Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 67 | 70 | 112 | 140 |
| 1440p QHD | 106 | 111 | 178 | 223 |
| 1080p Full HD | 147 | 155 | 248 | 310 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Measured FPS Breakdown
The recorded frame rates for Inside with the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 2070 SUPER show a system that is never constrained by the game's demands at any tested configuration. All three resolutions were measured across four presets: Low, Medium, High, and Ultra.
At 1920x1080, the lowest average frame rate recorded is 147 FPS on the Ultra preset. High delivers 155 FPS, while Medium reaches 248 FPS with a minimum of 210 FPS and a maximum of 285 FPS. The Low preset tops out at 310 FPS average, which is the highest figure recorded in the entire dataset. The gap between Low and Ultra at this resolution is 163 FPS, which suggests the GPU has substantial headroom even at the highest quality setting.
Moving to 2560x1440, average frame rates remain comfortably high. Ultra produces 106 FPS, High produces 111 FPS, and Medium produces 178 FPS with a minimum of 151 FPS and a maximum of 205 FPS. Low jumps to 223 FPS. The difference between Ultra and Low here is 117 FPS, smaller than at 1080p but still significant. The minimum observed at Medium, 151 FPS, is well above the 60 FPS playability threshold.
At 3840x2160, the system finally shows some compression in performance. Ultra averages 67 FPS, High averages 70 FPS, and Medium averages 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS. Low reaches 140 FPS. The spread from Ultra to Low is 73 FPS, the narrowest of the three resolutions. Even at 4K Ultra, the average remains above 60 FPS, meaning every preset at every resolution clears the playable threshold by a meaningful margin.
The min and max values are only recorded for the Medium preset at each resolution. At 1080p Medium, the range is 210 to 285 FPS. At 1440p Medium, it is 151 to 205 FPS. At 4K Medium, it is 95 to 129 FPS. The consistent downward shift in both minimum and maximum values as resolution increases points to a GPU-bound workload, though the absolute numbers remain high throughout.
How This Combo Ranks
The database places this CPU and GPU combination at rank 2087 out of 3716 tested combos for Inside. That positions it in the upper half of all recorded configurations, though not near the very top. The percentile data for the individual components helps explain why. The CPU sits at the 81st percentile among all processors tested, while the GPU sits at the 65th percentile among all graphics cards tested. The CPU is clearly the stronger component in this pairing relative to their respective pools.
The ranking reflects that the RTX 2070 SUPER is the limiting factor. Inside is a game from 2016, and its visual demands are modest by modern standards. The CPU can push very high frame rates, but the GPU determines how far the resolution and preset can be raised before the frame rate starts to fall. Even so, the combo ranks in the 56th percentile overall, which is respectable given the GPU's age and market position.
The data suggests that this pairing behaves like a system where the processor has significant untapped potential. At 1080p Low, the 310 FPS average is likely near the CPU's practical limit for this game, while at 4K Ultra, the 67 FPS average shows the GPU working much harder. The rank of 2087 of 3716 is a snapshot of this balance: capable, but not exceptional when compared to the full field of tested hardware.
FAQ
Q: Can this system maintain 60 FPS at 4K with maximum settings?
A: Yes. At 3840x2160 on the Ultra preset, the average frame rate is 67 FPS, which clears the 60 FPS playability threshold. The High preset averages 70 FPS, and Medium averages 112 FPS.
Q: What is the highest average frame rate recorded for this combo?
A: The highest average is 310 FPS, achieved at 1920x1080 on the Low preset. The next highest is 248 FPS at 1080p Medium.
Q: How much performance is lost when moving from 1080p to 4K on the Ultra preset?
A: At 1920x1080 Ultra, the average is 147 FPS. At 3840x2160 Ultra, the average drops to 67 FPS. That is a reduction of 80 FPS, or roughly 54% of the 1080p figure.
Q: Is the Medium preset the only one with recorded minimum and maximum frame rates?
A: In the database, yes. Minimum and maximum values are only provided for the Medium preset at each resolution. At 1080p Medium, the range is 210 to 285 FPS. At 1440p Medium, it is 151 to 205 FPS. At 4K Medium, it is 95 to 129 FPS.
Q: How does this combo rank compared to all tested combinations for Inside?
A: It ranks 2087 out of 3716 tested combos. The CPU is in the 81st percentile among all processors, while the GPU is in the 65th percentile among all graphics cards.
Q: Does the system ever drop below 60 FPS in the measured data?
A: No. The lowest recorded average is 67 FPS at 4K Ultra, and the lowest recorded minimum is 95 FPS at 4K Medium. Every measurement stays above the 60 FPS playability threshold.
