Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

86%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
307 FPS
Ultra 1080p Measured
148 FPS

1440p (2K / QHD)

Low 1440p Measured
222 FPS
Ultra 1440p Measured
109 FPS

4K (Ultra HD)

Low 4K Measured
139 FPS
Ultra 4K Measured
69 FPS
6.4ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 51,947
Graphics Card
Required 27,118
Your GPU 20,282

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 69 73 110 139
1440p QHD 109 111 176 222
1080p Full HD 148 157 244 307

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 157
1920x1080 Low 307
1920x1080 Medium 244
1920x1080 Ultra 148
2560x1440 High 111
2560x1440 Low 222
2560x1440 Medium 176
2560x1440 Ultra 109
3840x2160 High 73
3840x2160 Low 139
3840x2160 Medium 110
3840x2160 Ultra 69

Performance Analysis: Inside on Your System

Measured FPS Breakdown

The recorded data for Inside on this AMD Ryzen 9 5950X and NVIDIA GeForce RTX 2070 SUPER combination shows a title that is overwhelmingly GPU-bound at every tested configuration. All twelve measured scenarios are average FPS values, as the database did not record minimum or maximum frame data for this title.

At 1920x1080, the results are exceptionally high across all four presets. Low settings produce an average of 307.1 FPS, which is the fastest frame rate recorded for this combination in any resolution. Medium settings drop to 244.4 FPS, High settings land at 157.1 FPS, and Ultra settings still deliver 147.5 FPS. The spread from Low to Ultra is roughly a 2.1x reduction in frame rate, indicating that the preset scaling has a substantial impact even at this resolution. The difference between Medium and High is notable, with High falling 86.9 FPS behind Medium, while the gap from High to Ultra is only 9.6 FPS.

Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low settings average 222.1 FPS, Medium settings hit 176 FPS, High settings produce 111.4 FPS, and Ultra settings average 108.9 FPS. The gap between Low and Medium is 46.1 FPS, while the gap between Medium and High is 64.6 FPS. Interestingly, the difference between High and Ultra narrows to just 2.5 FPS, suggesting that the Ultra preset adds only marginal rendering cost over High at this resolution. The scaling from 1080p to 1440p reduces performance by roughly 27% at Low, 28% at Medium, 29% at High, and 26% at Ultra.

At 3840x2160, the results remain comfortably above the 60 FPS threshold even at the most demanding preset. Low settings average 138.8 FPS, Medium settings average 109.9 FPS, High settings average 73.2 FPS, and Ultra settings average 68.7 FPS. The transition from Medium to High is the steepest single step at any resolution, costing 36.7 FPS. The gap from High to Ultra is only 4.5 FPS, continuing the trend seen at lower resolutions. Scaling from 1440p to 4K reduces performance by approximately 37% at Low, 38% at Medium, 34% at High, and 37% at Ultra, showing a consistent resolution penalty across all presets.

Across all measurements, the RTX 2070 SUPER demonstrates that it can handle Inside with substantial headroom. Even the worst-case scenario, 4K Ultra at 68.7 FPS, clears the 60 FPS playability threshold by a meaningful margin. The absence of any recorded frame drops means the database cannot confirm stability of frame pacing, but the average values suggest no risk of sustained sub-60 performance.

Similar Performance Alternatives

The database places this specific CPU and GPU pairing at rank 2113 out of 3716 tested combinations for Inside. This position reflects the overall capability of the system, but the component-level nearest rivals provide context for what other hardware would behave similarly.

For the AMD Ryzen 9 5950X, the closest comparable processors in the database are the Intel Core Ultra 5 235HX, AMD EPYC 8124P, Intel Core i9-13900F, and Intel Core i7-14700. The average benchmark score of the 5950X is 51947, while the Core Ultra 5 235HX scores 52073, a difference of only 0.2%. The EPYC 8124P scores 52121, 0.3% higher. The Core i9-13900F scores 51730, which is 0.4% lower than the 5950X. The Core i7-14700 scores 52301, 0.7% higher. These delta values are all within one percentage point, meaning any of these CPUs would produce essentially identical frame rates in Inside, given the same GPU. Since Inside is not a heavily threaded title, the 16-core, 32-thread Ryzen 9 is far beyond what the game needs, and these rival processors would not create any observable difference in FPS.

