Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 110 | 116 | 185 | 231 |
| 1440p QHD | 175 | 184 | 249 | 270 |
| 1080p Full HD | 228 | 232 | 278 | 302 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 4070 SUPER combination delivers overwhelming performance in Inside, a 2016 puzzle platformer that is far from demanding by modern standards. Measured data confirms that this system never drops below 110 FPS average at any resolution or preset, making it a candidate for max-settings play at 4K, 1440p, and 1080p. The benchmark results show a rank of 845 out of 3716 tested combinations, placing this pairing in the top 23% of all systems for this specific title, with the CPU sitting at the 78th percentile and the GPU at the 83rd percentile among their respective hardware pools.
Measured FPS Breakdown
At 3840x2160 (4K), the system shows remarkable headroom across all four quality presets. The Low preset produces an average of 231 FPS, while Medium averages 185 FPS with a recorded minimum of 157 FPS and maximum of 213 FPS. High settings drop the average to 116 FPS, and Ultra yields 110 FPS average. Notably, the gap between Low and Ultra at 4K is 121 FPS, indicating that the GPU scaling is nearly linear as graphical load increases. The absence of min/max data for Low, High, and Ultra presets suggests stable frame pacing, with only the Medium preset having recorded variance data.
Stepping down to 2560x1440, performance becomes even more excessive. Low settings reach 270 FPS average, Medium averages 249 FPS with a minimum of 212 FPS and maximum of 287 FPS, High averages 184 FPS, and Ultra averages 175 FPS. The delta between Low and Ultra here is 95 FPS, slightly narrower than at 4K, which hints that the CPU begins to exert more influence at lower resolutions where the GPU is less saturated. The Medium preset’s variance — a 75 FPS spread between min and max — is the largest recorded across any resolution, suggesting occasional frame spikes even in this undemanding title.
At 1920x1080, the frame rates approach the refresh-rate ceiling of most monitors. Low settings deliver 302 FPS average, Medium averages 278 FPS with a minimum of 237 FPS and maximum of 320 FPS, High averages 232 FPS, and Ultra averages 228 FPS. The difference between 1080p Low and 1080p Ultra is only 74 FPS, the smallest relative gap across all resolutions. This compression indicates that at 1080p, the CPU’s single-thread performance — a 3DMark single-thread score of 901 and Cinebench R23 single-core score of 2916 — becomes the limiting factor, preventing the GPU from fully expressing its capabilities.
The pattern across all three resolutions shows that the RTX 4070 SUPER, with its 35.48 TFLOPS FP32 performance and 504.2 GB/s memory bandwidth, is vastly overprovisioned for Inside. The 12 GB of GDDR6X memory on a 192-bit bus is never stressed by this title’s modest texture and geometry demands. The GPU’s PassMark G3D score of 29995 and 3DMark Steel Nomad DX12 score of 4627 further confirm its high-end positioning, yet the game’s 2016 release date means it lacks modern rendering features like ray tracing or DLSS that would otherwise engage the RTX 4070 SUPER’s 56 RT cores and 224 Tensor cores.
Best Settings per Resolution
The verdict data is unambiguous: all four presets — Low, Medium, High, and Ultra — are playable at every resolution tested, with the playable threshold set at 60 FPS. At 3840x2160, the best settings are Ultra, which maintains an average of 110 FPS. This is 50 FPS above the 60 FPS threshold, providing substantial margin for demanding scenes or background tasks. The fact that Ultra at 4K still averages more than 1.8x the playable threshold underscores how little stress Inside places on this hardware.
At 2560x1440, Ultra again is the best choice, averaging 175 FPS. The jump from 4K Ultra to 1440p Ultra is 65 FPS, a 59% improvement, which reflects the reduced pixel count (3.7 million vs 8.3 million) and the corresponding reduction in GPU workload. For 1920x1080, Ultra yields 228 FPS average, which is 118 FPS higher than the 4K Ultra figure. This scaling suggests that even at 1080p, the system is nowhere near its performance ceiling — the CPU’s 3DMark 16-thread score of 6628 and multi-thread benchmarks like Cinebench R23’s 20655 indicate that processor throughput is not a bottleneck.
