Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
319 FPS
Ultra 1080p Measured
239 FPS

1440p (2K / QHD)

Low 1440p Measured
283 FPS
Ultra 1440p Measured
199 FPS

4K (Ultra HD)

Low 4K Measured
243 FPS
Ultra 4K Measured
126 FPS
4ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 51,947
Graphics Card
Required 27,118
Your GPU 54,209

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 126 130 209 243
1440p QHD 199 213 265 283
1080p Full HD 239 247 294 319

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 247
1920x1080 Low 319
1920x1080 Medium 294
1920x1080 Ultra 239
2560x1440 High 213
2560x1440 Low 283
2560x1440 Medium 265
2560x1440 Ultra 199
3840x2160 High 130
3840x2160 Low 243
3840x2160 Medium 209
3840x2160 Ultra 126

Performance Analysis: Inside on Your System

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 4080 SUPER delivers overwhelming performance in Inside, a 2016 puzzle platformer that is far from demanding by modern standards. Measured data shows this combination produces triple-digit average frame rates at every resolution and preset tested, from 1080p Low to 4K Ultra. The lowest average recorded across the entire matrix is 125.6 FPS at 4K Ultra, which is more than double the 60 FPS playability threshold. This is a system that does not merely run the game; it saturates high-refresh-rate displays at 4K and leaves massive headroom for background tasks or content capture.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four quality presets, with average frame rates provided for each combination. Minimum and maximum FPS values are not available in the dataset, so the analysis relies on averages, which are consistently high.

At 1920x1080, the lowest average is 238.6 FPS on Ultra settings. High settings yield 247 FPS, Medium produces 294.3 FPS, and Low pushes the engine to 319.3 FPS. The gap between Low and Ultra is 80.7 FPS, representing a 33.8% performance drop when maxing out the visual quality. Even at the most demanding preset, the frame rate is nearly four times the 60 FPS target, making any form of screen tearing or input lag a non-issue on standard 144Hz monitors.

Moving to 2560x1440, the averages remain exceptionally high. Ultra settings produce 198.7 FPS, High delivers 213 FPS, Medium reaches 264.9 FPS, and Low tops out at 283.3 FPS. The difference between Low and Ultra here is 84.6 FPS, a 29.9% reduction. Notably, the 1440p Ultra result is still above the 1080p Ultra result from many lower-tier systems, highlighting how overqualified this hardware is for the game. The scaling from 1080p to 1440p costs roughly 40 FPS at each preset, which is a modest penalty given the 78% increase in pixel count.

At 3840x2160, the performance remains playable at every setting. Low settings average 242.9 FPS, Medium drops to 208.5 FPS, High settles at 129.6 FPS, and Ultra produces 125.6 FPS. The dramatic jump between Medium and High—a 82.9 FPS drop—suggests that the High preset enables effects that are disproportionately expensive at 4K. The Ultra preset is only 4 FPS slower than High, indicating that the additional ultra-level settings are relatively cheap once High is enabled. The 4K Low result is actually higher than the 1080p Ultra result, which underscores how resolution scaling is minimal for this game's workload.

Interpreting these numbers in context: the 5950X and RTX 4080 SUPER are overkill for Inside. The game's art style relies on 2D silhouettes and simple lighting, which the GPU renders with ease. The CPU's 16 cores and 32 threads are largely idle, as the game is not multithreaded in a way that would leverage such a processor. The data shows no scenario where the combo falls below 125 FPS, meaning that even the most demanding configuration tested—4K Ultra—runs at more than double the playable threshold.

CPU and GPU Roles

The benchmark results indicate that the GPU is the primary performance driver for Inside, but the CPU is not a bottleneck at any tested resolution. Evidence for this comes from the scaling pattern: as resolution increases from 1080p to 4K, the average FPS decreases by roughly 15-20% at each step, which is typical for a GPU-bound workload. If the CPU were the limiting factor, the FPS would remain flat across resolutions, which is not the case.

The largest resolution-dependent drop occurs between 1440p and 4K at High settings, where the average falls from 213 FPS to 129.6 FPS—a 39.2% reduction. This indicates that the High preset at 4K introduces a significant GPU load, likely from higher-resolution shadow maps or post-processing effects. In contrast, the Low preset drops only from 283.3 FPS at 1440p to 242.9 FPS at 4K, a 14.3% reduction, suggesting that Low settings are more memory-bandwidth bound than compute bound.

The CPU's role is minimal. The Ryzen 9 5950X scores 91st percentile among all CPUs with an average benchmark score of 51947, placing it just 0.2% behind the Intel Core Ultra 5 235HX and 0.4% ahead of the Intel Core i9-13900F. Such a processor can easily feed even the most demanding frame rates, and Inside does not require high single-thread performance to maintain 60 FPS. The game's puzzle-platformer genre typically involves simple physics and collision detection, which are not CPU-intensive. Therefore, at 1080p and 1440p, the GPU is doing nearly all the work, while at 4K, the GPU load increases but the CPU still keeps up without breaking a sweat.

The RTX 4080 SUPER sits at the 86th percentile among all GPUs, with an average benchmark score of 54209. Its nearest rival, the RTX 4080, is only 0.1% slower, and the AMD Radeon RX 6750 GRE 12 GB is 2.7% faster in synthetic tests. For Inside, the GPU's raw rasterization power is what matters, and it delivers. The transition from 1440p to 4K at Medium settings shows a 20.6% FPS drop (264.9 to 208.5), which is consistent with a GPU-bound scenario where pixel fill rate becomes the limiting factor.