The Verdict
The data clearly answers the question: yes, this PC can run Inside. The verdict by resolution confirms that all four presets at all three resolutions are playable. At 3840x2160, the best settings option is Ultra with an average of 67 FPS. At 2560x1440, Ultra averages 106 FPS. At 1920x1080, Ultra averages 147 FPS.
The 60 FPS threshold is not just met, it is exceeded everywhere. The closest call is 4K Ultra at 67 FPS, which still leaves 7 FPS of headroom. Every other configuration has a larger margin. The system never approaches a state where frame pacing or drops would become a concern based on the recorded averages and minimums.
For a game like Inside, which relies on smooth, consistent motion for its atmospheric puzzle-platforming, this hardware is more than sufficient. The only scenario where a player might want more performance is if they are chasing very high refresh rates at 4K, since the Ultra preset at that resolution sits close to the 60 FPS line. But for standard 60 FPS displays, the system is fully capable at maximum settings.
CPU and GPU Roles
The division of labor between the Ryzen 7 5800XT and the RTX 2070 SUPER becomes clear when comparing frame rates across resolutions and presets. The CPU's single-thread performance, as shown by its benchmarks, is strong enough that it does not appear to bottleneck the GPU at any measured setting. The passmark single-thread score of 3535 and the 3dmark single-thread score of 959 indicate a processor that can feed frames quickly.
At 1920x1080, the frame rates are so high that the workload likely shifts toward the CPU. The jump from 147 FPS at Ultra to 310 FPS at Low is a 163 FPS swing, which is driven primarily by the GPU having less work to do at lower settings. But the absolute numbers suggest the CPU can handle even the highest frame rates without becoming the limiting factor.
At 2560x1440, the GPU begins to take on more responsibility. The Ultra preset drops to 106 FPS, and the Low preset drops to 223 FPS. The scaling from 1080p to 1440p at Ultra is a 41 FPS reduction, while at Low it is an 87 FPS reduction. This larger absolute drop at Low indicates that the GPU is the primary constraint once resolution increases, even at lower quality settings.
At 3840x2160, the GPU's role is dominant. The Ultra preset falls to 67 FPS, and the High preset falls to 70 FPS. The difference between Ultra and High at 4K is only 3 FPS, which is negligible and suggests that the GPU is saturated. The Medium preset at 4K still manages 112 FPS, showing that reducing settings can unlock significant performance headroom when the GPU is the bottleneck.
The pattern across resolutions shows a system where the CPU matters most at 1080p, where it can push frame rates beyond 300 FPS, and the GPU matters most at 4K, where its raw throughput determines whether the system stays above 60 FPS. At 1440p, the balance is intermediate, with both components contributing to the final result.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 147 FPS. This leaves enough headroom for a 144 Hz display without issue.
At 2560x1440, Ultra is again the best choice, averaging 106 FPS. This is comfortably above 60 FPS and also sufficient for 100 Hz refresh rate displays.
At 3840x2160, Ultra remains playable with an average of 67 FPS. This clears the 60 FPS threshold, making it the recommended setting for 4K displays. High is nearly identical at 70 FPS, so the choice between them comes down to visual preference rather than performance necessity.
Every preset at every resolution clears the 60 FPS threshold, so the best settings are simply the highest quality option available. There is no scenario in the measured data where a player must compromise on visual quality to achieve playable frame rates.
Similar Performance Alternatives
The nearest rivals for the CPU, based on average benchmark scores, include the AMD Ryzen 7 7840H with an average score of 29868 and a 0% delta, the AMD Ryzen 7 8845HS with a score of 29955 and a -0.3% delta, the AMD Ryzen 7 7840HS with a score of 29955 and a -0.3% delta, and the AMD Ryzen 5 9600X with a score of 29713 and a 0.6% delta. These processors would behave nearly identically to the Ryzen 7 5800XT in Inside, as their benchmark scores are within a fraction of a percent.
For the GPU, the nearest rivals are the NVIDIA Quadro M4000M with an average score of 20480 and a -1% delta, the NVIDIA GeForce RTX 3070 Mobile with a score of 20534 and a -1.2% delta, the Intel Arc B570 with a score of 20556 and a -1.3% delta, and the Intel Arc A750 with a score of 20582 and a -1.5% delta. These graphics cards would produce frame rates very close to those of the RTX 2070 SUPER in Inside, with the Intel Arc A750 being the closest match at only 1.5% behind.
A system pairing any of the rival CPUs with any of the rival GPUs would land in a similar performance band for this game. The differences are small enough that the measured frame rates would shift by only a few FPS at most. For Inside specifically, the game's low system requirements mean that even the slower of these rivals would still deliver playable performance at all tested resolutions and presets.