Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
315 FPS
Ultra 1080p Measured
242 FPS

1440p (2K / QHD)

Low 1440p Measured
285 FPS
Ultra 1440p Measured
199 FPS

4K (Ultra HD)

Low 4K Measured
243 FPS
Ultra 4K Measured
122 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 41,376
Graphics Card
Required 27,118
Your GPU 54,209

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 122 134 213 243
1440p QHD 199 212 262 285
1080p Full HD 242 245 295 315

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 245
1920x1080 Low 315
1920x1080 Medium 295
1920x1080 Ultra 242
2560x1440 High 212
2560x1440 Low 285
2560x1440 Medium 262
2560x1440 Ultra 199
3840x2160 High 134
3840x2160 Low 243
3840x2160 Medium 213
3840x2160 Ultra 122

Performance Analysis: Inside on Your System

The AMD Ryzen 9 5900X and NVIDIA GeForce RTX 4080 SUPER combination delivers exceptional performance in Inside, a Puzzle Platformer released on 2016-07-06. Measured data shows this pairing achieves an average of 122.4 FPS at 4K Ultra settings, with all tested resolutions and presets clearing the 60 FPS playable threshold by a substantial margin.

How This Combo Ranks

The Ryzen 9 5900X + RTX 4080 SUPER combo sits at rank 494 out of 3716 tested combinations for Inside. This places the pairing in the top 13.3% of all systems benchmarked for this title, which is notable given the game’s relatively modest hardware demands. The ranking reflects headroom that far exceeds what this 2D puzzle platformer requires, suggesting the system is overqualified for the task.

The CPU portion of this combo performs strongly in synthetic benchmarks, with an avgBenchmarkScore of 41376 and a percentileVsAllCpus of 87. The GPU contributes an avgBenchmarkScore of 54209 and a percentileVsAllGpus of 86. Both components sit comfortably above the 85th percentile among their respective categories, indicating balanced high-end hardware that works in concert rather than one component bottlenecking the other.

What makes this rank interesting is the disparity between the hardware’s raw capability and the game’s actual needs. Inside launched in 2016 with a stylized art direction that does not push modern GPUs to their limits. The data shows this combo delivering over 120 FPS at 4K Ultra, meaning the rank of 494 is likely constrained by other factors like CPU single-thread performance or memory latency rather than raw GPU throughput. The 3dmark_single_thread score of 941 and the 3dmark_2_threads score of 1852 suggest that the Ryzen 9 5900X’s Zen 3 architecture handles the game’s thread scheduling efficiently, but the ceiling may be set by the game engine’s aging code paths.

Similar Performance Alternatives

Looking at the nearestRivals data, the CPU’s closest competitors are all mobile or hybrid processors. The Intel Core Ultra 7 366H averages 41263 (0.3% lower), the Intel Core Ultra 7 356H averages 41215 (0.4% lower), and the AMD Ryzen AI 5 PRO 440 averages 41208 (0.4% lower). The Intel Core i7-14650HX sits 0.5% higher with an average score of 41576. These deltas are negligible — within a single percentage point — meaning any of these CPUs would deliver nearly identical frame rates in Inside when paired with the same GPU. The practical takeaway is that CPU choice barely matters here; the game is GPU-bound at every resolution tested.

For the GPU, the nearestRivals list shows the RTX 4080 (non-SUPER) with a delta of -0.1%, the AMD Radeon Pro W5700X at -1.1%, the AMD Radeon RX 6750 GRE 12 GB at -2.7%, and the AMD Radeon 8060S at -2.8%. The RTX 4080 SUPER essentially trades blows with the standard RTX 4080, which aligns with expectations given their architectural similarity. The Radeon options trail by 1-3%, which at the frame rates observed (200+ FPS at 1440p) translates to roughly 2-6 FPS differences — imperceptible in real-world gameplay. Any of these GPU alternatives would maintain 60 FPS at 4K Ultra without issue.

The interesting pattern is that the CPU rivals are mostly mobile parts (H-series and AI-series chips), while the GPU rivals include both desktop and workstation cards. This suggests that in a game like Inside, the CPU’s absolute performance ceiling matters less than its per-core efficiency, and the GPU’s raw rasterization power dominates the equation.

FAQ

Q: Can this system maintain 60 FPS at 4K resolution?

A: Yes. The measured data shows 4K Ultra settings averaging 122.4 FPS, 4K High averaging 134.4 FPS, 4K Medium averaging 212.6 FPS, and 4K Low averaging 242.6 FPS. All four presets clear the 60 FPS playable threshold by at least double.

Q: What is the best settings preset for 1440p gameplay?

A: At 2560x1440, the Ultra preset delivers 199.4 FPS average, which is the highest quality setting tested and still maintains nearly 200 FPS. This makes Ultra the recommended choice for 1440p.

Q: How much performance difference exists between Low and Ultra at 1080p?

A: At 1920x1080, the Low preset averages 314.8 FPS while Ultra averages 241.8 FPS. The gap is 73 FPS, or roughly 23% lower performance at Ultra settings compared to Low.

Q: Is the CPU or GPU more important for this game?

A: The GPU dominates performance scaling. At 4K, moving from Low (242.6 FPS) to Ultra (122.4 FPS) shows a 120.2 FPS drop, whereas the CPU’s nearest rivals show less than 1% average score differences. This indicates the game is heavily GPU-bound.

Q: Does the RTX 4080 SUPER significantly outperform the standard RTX 4080 in this game?

A: The benchmark data shows the RTX 4080 SUPER has an avgScore of 54209 versus the RTX 4080’s 54247, a delta of -0.1%. In practice, this means essentially identical frame rates in Inside.

Q: What frame rate can I expect at 4K Medium settings?

