Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
299 FPS
Ultra 1080p Measured
225 FPS

1440p (2K / QHD)

Low 1440p Measured
264 FPS
Ultra 1440p Measured
169 FPS

4K (Ultra HD)

Low 4K Measured
223 FPS
Ultra 4K Measured
109 FPS
4.4ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 27,896
Graphics Card
Required 27,118
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 109 112 177 223
1440p QHD 169 176 248 264
1080p Full HD 225 228 276 299

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 228
1920x1080 Low 299
1920x1080 Medium 276
1920x1080 Ultra 225
2560x1440 High 176
2560x1440 Low 264
2560x1440 Medium 248
2560x1440 Ultra 169
3840x2160 High 112
3840x2160 Low 223
3840x2160 Medium 177
3840x2160 Ultra 109

Performance Analysis: Inside on Your System

The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5070 delivers overwhelming performance in Inside, a 2016 puzzle platformer that is far from graphically demanding. Measured data shows this combo never dips below 108 FPS even at the most punishing settings, making it a system that completely trivializes the game’s technical requirements. The benchmark results indicate a massive headroom for high refresh rate displays, with the lowest recorded average frame rate still nearly double the 60 FPS playable threshold.

Measured FPS Breakdown

At 3840x2160 (4K), the RTX 5070 and Ryzen 7 5800X3D produce the following average frame rates across presets: Low settings hit 223 FPS, Medium delivers 176.6 FPS, High runs at 112.3 FPS, and Ultra achieves 108.6 FPS. The gap between Low and Ultra is substantial—114.4 FPS—but even the most demanding preset stays comfortably above 100 FPS. The scaling from Medium to High is the steepest drop in this resolution, a 64.3 FPS reduction, while the transition from High to Ultra is comparatively minor at just 3.7 FPS.

Moving down to 2560x1440, the performance envelope expands considerably. Low settings average 264.2 FPS, Medium reaches 248.2 FPS, High runs at 176.1 FPS, and Ultra produces 169.1 FPS. The delta between Low and Ultra here is 95.1 FPS, which is slightly narrower than at 4K. Interestingly, the frame rate difference between Medium and High (72.1 FPS) is more pronounced at this resolution than the drop from High to Ultra (7 FPS), suggesting that the High preset introduces a significant rendering cost that Ultra does not compound proportionally.

At 1920x1080, the combo reaches its peak output. Low settings average 298.6 FPS, Medium hits 275.7 FPS, High runs at 228.3 FPS, and Ultra delivers 225.2 FPS. The spread from Low to Ultra is 73.4 FPS, the smallest relative gap across all three resolutions. The step from Medium to High costs 47.4 FPS, while High to Ultra costs only 3.1 FPS. This pattern indicates that the High preset is the primary visual complexity inflection point, with Ultra adding minimal additional load. No minimum or maximum frame rate data was recorded, so the analysis relies solely on average FPS, but the consistency implied by these averages suggests a stable experience.

CPU and GPU Roles

The data shows that this game is overwhelmingly GPU-bound at lower resolutions and becomes even more GPU-limited as resolution increases. Comparing 1080p to 1440p at the same settings, the FPS drops by 13.9% for Low (from 298.6 to 264.2), 10% for Medium (from 275.7 to 248.2), 22.9% for High (from 228.3 to 176.1), and 24.9% for Ultra (from 225.2 to 169.1). These reductions are consistent with a GPU that is handling progressively more pixel work, while the Ryzen 7 5800X3D’s 8 cores and 16 threads remain more than sufficient to feed the graphics card.

The jump from 1440p to 4K tells a clearer story about component roles. At Low settings, the FPS falls from 264.2 to 223, a 15.6% reduction. At Medium, it drops from 248.2 to 176.6, a 28.9% reduction. At High, the fall is from 176.1 to 112.3, a 36.2% reduction, and at Ultra it drops from 169.1 to 108.6, a 35.8% reduction. The increasing percentage losses at higher presets indicate that the RTX 5070’s rendering workload grows disproportionately with both resolution and settings, while the CPU’s role stays static. The Ryzen 7 5800X3D, with its 96 MB of shared L3 cache and 3D V-Cache architecture, provides ample single-thread performance, evidenced by its 3DMark single-thread score of 884, but this game does not appear to stress it meaningfully.

The scaling pattern across presets within a single resolution also highlights the CPU’s secondary role. At 1080p, the difference between Low and Ultra is only 73.4 FPS, which is much smaller than the 175 FPS difference seen at 4K between the same two presets. This suggests that at 1080p, the CPU is occasionally able to keep the GPU fed even at Low settings, but the GPU becomes the sole bottleneck as pixel count rises. The Ryzen 7 5800X3D’s PassMark multithread score of 28309 places it in the 80th percentile of all CPUs, but such headroom is irrelevant here since the game’s physics and logic are simple enough to run on far weaker hardware.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 108.6 FPS. This means the system can run the game at maximum visual quality while maintaining nearly double the playable threshold. The data confirms that every preset—Low at 223 FPS, Medium at 176.6 FPS, and High at 112.3 FPS—also clears 60 FPS, so the choice of Ultra is purely about maximizing fidelity without any performance compromise.

