Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 76 | 80 | 128 | 161 |
| 1440p QHD | 122 | 128 | 204 | 255 |
| 1080p Full HD | 169 | 178 | 284 | 323 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 5060 delivers exceptionally high frame rates in Inside, a 2016 Puzzle Platformer. The measured data shows this combination handles the game with significant headroom across all tested resolutions and presets, with the lowest average frame rate recorded at 76 FPS in the most demanding scenario. The benchmark results indicate a system that is not merely playable but overwhelmingly capable, positioning it in the 1632nd rank out of 3716 tested combos, placing it in the upper half of all configurations.
Measured FPS Breakdown
The measured FPS data reveals a consistent pattern: performance scales predictably with resolution and preset level, with the system never dropping below the 60 FPS playable threshold. At 1920x1080, the results are exceptionally high across all settings. The Low preset produces an average of 323 FPS, while the Medium preset averages 284 FPS with a minimum of 242 FPS and a maximum of 327 FPS. The High preset averages 178 FPS, and the Ultra preset averages 169 FPS. These numbers indicate that at 1080p, the CPU and GPU combination is largely unconstrained, delivering frame rates that far exceed typical display refresh rates.
Moving to 2560x1440, the performance remains robust but shows the expected scaling from the lower resolution. The Low preset averages 255 FPS, while the Medium preset averages 204 FPS with a minimum of 174 FPS and a maximum of 235 FPS. The High preset averages 128 FPS, and the Ultra preset averages 122 FPS. The transition from 1080p to 1440p results in a performance drop of roughly 20-30% across presets, which is a moderate reduction given the increased pixel count. The system still maintains substantial headroom over the 60 FPS target.
At 3840x2160, the data shows the most demanding scenario tested. The Low preset averages 161 FPS, while the Medium preset averages 128 FPS with a minimum of 109 FPS and a maximum of 148 FPS. The High preset averages 80 FPS, and the Ultra preset averages 76 FPS. Even at 4K with the Ultra preset, the average frame rate of 76 FPS sits comfortably above the 60 FPS threshold. The scaling from 1440p to 2160p shows a reduction of approximately 35-40% across presets, which is consistent with the doubling of pixel count from 3.7 million to 8.3 million.
The minimum FPS data, available only for the Medium preset at each resolution, shows that frame pacing remains stable. At 1080p Medium, the minimum of 242 FPS is only 42 FPS below the average of 284 FPS. At 1440p Medium, the minimum of 174 FPS is 30 FPS below the average of 204 FPS. At 4K Medium, the minimum of 109 FPS is 19 FPS below the average of 128 FPS. This data suggests that the system maintains consistent performance without significant frame time spikes, even in more demanding scenes.
Best Settings per Resolution
For each resolution, the data identifies the most demanding preset that stays at or above 60 FPS. At 1920x1080, the Ultra preset achieves an average of 169 FPS, making it the best settings choice. This provides maximum visual quality while maintaining a frame rate that is nearly three times the playable threshold. The High preset at 178 FPS offers a marginal improvement in frame rate but sacrifices visual fidelity for a performance gain that is unlikely to be perceptible on most displays.
At 2560x1440, the Ultra preset again emerges as the best settings option, with an average of 122 FPS. This represents a 27% reduction from the 1080p Ultra result, but still leaves substantial headroom. The High preset at 128 FPS is nearly identical in performance, differing by only 6 FPS, which is within the margin of run-to-run variance. For users prioritizing visual quality, Ultra at 1440p is the clear recommendation.
At 3840x2160, the Ultra preset achieves an average of 76 FPS, which remains above the 60 FPS threshold. This is the most demanding scenario in the dataset, and the system handles it with a 16 FPS margin over the playable threshold. The High preset at 80 FPS offers a small performance advantage, but the Ultra preset provides the best visual experience while still maintaining a playable frame rate. The data shows that all four presets at 4K clear the 60 FPS threshold, with Low averaging 161 FPS, Medium averaging 128 FPS, and High averaging 80 FPS.
How This Combo Ranks
The combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5060 ranks 1632 out of 3716 tested combos for Inside. This places the system in the 56th percentile of all configurations, meaning it outperforms a majority of tested hardware combinations. The rank reflects the system's ability to maintain high frame rates across all resolutions and presets, though the game's age and relatively modest graphical demands mean that even mid-range hardware can achieve playable performance.
The CPU alone sits in the 81st percentile against all CPUs, with an average benchmark score of 29879. The GPU is in the 72nd percentile against all GPUs, with an average benchmark score of 26331. The combination of a high-percentile CPU and a slightly lower-percentile GPU results in a system that is well-balanced for this title, where the CPU's strong single-thread performance and the GPU's ample rasterization power both contribute to the high frame rates observed. The combo rank of 1632 suggests that while many systems can run Inside, this particular pairing is among the more capable configurations, particularly at higher resolutions where the GPU's 8 GB of GDDR7 memory and 448.0 GB/s bandwidth become relevant.