FAQ

*Q: Can this combo run Inside at 4K Ultra above 60 FPS?*

A: Yes. The measured average at 3840x2160 Ultra is 125.6 FPS, which is more than double the 60 FPS threshold. This is the most demanding configuration tested, and it still clears the playability bar by a wide margin.

Q: What is the difference between High and Ultra settings at 4K?

A: The Ultra preset averages 125.6 FPS, while High averages 129.6 FPS—a difference of only 4 FPS. This suggests that the Ultra preset adds minimal additional GPU load over High, making it the better choice for visual quality without a meaningful frame rate penalty.

Q: Which resolution offers the best balance of visual fidelity and frame rate?

A: Based on the data, 2560x1440 Ultra averages 198.7 FPS, which is 73.1 FPS higher than 4K Ultra while still providing crisp visuals on most monitors. If you have a 144Hz display, 1440p Ultra is the sweet spot, but 4K Ultra also works for 120Hz screens.

Q: Is the CPU a bottleneck at 1080p Low?

A: No. The 1080p Low average is 319.3 FPS, the highest result in the dataset. The Ryzen 9 5950X, with a single-thread score of 1614 in Cinebench R23 and a 91st percentile ranking, is not limiting the GPU at any resolution or preset.

Q: How does this combo compare to other tested systems?

A: It ranks 498th out of 3716 tested combos, placing it in the top 13.4% of all configurations. Given that Inside is a light game, this ranking reflects the system's overall power rather than its specific suitability for this title.

Q: Should I use Low settings to maximize FPS?

A: Only if you have a 360Hz monitor. The Low preset at 1080p averages 319.3 FPS, but Ultra at 1080p still averages 238.6 FPS, which is well above any standard refresh rate. The visual improvements from Ultra are worth the 25.3% FPS reduction.

How This Combo Ranks

The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 4080 SUPER combination ranks 498th out of 3716 tested combos in Inside. This places it in the top 13.4% of all systems, which is a strong showing for a game that does not heavily stress modern hardware. The ranking reflects the raw power of both components: the CPU's 91st percentile performance and the GPU's 86th percentile performance combine to handle any game, not just this one.

Contextualizing the rank: the CPU's nearest rivals include the Intel Core Ultra 5 235HX (0.2% faster), AMD EPYC 8124P (0.3% faster), and Intel Core i9-13900F (0.4% slower). The GPU's nearest rivals include the RTX 4080 (0.1% faster) and AMD Radeon Pro W5700X (1.1% faster). These deltas are small, meaning the combo's rank is not dependent on a single component's exceptional performance but rather on the balanced pairing. For Inside, the rank of 498 is arguably higher than necessary—many lower-ranked combos would also clear 60 FPS at 4K Ultra—but it demonstrates that this system is future-proof for more demanding titles.

The rank also indicates that the system sits comfortably ahead of the median combo. With 3716 total entries, the median rank is 1858, so this system is in the top quartile by a significant margin. The high frame rates observed in the measured FPS data align with this ranking, confirming that the hardware is well-matched and not held back by any single bottleneck.

The Verdict

Yes, this PC can run Inside at every resolution and setting tested, and it does so with massive headroom. The verdict by resolution is unambiguous: at 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with the best setting being Ultra at an average of 125.6 FPS. At 2560x1440, the same is true—all presets clear 60 FPS, and Ultra averages 198.7 FPS. At 1920x1080, every preset is playable, with Ultra averaging 238.6 FPS.

The term "playable" is defined here as maintaining an average of at least 60 FPS, and this combo exceeds that by at least 65.6 FPS in the worst case (4K Ultra). There is no scenario in the data where the frame rate dips below the threshold, and the minimum FPS values are not recorded, but the averages are so high that any dips would still likely stay above 60 FPS.

This is a system that can drive a 4K 120Hz display at max settings without breaking a sweat. For 1440p 144Hz or 165Hz monitors, the Ultra preset is the obvious choice, as it leaves enough headroom to avoid any frame rate fluctuations. At 1080p, the system is overkill for any refresh rate currently on the market, including 360Hz panels, since even Ultra averages 238.6 FPS.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS at each resolution is Ultra in all cases, based on the measured data.

At 3840x2160, the best settings are Ultra, which averages 125.6 FPS. This is the highest quality preset available, and it still runs at more than double the 60 FPS threshold. If you want to maximize frame rate, Low averages 242.9 FPS, but the visual trade-off is not worth it when Ultra is already so fast.

At 2560x1440, Ultra is the best choice, averaging 198.7 FPS. This provides excellent image quality on high-refresh-rate monitors, and the 60 FPS threshold is cleared by 138.7 FPS. Medium averages 264.9 FPS if you prefer extra smoothness, but Ultra's visual benefits are significant in a game with such a distinctive art style.

At 1920x1080, Ultra averages 238.6 FPS, making it the best setting. This is true even for 240Hz displays, as the average is just below 240 FPS. For 360Hz monitors, Low at 319.3 FPS would be the only way to fully utilize the refresh rate, but the difference between 238.6 and 319.3 FPS is imperceptible to most users. Ultra at 1080p is the recommended configuration, delivering maximum visual quality with frame rates that far exceed any practical need.