Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
381 FPS
Ultra 1080p Measured
180 FPS

1440p (2K / QHD)

Low 1440p Measured
274 FPS
Ultra 1440p Measured
127 FPS

4K (Ultra HD)

Low 4K Measured
169 FPS
Ultra 4K Measured
81 FPS
5.3ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 39,768
Graphics Card
Required 27,118
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 81 83 139 169
1440p QHD 127 138 220 274
1080p Full HD 180 188 301 381

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 188
1920x1080 Low 381
1920x1080 Medium 301
1920x1080 Ultra 180
2560x1440 High 138
2560x1440 Low 274
2560x1440 Medium 220
2560x1440 Ultra 127
3840x2160 High 83
3840x2160 Low 169
3840x2160 Medium 139
3840x2160 Ultra 81

Performance Analysis: Inside on Your System

The AMD Ryzen 7 9800X3D paired with the NVIDIA GeForce RTX 3070 is an exceptionally powerful combination for Inside, a 2016 puzzle platformer. The measured data shows this system delivers far more performance than the game requires, clearing the 60 FPS threshold with substantial headroom at every resolution and preset tested. This pairing ranks in the 35th percentile of all tested combinations for this specific title, indicating that while it is not an outlier, its performance is firmly within the upper echelon of capable hardware.

How This Combo Ranks

The combo achieves a rank of 1311 out of 3716 tested combinations for Inside. This position, placing it in the top 35 percent of all systems, is notable given the game's age and relatively modest hardware demands. The ranking suggests that while faster configurations exist, this particular pairing of a high-end current-generation CPU with a previous-generation mid-to-high-end GPU is more than sufficient to dominate this title.

The data indicates that the performance ceiling for Inside is reached long before this hardware is stressed. At 1920x1080 with Ultra settings, the system produces an average of 179.8 FPS, which is roughly three times the playable threshold. Even at the most demanding 3840x2160 resolution with Ultra settings, the average FPS of 81.2 remains comfortably above 60. The rank reflects that this hardware is overqualified for the task, sitting in a region where further improvements in frame rate yield diminishing returns for a game of this type.

FAQ

*Q: Can this system run Inside at 4K resolution with maximum settings?*

A: Yes. At 3840x2160 with Ultra settings, the measured average FPS is 81.2, which is above the 60 FPS playable threshold. The data confirms all four tested presets (Low, Medium, High, Ultra) are playable at this resolution.

Q: How much performance headroom is there at 1080p?

A: At 1920x1080, the system produces an average of 380.7 FPS on Low settings and 179.8 FPS on Ultra settings. This represents a 200 FPS difference between the lowest and highest quality presets, with even the most demanding preset delivering nearly three times the 60 FPS target.

Q: What is the difference in performance between Medium and High settings at 1440p?

A: At 2560x1440, the Medium preset achieves an average of 219.8 FPS, while the High preset achieves 138 FPS. This is a difference of 81.8 FPS, or approximately 37 percent, demonstrating a significant performance cost for the higher quality preset.

Q: Is the CPU or GPU more likely to be the bottleneck in this game?

A: The data suggests the GPU is the limiting factor at higher resolutions. At 3840x2160, the average FPS drops to 81.2 on Ultra settings, compared to 179.8 FPS at 1920x1080 on the same preset. This 55 percent reduction in performance aligns with the increased rendering load on the GPU, while the CPU's role remains relatively constant across resolutions.

Q: Does the system ever drop below 60 FPS in the tested configurations?

A: No. The lowest recorded average FPS across all twelve tested combinations is 81.2 at 3840x2160 with Ultra settings. Every other configuration produces a higher average frame rate.

Q: How does this system's performance compare to other hardware in the benchmark database?

A: The system ranks 1311 out of 3716 tested combinations for Inside, placing it in the 35th percentile. The CPU holds an 87th percentile ranking among all tested processors, while the GPU sits at the 61st percentile among all tested graphics cards.

Similar Performance Alternatives

The AMD Ryzen 7 9800X3D's nearest rivals in synthetic benchmarks include the AMD Ryzen 7 PRO 8840HS, which scores 39603 versus the 9800X3D's 39768 average, a delta of just 0.4 percent. The AMD Ryzen AI 9 365 scores 40048, which is 0.7 percent higher. The AMD Ryzen AI 7 450 scores 39485, 0.7 percent lower, and the AMD Ryzen 7 7700 scores 40081, 0.8 percent higher. In practice, any of these processors would deliver nearly identical frame rates in Inside, as the game's CPU demands are minimal and all exceed the required performance by a wide margin.