For 2560x1440, Ultra is again the best setting, producing an average of 169.1 FPS. This is 60.5 FPS higher than the 4K Ultra result, demonstrating that the GPU has significant headroom at this resolution. All other presets also exceed 60 FPS, with Low at 264.2 FPS and Medium at 248.2 FPS, but Ultra offers the highest visual quality without sacrificing the 60 FPS target.

At 1920x1080, Ultra runs at 225.2 FPS, which is the best available setting and far above the 60 FPS requirement. The lowest recorded average at this resolution is Low at 298.6 FPS, but since Ultra delivers over 225 FPS, there is no reason to reduce settings for performance. The verdict data confirms that Ultra is the recommended setting for all three resolutions, with the smallest margin being 48.6 FPS above the playable threshold at 4K.

How This Combo Ranks

This specific combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 5070 ranks 915th out of 3716 tested combos for Inside, placing it in the top 24.6% of all systems. Given that the game is a lightweight puzzle platformer, this ranking reflects the raw power of the components rather than any game-specific optimization. The RTX 5070 alone sits in the 82nd percentile of all GPUs based on its average benchmark score of 40377, while the Ryzen 7 5800X3D’s 80th percentile ranking indicates that the CPU is slightly less exceptional relative to its peers but still well above average.

The combo’s rank is likely held back by the fact that many other tested systems include newer, higher-end components, but for this specific game, the ranking is effectively irrelevant since the performance is so far beyond the playable threshold. The GPU’s nearest rivals, such as the AMD Radeon Pro 580 with an average score of 40318 (0.1% delta) and the AMD Radeon Pro WX 7100 at 40063 (0.8% delta), would produce nearly identical frame rates in this game. Similarly, the CPU’s closest competitors, including the AMD Ryzen 7 6800U at 27887 (0% delta) and the Intel Core i9-10900K at 27872 (0.1% delta), would not bottleneck the RTX 5070 in Inside given the game’s minimal CPU demands.

FAQ

*Q: Can this system run Inside at 4K with maximum settings?*

A: Yes. At 3840x2160 with Ultra settings, the combo averages 108.6 FPS, which is well above the 60 FPS playable threshold.

Q: What is the fastest preset at 1080p?

A: Low settings produce the highest average at 298.6 FPS, but Ultra still delivers 225.2 FPS, making it the best choice for visual quality without meaningful performance loss.

Q: How much performance is lost when moving from 1440p to 4K at Ultra settings?

A: The average frame rate drops from 169.1 FPS at 2560x1440 to 108.6 FPS at 3840x2160, a reduction of 60.5 FPS or approximately 35.8%.

Q: Is the CPU or GPU more important for this game?

A: The GPU is the dominant factor. The frame rate scales significantly with resolution and preset changes, while the Ryzen 7 5800X3D’s strong single-thread performance (3DMark single-thread score of 884) appears to never become a limiting factor.

Q: Does the system ever drop below 60 FPS at any tested setting?

A: No. The lowest recorded average is 108.6 FPS at 4K Ultra, which is still 48.6 FPS above the playable threshold.

*Q: How does this combo rank among all tested systems for Inside?*

A: It ranks 915th out of 3716 combos, which places it in the top 24.6% of all tested configurations.

The Verdict

This PC can absolutely run Inside at every resolution and preset combination tested. The verdict data is unambiguous: at 3840x2160, all four presets (Low, Medium, High, Ultra) are playable, with Ultra averaging 108.6 FPS. At 2560x1440, the same four presets are playable, with Ultra at 169.1 FPS. At 1920x1080, all presets are playable, with Ultra reaching 225.2 FPS. The 60 FPS threshold is cleared by a wide margin in every scenario, and the system offers enough headroom for high refresh rate monitors even at 4K.

The weakest point—4K Ultra at 108.6 FPS—still provides a fluid experience that exceeds the requirements of most displays. For a game like Inside, which relies on atmospheric visuals and precise platforming, the ability to run everything at maximum settings without any frame rate concerns makes this combo a definitive pass. The Ryzen 7 5800X3D’s 96 MB L3 cache and the RTX 5070’s 12 GB of GDDR7 memory are far more than this game needs, but they ensure that the experience is flawless.

Similar Performance Alternatives

If the exact combination of the Ryzen 7 5800X3D and RTX 5070 is unavailable, several nearby components would deliver virtually identical results in Inside. On the GPU side, the AMD Radeon Pro 580 has an average benchmark score of 40318, which is only 0.1% lower than the RTX 5070’s 40377. The AMD Radeon Pro WX 7100, at 40063, trails by 0.8%, while the AMD Radeon Pro 5300 at 40870 is actually 1.2% faster. The NVIDIA RTX A500 Mobile, with a score of 39568, is 2% slower. All of these GPUs would produce frame rates within a few FPS of the RTX 5070 in Inside, given the game’s low demand.

For the CPU, the AMD Ryzen 7 6800U matches the Ryzen 7 5800X3D’s average benchmark score almost exactly at 27887 (0% delta), while the Intel Core i9-10900K is 0.1% slower at 27872. The AMD Ryzen AI 5 PRO 340 is 0.1% faster at 27932, and the Intel Core i5-12600KF is 0.3% slower at 27799. Since Inside does not heavily utilize multicore processing, any of these CPUs would perform identically in practice, and the GPU would remain the sole determinant of frame rates. Users with these alternative components can expect the same playable experience at all resolutions and presets.