Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 95 | 99 | 159 | 199 |
| 1440p QHD | 151 | 158 | 253 | 285 |
| 1080p Full HD | 210 | 220 | 294 | 318 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
This analysis examines the measured performance of the AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 3080 in the puzzle platformer Inside. The data is derived from direct benchmarking, with all FPS figures representing the exact output of this specific hardware combination. The game, released in 2016, presents a modest graphical load, and the benchmark results confirm that this high-end 2020-era pairing delivers exceptionally high frame rates across all tested resolutions and settings.
Measured FPS Breakdown
The benchmark suite tested four preset levels — Low, Medium, High, and Ultra — at three resolutions. The results show a clear hierarchy, with average frame rates scaling predictably with both resolution and graphical fidelity.
At 1920x1080, the RTX 3080 and Ryzen 9 5950X produce frame rates that far exceed any display's refresh rate. The Low preset yields an average of 318 FPS, the highest figure recorded in the entire test. The Medium preset averages 294 FPS, with a minimum of 250 FPS and a maximum of 338 FPS, showing very consistent performance. The High preset drops to an average of 220 FPS, while the Ultra preset, the most demanding setting, still maintains an average of 210 FPS. Notably, even at the lowest measured point across all presets at this resolution (250 FPS on Medium), the frame pacing is far above the playability threshold.
Moving to 2560x1440, the performance remains exceptionally high, though the increased pixel count begins to show a measurable impact. The Low preset averages 285 FPS, a modest reduction from the 1080p result. The Medium preset averages 253 FPS, with a minimum of 215 FPS and a maximum of 291 FPS. The High preset averages 158 FPS, and the Ultra preset averages 151 FPS. The gap between Low and Ultra at this resolution is approximately 134 FPS, indicating that the graphics settings have a significant influence on the final frame rate, but the absolute performance is still overwhelmingly high.
At 3840x2160 (4K), the hardware still delivers playable and often extremely high frame rates. The Low preset averages 199 FPS, nearly double the 60 FPS target. The Medium preset averages 159 FPS, with a minimum of 135 FPS and a maximum of 183 FPS. The High preset averages 99 FPS, and the Ultra preset averages 95 FPS. The data shows a steep drop from Medium to High at this resolution (a 60 FPS difference), suggesting that the High and Ultra presets introduce a significantly heavier shading or post-processing load that scales with pixel count. Even so, the lowest average FPS recorded across the entire test — 95 FPS at 4K Ultra — is still substantially above the 60 FPS playability threshold.
The min/max data, available only for the Medium preset, provides insight into frame time consistency. At 1080p, the spread is 88 FPS (250 to 338). At 1440p, the spread is 76 FPS (215 to 291). At 4K, the spread narrows to 48 FPS (135 to 183). This narrowing at higher resolutions indicates that the GPU becomes the primary limiter, reducing the CPU-driven variance that can cause larger spikes at lower resolutions.
Best Settings per Resolution
The benchmark data indicates that the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 combination can run Inside at the highest possible preset at every resolution tested.
At 1920x1080, the Ultra preset is the optimal choice. It maintains an average of 210 FPS, which is not only above the 60 FPS threshold but also high enough for extremely high refresh rate displays. There is no performance penalty substantial enough to justify lowering the settings.
At 2560x1440, the Ultra preset again delivers the best visual experience. The average frame rate at this setting is 151 FPS, which remains comfortably above the 60 FPS target and provides ample headroom for smooth gameplay. The step down to High (158 FPS) offers only a marginal 7 FPS improvement, which is not worth the reduction in visual quality.
At 3840x2160, the Ultra preset is still the recommended setting. The measured average of 95 FPS is the lowest in the entire dataset but remains 35 FPS above the playability threshold. This allows for full 4K resolution with all graphical features enabled without any concern for frame rate drops below playable levels. The data confirms that this combo never requires a compromise on settings, even at the highest resolution.
FAQ
Q: What is the average frame rate at 4K with Ultra settings?
A: The measured average FPS at 3840x2160 with the Ultra preset is 95 FPS. This is the lowest average recorded in the entire benchmark suite but still exceeds the 60 FPS playability threshold by a significant margin.
Q: Does the game run at 60 FPS on this hardware?
A: Yes. The data shows that every tested combination of resolution and preset produces an average frame rate well above 60 FPS. The lowest average is 95 FPS (4K Ultra), and the highest is 318 FPS (1080p Low).
Q: How does the Medium preset perform at 1440p?
A: At 2560x1440 with Medium settings, the average FPS is 253, with a minimum of 215 FPS and a maximum of 291 FPS. This indicates extremely consistent performance with no risk of dropping below playable levels.
Q: Is there a large difference between Low and Ultra settings at 1080p?
A: Yes. The average frame rate at 1080p Low is 318 FPS, while at 1080p Ultra it is 210 FPS. This represents a 108 FPS difference, or approximately 34%, demonstrating that the Ultra preset imposes a measurable load on the hardware.
Q: What is the highest average FPS recorded in the benchmark?
A: The highest average FPS is 318, achieved at 1920x1080 with the Low preset. This is the only setting that breaks the 300 FPS barrier in the test data.
Q: Are there any settings where the minimum FPS falls below 60?
A: No. The only min FPS values provided are for the Medium preset. At 1080p, the min is 250 FPS; at 1440p, it is 215 FPS; and at 4K, it is 135 FPS. All of these are far above the 60 FPS threshold.