For the GPU, the NVIDIA GeForce RTX 3070's nearest rivals include the AMD Radeon RX 7600 XT with an average score of 17083, a 0.7 percent delta. The NVIDIA GeForce GTX 690 scores 17037, which is 1 percent lower. The AMD Radeon HD 7970M scores 17019, 1.1 percent lower, while the NVIDIA Tesla K40c scores 17468, 1.5 percent higher. These alternatives would produce similar results in Inside, though the RTX 3070's modern feature set and driver support provide a more consistent experience in a game from 2016.

The Verdict

This system can absolutely run Inside at maximum quality across all tested resolutions. The verdict by resolution confirms that all four presets — Low, Medium, High, and Ultra — are playable at 60 FPS or above at 1920x1080, 2560x1440, and 3840x2160. The best settings at each resolution are Ultra, with average frame rates of 179.8, 126.8, and 81.2 FPS respectively.

The data shows that even the most demanding configuration tested, 4K Ultra, maintains an average FPS that is 35 percent above the playable threshold. This indicates significant headroom for potential future driver updates or background processes without impacting playability. The system is not merely capable of running the game; it dominates it at every measurable point.

Measured FPS Breakdown

At 1920x1080, the system delivers exceptional performance across all presets. The Low preset produces an average of 380.7 FPS, while Medium achieves 300.5 FPS. High settings maintain 187.9 FPS, and Ultra drops to 179.8 FPS. The gap between Low and Ultra is 200.9 FPS, or roughly 53 percent, showing that even the highest quality settings retain more than half of the performance of the lowest.

At 2560x1440, performance remains impressive but begins to show the impact of increased pixel count. The Low preset averages 273.7 FPS, Medium hits 219.8 FPS, High achieves 138 FPS, and Ultra produces 126.8 FPS. The difference between Low and Ultra is 146.9 FPS, or approximately 54 percent, a similar relative reduction to that seen at 1080p.

At 3840x2160, the system still comfortably exceeds the 60 FPS threshold. Low settings average 168.8 FPS, Medium reaches 138.5 FPS, High drops to 82.9 FPS, and Ultra settles at 81.2 FPS. The scaling from 1080p Ultra to 4K Ultra shows a 54.8 percent reduction in frame rate, from 179.8 to 81.2 FPS, which is consistent with the fourfold increase in pixel count.

Best Settings per Resolution

At 1920x1080, the best settings are Ultra with an average FPS of 179.8. This is the highest quality preset available and still delivers nearly three times the 60 FPS playable threshold. There is no reason to lower settings at this resolution, as even the most demanding preset leaves substantial performance on the table.

At 2560x1440, Ultra settings are again the best choice, producing an average of 126.8 FPS. This is more than double the playable threshold, providing smooth gameplay with full visual fidelity. The data shows that High settings at 138 FPS offer only a marginal improvement over Ultra, making Ultra the clear recommendation.

At 3840x2160, Ultra settings remain viable with an average of 81.2 FPS, which is 35 percent above the 60 FPS target. While High settings at 82.9 FPS are nearly identical, Ultra is the best option for maximum visual quality. The system handles 4K Ultra without issue, making it the recommended configuration for this resolution.

CPU and GPU Roles

The data reveals a clear pattern of GPU-bound performance at higher resolutions. From 1920x1080 to 2560x1440, the Ultra preset sees a 29.5 percent drop in frame rate, from 179.8 to 126.8 FPS. Moving from 2560x1440 to 3840x2160, the Ultra preset drops another 36 percent, from 126.8 to 81.2 FPS. This progressive decline correlates directly with the increase in pixel count, indicating the GPU is the primary performance limiter.

The CPU's role is minimal in this game. The Ryzen 7 9800X3D's benchmark scores, including a Cinebench R23 multicore score of 23230 and a single-core score of 2080, are far beyond what Inside requires. The game's 2016 release date and puzzle platformer genre suggest low computational demands, and the measured data confirms that the CPU is never a bottleneck at any resolution or preset.

The scaling between presets further supports this interpretation. At 1920x1080, the difference between Low and Ultra is 200.9 FPS. At 3840x2160, the same comparison yields a difference of 87.6 FPS. The narrowing gap at higher resolutions indicates that the GPU's rendering workload becomes more dominant, while the CPU maintains consistent performance regardless of quality settings. The RTX 3070, with its 8 GB of GDDR6 memory and 448.0 GB/s bandwidth, is sufficient to handle the demands of 4K rendering, but it is clearly the component that determines the system's frame rate ceiling.