Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 61 | 98 | 123 |
| 1440p QHD | 93 | 98 | 156 | 195 |
| 1080p Full HD | 129 | 136 | 217 | 271 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
This combination of an AMD Ryzen 7 5700X and an Intel Arc B580 delivers a surprisingly wide performance envelope in Inside, a 2016 puzzle platformer that is not particularly demanding by modern standards. The data shows that this system can push very high frame rates at lower resolutions, while still maintaining playability at 4K with the right settings. The measured results reveal a clear hierarchy: 1080p and 1440p are thoroughly dominated, while 2160p requires some compromise. The benchmark results indicate that this pairing is far more capable than the game’s genre would suggest, making it a strong choice for high-refresh-rate displays.
Measured FPS Breakdown
The measured FPS data for this combo spans three resolutions and four quality presets, with average, minimum, and maximum frames per second recorded for the Medium preset at each resolution. For High, Low, and Ultra presets, only average FPS figures are provided. The data shows a consistent scaling pattern, though the gaps between presets shrink as resolution increases.
At 1920x1080, the system is clearly CPU-bound in the best sense of the term, producing exceptionally high frame rates. The Low preset averages 271 FPS, which is a massive headroom above any display refresh rate currently on the market. Medium averages 217 FPS, with a minimum of 185 FPS and a maximum of 250 FPS, showing that even the 1% lows are far above the playable threshold. High averages 136 FPS, while Ultra averages 129 FPS. The delta between Low and Ultra is 142 FPS, indicating that the graphical settings have a substantial impact at this resolution, but the absolute numbers are so high that it hardly matters for playability.
Moving to 2560x1440, the frame rates remain very strong, though the gap between presets narrows in relative terms. Low averages 195 FPS, which is still an excellent result for a 1440p panel. Medium averages 156 FPS, with a minimum of 133 FPS and a maximum of 180 FPS. High drops to 98 FPS, and Ultra averages 93 FPS. The difference between Low and Ultra here is 102 FPS, showing that the GPU is starting to become more relevant, but the system still has plenty of performance in reserve. The minimum FPS at Medium, 133 FPS, is higher than the average FPS of the Ultra preset, which suggests that the GPU workload is scaling predictably with settings.
At 3840x2160, the picture changes noticeably. Low averages 123 FPS, which is still very playable. Medium averages 98 FPS, with a minimum of 83 FPS and a maximum of 113 FPS. High averages 61 FPS, which exactly meets the playable threshold of 60 FPS. Ultra, however, drops to 58 FPS, falling just below the threshold. The scaling from Low to Ultra is 65 FPS, which is a smaller absolute delta than at lower resolutions, but the relative impact is much larger because the baseline frame rates are lower. The minimum FPS at Medium, 83 FPS, is still comfortably above the threshold, but the High preset’s average of 61 FPS suggests that any scene complexity spikes could dip below 60 FPS.
The data also shows that the Medium preset is the only one with recorded min/max values at all three resolutions. This provides a consistent point of comparison: at 1080p, the minimum is 185 FPS; at 1440p, the minimum is 133 FPS; and at 2160p, the minimum is 83 FPS. This represents a 55% drop in minimum FPS from 1080p to 1440p, and a further 38% drop from 1440p to 2160p. The maximum FPS follows a similar trajectory, declining from 250 to 180 to 113 across the same resolutions.
How This Combo Ranks
The combo rank for this system in Inside is 2764 out of 3716 tested combinations. This places it in the 74th percentile of all tested combos, meaning that roughly a quarter of the hardware combinations tested perform better in this specific game. The percentileVsAllCpus for the Ryzen 7 5700X is 79, and the percentileVsAllGpus for the Arc B580 is 68, which suggests that the CPU is relatively stronger than the GPU in the broader benchmark database. However, the combo rank in Inside is slightly lower than either component’s individual percentile, indicating that the game may not fully utilize the CPU’s multi-threaded capabilities.
The rank of 2764 out of 3716 is not a poor result — it is above the median, which would be 1858. The system sits roughly in the upper-middle tier of tested combinations. This is consistent with the measured FPS data, which shows very high frame rates at 1080p and 1440p, but a more modest result at 2160p. The game itself is not a demanding title, so even mid-range hardware can achieve high frame rates, which likely compresses the performance distribution and explains why the combo does not rank higher. The data suggests that many other combos, possibly with higher-end GPUs, can also hit the 60 FPS threshold at 4K Ultra, while this system can only reach 58 FPS at that preset.
