPS
  • Ultra: average 241 FPS

The scaling from Low to Ultra at 1080p shows a 77 FPS drop, from 318 down to 241 FPS. The Medium preset’s minimum of 250 FPS is still far above the 60 FPS playable threshold, indicating that even momentary dips remain exceptionally high.

At 2560x1440:

  • Low: average 285 FPS
  • Medium: average 263 FPS, with a minimum of 224 FPS and a maximum of 303 FPS
  • High: average 219 FPS
  • Ultra: average 216 FPS

Moving from 1080p to 1440p reduces the Ultra preset’s average by 25 FPS (from 241 to 216). The Medium preset’s minimum at 1440p is 224 FPS, which is still 164 FPS above the playable threshold. The gap between Low and Ultra at this resolution is 69 FPS.

At 3840x2160:

  • Low: average 244 FPS
  • Medium: average 225 FPS, with a minimum of 192 FPS and a maximum of 259 FPS
  • High: average 160 FPS
  • Ultra: average 153 FPS

At 4K, the impact of the Ultra preset becomes more pronounced. The average drops from 244 FPS at Low to 153 FPS at Ultra, a 91 FPS reduction. The Medium preset’s minimum of 192 FPS remains comfortably above 60 FPS. The High preset at 4K shows a significant step down from Medium, losing 65 FPS on average (225 to 160).

Across all resolutions, the pattern is consistent: Low settings deliver the highest frame rates, followed by Medium, then High, with Ultra being the most demanding. The delta between Medium and High is consistently larger than the delta between High and Ultra. For example, at 4K, the Medium-to-High drop is 65 FPS, while the High-to-Ultra drop is only 7 FPS. This suggests that the High preset introduces a disproportionately large workload increase relative to Medium.

CPU and GPU Roles

The data indicates that this game is heavily GPU-bound at lower resolutions, with the CPU’s role becoming relatively more important as resolution increases, though the GPU remains the dominant constraint throughout. This is evident from the FPS scaling between resolutions for the same preset.

At the Low preset, the average FPS drops from 318 at 1080p to 285 at 1440p (a 33 FPS decrease) and then to 244 at 4K (a 41 FPS further decrease). This consistent decline with increasing resolution points to the GPU being the primary limiter, as the CPU workload does not change with resolution. The AMD Ryzen 9 5950X, with its 16 cores and 32 threads, provides ample headroom; its benchmark scores, such as a Cinebench R23 multi-core score of 26,017, suggest it is not a bottleneck in this title.

However, the scaling pattern changes when comparing presets at each resolution. At 1080p, the difference between Low and Ultra is 77 FPS (318 to 241). At 1440p, that same difference is 69 FPS (285 to 216). At 4K, the difference grows to 91 FPS (244 to 153). The larger absolute drop at 4K indicates that the GPU’s pixel throughput becomes the dominant factor at higher resolutions, as the RTX 5090 D’s 104.8 TFLOPS FP32 performance and 1.79 TB/s memory bandwidth are taxed more heavily.

The Medium preset’s minimum FPS values provide additional insight. At 1080p, the minimum is 250 FPS; at 1440p, it is 224 FPS; at 4K, it is 192 FPS. The consistent ~30 FPS decrement between resolutions suggests a linear scaling that is characteristic of GPU-bound workloads. The CPU’s role is further clarified by the fact that the Ryzen 9 5950X’s single-thread performance (Cinebench R23 single-core score of 1,614) is more than sufficient for a game like Inside, which is a puzzle platformer with modest physics and AI demands.

In summary, the RTX 5090 D is the limiting component at all resolutions, with the CPU providing substantial headroom. The GPU’s dominance is most pronounced at 4K Ultra, where the average FPS of 153 still represents a 2.55x margin over the 60 FPS threshold.

Best Settings per Resolution

The verdict data confirms that every settings preset at every resolution clears the 60 FPS playable threshold. The best settings—defined as the most demanding preset that maintains at least 60 FPS—are therefore the Ultra preset at all three resolutions.

  • 1920x1080: Ultra preset runs at an average of 241 FPS. This is the highest quality setting available, and it still delivers more than 4x the playable threshold.
  • 2560x1440: Ultra preset runs at an average of 216 FPS. The 25 FPS drop from 1080p does not meaningfully impact playability.
  • 3840x2160: Ultra preset runs at an average of 153 FPS. This is the lowest average FPS recorded across all tested configurations, yet it remains 93 FPS above the 60 FPS threshold.

For users prioritizing maximum visual quality, the Ultra preset is the clear choice at every resolution. There is no scenario in the measured data where a lower preset is necessary to achieve smooth gameplay. Even the most demanding combination—4K Ultra—produces an average frame rate that is more than double the playable threshold.

