Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 145 | 150 | 245 | 302 |
| 1440p QHD | 231 | 243 | 337 | 366 |
| 1080p Full HD | 310 | 310 | 377 | 408 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside launched in 2016 as a Puzzle Platformer, and pairing it with an AMD Ryzen 7 9800X3D and an NVIDIA GeForce RTX 5090 produces some of the most lopsided benchmark data a database can hold: every preset at every tested resolution clears the 60 FPS playable threshold by enormous margins. The measured numbers — reaching 408 FPS on Low at 1920x1080 — turn the usual question of "can it run" into a question of where the ceiling actually lies. What follows is a breakdown of the data, resolution by resolution, plus context on where this CPU/GPU combination sits against other tested hardware.
FAQ
Q: Can the Ryzen 7 9800X3D + RTX 5090 run Inside at 60 FPS?
A: Yes, at every tested resolution and every preset. The lowest average framerate recorded for this combination is 144.7 FPS, on Ultra at 3840x2160 — still well above the 60 FPS playable threshold.
Q: What is the best settings choice for Inside on this PC?
A: Ultra is the most demanding preset available, and it clears 60 FPS at all three tested resolutions: 310.1 FPS at 1920x1080, 231.1 FPS at 2560x1440, and 144.7 FPS at 3840x2160. There is no reason to drop below Ultra.
Q: How does the RTX 5090 rank among GPUs?
A: The RTX 5090 sits in the 92nd percentile versus all GPUs in the database, with an average benchmark score of 79842. Its nearest rivals by aggregate score include the NVIDIA Tesla P100 PCIe 16 GB (79605, a 0.3% gap), the Tesla P100 PCIe 12 GB (79396, 0.6%), the AMD Radeon RX 6850M XT (78940, 1.1%), and the AMD Radeon Pro Vega 64X (80959, -1.4%).
Q: How does the Ryzen 7 9800X3D rank among CPUs?
A: It sits in the 87th percentile versus all CPUs, with an average benchmark score of 39768. Nearby rivals include the AMD Ryzen 7 PRO 8840HS (39603, 0.4%), the Ryzen AI 9 365 (40048, -0.7%), the Ryzen AI 7 450 (39485, 0.7%), and the Ryzen 7 7700 (40081, -0.8%).
Q: Where does this CPU/GPU combo rank for Inside specifically?
A: It ranks 48th out of 3716 tested combinations in this game — inside the top two percent of combos benchmarked for Inside.
Q: Does framerate drop below 60 FPS at 4K?
A: No. Even on Ultra at 3840x2160, the average is 144.7 FPS. Low settings at 4K average 301.7 FPS.
Similar Performance Alternatives
For the CPU side, the nearestRivals data suggests several chips that would deliver aggregate benchmark performance within a rounding error of the 9800X3D. The Ryzen 7 PRO 8840HS averages 39603 versus the 9800X3D's 39768 — a 0.4% gap. The Ryzen AI 9 365 actually scores slightly higher at 40048 (-0.7% delta from the 9800X3D's perspective), and the Ryzen 7 7700 is marginally ahead at 40081 (-0.8%). The Ryzen AI 7 450 trails slightly at 39485 (0.7%). For a game like Inside, where the 9800X3D's results are already so far above the playable threshold, any of these chips would produce broadly similar behaviour in this title.
On the GPU side, the rival picture is more unusual. The RTX 5090's closest aggregate-score neighbours include two Tesla P100 variants — professional compute cards — plus the Radeon RX 6850M XT and the Radeon Pro Vega 64X. The deltas are tight: 0.3% to the Tesla P100 PCIe 16 GB, 1.1% to the RX 6850M XT, and -1.4% to the Pro Vega 64X. Aggregate scores, however, blend compute and legacy graphics tests, so a like-for-like gaming alternative from this list is questionable — but the data indicates these GPUs land in the same overall scoring band.
The practical takeaway: for Inside specifically, the 9800X3D + RTX 5090 pairing is dramatically over-provisioned, and combinations built from any of the listed rivals would likely still clear 60 FPS comfortably at all tested presets and resolutions.
Best Settings per Resolution
- 1920x1080: Ultra — 310.1 FPS average. High manages 310.4 FPS, effectively identical, so Ultra costs nothing perceptible.