The recommendation across all resolutions is to use Ultra settings unconditionally. There is no scenario in the measured data where dropping to High, Medium, or Low provides a benefit that would be perceptible, given that even the most demanding preset at the highest resolution clears the playability threshold by a wide margin. The lowest average FPS recorded in the entire dataset — 110 FPS at 4K Ultra — still exceeds the 60 FPS target by 83%.
FAQ
*Q: Can this system run Inside at 4K Ultra settings?*
A: Yes. Measured results show an average of 110 FPS at 3840x2160 with Ultra settings, which is well above the 60 FPS playable threshold. The verdict data lists Ultra as the best settings at this resolution.
Q: What is the difference in performance between 1080p and 4K?
A: At Ultra settings, the average FPS drops from 228 at 1920x1080 to 110 at 3840x2160, a reduction of 118 FPS or 51.8%. At Low settings, the drop is from 302 FPS to 231 FPS, a 71 FPS decrease.
Q: Which component is more important for this game?
A: The GPU dominates performance scaling. Between 1080p and 4K at Ultra, the 118 FPS drop corresponds to a 4x increase in pixel count, while the CPU’s workload remains relatively constant. The RTX 4070 SUPER’s 35.48 TFLOPS and the Ryzen 7 5700’s 16 threads provide ample headroom, but the GPU is the primary driver of frame rate differences across resolutions.
Q: Are there any settings where the system drops below 60 FPS?
A: No. The lowest average FPS recorded in the entire dataset is 110 FPS at 4K Ultra. Even the minimum FPS recorded — 157 FPS at 4K Medium — is far above the playable threshold.
Q: How does this system compare to other hardware in the database?
A: The combination ranks 845th out of 3716 tested combos for Inside, placing it in the 77th percentile. The CPU ranks in the 78th percentile overall, while the GPU ranks in the 83rd percentile.
Q: Does the Medium preset’s min/max data reveal any instability?
A: At 4K Medium, the minimum is 157 FPS and maximum is 213 FPS, a 56 FPS spread. At 1440p Medium, the spread is 75 FPS (212 to 287), and at 1080p Medium, it is 83 FPS (237 to 320). These variances are large in absolute terms but remain far above playable thresholds, indicating no practical instability.
Similar Performance Alternatives
The CPU’s nearest rivals, based on average benchmark scores, include the Intel Xeon D-2752TER with a score of 25530 (0.1% lower), the AMD Ryzen 5 7640U at 25485 (0.1% lower), the AMD Ryzen 5 6600H at 25550 (0.1% higher), and the AMD Ryzen 7 5825U at 25446 (0.3% lower). The Ryzen 7 5700 itself scores 25517 on average, meaning any of these alternatives would deliver nearly identical frame rates in Inside, since the game’s CPU demands are modest relative to what an 8-core/16-thread Zen 3 processor provides. The Ryzen 5 6600H, despite being a mobile part, actually scores slightly higher, suggesting that laptop implementations of similar architectures would not meaningfully change the outcome.
For the GPU, the nearest rivals are the NVIDIA Quadro M6000 24 GB (score 43262, 0.1% lower), NVIDIA GeForce RTX 5050 Mobile (43268, 0.1% lower), NVIDIA Quadro M6000 (43301, 0.2% lower), and NVIDIA GeForce RTX 4090 Mobile (43667, 1.0% lower). The RTX 4070 SUPER’s average score is 43223. The Quadro M6000’s 24 GB frame buffer is irrelevant for Inside, while the RTX 4090 Mobile’s 1% lower score is within measurement noise. For this game, any of these GPUs would produce frame rates in the same ballpark — the difference between the lowest and highest scoring rivals is only 1.0%, which translates to roughly 1-2 FPS at 4K Ultra.