A: The measured average is 212.6 FPS at 3840x2160 with Medium settings. This is more than triple the 60 FPS threshold, providing substantial headroom for any potential frame drops during complex scenes.

The Verdict

This PC can absolutely run Inside at maximum quality across all tested resolutions. The verdictByResolution data confirms that every resolution — 3840x2160, 2560x1440, and 1920x1080 — has all four settings presets (Low, Medium, High, Ultra) marked as playable. The best settings at each resolution are Ultra, with average frame rates of 122.4 FPS at 4K, 199.4 FPS at 1440p, and 241.8 FPS at 1080p.

The 60 FPS playable threshold is cleared by massive margins. Even the most demanding configuration tested — 4K Ultra — produces 122.4 FPS, which is over double the threshold. This means the system is not merely playable but offers a high-refresh-rate experience even at 4K resolution. For players with 120Hz or 144Hz displays, the 4K Ultra setting becomes viable. At 1440p and 1080p, the frame rates are high enough to take advantage of 200Hz+ gaming monitors.

The data suggests no configuration of this hardware would struggle with Inside. The game’s 2016 release date and 2D side-scrolling perspective mean modern high-end hardware like the Ryzen 9 5900X and RTX 4080 SUPER are operating well below their maximum potential, providing extensive future-proofing for other titles.

Measured FPS Breakdown

At 3840x2160, the measured average frame rates are: Low 242.6 FPS, Medium 212.6 FPS, High 134.4 FPS, and Ultra 122.4 FPS. The progression from Low to Ultra shows a 120.2 FPS decrease, with the largest single drop occurring between Medium and High (78.2 FPS). This suggests that the High preset introduces rendering features that significantly increase GPU load, while the jump from High to Ultra is comparatively modest at 12 FPS.

At 2560x1440, the averages are: Low 284.9 FPS, Medium 262.3 FPS, High 212.3 FPS, and Ultra 199.4 FPS. The delta between Low and Ultra is 85.5 FPS. Notably, the 1440p numbers are substantially higher than 4K across all settings — for instance, 1440p Ultra (199.4 FPS) is 77 FPS faster than 4K Ultra (122.4 FPS), representing a 63% improvement.

At 1920x1080, the averages are: Low 314.8 FPS, Medium 295.2 FPS, High 244.8 FPS, and Ultra 241.8 FPS. The spread between Low and Ultra is 73 FPS, the smallest absolute difference across all resolutions. The 1080p results show diminishing returns — the gap between Medium and High (50.4 FPS) is larger than the gap between High and Ultra (3.0 FPS), indicating that the Ultra preset adds minimal visual fidelity for negligible performance cost at this resolution.

Across all resolutions, the pattern holds: Low and Medium settings deliver frame rates well above 200 FPS, while High and Ultra settle into the 120-245 FPS range depending on resolution. The data includes only average FPS values; minimum and maximum frame times were not captured in this dataset.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 122.4 FPS. Since all four presets clear the threshold, Ultra is the recommended choice for maximum visual quality. The 122.4 FPS average provides a 62.4 FPS buffer above the playable threshold, meaning even significant frame drops would not cause the experience to fall below 60 FPS.

At 2560x1440, Ultra again is the best setting, averaging 199.4 FPS. This is 139.4 FPS above the 60 FPS threshold, giving enormous headroom. The recommendation is straightforward: use Ultra without any performance concerns.

At 1920x1080, Ultra delivers 241.8 FPS average, which is 181.8 FPS above the playable threshold. The best settings designation is Ultra across the board, and the data shows no reason to compromise on quality at any resolution. The margin between Ultra and High at 1080p is only 3.0 FPS (241.8 vs 244.8), so players could choose either preset and see virtually identical performance.

The consistent theme is that this hardware never approaches the 60 FPS limit, even at the highest quality settings and maximum resolution. The question is not whether the system can run Inside well, but rather how much display refresh rate headroom the user wants to leverage.

CPU and GPU Roles

The data reveals an interesting division of labor between the Ryzen 9 5900X and RTX 4080 SUPER in Inside. The GPU is clearly the dominant factor in determining frame rates, as evidenced by the resolution scaling. Moving from 1080p to 4K at Ultra settings drops average FPS from 241.8 to 122.4 — a 49% reduction. This massive scaling with resolution is the signature of a GPU-bound workload.

The CPU’s role is secondary but not negligible. The Ryzen 9 5900X’s 3dmark_16_threads score of 9075 and cinebench_r23_multicore score of 16262 indicate strong multi-threaded capability, but Inside is a 2016 puzzle platformer that likely does not utilize all 12 cores and 24 threads effectively. The 3dmark_2_threads score of 1852 and single_thread score of 941 are more relevant metrics for this game’s likely thread usage. The nearestRivals data showing CPU alternatives within 0.5% performance delta reinforces that CPU choice has minimal impact on final frame rates.

At each resolution, the GPU utilization pattern changes. At 1080p, the frame rates (241.8-314.8 FPS) approach the CPU’s ability to issue draw calls, and the small 3.0 FPS gap between High and Ultra suggests the system is nearing a CPU-imposed ceiling. At 1440p, the GPU takes on more work, and the frame rates (199.4-284.9 FPS) remain high but show more differentiation between presets. At 4K, the GPU is fully stressed, and the 120.2 FPS difference between Low and Ultra demonstrates that the RTX 4080 SUPER’s rendering pipeline is the primary constraint.

The practical implication is that upgrading the CPU would yield negligible gains in Inside, while upgrading the GPU would provide direct frame rate improvements, particularly at 4K. However, the RTX 4080 SUPER already delivers 122.4 FPS at 4K Ultra, so any upgrade path would only matter for users targeting 240Hz+ displays at 4K — a scenario that exceeds what most monitors support.