Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 153 | 160 | 229 | 248 |
| 1440p QHD | 219 | 223 | 267 | 290 |
| 1080p Full HD | 245 | 249 | 299 | 323 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 5090 D delivers overwhelming performance in Inside, a 2016 Puzzle Platformer. Across all tested resolutions and presets, the combination never dips below 153 FPS average, placing it far beyond the 60 FPS playable threshold. The data shows a system with massive headroom, where even the most demanding settings at 4K leave the hardware largely unstrained.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four quality presets. At 1920x1080, the combo starts at 323 FPS average on Low, drops to 299 FPS on Medium, 249 FPS on High, and 245 FPS on Ultra. The Medium preset includes a minimum of 254 FPS and a maximum of 343 FPS, indicating that even the lowest recorded frame is more than four times the playable threshold. The gap between High and Ultra is minimal — only 4 FPS — suggesting that at 1080p, the game's Ultra settings do not introduce a significant additional load over High.
Moving to 2560x1440, the performance scales predictably. Low settings average 290 FPS, Medium averages 267 FPS with a minimum of 227 and maximum of 308, High averages 223 FPS, and Ultra averages 219 FPS. The delta between Low and Ultra is 71 FPS, a substantial drop but one that leaves the system with enormous spare capacity. The difference between High and Ultra is again small at 4 FPS, reinforcing that the Ultra preset is not a major step up from High in terms of frame cost. The minimum FPS at Medium, 227, still sits more than 3.7 times above the 60 FPS threshold.
At 3840x2160, the highest resolution tested, the averages remain exceptionally high. Low settings produce 248 FPS, Medium drops to 229 FPS with a minimum of 195 and maximum of 263, High reaches 160 FPS, and Ultra sits at 153 FPS. The gap between Low and Ultra is 95 FPS, the largest spread across any resolution. Notably, the step from Medium to High costs 69 FPS, while the step from High to Ultra costs only 7 FPS. This suggests that the High preset represents a significant quality jump over Medium, but Ultra is a marginal addition. Even the lowest minimum recorded anywhere in the data — 195 FPS at 4K Medium — is more than triple the required 60 FPS.
FAQ
*Q: Can this system run Inside at 4K with the highest settings?*
A: Yes. At 3840x2160 with Ultra settings, the benchmark records an average of 153 FPS, which is well above the 60 FPS playable threshold.
Q: What is the lowest average FPS recorded across all tested scenarios?
A: The lowest average FPS is 153, observed at 4K resolution with Ultra settings. Every other preset and resolution combination produces a higher average.
Q: How does the Medium preset compare to High at 1440p?
A: At 2560x1440, Medium averages 267 FPS with a minimum of 227 and maximum of 308. High averages 223 FPS. The step from Medium to High costs 44 FPS, a notable reduction for the quality increase.
Q: Is there a significant difference between High and Ultra settings in this game?
A: At 1080p, the difference is 4 FPS (249 vs 245). At 1440p, the difference is also 4 FPS (223 vs 219). At 4K, the difference is 7 FPS (160 vs 153). The Ultra preset consistently costs less than 10 FPS over High, suggesting diminishing returns.
Q: Which resolution shows the largest spread between Low and Ultra averages?
A: At 3840x2160, the spread is 95 FPS (248 Low vs 153 Ultra). At 2560x1440, the spread is 71 FPS (290 vs 219). At 1920x1080, the spread is 78 FPS (323 vs 245). The 4K resolution shows the largest absolute drop.
Q: What is the best setting per the verdict data at 1440p?
A: The verdict data lists 2560x1440 with "Ultra" as the best settings, achieving an average of 219 FPS.
Similar Performance Alternatives
The CPU nearestRivals data shows the AMD Ryzen 7 5800XT is flanked by mobile and desktop chips. The AMD Ryzen 7 7840H posts an average score of 29,868, essentially identical with a deltaPct of 0. The AMD Ryzen 7 8845HS and 7840HS both score 29,955, which is 0.3% lower. The AMD Ryzen 5 9600X scores 29,713, which is 0.6% lower. In practice, a system using any of these processors would deliver nearly interchangeable CPU-bound results in Inside, given that the game is not taxing on the 8-core, 16-thread Ryzen 7 5800XT.
On the GPU side, the NVIDIA GeForce RTX 5090 D has an average benchmark score of 77,712. Its nearest rivals include the AMD Radeon RX 6650M XT with a score of 76,904 and a deltaPct of 1.1% — meaning the RTX 5090 D is marginally slower in this aggregate metric. The AMD Radeon RX 6850M XT scores 78,940, which is 1.6% higher. The NVIDIA Tesla P100 PCIe 12 GB scores 79,396 (2.1% higher), and the Tesla P100 PCIe 16 GB scores 79,605 (2.4% higher). These rival GPUs would produce similar frame rates in Inside at the same settings, though the exact FPS numbers would vary slightly due to architecture differences.
