Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 106 | 111 | 177 | 222 |
| 1440p QHD | 168 | 176 | 249 | 270 |
| 1080p Full HD | 228 | 232 | 278 | 302 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 7 5700 paired with the NVIDIA GeForce RTX 5070 delivers an exceptional performance profile for _Inside_, a 2016 puzzle platformer. Benchmark data shows this combination not only meets but vastly exceeds the 60 FPS playability threshold across every tested setting and resolution, making it an overwhelmingly powerful setup for this title. The measured frame rates indicate that the hardware is largely idle, with the game’s modest requirements being far outpaced by the GPU’s compute capabilities.
Best Settings per Resolution
At 3840x2160 (4K), the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 106 FPS. This is a decisive result; the game runs at more than 75% above the playability threshold even at its highest visual quality setting. Notably, the High preset at 4K averages 111 FPS, and the Medium preset averages 177 FPS, showing that even stepping down one or two settings yields substantial headroom.
At 2560x1440 (1440p), the best setting is also Ultra, with a measured average of 168 FPS. The data here shows a clear scaling pattern: Low averages 270 FPS, Medium 249 FPS, and High 176 FPS. The Ultra preset remains comfortably above the 60 FPS mark, tripling it, which indicates that the rendering pipeline is not stressed by the game’s scenery. There is no scenario at this resolution where the frame rate dips below the playable threshold.
At 1920x1080 (1080p), the best setting remains Ultra, with an average of 228 FPS. The performance hierarchy is consistent: Low averages 302 FPS, Medium 278 FPS, and High 232 FPS. Given that even the lowest preset at this resolution nearly quintuples the 60 FPS threshold, the GPU is operating well below its full potential. The data suggests that the entire playable spectrum is accessible, with Ultra being the clear choice for maximum visual fidelity without any compromise to smoothness.
Similar Performance Alternatives
When examining the CPU benchmarks, the AMD Ryzen 7 5700 (average score 25517) sits within 0.3% of several other processors. The Intel Xeon D-2752TER scores 25530, representing a -0.1% delta, meaning it is nearly identical in overall compute performance. The AMD Ryzen 5 7640U scores 25485 with a 0.1% delta, and the AMD Ryzen 5 6600H scores 25550 with a -0.1% delta. The AMD Ryzen 7 5825U also lands close at 25446 with a 0.3% delta. For _Inside_, which is not a multi-threaded workload, these rivals would all produce similar frame rates, but the game’s reliance on the GPU means differences in CPU scores are unlikely to translate to meaningful FPS changes.
For the GPU, the NVIDIA GeForce RTX 5070 has an average benchmark score of 40377, placing it in the 82nd percentile. Its nearest rivals show a broader variation: the AMD Radeon Pro 580 scores 40318 (delta 0.1%), while the AMD Radeon Pro WX 7100 scores 40063 (delta 0.8%). The AMD Radeon Pro 5300 scores 40870 with a -1.2% delta, and the NVIDIA RTX A500 Mobile scores 39568 with a 2% delta. In practice, any of these GPUs would handle _Inside_ at 60 FPS, but the RTX 5070’s superior raw scores suggest that the closest alternatives still fall short in edge cases involving the highest settings at 4K, although the game’s low requirements diminish the impact.
FAQ
Q: Can this system run _Inside_ at 4K with maximum visual settings?
A: Yes, the data shows an average of 106 FPS at 3840x2160 on Ultra settings, which is well above the 60 FPS playable threshold.
Q: What is the highest playable setting at 1440p?
A: The Ultra preset is playable at 2560x1440, with an average frame rate of 168 FPS, far exceeding the minimum requirement.
Q: Is the CPU or GPU more critical for this game’s performance?
A: The data shows that frame rates scale directly with resolution and settings, which is a characteristic of a GPU-bound workload for this title; the CPU’s single-threaded score (901 in 3dmark_single_thread) is not a limiting factor, as even the lowest preset at 1080p exceeds 300 FPS.
Q: Does the game ever drop below 60 FPS in the tested configurations?
A: No. Across all tested settings and resolutions, the average frame rate never falls below 106 FPS, and the minimum recorded values (e.g., 151 FPS at 4K Medium) still exceed 60 FPS.
Q: How does the system rank compared to other tested combos?