The practical implication is that users considering this system for Inside could substitute any of these CPUs or GPUs without observing a perceptible difference. The game’s simplicity means that even the weakest of these rivals — the Ryzen 7 5825U or Quadro M6000 — would still maintain averages above 100 FPS at 4K Ultra, based on the narrow score deltas and the massive headroom demonstrated by the measured data.
CPU and GPU Roles
The measured FPS data reveals a clear division of labor between the Ryzen 7 5700 and RTX 4070 SUPER. At 4K, where the GPU is most stressed, the frame rate varies dramatically with preset: from 231 FPS at Low to 110 FPS at Ultra, a 121 FPS swing. This 52% reduction indicates that the GPU is the dominant factor at this resolution, as the pixel throughput requirements scale directly with graphical complexity. The RTX 4070 SUPER’s 198.0 GPixel/s pixel rate and 554.4 GTexel/s texture rate are being exercised across the 8.3 million pixels of 4K.
At 1440p, the preset scaling narrows slightly: 270 FPS at Low vs 175 FPS at Ultra, a 95 FPS difference (35% reduction). This narrower gap suggests that the CPU begins to assert its influence, as the GPU has fewer pixels to process and can complete frames faster, but the Ryzen 7 5700’s per-core performance — a 3DMark single-thread score of 901 and PassMark single-thread score of 3296 — becomes more relevant. The 16 threads of the CPU are not fully utilized by Inside, which is a light-threaded title, so the single-core performance is the limiting factor.
At 1080p, the preset scaling compresses further: 302 FPS at Low vs 228 FPS at Ultra, a 74 FPS difference (24.5% reduction). Here, the CPU is clearly the bottleneck. The GPU could theoretically render more frames, but the CPU cannot feed it data fast enough. Evidence for this is the 3DMark 2-thread score of 1762, which is proportionally much lower than the 16-thread score of 6628, indicating that the CPU’s multi-thread scaling is strong but its per-thread throughput is modest. Inside likely uses 2-4 threads, so the CPU’s 4-thread score of 3382 is the relevant metric, and that limits frame rates to the 228-302 FPS range at 1080p.
The crossover point appears to be around 1440p. At this resolution, both components contribute meaningfully: the GPU’s 504.2 GB/s memory bandwidth handles the texture streaming, while the CPU’s 16 MB L3 cache and 51.2 GB/s system memory bandwidth keep the game logic running smoothly. At 4K, the GPU is the clear bottleneck; at 1080p, the CPU becomes the limiting factor. The measured data shows that at 4K Low (231 FPS) vs 1080p Ultra (228 FPS), the system delivers nearly identical performance despite a 4x pixel count difference, confirming that the CPU cap is around 230-300 FPS depending on preset complexity.
The Verdict
This system can absolutely run Inside, and it does so with extraordinary headroom. The verdict by resolution is unambiguous: at 3840x2160, all four presets — Low, Medium, High, and Ultra — are playable, with Ultra averaging 110 FPS. At 2560x1440, Ultra averages 175 FPS, and at 1920x1080, Ultra averages 228 FPS. The playable threshold of 60 FPS is exceeded by at least 50 FPS at 4K Ultra and by 168 FPS at 1080p Ultra.
The data shows no scenario where this system fails to meet or massively exceed the 60 FPS target. Even the most demanding configuration — 4K Ultra — delivers 110 FPS average, which is 83% above the threshold. The minimum FPS recorded across all tests is 157 FPS at 4K Medium, meaning that even in the worst-case frame pacing scenario, the system never dips below 2.6x the playable threshold. For a game as light as Inside, this configuration is effectively overkill, but that overkill guarantees a flawless experience on any display, including high-refresh-rate monitors at 1440p or 1080p. The Ryzen 7 5700’s 65W TDP and the RTX 4070 SUPER’s 220W TDP combine for a total system draw that is modest for the performance delivered, though no specific power consumption figures for the game are available in the data. If the goal is to play Inside at max settings with zero compromises, this PC is more than sufficient — it is excessively capable.