The Verdict
The data clearly indicates this system runs Inside with extraordinary headroom. At 1920x1080, the Ultra setting averages 245 FPS, which is 185 FPS above the 60 FPS threshold. The High, Medium, and Low presets all exceed 245 FPS. At 2560x1440, Ultra averages 219 FPS, again clearing 60 FPS by 159 FPS. All four presets at this resolution are above 200 FPS. At 3840x2160, Ultra still averages 153 FPS, which is 93 FPS above the threshold. The verdictByResolution data lists all settings — High, Low, Medium, Ultimate — as playable at each resolution. There is no scenario in the measured data where the system dips below 153 FPS average, and the minimum FPS recorded in any Medium preset is 195 FPS at 4K. The system has no problem maintaining 60 FPS at any resolution or preset.
Best Settings per Resolution
For a 60 FPS target, the optimal setting is the most demanding preset that stays above that threshold. The data shows that even the Ultra preset remains far above 60 FPS at every resolution.
At 3840x2160, Ultra averages 153 FPS. This is the maximum quality option tested and it clears the threshold by 93 FPS. There is no higher preset in the data to recommend.
At 2560x1440, Ultra averages 219 FPS. The gap to 60 FPS is 159 FPS. Again, this is the highest preset available.
At 1920x1080, Ultra averages 245 FPS. The gap is 185 FPS. The Ultra setting at 1080p produces the highest absolute frame rate among all Ultra measurements.
All three resolutions can run at Ultra settings while maintaining a margin of at least 93 FPS over the 60 FPS threshold. The average FPS numbers for the best settings per resolution are 153 FPS (4K), 219 FPS (1440p), and 245 FPS (1080p).
How This Combo Ranks
The combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5090 D ranks 358th out of 3,716 tested combos in Inside. This places it in the top 9.6% of all configurations in the database. The rank is based on the measured FPS data, not on raw hardware scores, and shows that this pairing performs near the top of the tested pool. The CPU has a percentileVsAllCpus of 81, meaning it performs better than 81% of all CPUs in aggregate benchmark tests. The GPU has a percentileVsAllGpus of 92, placing it in the top 8% of all GPUs. The combined rank of 358 out of 3,716 indicates that while the hardware is strong, other combinations in the database achieve higher frame rates, likely due to even more powerful CPUs or GPUs that edge ahead in Inside's particular workload. The gap between this combo and the top-ranked systems is not detailed in the data, but the 358 rank versus the total of 3,716 confirms the system belongs in the upper percentile of performance.
CPU and GPU Roles
The measured FPS data across resolutions and presets reveals how the CPU and GPU each contribute to performance in Inside. The game is a Puzzle Platformer that is not visually demanding, but the data shows a distinct GPU-bound behavior.
At 1920x1080, the average FPS ranges from 323 (Low) to 245 (Ultra). The difference from Low to Ultra is 78 FPS, a 24% drop. The CPU is the bottleneck at this resolution, as the GPU is overprovisioned for the low render load. The fact that the High preset (249 FPS) is very close to the Ultra preset (245 FPS) suggests that the CPU is holding the system back from reaching even higher frame rates. The GPU has more headroom but is limited by the CPU's ability to feed it with frames.
At 2560x1440, the range is 290 (Low) to 219 (Ultra), a drop of 71 FPS (24.5%). The increased resolution puts more load on the GPU, but the system still delivers over 200 FPS on all presets. The CPU no longer has to be the bottleneck at this resolution; the GPU is starting to do more work, but the overall frame rates are still limited by the rendering engine. The data shows that the GPU scaling between Low and Ultra is more pronounced than the CPU scaling, indicating that the GPU is becoming the primary constraint.
At 3840x2160, the range is 248 (Low) to 153 (Ultra), a drop of 95 FPS (38.3%). This is the largest absolute gap. The GPU is now the clear bottleneck. The step from Medium (229 FPS) to High (160 FPS) is a 69 FPS drop, which is the largest single preset jump across all resolutions. This indicates that the High preset at 4K is where the GPU starts to feel the load. The margin from High to Ultra (153 FPS) is only 7 FPS, suggesting that the GPU is primarily limited by the High preset's shading and texture work, not the Ultra overlay.
The scaling between resolutions at the same preset shows the GPU role more clearly. At Ultra, the FPS goes from 245 at 1080p to 219 at 1440p (a 10.6% drop) to 153 at 4K (a 30.1% drop from 1440p). At Low, the FPS goes from 323 at 1080p to 290 at 1440p (10.2% drop) to 248 at 4K (14.5% drop). The CPU is likely the limiting factor at 1080p, where the GPU is the limiting factor at higher resolutions. In summary, the CPU is only mildly taxed by the game, even at 1080p, and the GPU’s performance is the dominant factor as resolution increases. The system has a substantial amount of both CPU and GPU headroom, with the GPU becoming the primary constraint only at 4K with the highest presets.