- 2560x1440: Ultra — 231.1 FPS average. High sits at 243 FPS, but the Ultra result is more than sufficient.
- 3840x2160: Ultra — 144.7 FPS average. Even the most demanding preset at 4K delivers more than double the 60 FPS threshold.
In short: Ultra at 4K is the ceiling of this test matrix, and this combination clears it.
The Verdict
Yes — unambiguously. The verdictByResolution data lists all four presets (Low, Medium, High, Ultra) as playable at all three resolutions, with Ultra designated the best settings in each case. At 1920x1080 the best-settings average is 310.1 FPS; at 2560x1440 it is 231.1 FPS; at 3840x2160 it is 144.7 FPS. The 60 FPS threshold isn't merely met — the worst result in the entire dataset more than doubles it. A 2016 puzzle platformer meets a 2025 flagship GPU and a Zen 5 CPU, and the data shows the game simply cannot slow this hardware down at any tested setting.
CPU and GPU Roles
Which component matters more here? The scaling data gives a clear answer: neither is meaningfully stressed, but the GPU is the binding constraint at the top end.
Look at the drop from 1080p to 4K. On Ultra, framerate falls from 310.1 to 144.7 FPS — a resolution-driven decline that indicates GPU-bound behaviour at higher pixel counts. On Low, the decline is from 408 to 301.7 FPS, and here the numbers flatten noticeably: Low at 1080p (408 FPS) and Low at 1440p (366.1 FPS) are close, suggesting the CPU or engine itself begins to limit how fast frames can be issued. The pattern repeats across presets — Medium goes 377, 337, 245.1 from 1080p to 4K, so the gap between 1080p and 1440p is small (CPU territory) while the gap to 4K is large (GPU territory).
The interpretation: at lower resolutions and settings, Inside runs into a framerate ceiling that no amount of GPU power lifts — a classic sign of CPU or engine limitation. At 4K with demanding presets, the RTX 5090's work increases, but with 32 GB of GDDR7 on a 512-bit bus delivering 1.79 TB/s of bandwidth, it never approaches a bottleneck for this title. The 9800X3D's single-thread strength (1212 in 3DMark single-thread, 4430 in PassMark single-thread) means the CPU side of the equation is never the limiter at playable framerates.
How This Combo Ranks
Against the full field of tested hardware pairings for Inside, this combination ranks 48th out of 3716. That places it inside the top two percent of all combos in the database for this game — remarkable for a pairing whose components sit at the 87th (CPU) and 92nd (GPU) percentiles respectively. The likely explanation is that Inside's lightweight engine lets raw CPU throughput dominate, and the 9800X3D's 10067 3DMark max-threads score and 23230 Cinebench R23 multi-core score supply plenty of it. A rank this high with components not at the absolute top of their categories suggests the game rewards balance over extreme single-component strength.
Measured FPS Breakdown
All figures are measured averages for the 9800X3D + RTX 5090 combination; minimum and maximum values were not recorded in this dataset.
1920x1080:
| Preset | Avg FPS |
|---|---|
| Low | 408 |
| Medium | 377 |
| High | 310.4 |
| Ultra | 310.1 |
2560x1440:
| Preset | Avg FPS |
|---|---|
| Low | 366.1 |
| Medium | 337 |
| High | 243 |
| Ultra | 231.1 |
3840x2160:
| Preset | Avg FPS |
|---|---|
| Low | 301.7 |
| Medium | 245.1 |
| High | 150 |
| Ultra | 144.7 |
The pattern across the matrix is consistent: a modest step from Low to Medium, then a larger step from Medium to High, then almost nothing from High to Ultra at 1080p and 1440p — 310.4 versus 310.1, and 243 versus 231.1. That near-identical High/Ultra performance at lower resolutions again points to a CPU or engine ceiling rather than GPU limits. The 4K row is the only one where the GPU is visibly working, and even there the worst average, 144.7 FPS on Ultra, sits at nearly two and a half times the playable threshold. For a game released in 2016 running on a 2025 flagship pairing, the data shows headroom at every point in the matrix — the question isn't whether Inside runs, but whether any display can keep up with it.