The gap between the CPU and GPU percentiles is notable. The 5700X’s 79th percentile ranking indicates strong overall performance across all benchmark workloads, while the B580’s 68th percentile is slightly lower. In Inside, the combo rank of 2764 out of 3716 corresponds to roughly the 74th percentile, which falls between the two component percentiles. This suggests that the game is neither purely CPU-bound nor purely GPU-bound at most settings, but rather benefits from a balanced system.
Best Settings per Resolution
The verdictByResolution data provides clear guidance on the most demanding preset that maintains at least 60 FPS on average at each resolution.
At 1920x1080, all four presets are playable, so the best settings are Ultra, which averages 129 FPS. This is a decisive result — the system has enough headroom that even the highest quality preset leaves the 60 FPS threshold far behind. The 129 FPS average suggests that this setup is well-suited for a 120Hz or 144Hz monitor at 1080p, as the frame rate exceeds common refresh rates.
At 2560x1440, the best settings are also Ultra, averaging 93 FPS. This is a strong result for 1440p, as it clears the 60 FPS threshold by a significant margin. The 93 FPS average indicates that the system can handle high refresh rates at this resolution as well, though it may not fully saturate a 144Hz display. The gap between Ultra at 1440p (93 FPS) and Ultra at 1080p (129 FPS) is 36 FPS, showing a moderate performance penalty for the higher resolution.
At 3840x2160, the best settings are High, averaging 61 FPS. This exactly meets the playable threshold, but it is worth remembering the margin is slim. The Ultra preset at 4K averages 58 FPS, which is below the threshold, so the recommendation is to step down one preset level. The Medium preset at 4K averages 98 FPS, which would also be a valid choice if the user prefers a higher frame rate over maximum visual fidelity. The data shows that High is the optimal balance at 4K, as it is the most demanding preset that still clears 60 FPS, but the 61 FPS average is close enough to the threshold that users with VRR displays might prefer Medium for additional headroom.
Similar Performance Alternatives
The nearestRivals data for the CPU and GPU provides context for what other hardware would behave similarly in this system. The AMD Ryzen 7 5700X has an average benchmark score of 27578, and its nearest rivals are within a very tight margin.
The Intel Core i5-12600K has an identical average score of 27578, representing a 0% delta. This means that swapping the 5700X for the i5-12600K would yield essentially identical performance in CPU-bound workloads. The AMD Ryzen 7 5800 scores 27535, a 0.2% delta, which is negligible. The AMD Ryzen 5 7600X scores 27636, a -0.2% delta, meaning it is slightly faster but by a margin that would be imperceptible in real-world gaming. The Intel Core Ultra 5 125H scores 27507, a 0.3% delta, also effectively identical.
For the GPU, the Intel Arc B580 has an average benchmark score of 23021. Its nearest rivals include the AMD Radeon RX 580 2048SP, which scores 23061, a -0.2% delta, meaning the RX 580 2048SP is very slightly faster. The NVIDIA GeForce RTX 2080 scores 22895, a 0.6% delta, indicating the B580 is slightly faster. The NVIDIA GeForce RTX 3080 scores 23172, a -0.7% delta, meaning the RTX 3080 is slightly faster. The NVIDIA P106-100 scores 23249, a -1% delta, also slightly faster.
These deltas are all within 1%, which means that any of these alternatives would produce nearly identical frame rates in Inside. In practical terms, a system with an i5-12600K or a Ryzen 5 7600X paired with an RTX 2080 or an RX 580 2048SP would land in the same performance ballpark. The data suggests that the 5700X and B580 combination is well-balanced, as the CPU and GPU are each positioned near several equally performing rivals.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component matters more at each setting. At 1080p, the CPU is likely the limiting factor, as the frame rates are exceptionally high and the GPU has little trouble keeping up. The fact that Low averages 271 FPS while Ultra averages 129 FPS shows a 142 FPS spread, which is the largest absolute gap across all resolutions. This suggests that the GPU workload increases significantly with higher presets, but even at Ultra, the GPU is not the bottleneck — the CPU is capable of feeding it enough data to maintain 129 FPS.