A: This pairing ranks 893rd out of 3716 tested combinations, placing it in the top quarter of all systems, which aligns with its high percentile scores for both the CPU (78th) and GPU (82nd).
Q: Is there any benefit to lowering settings?
A: Lowering settings does increase frame rates—for example, dropping from 4K Ultra to 4K Low doubles the average from 106 FPS to 222 FPS—but given that the game already runs at over 100 FPS on Ultra, the benefit is marginal unless targeting specific high-refresh-rate displays.
Measured FPS Breakdown
At 3840x2160, the High preset averages 111 FPS with no min/max data provided. The Low preset reaches 222 FPS on average. The Medium preset reports an average of 177 FPS, with a minimum of 151 FPS and a maximum of 204 FPS. The Ultra preset averages 106 FPS, with no min/max data.
At 2560x1440, the High preset averages 249 FPS with no min/max data. The Low preset averages 270 FPS. The Medium preset shows an average of 176 FPS, with a minimum of 212 FPS and a maximum of 287 FPS. The Ultra preset averages 168 FPS, with no min/max data.
At 1920x1080, the High preset averages 232 FPS with no min/max data. The Low preset averages 302 FPS. The Medium preset gives an average of 278 FPS, with a minimum of 237 FPS and a maximum of 320 FPS. The Ultra preset averages 228 FPS, with no min/max data.
The data reveals a consistent trend: as resolution increases, frame rates drop by roughly 50% when moving from 1080p to 4K at the same settings (e.g., Ultra goes from 228 FPS to 106 FPS). The Medium preset is the only one with complete min/max data, showing that the frame time variance is manageable, with a delta of 53 FPS at 4K, 75 FPS at 1440p, and 83 FPS at 1080p.
The Verdict
The verdict is unequivocal: this PC can run _Inside_ at every resolution and setting combination tested, with all results clearing the 60 FPS threshold. According to the verdictByResolution data, at 3840x2160, all four settings (High, Low, Medium, Ultra) are playable, with the best setting being Ultra at an average of 106 FPS. At 2560x1440, the same four settings are playable, with Ultra averaging 168 FPS. At 1920x1080, Ultra is again the best setting, averaging 228 FPS. The data confirms that the system is not just capable but vastly overpowered for the game’s requirements; there is no point of failure in the tested spectrum. The system’s raw performance leaves a wide margin for any potential future patches or mods that might increase the visual workload.
How This Combo Ranks
This hardware combination holds an overall rank of 893 out of 3716 tested combos in the database. This places it in the top 25% of all systems, which is consistent with the CPU being in the 78th percentile and the GPU in the 82nd percentile. The rank is a statistical aggregate, and for a game like _Inside_, the performance relative to other combos is less about absolute rank and more about the fact that the game does not stress the components. The high rank means that most players with this setup will experience an essentially perfect frame rate, but the numbers suggest that the GPU is the limiting factor in the ranking, not the CPU. The gap between the combo’s rank and the top performers is unlikely to be noticeable in this specific title, as the GPU’s performance is so far above the threshold.
CPU and GPU Roles
The data indicates that the GPU is the dominant component for this game. The frame rates scale almost linearly with GPU resolution: moving from 1080p to 1440p to 4K reduces the average FPS by roughly 25-30% per step, which is a classic sign of a pixel-bound workload. The CPU’s single-thread performance, as measured by a 3dmark_single_thread score of 901, is far above the requirement for a puzzle platformer that is not physics-heavy or simulation-based. Even at the highest settings, the game does not appear to introduce geometry or AI demands that would stress the Ryzen 7 5700’s 8 cores and 16 threads; the game’s 2016 release date suggests a simpler engine that does not exploit larger thread counts.
At 3840x2160, the GPU is clearly the bottleneck, as the frame rates drop to 106-222 FPS depending on settings. At 2560x1440, we see a similar pattern, but the GPU has less work, leading to 168-270 FPS. At 1920x1080, the GPU is still the limiting factor, but the frame rates are so high (228-302 FPS) that the CPU’s role is negligible. Across all resolutions, the scaling from Low to Ultra at a given resolution is consistent—Ultra is roughly 20-25% slower than Medium—which is a GPU-bound effect because the CPU workload does not change with settings. The GPU’s 12 GB of GDDR7 memory and 6144 shading units are more than sufficient for the game’s textures and effects, and the data shows that the system is never CPU-limited in this title.