Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
141 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
101 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
64 FPS
Ultra 4K Measured
30 FPS
14.3ms Frame Time
21ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 51,947
Graphics Card
Required 27,118
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 51 64
1440p QHD 48 51 81 101
1080p Full HD 67 70 113 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 70
1920x1080 Low 141
1920x1080 Medium 113
1920x1080 Ultra 67
2560x1440 High 51
2560x1440 Low 101
2560x1440 Medium 81
2560x1440 Ultra 48
3840x2160 High 32
3840x2160 Low 64
3840x2160 Medium 51
3840x2160 Ultra 30

Performance Analysis: Inside on Your System

Similar Performance Alternatives

The recorded data places this AMD Ryzen 9 5950X and Intel Arc B370 pairing at a specific point in the database's tested combinations. Looking first at the CPU, the Ryzen 9 5950X holds an average benchmark score of 51947, which puts it in the 91st percentile among all tested processors. The nearest rivals in the database are remarkably close in aggregate performance. The Intel Core Ultra 5 235HX scores 52073, a delta of only -0.2 percent relative to the Ryzen. The AMD EPYC 8124P sits at 52121, also -0.3 percent. The Intel Core i9-13900F comes in at 51730, which is 0.4 percent lower. The Intel Core i7-14700 reaches 52301, a -0.7 percent gap.

What does this mean in practice? A system builder swapping the Ryzen 9 5950X for any of these four processors would experience virtually identical CPU-bound behavior in Inside. The deltas are all under one percent, so the frame pacing and physics calculations would fall within the same observable range. The data suggests the CPU is not the differentiating factor at any resolution tested for this game.

For the GPU side, the Intel Arc B370 is a much more constrained component. Its average benchmark score is 1184, placing it in the 5th percentile of all tested graphics cards. The nearest rivals are all older or lower-tier parts. The ATI Mobility Radeon HD 5570 scores 1186, a -0.2 percent delta. The ATI Radeon HD 5770 scores 1190, -0.5 percent. The AMD Radeon HD 7650M reaches 1192, -0.7 percent. The AMD FirePro M2000 scores 1168, which is 1.4 percent higher.

These GPU rivals are all from a different hardware generation, which tells a clear story: the Arc B370's raw graphics throughput in this database is comparable to legacy mobile and entry desktop parts. The measured 3DMark Steel Nomad DX12 score of 1184 is the sole GPU benchmark recorded, and the nearest competitors all cluster within a couple of points. For Inside, a game that is not graphically demanding by modern standards, this low percentile ranking does not automatically mean failure, but it does signal that the GPU is the limiting factor for higher presets and resolutions. The CPU has headroom to spare; the GPU does not.

FAQ

Q: Can this system run Inside at 1080p with all settings enabled?

A: Yes. At 1920x1080 with Ultra settings, the recorded average frame rate is 67 FPS, which clears the 60 FPS playable threshold. The minimum is not recorded for Ultra, but the average is comfortably above the threshold.

Q: What is the highest playable preset at 1440p?

A: At 2560x1440, the Medium preset achieves 81 FPS on average with a recorded minimum of 69 FPS. The High preset drops to 51 FPS average, which falls below the 60 FPS threshold, and Ultra sits at 48 FPS. Medium is the best playable option at this resolution.

Q: How does the system perform at 4K?

A: At 3840x2160, only the Low preset stays playable, averaging 64 FPS. Medium drops to 51 FPS average, High to 32 FPS, and Ultra to 30 FPS. The database's verdict confirms Low as the only playable setting at 4K.

Q: What is the single highest average frame rate recorded for this combination?

A: The highest average is 141 FPS, achieved at 1920x1080 with Low settings. At the same resolution, Medium reaches 113 FPS and High reaches 70 FPS, so the scaling from Low to Medium to High is clear.

Q: How does the GPU's benchmark percentile compare to its in-game performance?

A: The Arc B370 sits in the 5th percentile of all GPUs in the database, yet it still manages playable frame rates at 1080p and 1440p in Inside. This indicates the game's demands are modest enough that even a low-percentile GPU can handle it at moderate settings. The GPU's nearest rivals, all scoring within 1.4 percent, would likely produce similar results in this title.

Q: Is there a resolution where all four presets are playable?

A: Yes, at 1920x1080. The database lists High, Low, Medium, and Ultra all as playable settings. Ultra averages 67 FPS, High averages 70 FPS, Medium averages 113 FPS, and Low averages 141 FPS. No other resolution offers this full range of playable presets.

Best Settings per Resolution

The database records four settings presets: Low, Medium, High, and Ultra. The playable threshold is defined as 60 FPS average. At each resolution, the most demanding preset that stays at or above this threshold is as follows.

At 3840x2160, the best playable setting is Low. The recorded average FPS at Low is 64. Medium falls to 51, High to 32, and Ultra to 30. The jump from Low to Medium is a 13 FPS drop, which is a substantial penalty for stepping up one preset level. The data suggests the GPU runs out of headroom quickly beyond the lowest settings at 4K.

At 2560x1440, the best playable setting is Medium. The average FPS at Medium is 81, with a minimum of 69 and maximum of 93. Low runs faster at 101 FPS, but Medium offers better visual quality while still clearing the threshold comfortably. High drops to 51 FPS, so there is a 30 FPS gap between Medium and High, a steep cliff in performance.