For the NVIDIA GeForce RTX 2070 SUPER, the nearest rivals are the NVIDIA Quadro M4000M, NVIDIA GeForce RTX 3070 Mobile, Intel Arc B570, and Intel Arc A750. The RTX 2070 SUPER has an average benchmark score of 20282. The Quadro M4000M scores 20480, which is 1% higher. The RTX 3070 Mobile scores 20534, 1.2% higher. The Arc B570 scores 20556, 1.3% higher, and the Arc A750 scores 20582, 1.5% higher. All four rivals sit within a narrow band of 1% to 1.5% above the RTX 2070 SUPER, which translates to negligible FPS differences in a game like Inside. A system with any of these GPUs paired with a comparable CPU would deliver frame rates within a few percent of the numbers recorded here. The GPU percentile ranking of 65 against all GPUs indicates this card sits above the median, and for Inside specifically, the performance headroom is so large that these rival cards would all clear 60 FPS at 4K Ultra without issue.

CPU and GPU Roles

The benchmark data indicates that the GPU is the dominant component for Inside, but the CPU still matters for achieving the highest possible frame rates at lower resolutions. The measured FPS scaling across resolutions provides the clearest evidence of this division of labor.

At 1920x1080 Low, the system reaches 307.1 FPS. This is a frame rate where CPU overhead can become relevant, as the GPU is rendering simple scenes quickly enough that the CPU must feed it fast enough. The Ryzen 9 5950X has a single-thread score of 944 in 3dmark and 3470 in Passmark, which places it in the 91st percentile of all CPUs. That strong single-thread performance is what allows such high frame rates to be recorded. At 2560x1440 Low, the frame rate drops to 222.1 FPS, a 27.7% reduction. This reduction is far larger than the pixel count increase from 1080p to 1440p, which is about 77% more pixels. The fact that FPS drops by only 27.7% despite 77% more pixels indicates the GPU is not the sole bottleneck at Low settings; the CPU is still contributing to the upper bound.

At 3840x2160 Low, the frame rate falls to 138.8 FPS, a 37.5% drop from 1440p. The pixel count increases by 125% from 1440p to 4K, but FPS drops by only 37.5%, again showing that the GPU is not fully saturated at Low settings. The CPU continues to matter, but the GPU's workload is growing.

The picture changes at Ultra settings. At 1080p Ultra, the system averages 147.5 FPS. At 1440p Ultra, it averages 108.9 FPS, a 26.2% drop. At 4K Ultra, it averages 68.7 FPS, a 36.9% drop from 1440p. These reductions align more closely with the GPU being the primary limiter, since the rendering cost grows with resolution. The gap between Low and Ultra at each resolution is substantial: 159.6 FPS at 1080p, 113.2 FPS at 1440p, and 70.1 FPS at 4K. This gap shrinks as resolution rises, which is consistent with the GPU becoming more important at higher resolutions.

The preset scaling within a single resolution also reveals the GPU's role. At 1080p, moving from Medium to High costs 87.3 FPS, while moving from High to Ultra costs only 9.6 FPS. At 1440p, the Medium to High step costs 64.6 FPS, and High to Ultra costs 2.5 FPS. At 4K, Medium to High costs 36.7 FPS, and High to Ultra costs 4.5 FPS. The diminishing cost of Ultra relative to High suggests that Ultra adds effects that are not as resolution-sensitive, while High includes the bulk of the GPU workload.

The CPU's role is most apparent at Low settings with high resolutions. The Ryzen 9 5950X has a multi-thread score of 26017 in Cinebench R23 and 45424 in Passmark, but Inside does not utilize many threads. The game is a puzzle platformer from 2016, and the data shows that even a 16-core processor does not push frame rates higher than the GPU allows. At 4K Ultra, the system produces 68.7 FPS, which is the lowest recorded value. The GPU is clearly the limiting factor at this configuration.

The Verdict

The database verdict for this combination is clear: this PC can run Inside at every tested resolution and preset, and every configuration clears the 60 FPS threshold. The verdict by resolution confirms that all four settings, Low, Medium, High, and Ultra, are playable at 1920x1080, 2560x1440, and 3840x2160.