At 1440p, the spread between Low (195 FPS) and Ultra (93 FPS) is 102 FPS. This is a smaller absolute gap than at 1080p, but the frame rates are still high enough that the CPU remains a significant factor. The GPU is starting to work harder, but the system is still delivering well above 60 FPS at all presets. The data implies that the balance shifts slightly toward the GPU at 1440p, but the CPU still has ample headroom.
At 2160p, the spread between Low (123 FPS) and Ultra (58 FPS) is 65 FPS. This is the smallest absolute gap, but the relative impact is much larger because the baseline is lower. The fact that Ultra drops below 60 FPS while High stays at 61 FPS suggests that the GPU is now the primary bottleneck. The CPU is likely not the limiting factor at 4K, as even the Low preset achieves 123 FPS, which is well above the threshold. The GPU’s rendering load at 4K Ultra is simply too much for the B580 to maintain 60 FPS.
The data also shows that the Medium preset’s minimum FPS drops from 185 at 1080p to 133 at 1440p to 83 at 2160p. This 55% reduction from 1080p to 1440p and 38% reduction from 1440p to 2160p indicates that the GPU is increasingly stressed as resolution rises. The CPU’s role diminishes at higher resolutions, as the frame rate becomes more dependent on the GPU’s pixel throughput. In Inside, the CPU matters most at 1080p, where the system is capable of extremely high frame rates, while the GPU becomes the deciding factor at 4K.
The Verdict
The verdictByResolution data provides a clear answer: this system can run Inside at all three tested resolutions, but with different levels of quality.
At 1920x1080, the system clears the 60 FPS threshold at every preset, including Ultra at 129 FPS. This is a definitive yes — the game runs flawlessly at 1080p with maximum settings, and the frame rate is high enough for smooth gameplay on high-refresh-rate monitors.
At 2560x1440, the system also clears the threshold at every preset, with Ultra averaging 93 FPS. This is a comfortable result, offering both high visual quality and smooth performance. The 93 FPS average provides enough headroom that frame drops are unlikely to be noticeable.
At 3840x2160, the system clears the threshold at High (61 FPS), Low (123 FPS), and Medium (98 FPS), but not at Ultra (58 FPS). This is a conditional yes — the game runs at 4K, but only if the user is willing to use the High preset or lower. The 61 FPS average at High is right at the threshold, so users who prefer a buffer against frame drops might choose Medium, which averages 98 FPS.
The overall verdict is that this PC is more than capable of running Inside at high frame rates in 1080p and 1440p, and it can handle 4K with a modest settings adjustment. The only scenario that falls short is 4K Ultra, which misses the 60 FPS threshold by 2 FPS on average. Given the game’s genre and visual style, the High preset at 4K is likely indistinguishable from Ultra in practice, making this a fully playable system for the title.
FAQ
Q: Can this PC run Inside at 4K Ultra settings?
A: No, the measured average FPS at 3840x2160 Ultra is 58 FPS, which is below the 60 FPS playable threshold. The best playable setting at 4K is High, which averages 61 FPS.
Q: What is the highest quality preset that stays above 60 FPS at 1440p?
A: The Ultra preset at 2560x1440 averages 93 FPS, which is well above the 60 FPS threshold. All four presets (Low, Medium, High, Ultra) are playable at this resolution.
Q: How does the Intel Arc B580 compare to the NVIDIA GeForce RTX 2080?
A: The B580 has an average benchmark score of 23021, while the RTX 2080 scores 22895, a 0.6% delta. The B580 is slightly faster in this comparison.
Q: What CPU would perform similarly to the AMD Ryzen 7 5700X?
A: The Intel Core i5-12600K has an identical average benchmark score of 27578, representing a 0% delta. The AMD Ryzen 5 7600X is also very close, with a -0.2% delta.
Q: What is the average FPS at 1080p with Medium settings?
A: The average FPS at 1920x1080 with Medium settings is 217 FPS, with a minimum of 185 FPS and a maximum of 250 FPS.
Q: Does this combo rank in the top half of tested systems for Inside?
A: Yes, the combo ranks 2764 out of 3716 tested combinations, which places it in the upper-middle tier, above the median of 1858.