Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside is a Puzzle Platformer released in 2016, and the pairing of AMD's Ryzen 7 9800X3D with NVIDIA's GeForce RTX 5050 makes for an unusual question: how much performance does a modern mid-range combo need to run a game this lightweight? The measured data shows the answer emphatically — every tested resolution and preset, including Ultra at 4K, clears the 60 FPS playable threshold. But the margins, the scaling patterns, and where this combo ranks among tested configurations reveal more than a simple yes.
Similar Performance Alternatives
Starting with the CPU: the Ryzen 7 9800X3D sits in the 87th percentile versus all CPUs in the database, with an average benchmark score of 39768. Its nearest rivals are a tight cluster, which suggests near-interchangeable behavior in this game. The AMD Ryzen 7 PRO 8840HS averages 39603, just 0.4% behind the 9800X3D. The AMD Ryzen AI 9 365 averages 40048, 0.7% ahead. The AMD Ryzen AI 7 450 sits at 39485, 0.7% behind, and the AMD Ryzen 7 7700 averages 40081, 0.8% ahead. All four of these processors would deliver effectively identical Inside performance, because a puzzle platformer's demands are far below what any of these chips can supply.
On the GPU side, the RTX 5050 lands in the 66th percentile versus all GPUs, with an average benchmark score of 21035. Its rivals include the AMD Radeon RX Vega M GL at 21153 (0.6% ahead), the AMD Radeon HD 8970M at 21237 (1% ahead), the AMD Radeon RX 5600 XT at 20713 (1.6% behind), and the NVIDIA RTX A4000 Mobile at 21379 (1.6% ahead). Any of these cards would behave similarly in Inside. Given how comfortably the 5050 clears every preset, a user with a RX 5600 XT-class card paired against a comparable CPU should expect broadly the same outcome — playable at every setting tested.
CPU and GPU Roles
Which component matters more here? The resolution scaling data answers that clearly: this is a GPU-bound game at higher resolutions, but only barely, because neither component is stressed. Consider the Medium preset averages: 237 FPS at 1920x1080, 170 FPS at 2560x1440, and 107 FPS at 3840x2160. Moving from 1080p to 1440p costs roughly 28% of the frame rate; moving to 4K roughly doubles the pixel load again and drops the average to 107 FPS. That steady decline with resolution — rather than a flat line — indicates the RTX 5050 is the limiting factor once pixels pile up.
At 1080p, the picture shifts. Low settings yield 296 FPS, and even Ultra holds 141 FPS. When frame rates run this high on an older title, the CPU's single-threaded throughput becomes the practical ceiling, and the 9800X3D's credentials are strong there: a Passmark single-thread score of 4430, a Geekbench single-core score of 2964, and a Cinebench R23 single-core score of 2080. Whether that ceiling is ever reached in Inside is doubtful — the data suggests the GPU still sets the pace at every measured point, with the CPU sitting comfortably idle.
Preset scaling within a fixed resolution is modest, which is telling. At 1440p, going from Low (213 FPS) to Ultra (101 FPS) halves the frame rate. At 4K, the same span runs from 134 FPS down to 64 FPS. The gap between High and Ultra is the interesting one: at 4K it's only 3 FPS (67 to 64), suggesting Ultra's extra visual weight lands squarely on the GPU with minimal return in lost performance relative to the High-to-Medium step.
Measured FPS Breakdown
All figures below are measured averages; the dataset includes minimum and maximum values only for the Medium preset.
1920x1080:
- Low: 296 FPS average
- Medium: 237 FPS average, 201 minimum, 272 maximum
- High: 148 FPS average
- Ultra: 141 FPS average
2560x1440:
- Low: 213 FPS average
- Medium: 170 FPS average, 145 minimum, 196 maximum
- High: 106 FPS average
- Ultra: 101 FPS average
3840x2160:
- Low: 134 FPS average
- Medium: 107 FPS average, 91 minimum, 123 maximum
- High: 67 FPS average
- Ultra: 64 FPS average
Two observations stand out. First, the Medium min/max spreads are narrow — 201 to 272 at 1080p, 145 to 196 at 1440p, and 91 to 123 at 4K — which points to consistent frame pacing rather than erratic spikes and dips. Second, the 4K Medium minimum of 91 FPS sits well above the 60 FPS threshold, meaning even the worst measured moments at that preset stay comfortably playable.