At 1920x1080, the best settings are Ultra with an average FPS of 147.5. This is more than double the 60 FPS threshold, so there is no reason to reduce settings for frame rate purposes. At 2560x1440, Ultra also delivers the best experience with an average of 108.9 FPS, again far above the threshold. At 3840x2160, Ultra averages 68.7 FPS, which clears the threshold by 8.7 FPS. This is the only configuration where the margin is not overwhelming, but it is still comfortably playable.

The recorded data shows no configuration dipping below 60 FPS on average. The lowest average, 68.7 FPS at 4K Ultra, is still 14.5% above the playability threshold. For a game like Inside, which is a puzzle platformer with deliberate pacing, even the 4K Ultra frame rate would feel smooth. The system has enough GPU headroom that players could also choose to cap the frame rate at 60 FPS for consistency, but the data does not require this.

The CPU and GPU combination is more than sufficient for this title. The RTX 2070 SUPER, despite being from the Turing generation, delivers high frame rates because Inside is not a demanding game by modern standards. The Ryzen 9 5950X provides ample single-thread performance to avoid any CPU bottleneck at high frame rates. The verdict is a straightforward yes: this system can run Inside at maximum settings in 4K with playable performance.

FAQ

Q: Can this system run Inside at 4K Ultra settings?

A: Yes. The recorded average FPS at 3840x2160 Ultra is 68.7, which is above the 60 FPS playability threshold.

Q: What is the highest frame rate this combination achieves?

A: The highest recorded average is 307.1 FPS at 1920x1080 Low settings.

Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?

A: At 1080p Ultra, the average is 147.5 FPS, and at 4K Ultra, it drops to 68.7 FPS, a reduction of 53.4%.

Q: Is the CPU or GPU more important for this game?

A: The GPU becomes the primary limiter at higher resolutions and presets, but the CPU still matters for reaching very high frame rates at Low settings and lower resolutions.

Q: Which resolution has the smallest gap between High and Ultra settings?

A: At 2560x1440, the gap between High and Ultra is only 2.5 FPS, the smallest of any resolution.

Q: Does this system ever drop below 60 FPS in the measured data?

A: No. The lowest average FPS recorded is 68.7 at 4K Ultra, and all other configurations are higher.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 147.5 FPS. This is the recommended configuration for this resolution, as it provides the maximum visual quality while retaining more than double the required frame rate.

At 2560x1440, Ultra is also the best choice, averaging 108.9 FPS. The margin above the 60 FPS threshold is substantial, and there is no reason to sacrifice visual quality for additional frame rate headroom.

At 3840x2160, Ultra remains the best settings with an average of 68.7 FPS. This is the only configuration where the frame rate is close to the threshold, but it still clears it by 8.7 FPS. Players who prefer a larger safety margin could choose High settings, which average 73.2 FPS, but the data shows Ultra is playable.

For all three resolutions, the database recommends Ultra as the best settings. The system has enough GPU and CPU performance to run the game at maximum quality without falling below 60 FPS at any resolution tested.

How This Combo Ranks

The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 2070 SUPER combination ranks 2113 out of 3716 tested combos in the database for Inside. This places it in the upper-middle portion of all tested systems, though the ranking is skewed by the fact that many combinations with newer and more powerful GPUs exist in the pool.

The CPU component ranks in the 91st percentile against all CPUs, which reflects its strong multi-thread and single-thread performance. The GPU ranks in the 65th percentile against all GPUs, which is a more modest position. Since Inside is not a demanding title, the GPU percentile is the more relevant metric for predicting performance, and the 65th percentile still places this card well above the median.

The rank of 2113 out of 3716 means that about 43% of tested combinations are slower than this system, and about 57% are faster. In the context of Inside specifically, many of the faster combinations use GPUs that are significantly more powerful than the RTX 2070 SUPER, such as newer RTX 40-series cards. However, the actual frame rate differences are often small because the game is already running at very high FPS on this hardware.

The nearest GPU rivals, which are within 1.5% of the RTX 2070 SUPER's average score, would likely all achieve similar ranks in the game. The CPU rivals, which are within 0.7% of the Ryzen 9's average score, would also produce nearly identical results. The data suggests that this combination is well balanced for Inside, with no component creating a bottleneck that would meaningfully reduce the frame rate below what the GPU can deliver.