The Verdict

This PC can absolutely run Inside at maximum settings across all tested resolutions. The verdict by resolution is unambiguous:

  • 3840x2160: All four presets (Low, Medium, High, Ultra) are playable. The best settings are Ultra, with an average FPS of 153.
  • 2560x1440: All four presets are playable. The best settings are Ultra, with an average FPS of 216.
  • 1920x1080: All four presets are playable. The best settings are Ultra, with an average FPS of 241.

The playable threshold is defined as 60 FPS, and the lowest average FPS recorded anywhere in the dataset is 153 FPS (4K Ultra). This means the system maintains a minimum 2.55x performance margin over the playable threshold, even in the most demanding configuration. The Medium preset’s minimum FPS values—250 at 1080p, 224 at 1440p, and 192 at 4K—further confirm that there are no frame-time spikes that would cause perceptible stuttering. The combination of the Ryzen 9 5950X and RTX 5090 D is effectively overkill for this title, but it delivers flawless performance with zero compromises required.

Similar Performance Alternatives

Based on the nearest rivals for both the CPU and GPU, several alternative components would deliver nearly identical performance in Inside.

CPU alternatives: The AMD Ryzen 9 5950X has an average benchmark score of 51,947, placing it in the 91st percentile of all CPUs. Its nearest rivals, based on average score and delta percentage, are:

  • Intel Core Ultra 5 235HX: average score 52,073, delta -0.2%
  • AMD EPYC 8124P: average score 52,121, delta -0.3%
  • Intel Core i9-13900F: average score 51,730, delta +0.4%
  • Intel Core i7-14700: average score 52,301, delta -0.7%

All four rivals are within 1% of the Ryzen 9 5950X’s average score. For Inside, which is GPU-bound, any of these CPUs would yield virtually identical frame rates. The Intel Core i9-13900F is the closest match in terms of score (0.4% higher), while the Intel Core i7-14700 scores 0.7% higher overall.

GPU alternatives: The NVIDIA GeForce RTX 5090 D has an average benchmark score of 77,712, placing it in the 92nd percentile of all GPUs. Its nearest rivals are:

  • AMD Radeon RX 6650M XT: average score 76,904, delta +1.1%
  • AMD Radeon RX 6850M XT: average score 78,940, delta -1.6%
  • NVIDIA Tesla P100 PCIe 12 GB: average score 79,396, delta -2.1%
  • NVIDIA Tesla P100 PCIe 16 GB: average score 79,605, delta -2.4%

The AMD Radeon RX 6650M XT scores 1.1% lower than the RTX 5090 D, while the RX 6850M XT scores 1.6% higher. The Tesla P100 variants score 2.1% and 2.4% higher, respectively. In Inside, these delta percentages translate to sub-10 FPS differences at 4K Ultra (153 FPS baseline), meaning any of these GPUs would also clear the 60 FPS threshold with ease.

A system built with the Intel Core i9-13900F and AMD Radeon RX 6850M XT would be the closest overall match, with both components scoring within 1.6% of the tested parts.

How This Combo Ranks

The AMD Ryzen 9 5950X + NVIDIA GeForce RTX 5090 D combination ranks 402nd out of 3,716 tested combos for Inside. This puts it in the top 10.8% of all tested systems. Given that the game is a 2016 puzzle platformer, the high ranking is expected; the vast majority of the 3,716 combos likely use less powerful hardware.

The rank of 402 is driven primarily by the GPU’s performance, as the RTX 5090 D’s 92nd percentile standing among all GPUs contributes more to the frame rates than the CPU’s 91st percentile. The gap between this combo and the top-ranked systems is likely due to CPUs with even higher single-thread performance or GPUs with higher raw scores, but the practical difference is negligible—this combo already delivers 153 FPS at 4K Ultra, which is 2.55x the playable threshold.

FAQ

*Q: Can this PC run Inside at 4K with max settings?*

A: Yes. At 3840x2160 with the Ultra preset, the measured average FPS is 153, which is comfortably above the 60 FPS playable threshold.

Q: What is the lowest average FPS recorded for this combo?

A: The lowest average FPS across all tested resolutions and presets is 153 FPS, achieved at 4K Ultra settings.

Q: How much performance is lost between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 318 FPS, while Ultra averages 241 FPS, a difference of 77 FPS.

Q: Is the CPU or GPU more important for this game?

A: The GPU is the dominant factor. The RTX 5090 D’s 104.8 TFLOPS FP32 performance and 1.79 TB/s memory bandwidth are the primary drivers of frame rates, with the CPU providing ample headroom.

Q: What is the Medium preset’s minimum FPS at 1440p?

A: At 2560x1440 with Medium settings, the minimum FPS is 224, with a maximum of 303 and an average of 263.

Q: How does this combo rank compared to other tested systems?

A: This combination ranks 402nd out of 3,716 tested combos for Inside, placing it in the top 10.8% of all systems tested.