The High-to-Ultra cost is remarkably small everywhere: 7 FPS at 1080p, 5 FPS at 1440p, and 3 FPS at 4K. Meanwhile Medium-to-High is the expensive step, costing 89 FPS at 1080p, 64 FPS at 1440p, and 40 FPS at 4K. Whatever visual features the High preset enables, they carry the bulk of the GPU load in this game.
FAQ
Q: Can this PC run Inside at 4K on Ultra settings?
A: Yes. The measured average at 3840x2160 Ultra is 64 FPS, above the 60 FPS playable threshold.
Q: What is the highest frame rate recorded for this combo in Inside?
A: 296 FPS average, at 1920x1080 on the Low preset.
Q: How close does the worst-case measurement get to the 60 FPS line?
A: The lowest recorded minimum is 91 FPS, at 3840x2160 Medium. Even that stays comfortably above the threshold.
Q: Is the CPU or GPU more important for Inside on this build?
A: The GPU. Frame rates decline steadily as resolution rises across all presets, indicating GPU-bound behavior; the 9800X3D is never the limiting component.
Q: Would a different GPU in the same performance class change the verdict?
A: Unlikely. Rivals like the AMD Radeon RX 5600 XT (1.6% behind the RTX 5050 in average score) or the NVIDIA RTX A4000 Mobile (1.6% ahead) sit within a narrow band and would produce similar results.
Q: Does turning settings down from Ultra to High gain much performance at 4K?
A: Barely. The average goes from 64 FPS to 67 FPS — only 3 frames. Dropping to Medium is where the real gain lives, at 107 FPS.
The Verdict
Yes, unequivocally. The verdict data confirms that at all three tested resolutions — 1920x1080, 2560x1440, and 3840x2160 — every preset from Low through Ultra is playable, meaning all of them sustain an average of at least 60 FPS. The best settings at each resolution are Ultra, delivering 141 FPS at 1080p, 101 FPS at 1440p, and 64 FPS at 4K.
The only figure that approaches the threshold is 4K Ultra at 64 FPS, a margin of just 4 frames. That is playable by the database's standard, but it is the thinnest cushion in the dataset. Every other resolution and preset combination clears the line by wide margins — often doubling or tripling it.
Best Settings per Resolution
Based on the measured data, the most demanding preset that stays at or above 60 FPS:
- 1920x1080: Ultra, at 141 FPS average
- 2560x1440: Ultra, at 101 FPS average
- 3840x2160: Ultra, at 64 FPS average
In other words, there is no compromise needed at any resolution. Ultra is the ceiling of the settings ladder, and this combo reaches it everywhere. For players sensitive to frame-time consistency at 4K, the Medium data offers reassurance: a 91 FPS minimum and 123 FPS maximum around a 107 FPS average at that preset.
How This Combo Ranks
Among 3716 tested combinations in Inside, the Ryzen 7 9800X3D plus RTX 5050 ranks 2247th. That placement sits in the lower half of the field, and it invites a question the rest of the data answers: why does a combo that maxes out every setting at every resolution rank so modestly? The answer is that Inside is not a demanding game, and the ranking measures raw frame rate against a field of configurations — many presumably faster GPUs — rather than playability. With even 4K Ultra clearing 60 FPS, rank 2247 of 3716 reflects surplus horsepower going unspent, not a performance shortfall. For this title, the data shows the combo is more than sufficient, and the ranking is better read as a statement about the game's light requirements than about this hardware's limits.