Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 7 9700F paired with the NVIDIA GeForce RTX 5050 is a modern desktop combination built around a Zen 5 architecture CPU and a Blackwell 2.0 GPU. For the 2016 puzzle platformer Inside, the benchmark data shows this system is overwhelmingly capable, delivering playable frame rates at every tested resolution and preset. The data is measured, not estimated, and the combination ranks 2247 out of 3716 tested combos, placing it in the upper portion of the database. This analysis breaks down the measured FPS, the system's standing, and what the numbers imply for gameplay.
How This Combo Ranks
The combination of the AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5050 achieves a rank of 2247 out of 3716 combos in Inside, which places it just above the median of all tested systems. This rank is somewhat surprising for a hardware pairing of this generation, but it reflects the nature of the game itself. Inside is a puzzle platformer from 2016, and its graphical demands are modest by modern standards. The rank suggests that while the hardware is capable, many other combinations—including those with far older or lower-tier components—can also run the game well, compressing the performance field.
The CPU's percentile ranking against all CPUs is 94, meaning it outperforms 94% of all processors in the database. Its average benchmark score is 69996, with a PassMark single-thread score of 4691 and a multithread score of 36470. The GPU's percentile ranking against all GPUs is 66, with an average benchmark score of 21035. The disparity between the CPU's high percentile and the GPU's more moderate percentile indicates that the processor is the stronger component in this pairing. For Inside, which is not a demanding title, this means the CPU is likely not the limiting factor at any resolution.
The combo rank of 2247 out of 3716, combined with the fact that the game runs at 64 FPS or higher in every single measured configuration, suggests that the ranking is driven by the diversity of hardware tested rather than the absolute performance of this specific combo. In a game where even low-end systems can hit 60 FPS, the ranking reflects the long tail of older or weaker combos that still manage playable performance. This system sits comfortably in the upper half, but for a game like Inside, the practical takeaway is that the hardware is far more powerful than the game requires.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 7 9700F provide a benchmark context for the CPU's performance. The AMD Ryzen 9 7940HX has an average score of 69875, which is 0.2% lower than the 9700F's 69996. The Intel Core i7-14700KF scores 70163, representing a 0.2% delta in the opposite direction. The AMD Ryzen 9 7950X scores 69515, a 0.7% gap, and the Intel Core i7-14700K scores 69355, a 0.9% gap. These deltas are minimal, all under 1%, meaning the 9700F's performance in general benchmarks is effectively tied with these four high-end processors. In Inside, a game that is not CPU-intensive, any of these alternatives would produce nearly identical frame rates.
For the GPU, the nearest rivals show a similar clustering. The AMD Radeon RX Vega M GL has an average score of 21153, which is 0.6% higher than the RTX 5050's 21035. The AMD Radeon HD 8970M scores 21237, a 1% difference. The AMD Radeon RX 5600 XT scores 20713, a 1.6% deficit, and the NVIDIA RTX A4000 Mobile scores 21379, a 1.6% advantage. These are all within a narrow band of roughly 2% of each other, so in Inside, the RTX 5050 and these rivals would be indistinguishable in practice. The data suggests that if a user is comparing systems, swapping the RTX 5050 for any of these GPUs would not meaningfully change the FPS at any resolution or setting.
The benchmark data implies that this CPU-GPU pairing is well-balanced for general workloads, with the CPU being the standout performer. For Inside specifically, the system's ability to clear 60 FPS at 4K Ultra with an average of 64 FPS means that even the weakest of these rival GPUs would likely maintain playability. The GPU's moderate percentile of 66 is the more relevant figure for this game, as it indicates the RTX 5050 is a mid-tier performer, but Inside's low requirements ensure it is more than sufficient.
FAQ
*Q: Can this PC run Inside at 60 FPS on a 4K monitor?*
A: Yes. The measured data shows the combination achieves an average of 67 FPS at 4K High, 107 FPS at 4K Medium, and 64 FPS at 4K Ultra. All four settings at 4K—Low, Medium, High, and Ultra—are above the 60 FPS playable threshold.
Q: What is the best preset to use at 1440p?
A: At 2560x1440, the Ultra preset runs at an average of 101 FPS, making it the best visual option while still maintaining a high frame rate. The other presets are also playable, with Medium at 170 FPS and High at 106 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 7 9700F's average benchmark score is 69996. Its nearest rival, the Intel Core i7-14700KF, scores 70163, a difference of 0.2%. The AMD Ryzen 9 7940HX scores 69875, also a 0.2% delta. These are effectively identical performance levels.
Q: Is the RTX 5050 a high-end GPU?
A: The RTX 5050's percentile ranking against all GPUs is 66, meaning it outperforms 66% of GPUs in the database. Its average benchmark score is 21035, and it sits within 1.6% of rivals like the AMD Radeon RX 5600 XT and the NVIDIA RTX A4000 Mobile. It is a mid-to-upper-tier card, not a top-tier one.
Q: What frame rate can I expect at 1080p with everything maxed out?
A: At 1920x1080 with Ultra settings, the system averages 141 FPS. This is well above the 60 FPS threshold and provides a very smooth experience for a puzzle platformer.
Q: Does the game ever drop below 60 FPS with this hardware?
A: The data shows minimum FPS values only for the Medium preset at each resolution. At 4K Medium, the minimum is 91 FPS; at 1440p Medium, it is 145 FPS; at 1080p Medium, it is 201 FPS. No other preset has a recorded minimum, but all average FPS values are above 64, indicating no dips below 60 FPS in the measured configurations.