At 1920x1080, the best playable setting is Ultra. The average FPS at Ultra is 67. High runs at 70 FPS, Medium at 113 FPS, and Low at 141 FPS. All four presets clear 60 FPS, so the choice comes down to visual preference. Ultra is the most demanding option that remains playable, and the 67 FPS average leaves only a 7 FPS margin above the threshold.

The Verdict

The verdict from the database is clear and depends heavily on resolution. At 1920x1080, this system can run Inside at every preset, including Ultra, with an average of 67 FPS. The 1080p experience is fully playable across the board. At 2560x1440, the playable settings are Low and Medium, with Medium being the best choice at 81 FPS average. High and Ultra are not playable at 1440p. At 3840x2160, only Low is playable, averaging 64 FPS. Medium, High, and Ultra all fall below the 60 FPS threshold.

The verdictByResolution data confirms this hierarchy: 1080p supports all four presets, 1440p supports two, and 4K supports only one. For a game like Inside, which is a puzzle platformer rather than a fast-paced competitive shooter, the 60 FPS threshold may be stricter than necessary, but the database uses it consistently. The key takeaway is that 1080p is the resolution where this combination shows its full potential, while 4K demands significant visual compromises.

Measured FPS Breakdown

The measured frame rates are recorded for each resolution and settings combination. At 3840x2160, the Low preset averages 64 FPS with no minimum or maximum recorded. Medium averages 51 FPS, with a minimum of 43 and maximum of 59. High averages 32 FPS with no bounds recorded. Ultra averages 30 FPS with no bounds. The pattern at 4K shows a steady decline from Low to Ultra, with the Medium preset's maximum of 59 FPS barely missing the 60 FPS threshold.

At 2560x1440, Low averages 101 FPS with no bounds. Medium averages 81 FPS, with a minimum of 69 and maximum of 93. High averages 51 FPS with no bounds. Ultra averages 48 FPS with no bounds. The Medium preset is the only one at 1440p that records both minimum and maximum values, and the minimum of 69 FPS is well above the playable threshold.

At 1920x1080, Low averages 141 FPS with no bounds. Medium averages 113 FPS, with a minimum of 96 and maximum of 130. High averages 70 FPS with no bounds. Ultra averages 67 FPS with no bounds. The 1080p data shows the widest spread between presets, from 141 FPS at Low down to 67 FPS at Ultra. The Medium preset's minimum of 96 FPS indicates stable frame delivery even during heavier scenes.

The absence of minimum and maximum values for most presets means the database only guarantees the average for those configurations. Where bounds exist, the Medium presets at all three resolutions show consistent behavior: 4K Medium ranges from 43 to 59, 1440p Medium from 69 to 93, and 1080p Medium from 96 to 130. The minimums scale roughly with resolution, suggesting the GPU handles the game's workload predictably.

How This Combo Ranks

The database ranks this specific CPU and GPU combination at 3422 out of 3716 tested combos for Inside. That places it in the bottom portion of the field, around the 8th percentile of all recorded configurations. This low rank is driven almost entirely by the GPU, which sits at the 5th percentile of all graphics cards. The CPU, by contrast, is in the 91st percentile of processors.

This disparity between CPU and GPU percentile rankings explains the combination's overall position. The Ryzen 9 5950X is far more capable than what this game needs, while the Arc B370 is near the bottom of the GPU distribution. For a lightweight title like Inside, the GPU's limitations still allow playable frame rates at lower settings, but the combo rank reflects that many other tested systems with stronger GPUs would run the game at higher presets or higher resolutions. The rank of 3422 out of 3716 indicates that roughly 92 percent of tested combinations perform better in this specific game.

CPU and GPU Roles

The data reveals which component carries the load for Inside at each resolution. At 3840x2160, the GPU is clearly the bottleneck. The frame rate drops from 64 FPS at Low to 51 FPS at Medium, a 20 percent reduction, then to 32 FPS at High and 30 FPS at Ultra. This steep scaling with settings changes points directly at the graphics hardware, since the CPU workload for this puzzle platformer is unlikely to change significantly across presets. The Arc B370's 5th percentile ranking supports this interpretation: it simply does not have enough throughput for high-end 4K rendering.

At 2560x1440, the same pattern holds but with more headroom. Low runs at 101 FPS, Medium at 81 FPS, High at 51 FPS, and Ultra at 48 FPS. The gap between Medium and High is 30 FPS, the largest jump between consecutive presets at this resolution. This suggests a specific rendering feature or shader complexity in the High preset that the GPU cannot handle efficiently. The CPU, with its 16 cores and 32 threads, is not the limiting factor here; the 3DMark Steel Nomad score of 1184 for the GPU is the binding constraint.

At 1920x1080, the CPU and GPU roles shift slightly. The CPU's high single-thread performance, evidenced by a 3DMark single-thread score of 944 and Cinebench R23 single-core score of 1614, ensures that frame pacing at high frame rates is not CPU-limited. The GPU manages 141 FPS at Low, which is well within its capabilities at lower resolutions. The scaling from Low to Ultra at 1080p is a 74 FPS drop, from 141 to 67, which still tracks GPU load. The CPU's role becomes more relevant at the higher frame rates, where its strong multi-thread scores (Cinebench R23 multicore of 26017, Passmark multithread of 45424) keep the game logic and physics from becoming a bottleneck.

The resolution scaling tells the full story. At 4K, the GPU is overwhelmed. At 1440p, the GPU remains the limiting factor but has enough headroom for Medium. At 1080p, the GPU finally has room to stretch, and the CPU's strength ensures consistent high frame rates. The data shows that for Inside, this CPU is never the primary constraint, while the GPU dictates playable settings at every resolution.