Similar Performance Alternatives
Based on aggregate benchmark scores, the components in this system have nearest rivals that could be considered for similar performance. It is important to note that these comparisons are based on overall synthetic scores, not specific gaming benchmarks in Inside.
For the CPU, the AMD Ryzen 9 5950X has an average benchmark score of 51,947. Its nearest rivals are extremely close in performance. The Intel Core Ultra 5 235HX scores 52,073, which is only 0.2% higher. The AMD EPYC 8124P scores 52,121, a 0.3% advantage. The Intel Core i9-13900F scores 51,730, which is 0.4% lower. The Intel Core i7-14700 scores 52,301, a 0.7% difference. These deltas are negligible, indicating that any of these processors would provide virtually identical frame rates in a CPU-limited scenario, though Inside is unlikely to be heavily CPU-bound given the high FPS figures.
For the GPU, the NVIDIA GeForce RTX 3080 has an average benchmark score of 23,172. Its nearest rivals are also closely matched. The NVIDIA P106-100 scores 23,249, a 0.3% difference. The AMD Radeon Pro Vega 16 scores 23,250, also 0.3% higher. The AMD Radeon RX 6600M scores 23,273, a 0.4% advantage. The AMD Radeon R9 M290X scores 23,276, a 0.4% difference. These small deltas suggest that swapping the RTX 3080 for any of these cards would result in nearly identical average frame rates in Inside, assuming no other system bottlenecks.
Given the game's low graphical demand, the primary differentiator between these alternatives would likely be power consumption and driver efficiency, which are not reflected in the aggregate scores. The data shows that the performance envelope of this combo is so far above the requirement that any of the listed rivals would also produce playable results.
How This Combo Ranks
In the context of all hardware combinations tested on this benchmark database for Inside, the combo of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 ranks 1,012th out of 3,716 tested configurations. This places it in the top 27% of all systems tested for this specific game.
This ranking is interesting because the absolute frame rates are exceptionally high. The fact that it does not rank higher suggests that many other combinations — likely with newer or more specialized hardware — achieve even higher FPS figures. However, the rank of 1012 out of 3716 indicates that this combo is positioned above the median system in the database. The percentile data for the individual components supports this: the CPU is in the 91st percentile against all CPUs, and the GPU is in the 68th percentile against all GPUs. The combo's overall rank is pulled down by the GPU's lower relative standing, but for Inside, this has no practical impact, as the game's requirements are easily met.
The high CPU percentile suggests that the Ryzen 9 5950X provides ample headroom for any CPU-intensive tasks within the game. The GPU's 68th percentile is still more than sufficient for this title. In a game with heavier graphical demands, the GPU would be the limiting factor, but here the bottleneck is almost entirely removed.
The Verdict
The data unequivocally shows that this PC can run Inside exceptionally well at all tested settings and resolutions. The verdict by resolution confirms that every preset — Low, Medium, High, and Ultra — is playable at every resolution tested.
At 1920x1080, the system achieves a minimum average of 210 FPS (Ultra) and a maximum of 318 FPS (Low). This is far beyond any standard display requirement. At 2560x1440, the frame rates range from 151 FPS (Ultra) to 285 FPS (Low), all comfortably above the 60 FPS target. At 3840x2160, the system still delivers between 95 FPS (Ultra) and 199 FPS (Low), ensuring a smooth experience even at 4K.
The best settings at each resolution are always the Ultra preset. The data shows that the performance cost of Ultra is minimal in absolute terms — the difference between High and Ultra is only 4 FPS at 4K, 7 FPS at 1440p, and 10 FPS at 1080p. Given that even the lowest recorded average (95 FPS) is well above the playable threshold of 60 FPS, there is no reason to sacrifice visual quality. This system does not merely meet the requirements; it exceeds them by a wide margin, making it suitable for high refresh rate gaming at 1080p and 1440p, and for smooth 4K gaming.
CPU and GPU Roles
The benchmark data allows for a clear analysis of how the CPU and GPU contribute to performance in Inside. The scaling between resolutions and presets provides the key evidence.
At 1920x1080, the CPU plays a more significant role. The frame rates are extremely high (up to 318 FPS on Low), and the difference between Low and Ultra is 108 FPS. This suggests that at lower resolutions, the CPU is capable of feeding the GPU with enough draw calls to reach very high frame rates, but the GPU's workload at Ultra settings begins to limit the output. The large min/max spread at 1080p Medium (250 to 338 FPS) also indicates CPU-related frame time variance, as the GPU is not fully saturated.
At 2560x1440, the balance shifts. The frame rates are still high (151 to 285 FPS), but the relative drop from Low to Ultra is less steep (134 FPS difference). The GPU is now working harder to fill more pixels, which starts to normalize the frame times. The min/max spread on Medium narrows to 76 FPS, suggesting the GPU is becoming the primary limiter.
At 3840x2160, the GPU is clearly the dominant factor. The frame rates drop significantly, with Ultra averaging 95 FPS. The difference between Low and Ultra is 104 FPS, but the absolute values are much lower. The min/max spread on Medium narrows further to 48 FPS, which is a strong indicator that the GPU's rendering time is now the bottleneck. The CPU, with its high 91st percentile ranking, has ample headroom and is not constraining performance at this resolution.
In summary, at 1080p, the CPU matters more, as the GPU can easily keep up. As resolution increases to 1440p and then 4K, the GPU's workload scales with pixel count, and it becomes the limiting component. For Inside, the RTX 3080 is sufficiently powerful at all resolutions, meaning the CPU's role diminishes as resolution increases, but neither component ever causes a sub-60 FPS result.