The Verdict
The data is clear: this PC can absolutely run Inside. The verdict by resolution confirms that every single tested configuration—across 4K, 1440p, and 1080p, and across Low, Medium, High, and Ultra settings—averages above 60 FPS. At 4K, the playable settings include all four presets, with the best being Ultra at an average of 64 FPS. At 1440p, all four presets are also playable, with Ultra averaging 101 FPS. At 1080p, the same pattern holds, with Ultra averaging 141 FPS.
The 60 FPS threshold is a critical marker for smooth gameplay, and this combination clears it with room to spare. The most demanding scenario—4K Ultra—still yields 64 FPS, which is just above the threshold. This suggests that even with future driver overhead or minor system variations, the game will remain playable. For a game like Inside, which is a side-scrolling puzzle platformer with a dark, atmospheric art style, the frame rates provided by this hardware are far beyond what is necessary for a responsive experience. The system is not just capable; it is overkill for this title, providing headroom for streaming, recording, or running background tasks without impacting performance.
Measured FPS Breakdown
The measured FPS data reveals a consistent scaling pattern across resolutions and settings. At 1920x1080, the Low preset averages 296 FPS, Medium averages 237 FPS with a minimum of 201 and maximum of 272, High averages 148 FPS, and Ultra averages 141 FPS. The jump from Low to Medium is a drop of 59 FPS, while the drop from High to Ultra is only 7 FPS, indicating diminishing returns at the highest settings.
At 2560x1440, Low averages 213 FPS, Medium averages 170 FPS with a minimum of 145 and maximum of 196, High averages 106 FPS, and Ultra averages 101 FPS. The scaling from 1080p to 1440p shows a reduction of roughly 28-30% across all settings, which is consistent with the increased pixel count. The gap between High and Ultra narrows further to 5 FPS.
At 3840x2160, Low averages 134 FPS, Medium averages 107 FPS with a minimum of 91 and maximum of 123, High averages 67 FPS, and Ultra averages 64 FPS. The leap from 1440p to 4K is more significant, with frame rates dropping by approximately 37-40%. This is expected, as 4K has 2.25 times the pixels of 1440p. Notably, the difference between High and Ultra at 4K is only 3 FPS, suggesting that the Ultra preset is not substantially more demanding than High for this game.
The minimum FPS data points, available only for the Medium preset, show that the system maintains solid frame pacing. At 1080p, the minimum is 201 FPS, which is 36 FPS below the average but still very high. At 1440p, the minimum is 145 FPS, and at 4K, it is 91 FPS. These minimums indicate that even in moments of high complexity, the frame rate does not dip below the playable threshold.
Best Settings per Resolution
For each resolution, the best settings are defined as the most demanding preset that still maintains an average of 60 FPS or higher. Given that all presets meet this criterion, the best settings are the Ultra preset at every resolution.
At 3840x2160, the Ultra preset averages 64 FPS, which is just above the 60 FPS threshold. This is the most visually demanding configuration, and it remains playable. The data shows that High averages 67 FPS, so both are viable, but Ultra offers the highest quality without sacrificing the 60 FPS target.
At 2560x1440, the Ultra preset averages 101 FPS. This provides a comfortable margin above 60 FPS, allowing for a fully maxed-out visual experience with plenty of headroom. The Medium preset averages 170 FPS, but Ultra is the best choice for image quality.
At 1920x1080, the Ultra preset averages 141 FPS. This is the highest average frame rate for the Ultra preset across all resolutions, and it is far above the 60 FPS threshold. Players can enable every setting to maximum without any concern for performance.
The verdict by resolution confirms these choices: at 4K, the best settings are Ultra with 64 FPS; at 1440p, Ultra with 101 FPS; at 1080p, Ultra with 141 FPS. For a puzzle platformer like Inside, the visual style is a key part of the experience, so running at Ultra settings is recommended at all resolutions, and the hardware supports it without issue.
CPU and GPU Roles
The roles of the CPU and GPU in Inside can be inferred from the scaling of frame rates across resolutions and presets. The game is a 2.5D side-scroller with relatively simple geometry and lighting, which places a lighter load on the GPU than modern 3D titles. The data shows that frame rates drop significantly from 1080p to 4K, indicating that the GPU is the primary driver of performance at higher resolutions.
At 1080p, the average FPS ranges from 141 at Ultra to 296 at Low. The CPU's high benchmark scores—a single-thread score of 4691 and a multithread score of 36470—suggest that it is not a bottleneck at this resolution. The game's logic, physics, and rendering calls are easily handled by the Ryzen 7 9700F. The GPU, with its moderate percentile of 66, is more likely to be the limiting factor, but even so, it produces over 140 FPS at Ultra.
Moving to 1440p, the frame rates drop by about 30% across all settings. This is a classic sign of GPU scaling, as the increased pixel count directly impacts the GPU's fill rate. The CPU's workload does not change much with resolution, so the consistent percentage drop points to the GPU as the bottleneck. At 4K, the drop is even steeper, with Ultra falling to 64 FPS. This is a clear indication that the RTX 5050 is the component being stressed the most at 4K.
The difference between High and Ultra settings is negligible across all resolutions—3 FPS at 4K, 5 FPS at 1440p, and 7 FPS at 1080p. This suggests that the Ultra preset does not significantly increase the GPU's workload compared to High, possibly due to the game's art style not relying on heavy post-processing or shadow effects. The CPU's role remains constant, as the game's update rate is independent of resolution.
In summary, the GPU is the dominant factor in determining frame rates in Inside, especially as resolution increases. The CPU, while exceptionally powerful with a 94th percentile ranking, is effectively idle in this context, providing more than enough headroom. For players, this means that any upgrade to the GPU would yield the most benefit, but with the RTX 5050, all resolutions and presets are already playable. The data implies that the system is well-matched for this game, with the CPU ensuring no logic bottlenecks and the GPU delivering sufficient raw throughput.