Similar Performance Alternatives
The nearest rival for the AMD Ryzen 7 5800XT is the AMD Ryzen 7 7840H, with an average score of 29868 and a deltaPct of 0, indicating virtually identical performance. The AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS both score 29955, with a deltaPct of -0.3, meaning they are 0.3% slower than the 5800XT. The AMD Ryzen 5 9600X scores 29713, with a deltaPct of 0.6, making it 0.6% faster. These CPUs would behave nearly identically in Inside, as the game's performance is not heavily dependent on multi-threaded workloads.
For the NVIDIA GeForce RTX 5060, the nearest rival is the AMD Radeon 860M, with an average score of 26401 and a deltaPct of -0.3, indicating it is 0.3% slower. The NVIDIA GeForce MX550 scores 26421 with a deltaPct of -0.3, also 0.3% slower. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553 with a deltaPct of -0.8, making it 0.8% slower. The AMD Radeon RX 6750 XT scores 26011 with a deltaPct of 1.2, meaning it is 1.2% faster than the RTX 5060. These GPUs would produce nearly identical frame rates in Inside, with differences well within the margin of measurement error.
FAQ
*Q: Can this system run Inside at 4K Ultra settings?*
A: Yes. The measured data shows an average of 76 FPS at 3840x2160 with the Ultra preset, which is above the 60 FPS playable threshold.
Q: What is the highest average FPS recorded for this combo?
A: The highest average FPS is 323, recorded at 1920x1080 with the Low preset.
Q: How does the RTX 5060 compare to the RX 6750 XT in this game?
A: The RX 6750 XT has an average benchmark score 1.2% higher than the RTX 5060, which would translate to a negligible difference in Inside's frame rates.
Q: What is the minimum FPS recorded at 1440p Medium settings?
A: The minimum FPS at 2560x1440 with Medium settings is 174, with an average of 204 FPS.
Q: Is the CPU or GPU more important for this game?
A: The data shows significant performance scaling with resolution, indicating that the GPU becomes more influential at higher resolutions, while the CPU's strong single-thread score of 959 in 3dmark_single_thread suggests it handles the game's logic demands efficiently.
Q: Does the system ever drop below 60 FPS in the tested configurations?
A: No. The lowest average FPS recorded is 76 at 4K Ultra, and the lowest minimum FPS is 109 at 4K Medium, both above the 60 FPS threshold.
The Verdict
The benchmark data is unambiguous: this PC can run Inside with exceptional performance at all tested resolutions and presets. The verdict by resolution confirms that all three resolutions — 1920x1080, 2560x1440, and 3840x2160 — have all four settings (Low, Medium, High, Ultra) classified as playable, with the best settings being Ultra at each resolution. The average FPS at Ultra is 169 at 1080p, 122 at 1440p, and 76 at 4K. This means users can max out the game's visual settings at any resolution and still maintain frame rates well above the 60 FPS playable threshold.
The system's performance headroom is substantial. At 1080p, the Ultra preset delivers 169 FPS, which is 109 FPS above the playable threshold. At 1440p, the margin is 62 FPS. At 4K, the margin narrows to 16 FPS, but 76 FPS still provides a smooth experience for a puzzle platformer. For users with high refresh rate monitors, the Low preset at 1080p delivers 323 FPS, which is suitable for 240Hz or 300Hz displays. The data indicates that this combination is not merely adequate for Inside; it is overkill for the game's requirements, providing performance that will remain playable even if future patches or mods increase the graphical demands.
CPU and GPU Roles
The relative contribution of the CPU and GPU to performance in Inside can be inferred from the scaling between resolutions and presets. The CPU, with its 8 cores and 16 threads based on Zen 3 architecture, provides strong single-thread performance as evidenced by its 3dmark_single_thread score of 959. The GPU, with 3840 shading units and a boost clock of 2497 MHz, delivers substantial rasterization throughput. The performance scaling from 1080p to 1440p shows an average frame rate reduction of approximately 25-30% across presets, while the scaling from 1440p to 4K shows a reduction of approximately 35-40%. This increasing performance penalty at higher resolutions indicates that the GPU becomes the primary bottleneck as pixel count rises.
At 1080p, the system's frame rates are so high that neither component is likely to be a limiting factor. The 323 FPS at Low settings suggests that the CPU's game logic processing and the GPU's rendering are both well below their limits. At 1440p, the GPU begins to exert more influence, as evidenced by the drop from 255 FPS at Low to 122 FPS at Ultra. At 4K, the GPU is clearly the dominant factor, with the Ultra preset at 76 FPS representing a 76% reduction from the 1080p Ultra result of 169 FPS. The CPU's role remains consistent across resolutions, as the game's logic and physics calculations do not scale with resolution, while the GPU's workload increases with pixel count. The data suggests that for Inside, the GPU is the more important component for achieving high frame rates at higher resolutions, while the CPU's strong single-thread performance ensures smooth frame pacing and consistent minimum FPS.